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    djabwana

    @djabwana

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    Best posts made by djabwana

    • RE: Over The Top

      @AndrewAAGamer Thank you so much for trying out our map!

      Alas, yes, our map does not work well with AI because of the two combat moves with a “build” phase in between for the battleships to create the munitions. You do have to manually restrict your movement to not blitz like that to honor the intent. I don’t know of any other way to accomplish the munition mechanic in the TripleA engine, which is one of our favorite parts of this map, without causing issues like this.

      Also, the AI doesn’t properly account for the defense effect of trenches. Again, I had to use rules that marked trenches as capturable infrastructure during the combat moves, so that undefended trenches can be captured, but then they switch back to “normal” defending units for combat. We humans can plug in a trenches value into the battle calculator, but the AI consistently underestimates the offense needed against territories with trenches.

      So yes- unfortunately, due to the unique mechanics we implemented, I don’t think we can ever really fully support AI.

      The victory conditions are either victory cities or economic victory based on the game options.

      Thank you @barnee for alerting me to this thread!

      posted in Other Axis & Allies Variants
      D
      djabwana

    Latest posts made by djabwana

    • RE: Over The Top

      @AndrewAAGamer Thank you so much for trying out our map!

      Alas, yes, our map does not work well with AI because of the two combat moves with a “build” phase in between for the battleships to create the munitions. You do have to manually restrict your movement to not blitz like that to honor the intent. I don’t know of any other way to accomplish the munition mechanic in the TripleA engine, which is one of our favorite parts of this map, without causing issues like this.

      Also, the AI doesn’t properly account for the defense effect of trenches. Again, I had to use rules that marked trenches as capturable infrastructure during the combat moves, so that undefended trenches can be captured, but then they switch back to “normal” defending units for combat. We humans can plug in a trenches value into the battle calculator, but the AI consistently underestimates the offense needed against territories with trenches.

      So yes- unfortunately, due to the unique mechanics we implemented, I don’t think we can ever really fully support AI.

      The victory conditions are either victory cities or economic victory based on the game options.

      Thank you @barnee for alerting me to this thread!

      posted in Other Axis & Allies Variants
      D
      djabwana