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    Posts made by DizzKneeLand33

    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              3 bombers moved from Queensland to 38 Sea Zone
              3 bombers moved from Queensland to 41 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
      
          Combat - Americans
              Battle in 38 Sea Zone
                  Americans attack with 3 bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 bombers in 38 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 38 Sea Zone
                  Americans win with 3 bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 41 Sea Zone
                  Americans attack with 3 bombers and 1 transport
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 bombers and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 41 Sea Zone
                  Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Sumatra
      
          Non Combat Move - Americans
              5 bombers moved from India to Egypt
              3 bombers moved from 41 Sea Zone to India
              3 bombers moved from 38 Sea Zone to India
              3 submarines moved from 54 Sea Zone to 30 Sea Zone
              6 bombers moved from Western United States to United Kingdom
              2 fighters moved from Queensland to New South Wales
      
          Place Units - Americans
              1 destroyer and 2 submarines placed in 10 Sea Zone
              5 bombers placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,3
              Americans collect 54 PUs (3 lost to blockades); end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Americans : 1.00
      Japanese : -0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      Getting ready to post turns – dude, this game’s intense! lol

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      @aequitas-et-veritas said in L20 DKL33 (L+12) vs AetV (X) Game 1:

      Thank you for your patience. I marinaded on that one for a while.

      No worries at all!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery and 2 infantry moved from Archangel to Belarus
              1 infantry moved from Smolensk to Belarus
              2 fighters and 1 tactical_bomber moved from Russia to Belarus
              1 artillery and 4 infantry moved from Archangel to Novgorod
              6 armour and 4 mech_infantrys moved from Smolensk to Novgorod
              2 armour moved from Smolensk to Novgorod
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 8 armour, 1 artillery, 4 infantry and 4 mech_infantrys
                  Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry, 1 mech_infantry and 4 tactical_bombers
                      Russians roll dice for 8 armour, 1 artillery, 4 infantry and 4 mech_infantrys in Novgorod, round 2 : 7/17 hits, 5.83 expected hits
                      Germans roll dice for 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Novgorod, round 2 : 5/11 hits, 4.50 expected hits
                      1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                      Russians roll dice for 8 armour, 1 artillery and 3 mech_infantrys in Novgorod, round 3 : 3/12 hits, 5.00 expected hits
                      Germans roll dice for 4 tactical_bombers in Novgorod, round 3 : 2/4 hits, 2.00 expected hits
                      1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 3 tactical_bombers owned by the Germans lost in Novgorod
                      Russians roll dice for 8 armour and 2 mech_infantrys in Novgorod, round 4 : 5/10 hits, 4.33 expected hits
                      Germans roll dice for 1 tactical_bomber in Novgorod, round 4 : 1/1 hits, 0.50 expected hits
                      1 mech_infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 8 armour and 1 mech_infantry remaining. Battle score for attacker is 42
                  Casualties for Russians: 1 artillery, 4 infantry and 3 mech_infantrys
                  Casualties for Germans: 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 tactical_bombers
              Battle in Belarus
                  Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                  Germans defend with 3 infantry
                      Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 2.67 expected hits
                      Germans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              1 aaGun moved from Archangel to Novgorod
              2 fighters and 1 tactical_bomber moved from Belarus to Russia
              1 infantry moved from Rostov to Tambov
              3 aaGuns, 16 artilleries and 24 infantry moved from Smolensk to Russia
              2 aaGuns and 12 infantry moved from Vologda to Russia
              1 armour and 2 mech_infantrys moved from Volgograd to Russia
      
          Place Units - Russians
              1 armour and 2 mech_infantrys placed in Volgograd
              1 artillery and 9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.00
      Russians : 1.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 15 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter, 2 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
              2 artilleries and 3 infantry moved from Iraq to Northwest Persia
              3 fighters moved from Caroline Islands to Korea
      
          Place Units - ANZAC
              1 factory_minor placed in Iraq
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 29 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
      
          Combat Move - French
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from 39 Sea Zone: 1 fighter
              EDIT: Adding units owned by ANZAC to Northwest Persia: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 15 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter, 2 infantry and 1 tactical_bomber moved from Persia to Northwest Persia
              2 artilleries and 3 infantry moved from Iraq to Northwest Persia
              3 fighters moved from Caroline Islands to Korea
      
          Place Units - ANZAC
              1 factory_minor placed in Iraq
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 29 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery and 2 infantry moved from Ukraine to Bryansk
              1 bomber and 1 fighter moved from Ukraine to Bryansk
              3 mech_infantrys moved from Volgograd to Tambov
              1 mech_infantry moved from Volgograd to Tambov
              3 bombers and 1 fighter moved from Ukraine to Tambov
              3 mech_infantrys moved from Eastern Poland to Novgorod
              2 bombers moved from Western Germany to Novgorod
              1 bomber moved from Western Germany to Novgorod
              2 mech_infantrys moved from Eastern Poland to Belarus
              2 bombers moved from Western Germany to Belarus
              1 bomber moved from Ukraine to Samara
              2 mech_infantrys moved from Volgograd to Samara
              5 armour and 5 mech_infantrys moved from Volgograd to Kazakhstan
              2 mech_infantrys moved from Volgograd to Kazakhstan
      
          Combat - Germans
              Battle in Novgorod
                  Germans attack with 3 bombers and 3 mech_infantrys
                  Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 2 : 1/6 hits, 2.50 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Novgorod
                      Germans roll dice for 3 bombers and 3 mech_infantrys in Novgorod, round 3 : 1/6 hits, 2.50 expected hits
                      Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Novgorod
                  Germans win, taking Novgorod from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 artillery and 1 infantry
              Battle in Bryansk
                  Germans attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
                      Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
              Battle in Tambov
                  Germans attack with 3 bombers, 1 fighter and 4 mech_infantrys
                  Russians defend with 1 artillery and 4 infantry
                      Germans roll dice for 3 bombers, 1 fighter and 4 mech_infantrys in Tambov, round 2 : 3/8 hits, 3.17 expected hits
                      Russians roll dice for 1 artillery and 4 infantry in Tambov, round 2 : 3/5 hits, 1.67 expected hits
                      3 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Tambov
                      Germans roll dice for 3 bombers, 1 fighter and 1 mech_infantry in Tambov, round 3 : 2/5 hits, 2.67 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Tambov
                  Germans win, taking Tambov from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -6
                  Casualties for Germans: 1 fighter and 3 mech_infantrys
                  Casualties for Russians: 1 artillery and 4 infantry
              Battle in Belarus
                  Germans attack with 2 bombers and 2 mech_infantrys
                  Russians defend with 1 artillery and 1 infantry
                      Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 2 : 0/4 hits, 1.67 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 2 bombers and 2 mech_infantrys in Belarus, round 3 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
                  Germans win, taking Belarus from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 artillery and 1 infantry
              Battle in Kazakhstan
                  Germans attack with 5 armour and 7 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 5 armour and 7 mech_infantrys in Kazakhstan, round 2 : 2/12 hits, 3.67 expected hits
                      Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Kazakhstan
                  Germans win, taking Kazakhstan from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Samara
                  Germans attack with 1 bomber and 2 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Germans win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Samara to Volgograd
              3 bombers moved from Tambov to Volgograd
              1 fighter moved from Bryansk to Ukraine
              2 bombers moved from Belarus to Ukraine
              1 bomber moved from Bryansk to Western Germany
              3 bombers moved from Novgorod to Ukraine
              5 mech_infantrys moved from Eastern Poland to Ukraine
              1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
      
          Place Units - Germans
              3 artilleries placed in Volgograd
              3 artilleries placed in Ukraine
              2 bombers placed in Western Germany
              8 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
              Germans collect 57 PUs (3 lost to blockades); end with 57 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Germans : -6.83
      Russians : -1.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
              3 fighters moved from Wake Island to 22 Sea Zone
              3 bombers moved from Western United States to 6 Sea Zone
              1 armour, 1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                    Americans take 17 Sea Zone from Japanese
              5 bombers moved from Caroline Islands to 6 Sea Zone
              1 destroyer and 2 submarines moved from 31 Sea Zone to 6 Sea Zone
              1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from 6 Sea Zone to Korea
              1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
              Battle in 6 Sea Zone
                  Americans attack with 1 battleship, 8 bombers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                  Japanese defend with 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 2 transports
                      Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 1 battleship, 8 bombers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 10/15 hits, 9.00 expected hits
                  Units damaged: 3 carriers owned by the Japanese
                      Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Japanese roll dice for 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/14 hits, 6.50 expected hits
                      3 submarines owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 1 battleship, 8 bombers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 8/12 hits, 7.33 expected hits
                      Japanese roll dice for 3 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 7/10 hits, 5.17 expected hits
                      2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 carriers owned by the Japanese, 7 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits
                      Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                      2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                      2 transports owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 50
                  Casualties for Americans: 8 bombers, 3 fighters and 3 submarines
                  Casualties for Japanese: 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 2 transports
              Battle in 22 Sea Zone
                  Americans attack with 3 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 3 fighters in 22 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 22 Sea Zone
                  Americans win with 3 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Korea
                  Americans attack with 1 armour, 2 infantry, 3 marines and 1 mech_infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 1 armour, 2 infantry, 3 marines and 1 mech_infantry in Korea, round 2 : 5/7 hits, 2.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                  Americans win, taking Korea from Japanese with 1 armour, 2 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in Gibraltar
                  Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                  Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits
                      Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
                      2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                      Americans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits
                      1 armour owned by the Americans lost in Gibraltar
                  Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -16
                  Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
      
          Non Combat Move - Americans
              2 transports moved from 89 Sea Zone to 101 Sea Zone
              2 transports moved from 91 Sea Zone to 89 Sea Zone
              1 destroyer moved from 33 Sea Zone to 20 Sea Zone
              2 carriers moved from 33 Sea Zone to 6 Sea Zone
              3 fighters moved from 22 Sea Zone to 6 Sea Zone
              2 submarines moved from 10 Sea Zone to 31 Sea Zone
              1 submarine moved from 10 Sea Zone to 31 Sea Zone
              2 mech_infantrys moved from Southeast Mexico to Eastern United States
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
              3 submarines placed in 10 Sea Zone
              3 bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 6 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 7 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 armour and 2 mech_infantrys moved from Tobruk to Tunisia
                    British take Libya from Italians
                    British take Tunisia from Italians
              1 fighter moved from Union of South Africa to Egypt
              1 infantry moved from Burma to Yunnan
              1 fighter and 1 tactical_bomber moved from India to Yunnan
              1 infantry moved from India to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
              1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
              1 fighter moved from India to 41 Sea Zone
              1 fighter moved from 39 Sea Zone to Sumatra
              1 fighter moved from Burma to Yunnan
              1 infantry moved from Shan State to Siam
                    UK_Pacific take Siam from Japanese
              1 infantry moved from India to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
              1 artillery moved from Malaya to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
              1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
      
          Combat - British
              Battle in Java
              Battle in 41 Sea Zone
                  British attack with 1 fighter and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win, taking Java from Japanese with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Sumatra
                  British attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 1 armour
                      British roll dice for 1 artillery, 1 fighter and 1 infantry in Sumatra, round 2 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 armour in Sumatra, round 2 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                  British win, taking Sumatra from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 armour
              Battle in Yunnan
                  British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                  Japanese defend with 1 mech_infantry
                      British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - British
              1 fighter moved from 41 Sea Zone to India
              1 fighter moved from Sumatra to 39 Sea Zone
              1 infantry moved from Malaya to Shan State
              1 infantry moved from Burma to Shan State
              1 fighter and 1 tactical_bomber moved from Yunnan to Burma
              1 fighter moved from Yunnan to India
              1 fighter moved from Burma to India
              1 tactical_bomber moved from Burma to India
              1 fighter and 1 tactical_bomber moved from Persia to India
              1 mech_infantry moved from Tobruk to Tunisia
              1 marine moved from Anglo Egyptian Sudan to Egypt
              1 fighter moved from Egypt to Persia
      
          Place Units - British
              2 transports placed in 106 Sea Zone
              1 armour placed in Quebec
              1 artillery, 1 fighter and 1 infantry placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2
              British collect 28 PUs (3 lost to blockades); end with 28 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
      
          Place Units - UK_Pacific
              2 transports placed in 39 Sea Zone
              1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 19 PUs; end with 19 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
              Units Change Ownership
                  Some Units in India change ownership: 1 infantry
                  Some Units in 39 Sea Zone change ownership: 2 transports
      

      Combat Hit Differential Summary :

      Italians : 1.33
      British : 1.00
      Americans : 0.00
      Japanese : 0.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
              3 fighters moved from Wake Island to 22 Sea Zone
              3 bombers moved from Western United States to 6 Sea Zone
              1 armour, 1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                    Americans take 17 Sea Zone from Japanese
              5 bombers moved from Caroline Islands to 6 Sea Zone
              1 destroyer and 2 submarines moved from 31 Sea Zone to 6 Sea Zone
              1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from 6 Sea Zone to Korea
              1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
              Battle in 6 Sea Zone
                  Americans attack with 1 battleship, 8 bombers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 2 transports
                  Japanese defend with 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 2 transports
                      Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Americans roll dice for 1 battleship, 8 bombers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 10/15 hits, 9.00 expected hits
                  Units damaged: 3 carriers owned by the Japanese
                      Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Japanese roll dice for 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 6/14 hits, 6.50 expected hits
                      3 submarines owned by the Americans, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 fighters owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 1 battleship, 8 bombers, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 3 : 8/12 hits, 7.33 expected hits
                      Japanese roll dice for 3 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 7/10 hits, 5.17 expected hits
                      2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 carriers owned by the Japanese, 7 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                      Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits
                      Japanese roll dice for 2 fighters and 2 transports in 6 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                      2 fighters owned by the Japanese and 1 bomber owned by the Americans lost in 6 Sea Zone
                      2 transports owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 cruiser, 1 destroyer, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 50
                  Casualties for Americans: 8 bombers, 3 fighters and 3 submarines
                  Casualties for Japanese: 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 2 transports
              Battle in 22 Sea Zone
                  Americans attack with 3 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 fighters in 22 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 3 fighters in 22 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 22 Sea Zone
                  Americans win with 3 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Korea
                  Americans attack with 1 armour, 2 infantry, 3 marines and 1 mech_infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 1 armour, 2 infantry, 3 marines and 1 mech_infantry in Korea, round 2 : 5/7 hits, 2.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                  Americans win, taking Korea from Japanese with 1 armour, 2 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in Gibraltar
                  Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                  Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits
                      Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
                      2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Gibraltar
                      Americans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 artillery and 3 infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits
                      1 armour owned by the Americans lost in Gibraltar
                  Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -16
                  Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
      
          Non Combat Move - Americans
              2 transports moved from 89 Sea Zone to 101 Sea Zone
              2 transports moved from 91 Sea Zone to 89 Sea Zone
              1 destroyer moved from 33 Sea Zone to 20 Sea Zone
              2 carriers moved from 33 Sea Zone to 6 Sea Zone
              3 fighters moved from 22 Sea Zone to 6 Sea Zone
              2 submarines moved from 10 Sea Zone to 31 Sea Zone
              1 submarine moved from 10 Sea Zone to 31 Sea Zone
              2 mech_infantrys moved from Southeast Mexico to Eastern United States
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
              3 submarines placed in 10 Sea Zone
              3 bombers placed in Western United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 59 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.33
      Americans : 0.00
      Japanese : 0.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      I ran that with max defense – wow the Kamis made it close!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      Kamis in SZ6?

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Manual Gamesave Post: Americans round 6

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
              3 fighters moved from Wake Island to 22 Sea Zone
              3 bombers moved from Western United States to 6 Sea Zone
              1 armour, 1 battleship, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 6 Sea Zone
                    Americans take 17 Sea Zone from Japanese
              5 bombers moved from Caroline Islands to 6 Sea Zone
              1 destroyer and 2 submarines moved from 31 Sea Zone to 6 Sea Zone
              1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from 6 Sea Zone to Korea
              1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Italians
              Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Libya to Tunisia
                    Italians take Tunisia from Americans
              1 armour moved from Belarus to Smolensk
                    Italians take Smolensk from Russians
              1 armour moved from Smolensk to Belarus
      
          Combat - Italians
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 fighter and 1 submarine placed in 97 Sea Zone
      
          Turn Complete - Italians
              Italians collect 16 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 infantry moved from Volgograd to Caucasus
              1 artillery and 1 infantry moved from Bryansk to Western Ukraine
              1 fighter moved from Bryansk to Western Ukraine
              1 artillery and 1 infantry moved from Bryansk to Belarus
              1 fighter moved from Bryansk to Belarus
              2 armour and 2 mech_infantrys moved from Russia to Archangel
              1 tactical_bomber moved from Bryansk to Archangel
              1 artillery and 3 infantry moved from Bryansk to Ukraine
              1 artillery and 1 infantry moved from Bryansk to Ukraine
      
          Combat - Russians
              Battle in Ukraine
                  Russians attack with 2 artilleries and 4 infantry
                  Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 aaGun
                      Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
                      Germans roll dice for 1 aaGun and 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 1 aaGun owned by the Italians lost in Ukraine
                      Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 3 infantry in Ukraine, round 3 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Germans lost in Ukraine
                      Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 4 : 2/5 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for Russians: 2 infantry
                  Casualties for Italians: 1 aaGun
                  Casualties for Germans: 3 infantry
              Battle in Western Ukraine
                  Russians attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Archangel
                  Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.00 expected hits
                      Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 2 infantry
              Battle in Belarus
                  Russians attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Caucasus
                  Russians attack with 4 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 0.67 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 4 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Archangel to Russia
              1 fighter moved from Belarus to Russia
              1 fighter moved from Western Ukraine to Russia
              3 aaGuns, 6 armour, 8 artilleries, 29 infantry and 6 mech_infantrys moved from Bryansk to Russia
              2 aaGuns and 12 infantry moved from Samara to Russia
      
          Place Units - Russians
              2 fighters and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 30 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      Russians : 1.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 mech_infantry moved from Eastern Persia to West India
                    Italians take West India from UK_Pacific
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 armour and 2 mech_infantrys moved from Turkmenistan to West India
              5 armour and 3 mech_infantrys moved from Persia to West India
              7 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
              2 fighters moved from Persia to Eastern Persia
              2 fighters moved from Egypt to Eastern Persia
              2 infantry moved from Southern Italy to 97 Sea Zone
              2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
              2 infantry moved from 98 Sea Zone to Egypt
              1 transport moved from 98 Sea Zone to 97 Sea Zone
              2 infantry moved from Caucasus to Volgograd
              1 artillery moved from Rostov to Volgograd
      
          Place Units - Italians
              3 mech_infantrys placed in Persia
              3 mech_infantrys placed in Iraq
              3 infantry placed in Egypt
              1 fighter and 2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4
              Italians collect 30 PUs; end with 30 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 41 PUs
              Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 1 armour, 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 artilleries and 6 infantry moved from Vologda to Archangel
              1 artillery and 3 infantry moved from Bryansk to Belarus
              1 tactical_bomber moved from Bryansk to Belarus
              2 fighters moved from Russia to Belarus
      
          Combat - Russians
              Battle in Archangel
                  Russians attack with 2 artilleries and 6 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 artilleries and 6 infantry in Archangel, round 2 : 2/8 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Belarus
                  Russians attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
                  Germans defend with 3 infantry
                      Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 3/7 hits, 2.67 expected hits
                      Germans roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 3 infantry
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Belarus to Russia
              3 aaGuns, 4 armour, 16 artilleries and 26 infantry moved from Bryansk to Smolensk
              1 infantry moved from Ukraine to Bryansk
              1 artillery and 1 infantry moved from Ukraine to Rostov
              1 aaGun moved from Vologda to Archangel
              2 aaGuns and 12 infantry moved from Novosibirsk to Vologda
              4 armour and 4 mech_infantrys moved from Russia to Smolensk
      
          Place Units - Russians
              1 armour and 2 mech_infantrys placed in Volgograd
              3 artilleries and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 30 PUs; end with 30 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 0.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 14 PUs; 
      
          Combat Move - ANZAC
              2 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
      
          Combat - ANZAC
              Battle in Iraq
                  ANZAC attack with 2 artilleries, 1 fighter and 4 infantry
                  Neutral_Axis defend with 3 infantry
                      ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 5/7 hits, 2.17 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the ANZAC and 3 infantry owned by the Neutral_Axis lost in Iraq
                  ANZAC win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - ANZAC
              1 fighter moved from Iraq to Persia
              1 fighter moved from Queensland to 39 Sea Zone
      
          Place Units - ANZAC
              2 infantry and 1 tactical_bomber placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 28 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 2.83
      Neutral_Axis : 0.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry and 1 tactical_bomber; Remaining resources: 14 PUs; 
      
          Combat Move - ANZAC
              2 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
      
          Combat - ANZAC
              Battle in Iraq
                  ANZAC attack with 2 artilleries, 1 fighter and 4 infantry
                  Neutral_Axis defend with 3 infantry
                      ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 5/7 hits, 2.17 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the ANZAC and 3 infantry owned by the Neutral_Axis lost in Iraq
                  ANZAC win, taking Iraq from Neutral_Axis with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - ANZAC
              1 fighter moved from Iraq to Persia
              1 fighter moved from Queensland to 39 Sea Zone
      
          Place Units - ANZAC
              2 infantry and 1 tactical_bomber placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 28 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 2.83
      Neutral_Axis : 0.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 3 bombers and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Sakha to Buryatia
                    Japanese take Buryatia from Russians
              1 infantry moved from Amur to Siberia
                    Japanese take Siberia from Russians
              3 artilleries, 3 bombers, 2 fighters and 1 infantry moved from Yunnan to Burma
              1 submarine moved from 26 Sea Zone to 49 Sea Zone
              7 fighters and 7 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
              1 artillery, 5 infantry and 3 marines moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 3 battleships, 7 carriers, 3 destroyers, 5 infantry, 3 marines and 3 transports moved from 26 Sea Zone to 63 Sea Zone
              1 artillery, 5 infantry and 3 marines moved from 63 Sea Zone to New Zealand
      
          Combat - Japanese
              Battle in New Zealand
                  Japanese attack with 1 artillery, 5 infantry and 3 marines
                  ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                      Japanese roll dice for 3 battleships in New Zealand, round 2 : 1/3 hits, 2.00 expected hits
                      ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in New Zealand
                  Japanese win, taking New Zealand from ANZAC with 1 artillery, 5 infantry and 3 marines remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in Burma
                  Japanese attack with 3 artilleries, 3 bombers, 2 fighters and 1 infantry
                  British defend with 1 aaGun, 1 artillery and 9 infantry
                      AA fire in Burma : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Japanese lost in Burma
                      Japanese roll dice for 3 artilleries, 3 bombers, 1 fighter and 1 infantry in Burma, round 2 : 3/8 hits, 3.83 expected hits
                      UK_Pacific roll dice for 1 aaGun, 1 artillery and 9 infantry in Burma, round 2 : 3/10 hits, 3.33 expected hits
                      1 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in Burma
                      Japanese roll dice for 1 artillery, 3 bombers and 1 fighter in Burma, round 3 : 1/5 hits, 2.83 expected hits
                      UK_Pacific roll dice for 1 artillery and 7 infantry in Burma, round 3 : 2/8 hits, 2.67 expected hits
                      1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the British lost in Burma
                   retreated to Burma
                  UK_Pacific win with 1 artillery and 6 infantry remaining. Battle score for attacker is -23
                  Casualties for Japanese: 3 artilleries, 1 bomber, 1 fighter and 1 infantry
                  Casualties for British: 1 aaGun and 3 infantry
              Battle in 49 Sea Zone
                  Japanese attack with 7 fighters, 1 submarine and 7 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 7 fighters and 7 tactical_bombers in 49 Sea Zone, round 2 : 11/14 hits, 8.17 expected hits
                      ANZAC roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 49 Sea Zone
                  Japanese win with 7 fighters, 1 submarine and 7 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
      
          Non Combat Move - Japanese
              2 bombers and 1 fighter moved from Burma to Shan State
              1 aaGun moved from Yunnan to Shan State
              1 infantry moved from Szechwan to Yunnan
              1 infantry moved from Sikang to Szechwan
              1 artillery and 8 infantry moved from Malaya to Shan State
              1 bomber moved from Japan to Shan State
              7 fighters and 7 tactical_bombers moved from 49 Sea Zone to 63 Sea Zone
      
          Place Units - Japanese
              3 infantry placed in Malaya
              3 bombers and 2 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 20
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,5,3,5,6,4,2,6,1,1,2,3,2,3,2,5,4,5,6
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,1,6,3,4,5,2,2,1,1
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,3,3,2,5,4,5,2,5
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
              Japanese collect 29 PUs (20 lost to blockades); end with 29 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      AA fire in Burma : : 0.50
      ANZAC : -0.67
      UK_Pacific : -1.00
      Japanese : -1.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              2 fighters moved from 91 Sea Zone to Gibraltar
              3 bombers moved from Western United States to 23 Sea Zone
              3 bombers moved from Wake Island to 22 Sea Zone
              1 submarine moved from 33 Sea Zone to 34 Sea Zone
              3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                  Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
                      Italians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits
                      1 armour owned by the Americans, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                      Americans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
                      Italians roll dice for 3 fighters in Gibraltar, round 3 : 3/3 hits, 2.00 expected hits
                      2 fighters owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
                  Italians win with 2 fighters remaining. Battle score for attacker is -9
                  Casualties for Americans: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                  Casualties for Italians: 1 fighter and 2 infantry
                  Casualties for Germans: 1 tactical_bomber
              Battle in 22 Sea Zone
                  Americans attack with 3 bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 bombers in 22 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 22 Sea Zone
                  Americans win with 2 bombers remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 destroyer
              Battle in 23 Sea Zone
                  Americans attack with 3 bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 bombers in 23 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 23 Sea Zone
                  Americans win with 3 bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 34 Sea Zone
                  Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 34 Sea Zone
                  Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 bombers moved from 22 Sea Zone to Caroline Islands
              3 bombers moved from 23 Sea Zone to Caroline Islands
              3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
              2 destroyers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
              1 destroyer and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
              1 destroyer moved from 33 Sea Zone to 34 Sea Zone
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
              3 bombers placed in Western United States
              3 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Szechwan to Sikang
      
          Place Units - Chinese
              1 artillery placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour and 1 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
              2 fighters moved from 91 Sea Zone to Gibraltar
              2 fighters moved from United Kingdom to Gibraltar
              1 bomber moved from United Kingdom to Gibraltar
              1 mech_infantry moved from Egypt to Tobruk
                    British take Tobruk from Italians
              2 armour and 2 mech_infantrys moved from Egypt to Tobruk
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
              1 infantry moved from India to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
              1 fighter moved from India to 37 Sea Zone
              1 fighter moved from India to Malaya
      
          Combat - British
              Battle in 37 Sea Zone
                  British attack with 1 fighter and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 37 Sea Zone
                  British win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Sumatra
              Battle in Gibraltar
                  British attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
                  Germans defend with 2 fighters; Italians defend with 1 airfield and 1 harbour
                      British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Gibraltar, round 2 : 4/7 hits, 3.33 expected hits
                      Italians roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits, 1.33 expected hits
                      2 fighters owned by the Germans, 1 bomber owned by the British and 1 infantry owned by the British lost in Gibraltar
                  British win, taking Sumatra from Japanese, taking Gibraltar from Italians with 1 armour and 4 fighters remaining. Battle score for attacker is 5
                  Casualties for British: 1 bomber and 1 infantry
                  Casualties for Germans: 2 fighters
              Battle in Malaya
                  British attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 1 artillery and 1 harbour
                      British roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 2/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Malaya
                  British win, taking Malaya from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - British
              1 marine moved from Ethiopia to Anglo Egyptian Sudan
              1 fighter and 1 tactical_bomber moved from Persia to India
              1 fighter and 1 tactical_bomber moved from Egypt to Persia
              1 fighter moved from 37 Sea Zone to 39 Sea Zone
              1 fighter moved from Malaya to Burma
              1 infantry moved from Burma to Yunnan
              1 infantry moved from Burma to Shan State
              1 aaGun and 5 infantry moved from India to Burma
              1 fighter moved from Union of South Africa to Egypt
              4 fighters moved from Gibraltar to 91 Sea Zone
              2 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Place Units - British
              1 artillery and 2 infantry placed in Quebec
              British undo move 1.
              1 artillery and 2 infantry placed in Quebec
              1 armour and 2 infantry placed in Egypt
              1 fighter placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
              British collect 28 PUs (1 lost to blockades); end with 28 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              2 transports placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 14 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
              Some Units in 39 Sea Zone change ownership: 2 transports
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
              EDIT: Adding units owned by Americans to 89 Sea Zone: 2 transports
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Italians : 2.50
      British : 1.00
      Americans : 1.17
      Japanese : -0.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • 1 / 1