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    Posts made by DMcLaren

    • RE: How to descreetly magnetize your carriers

      After watching DK’s video- yes, we have the 2mm magnets.  Edit to add: we’ve actually used the 1/16 x 1/32 magnets available from http://www.primalhorizon.com/products.php.  The magnets are their most popular product right now and the link takes you right to them.

      posted in Customizations
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      DMcLaren
    • RE: How to descreetly magnetize your carriers

      @Wildcat6305:

      DK,
      Are the 3mm magnets string enough to attract metal through the plastic deck?
      Or do you need a magnet on the belly of the plane?

      I am moding my planes to be on stands, and I have been placing magnet strips on top of the deck, like siredblood and GHG. I like the look of yours better than having the magnets on the deck.
      So again my question, are the magnets under the deck strong enough to attract a metal stand on top of the deck?

      They should hold your metal bases really well.  My pal is painting (and modding) the carriers for our game (I’m doing the planes right now), and he bought a pack of the little round magnets at the hobby store so we could try this. Pretty sure he got the 2mm magnets- they are really small.  Even with a coat of paint over the carrier deck and on the bottom of the plane, grabbing one plane on the carrier will lift the carrier and other plane off the board.  You have to hold the carrier down with one finger to lift a plane off of it. It doesn’t take much to pull a plane off, but enough to make sure the plane stays on the deck when moving pieces.  We’re ecstatic with the results.  He took a picture after he used my drill bit to drill holes for the magnets in the painted carriers, and it looks hilarious.  Plastic spinners rising up from the deck like a bomb hit.  Had to re-paint the decks on those carriers, but totally worth it.  Can’t wait to post pictures of his Japanese carriers. He’s modded the A&A Akagi mold to make a Kaga, Hiryu, Soryu, and a short Zuiho (by chopping off the front).  And he shortened a few Shinano molds to make a Ryujo and the Amagi.  Hand painted the decks and sides of each to be historically accurate as possible, and they are amazing.

      posted in Customizations
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      DMcLaren
    • RE: John Brown's Painted Axis and Allies Pieces

      These are great!  Can’t wait to see more.  My best bud and I are painting a few sets together along with some HBG add ons and customized carriers he’s put together, and I’m looking forward to posting pics of those to see what you all think.

      posted in Customizations
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      DMcLaren
    • RE: Blitz Support

      Rank, I like your examples above.  We’re going to try this as well.  As you say, it helps justify the cost.  Have you tried it yet, and if so, what did you think of it?  Too over-powered, or “just right” because of the cost of the upgraded units?

      posted in Global War
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      DMcLaren
    • RE: HBG's Global War 1939 FAQ

      When we looked again at the rules we have, we noticed that paratroopers do not have to start in an air base.  That was a forehead-slapping moment. :roll:

      posted in Global War
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      DMcLaren
    • RE: HBG's Global War 1939 FAQ

      We’re using the latest set of rules that are currently available on HBG’s site. So if the US cannot use a UK airbase and cannot build one, how is it supposed to use paratroopers?  I’m thinking we’ll use the first ed rule there and be allowed to use allies’ bases.  Anyone else wonder about that in the newest rules?

      posted in Global War
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      DMcLaren
    • RE: HBG's Global War 1939 FAQ

      The rule book says Germany cannot use a Japanese base, so I would assume the US couldn’t use a UK base.  Is the US allowed to build an air or naval base in the UK?

      posted in Global War
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      DMcLaren
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @Gamerman01:

      @Young:

      On turn 2, Italy DOW on Russia by attacking and controlling Bessarabia with 1 infantry unit remaining. On turn 3, Germany moves 10 infantry and 10 tanks into Italy controlled Bessarabia while still neutral with Russia.

      It is now Russia’s turn in round 3 and they have 1 Italian infantry in Bessarabia (whom they are at war with) along with 20 German units (whom they are not permitted to attack)… what are Russia’s options?

      Russia must declare war on Germany to attack Bessarabia.  You can never attack only part of the land units in a territory - it is only at sea where you can ignore units of powers with which you are not at war.  On land you must be at war with everyone you are attacking - the territory owner, and the owner of any units in the territory.

      How can Germany move into Bessa if they’re not at war with Russia?  Because it’s Italian now?  That doesn’t seem to make sense to me because it was originally Russian.

      Separate question: Is the US allowed to move it’s Philippine and Hawaii navies into the sea zone off Queensland (sea zone 54) on round 1 or is that prohibited by the “Powers not at war with one another” blue box that restricts the US from Japanese areas?  US couldn’t use the naval base, but can it still be in that sea zone on the way to Philippines or somewhere else?

      posted in Axis & Allies Global 1940
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      DMcLaren
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Thank you, P@nther!  Can’t believe we missed that in that in the rule book!

      posted in Axis & Allies Global 1940
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      DMcLaren
    • RE: Global 2nd edition Q+A ( AAG40.2)

      If Japan moves all its fleet with 6 loaded transports into sea zone 9 on round 3, would that provoke USA to go to war?

      posted in Axis & Allies Global 1940
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      DMcLaren
    • RE: Axis and Allies Europe 1940 2nd Edition ( AAE40.2) FAQ/question

      If Japan moves all its fleet with 6 loaded transports into sea zone 9 on round 3, would that provoke USA to go to war?

      posted in Axis & Allies Europe 1940
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      DMcLaren
    • RE: Axis and Allies Europe 1940 2nd Edition ( AAE40.2) FAQ/question

      The rulebook says we can’t build complexes on islands.  Is New Zealand an island?  If not, and ANZAC has the option to build an IC there, are there any other “islands” that would be eligible to build an IC?

      posted in Axis & Allies Europe 1940
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      DMcLaren
    • RE: Axis and Allies Europe 1940 2nd Edition ( AAE40.2) FAQ/question

      Question came up during play- if a player non-combat moves a destroyer into the same sea zone as an enemy submarine, can the submarine move out of the sea zone on its combat move, or is it “trapped” in the zone and must conduct combat?

      posted in Axis & Allies Europe 1940
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      DMcLaren
    • RE: Global 2nd edition Q+A ( AAG40.2)

      I skimmed the 80 pages here and didn’t see anything on the subject, nor did I find it using the search function, so I had to register and ask a question.

      In a previous incarnation of A&A, mechanized infantry were able to “carry” an infantry or an artillery piece to move 2 (don’t recall which version), and my A&A buddy and I had been playing Global 1940 and now G40 2nd Ed with this old rule.  However, upon closer examination of the rule book, it does not say that infantry or artillery may move 2 with a mechanized infantry.  Is this no longer allowed in G40 and G40 2nd Ed?

      posted in Axis & Allies Global 1940
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      DMcLaren
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