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    Posts made by DizzKneeLand33

    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 artilleries and 4 infantry moved from Russia to Tambov
              1 armour moved from Russia to Tambov
              1 artillery and 3 infantry moved from Russia to Smolensk
              1 infantry moved from Russia to Bryansk
              1 armour and 2 mech_infantrys moved from Volgograd to Rostov
              1 fighter moved from Russia to Rostov
              1 tactical_bomber moved from Russia to Rostov
              1 fighter moved from Russia to Smolensk
              1 infantry moved from Russia to Smolensk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 infantry
                  Italians defend with 2 aaGuns
                      2 aaGuns owned by the Italians lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 infantry remaining. Battle score for attacker is 10
                  Casualties for Italians: 2 aaGuns
              Battle in Tambov
                  Russians attack with 1 armour, 2 artilleries and 4 infantry
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 1 armour, 2 artilleries and 4 infantry in Tambov, round 2 : 3/7 hits, 2.17 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery and 2 infantry
              Battle in Rostov
                  Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.00 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 1 artillery and 2 infantry
              Battle in Smolensk
                  Russians attack with 1 artillery, 1 fighter and 4 infantry
                  Germans defend with 1 artillery and 2 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Smolensk, round 2 : 1/6 hits, 1.67 expected hits
                      Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                      Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Smolensk, round 3 : 1/5 hits, 1.50 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 4 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 5 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery in Smolensk, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                      Russians roll dice for 1 artillery and 1 fighter in Smolensk, round 6 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -2
                  Casualties for Russians: 4 infantry
                  Casualties for Germans: 1 artillery and 2 infantry
      
          Non Combat Move - Russians
              1 mech_infantry moved from Russia to Archangel
              1 fighter and 1 tactical_bomber moved from Rostov to Russia
              1 fighter moved from Smolensk to Russia
      
          Place Units - Russians
              1 armour and 2 mech_infantrys placed in Volgograd
              3 artilleries and 6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.33
      Russians : -0.50
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 6 armour and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 artillery and 2 infantry moved from Volgograd to Samara
              1 fighter moved from Eastern Persia to Samara
      
          Combat - Italians
              Battle in Samara
                  Italians attack with 1 artillery, 1 fighter and 2 infantry
                  Russians defend with 1 artillery and 1 infantry
                      Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians lost in Samara
                      Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Samara, round 3 : 2/4 hits, 1.33 expected hits
                      Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Samara
                  Italians win, taking Samara from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 artillery and 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Samara to Volgograd
              7 armour, 3 fighters and 3 mech_infantrys moved from Eastern Persia to West India
              3 mech_infantrys moved from Persia to West India
              3 mech_infantrys moved from Iraq to Eastern Persia
              2 infantry moved from Southern Italy to 97 Sea Zone
              2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
              2 infantry moved from 98 Sea Zone to Egypt
              1 transport moved from 98 Sea Zone to 97 Sea Zone
      
          Place Units - Italians
              2 infantry placed in Southern Italy
              3 infantry placed in Egypt
              3 armour placed in Iraq
              3 armour placed in Persia
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
              Italians collect 31 PUs; end with 31 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 42 PUs
              Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      Russians : -1.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 8 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Caucasus to Rostov
              2 artilleries and 3 infantry moved from Tambov to Russia
              2 artilleries and 4 infantry moved from Volgograd to Tambov
              2 artilleries and 3 infantry moved from Caucasus to Volgograd
              1 artillery and 5 infantry moved from Northwest Persia to Caucasus
              3 infantry moved from Persia to Northwest Persia
              1 artillery and 2 infantry moved from Iraq to Northwest Persia
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
      
          Combat - ANZAC
              Battle in Philippines
      
          Non Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 46 Sea Zone
              1 marine moved from New Guinea to 46 Sea Zone
              1 cruiser and 1 marine moved from 46 Sea Zone to 35 Sea Zone
              1 marine moved from 35 Sea Zone to Philippines
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 19 PUs; end with 27 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: ANZAC round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 8 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Caucasus to Rostov
              2 artilleries and 3 infantry moved from Tambov to Russia
              2 artilleries and 4 infantry moved from Volgograd to Tambov
              2 artilleries and 3 infantry moved from Caucasus to Volgograd
              1 artillery and 5 infantry moved from Northwest Persia to Caucasus
              3 infantry moved from Persia to Northwest Persia
              1 artillery and 2 infantry moved from Iraq to Northwest Persia
              1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
      
          Combat - ANZAC
              Battle in Philippines
      
          Non Combat Move - ANZAC
              1 cruiser moved from 54 Sea Zone to 46 Sea Zone
              1 marine moved from New Guinea to 46 Sea Zone
              1 cruiser and 1 marine moved from 46 Sea Zone to 35 Sea Zone
              1 marine moved from 35 Sea Zone to Philippines
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 19 PUs; end with 27 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries and 7 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 artilleries and 3 infantry moved from Iraq to Persia
              1 infantry moved from Syria to Iraq
              1 fighter moved from India to Persia
              2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Queensland to New South Wales
              3 fighters moved from India to Persia
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
              1 artillery and 2 infantry placed in Persia
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
              ANZAC collect 14 PUs (1 lost to blockades); end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from Norway to United Kingdom
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries and 7 infantry; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 artilleries and 3 infantry moved from Iraq to Persia
              1 infantry moved from Syria to Iraq
              1 fighter moved from India to Persia
              2 aaGuns, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Queensland to New South Wales
              3 fighters moved from India to Persia
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
              1 artillery and 2 infantry placed in Persia
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
              ANZAC collect 14 PUs (1 lost to blockades); end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 18 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 2 infantry moved from Persia to Northwest Persia
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Persia
              1 artillery and 2 infantry placed in Iraq
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 32 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: ANZAC round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 18 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 2 infantry moved from Persia to Northwest Persia
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Persia
              1 artillery and 2 infantry placed in Iraq
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 32 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 38 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 harbour, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Kweichow to Kansu
              1 mech_infantry moved from Kweichow to Jehol
              1 mech_infantry moved from Kweichow to Chahar
              3 bombers moved from Hopei to Amur
              4 bombers moved from French Indo China to 35 Sea Zone
              4 bombers moved from 35 Sea Zone to Philippines
              3 bombers moved from Hopei to Kansu
              2 bombers moved from French Indo China to Jehol
              9 bombers moved from French Indo China to Manchuria
              2 bombers moved from French Indo China to Jehol
              1 bomber moved from French Indo China to Chahar
      
          Combat - Americans
              Battle in Manchuria
                  Americans attack with 9 bombers
                  Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                      Americans roll dice for 9 bombers in Manchuria, round 2 : 7/9 hits, 6.00 expected hits
                      Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria
                  Americans win with 8 bombers remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
              Battle in Kansu
                  Americans attack with 3 bombers and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 3 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kansu
                  Americans win, taking Kansu from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Chahar
                  Americans attack with 1 bomber and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar
                  Americans win with 1 bomber remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 mech_infantry
                  Casualties for Japanese: 1 infantry
              Battle in Amur
                  Americans attack with 3 bombers
                  Japanese defend with 1 infantry
                      Americans roll dice for 3 bombers in Amur, round 2 : 2/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Amur
                  Americans win with 3 bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Philippines
                  Americans attack with 4 bombers
                  Japanese defend with 1 airfield, 1 harbour and 1 infantry
                      Americans roll dice for 4 bombers in Philippines, round 2 : 4/4 hits, 2.67 expected hits
                      Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Philippines
                  Americans win with 4 bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Jehol
                  Americans attack with 4 bombers and 1 mech_infantry
                  Japanese defend with 1 artillery
                      Americans roll dice for 4 bombers and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 2.83 expected hits
                      Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Jehol
                  Americans win, taking Jehol from Japanese with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              1 destroyer and 14 submarines moved from 10 Sea Zone to 89 Sea Zone
              1 mech_infantry moved from Central United States to Western United States
              3 bombers moved from Queensland to Western United States
              2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
              1 destroyer moved from 36 Sea Zone to 35 Sea Zone
              4 bombers moved from Philippines to French Indo China
              3 bombers moved from Kansu to French Indo China
              1 bomber moved from Chahar to Hopei
              8 bombers moved from Manchuria to Hopei
              3 bombers moved from Amur to Hopei
              4 bombers moved from Jehol to Hunan
      
          Place Units - Americans
              3 mech_infantrys placed in French Indo China
              1 harbour placed in Central America
              10 infantry placed in Western United States
              3 artilleries and 3 infantry placed in Central United States
              Americans undo move 2.
              1 harbour placed in Southeast Mexico
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
              Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              1 infantry moved from Anhwe to Shantung
      
          Combat - Chinese
              Chinese creates battle in territory Suiyuyan
              Chinese creates battle in territory Chahar
              Battle in Shantung
                  Chinese attack with 1 infantry
                  Japanese defend with 1 aaGun and 1 factory_minor
                      1 aaGun owned by the Japanese lost in Shantung
                  Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 aaGun
              Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
      
          Non Combat Move - Chinese
              1 infantry moved from Anhwe to Jehol
              1 artillery and 2 infantry moved from Hopei to Chahar
      
          Place Units - Chinese
              6 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 20 PUs; end with 20 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
      
          Purchase Units - British
              British buy 2 artilleries and 8 infantry; Remaining resources: 3 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
              1 bomber and 2 fighters moved from United Kingdom to Holland Belgium
              2 artilleries and 6 infantry moved from United Kingdom to 110 Sea Zone
              2 artilleries and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux
      
          Combat - British
              Battle in Holland Belgium
                  British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Normandy Bordeaux
                  British attack with 2 artilleries and 6 infantry
                  Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                      British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
              1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
              4 fighters moved from Holland Belgium to 110 Sea Zone
              3 mech_infantrys moved from Kazakhstan to Russia
              1 armour and 2 mech_infantrys moved from Caucasus to Samara
              2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
              3 fighters moved from Egypt to Volgograd
              2 fighters and 1 tactical_bomber moved from French Indo China to Volgograd
              2 armour moved from Kiangsu to Jehol
              2 armour and 2 mech_infantrys moved from India to Eastern Persia
      
          Place Units - British
              2 artilleries and 8 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 35 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              2 armour and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 15 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
              Some Units in India change ownership: 2 armour and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : 1.33
      Americans : -0.33
      Japanese : -1.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              1 infantry moved from Anhwe to Shantung
      
          Combat - Chinese
              Chinese creates battle in territory Suiyuyan
              Chinese creates battle in territory Chahar
              Battle in Shantung
                  Chinese attack with 1 infantry
                  Japanese defend with 1 aaGun and 1 factory_minor
                      1 aaGun owned by the Japanese lost in Shantung
                  Chinese win, taking Suiyuyan from Japanese, taking Chahar from Japanese, taking Shantung from Japanese with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 aaGun
              Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
      
          Non Combat Move - Chinese
              1 infantry moved from Anhwe to Jehol
              1 artillery and 2 infantry moved from Hopei to Chahar
      
          Place Units - Chinese
              6 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 20 PUs; end with 20 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 harbour, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Kweichow to Kansu
              1 mech_infantry moved from Kweichow to Jehol
              1 mech_infantry moved from Kweichow to Chahar
              3 bombers moved from Hopei to Amur
              4 bombers moved from French Indo China to 35 Sea Zone
              4 bombers moved from 35 Sea Zone to Philippines
              3 bombers moved from Hopei to Kansu
              2 bombers moved from French Indo China to Jehol
              9 bombers moved from French Indo China to Manchuria
              2 bombers moved from French Indo China to Jehol
              1 bomber moved from French Indo China to Chahar
      
          Combat - Americans
              Battle in Manchuria
                  Americans attack with 9 bombers
                  Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                      Americans roll dice for 9 bombers in Manchuria, round 2 : 7/9 hits, 6.00 expected hits
                      Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria
                  Americans win with 8 bombers remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
              Battle in Kansu
                  Americans attack with 3 bombers and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 3 bombers and 1 mech_infantry in Kansu, round 2 : 2/4 hits, 2.17 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kansu
                  Americans win, taking Kansu from Japanese with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Chahar
                  Americans attack with 1 bomber and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber and 1 mech_infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Chahar
                  Americans win with 1 bomber remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 mech_infantry
                  Casualties for Japanese: 1 infantry
              Battle in Amur
                  Americans attack with 3 bombers
                  Japanese defend with 1 infantry
                      Americans roll dice for 3 bombers in Amur, round 2 : 2/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Amur
                  Americans win with 3 bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Philippines
                  Americans attack with 4 bombers
                  Japanese defend with 1 airfield, 1 harbour and 1 infantry
                      Americans roll dice for 4 bombers in Philippines, round 2 : 4/4 hits, 2.67 expected hits
                      Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Philippines
                  Americans win with 4 bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Jehol
                  Americans attack with 4 bombers and 1 mech_infantry
                  Japanese defend with 1 artillery
                      Americans roll dice for 4 bombers and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 2.83 expected hits
                      Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Jehol
                  Americans win, taking Jehol from Japanese with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Americans
              1 destroyer and 14 submarines moved from 10 Sea Zone to 89 Sea Zone
              1 mech_infantry moved from Central United States to Western United States
              3 bombers moved from Queensland to Western United States
              2 carriers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
              1 destroyer moved from 36 Sea Zone to 35 Sea Zone
              4 bombers moved from Philippines to French Indo China
              3 bombers moved from Kansu to French Indo China
              1 bomber moved from Chahar to Hopei
              8 bombers moved from Manchuria to Hopei
              3 bombers moved from Amur to Hopei
              4 bombers moved from Jehol to Hunan
      
          Place Units - Americans
              3 mech_infantrys placed in French Indo China
              1 harbour placed in Central America
              10 infantry placed in Western United States
              3 artilleries and 3 infantry placed in Central United States
              Americans undo move 2.
              1 harbour placed in Southeast Mexico
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,6
              Americans collect 57 PUs (1 lost to blockades); end with 57 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.33
      Japanese : -1.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      No scramble SZ 6, max defense Shan State. Thx!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Manchuria to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Amur to Manchuria
              1 infantry moved from Smolensk to Archangel
                    Russians take Archangel from Germans
              1 armour moved from Urals to Nenetsia
                    Russians take Nenetsia from Germans
              1 armour moved from Nenetsia to Vologda
              3 armour and 2 mech_infantrys moved from Urals to Vologda
              2 mech_infantrys moved from Russia to Western Ukraine
              1 infantry moved from Bryansk to Western Ukraine
              5 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
      
          Combat - Russians
              Battle in Western Ukraine
                  Russians attack with 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 armour and 1 mech_infantry
                      Russians roll dice for 5 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 3/9 hits, 3.67 expected hits
                      Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Germans with 5 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour and 1 mech_infantry
              Battle in Vologda
                  Russians attack with 4 armour and 2 mech_infantrys
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 4 armour and 2 mech_infantrys in Vologda, round 2 : 3/6 hits, 2.33 expected hits
                      Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 infantry moved from Russia to Bryansk
              5 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
      
          Place Units - Russians
              2 armour and 6 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 29 PUs; end with 29 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.83
      Russians : 0.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
              1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
      
          Combat - Americans
              Americans creates battle in territory 20 Sea Zone
              Americans creates battle in territory 6 Sea Zone
              Battle in 6 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Morocco
                  Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
                  Italians defend with 1 infantry
                      Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 2/5 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Morocco
                  Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
              3 submarines moved from 31 Sea Zone to 6 Sea Zone
              3 submarines moved from 10 Sea Zone to 31 Sea Zone
              3 bombers moved from Western United States to Korea
              2 transports moved from 89 Sea Zone to 101 Sea Zone
              2 transports moved from 91 Sea Zone to 89 Sea Zone
      
          Place Units - Americans
              1 airfield, 1 factory_minor and 1 harbour placed in Korea
              2 bombers placed in Western United States
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 7 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
      
          Combat - Chinese
              Chinese creates battle in territory Anhwe
              Battle in Anhwe
                  Chinese attack with 1 infantry
                  Japanese defend with 1 aaGun, 2 fighters and 3 tactical_bombers
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 aaGun, 2 fighters and 3 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.83 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 1 aaGun, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Tunisia to Algeria
                    British take Algeria from Italians
              1 armour moved from Algeria to Morocco
              1 infantry moved from Siam to French Indo China
                    UK_Pacific take French Indo China from Japanese
              1 transport moved from 39 Sea Zone to 41 Sea Zone
              1 artillery moved from Sumatra to 41 Sea Zone
              1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone
              1 artillery moved from 43 Sea Zone to Borneo
              1 transport moved from 39 Sea Zone to 42 Sea Zone
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
              1 infantry moved from 44 Sea Zone to Celebes
              4 infantry moved from Burma to Yunnan
              1 armour and 1 mech_infantry moved from India to Yunnan
              2 infantry moved from Shan State to Yunnan
              4 fighters and 2 tactical_bombers moved from India to Yunnan
              1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
              4 fighters moved from 91 Sea Zone to Gibraltar
      
          Combat - British
              Battle in Borneo
              Battle in Celebes
              Battle in Gibraltar
                  British attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
                  Italians defend with 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry
                      British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Gibraltar, round 2 : 5/8 hits, 3.33 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 6/6 hits, 2.50 expected hits
                      1 artillery owned by the Italians, 1 artillery owned by the British, 3 infantry owned by the Italians, 3 fighters owned by the British, 2 infantry owned by the British and 1 armour owned by the Italians lost in Gibraltar
                      British roll dice for 1 armour and 1 fighter in Gibraltar, round 3 : 2/2 hits, 1.00 expected hits
                      Italians roll dice for 1 fighter in Gibraltar, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Italians and 1 fighter owned by the British lost in Gibraltar
                  British win, taking Borneo from Japanese, taking Celebes from Japanese, taking Gibraltar from Italians with 1 armour remaining. Battle score for attacker is -21
                  Casualties for British: 1 artillery, 4 fighters and 2 infantry
                  Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 3 infantry
              Battle in Yunnan
                  British attack with 1 armour, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
                  Japanese defend with 2 artilleries, 2 infantry and 1 mech_infantry
                      British roll dice for 1 armour, 4 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/14 hits, 5.00 expected hits
                      Japanese roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                      British roll dice for 1 armour, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 5/12 hits, 4.67 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 1 armour, 4 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 2 artilleries, 2 infantry and 1 mech_infantry
      
          Non Combat Move - British
              5 infantry moved from India to Burma
              1 aaGun moved from Burma to Yunnan
              4 fighters and 2 tactical_bombers moved from Yunnan to Burma
              1 tactical_bomber moved from Burma to 39 Sea Zone
              2 transports moved from 91 Sea Zone to 89 Sea Zone
              1 transport moved from 91 Sea Zone to 89 Sea Zone
              2 fighters moved from Egypt to Tunisia
              1 fighter moved from Persia to Northwest Persia
              3 fighters moved from Burma to India
              1 aaGun moved from India to Burma
      
          Place Units - British
              1 artillery and 2 infantry placed in Quebec
              2 fighters placed in United Kingdom
              1 infantry placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,1
              British collect 31 PUs (1 lost to blockades); end with 32 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs
      
          Place Units - UK_Pacific
              1 armour and 4 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,5,1,1,2,6,4,4,2,3,3,2,3,5
              UK_Pacific collect 26 PUs (2 lost to blockades); end with 26 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 29 PUs
              Some Units in India change ownership: 1 armour and 4 mech_infantrys
      

      Combat Hit Differential Summary :

      Italians : 3.50
      British : 1.50
      Americans : 2.17
      Chinese : -0.17
      Japanese : -0.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 7 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
      
          Combat - Chinese
              Chinese creates battle in territory Anhwe
              Battle in Anhwe
                  Chinese attack with 1 infantry
                  Japanese defend with 1 aaGun, 2 fighters and 3 tactical_bombers
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 aaGun, 2 fighters and 3 tactical_bombers in Anhwe, round 2 : 2/5 hits, 2.83 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                  Japanese win with 1 aaGun, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.17
      Japanese : -0.83
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Americans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
              1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
      
          Combat - Americans
              Americans creates battle in territory 20 Sea Zone
              Americans creates battle in territory 6 Sea Zone
              Battle in 6 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits
                      Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the Americans
                      1 destroyer owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Morocco
                  Americans attack with 1 armour, 2 infantry and 2 mech_infantrys
                  Italians defend with 1 infantry
                      Americans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 2/5 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Morocco
                  Americans win, taking Morocco from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
              3 submarines moved from 31 Sea Zone to 6 Sea Zone
              3 submarines moved from 10 Sea Zone to 31 Sea Zone
              3 bombers moved from Western United States to Korea
              2 transports moved from 89 Sea Zone to 101 Sea Zone
              2 transports moved from 91 Sea Zone to 89 Sea Zone
      
          Place Units - Americans
              1 airfield, 1 factory_minor and 1 harbour placed in Korea
              2 bombers placed in Western United States
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.33
      Americans : 2.17
      Japanese : 0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Siberia to Soviet Far East
                    Japanese take Soviet Far East from Russians
              1 infantry moved from Buryatia to Yakut S.S.R.
                    Japanese take Yakut S.S.R. from Russians
              1 infantry moved from Shensi to Kansu
                    Japanese take Kansu from Chinese
              1 infantry moved from Shan State to Burma
                    Japanese take Burma from UK_Pacific
              1 artillery, 5 infantry and 3 marines moved from New Zealand to 63 Sea Zone
              1 artillery, 3 battleships, 7 carriers, 3 destroyers, 7 fighters, 5 infantry, 3 marines, 7 tactical_bombers and 3 transports moved from 63 Sea Zone to 55 Sea Zone
              1 submarine moved from 49 Sea Zone to 62 Sea Zone
              1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers moved from 55 Sea Zone to Northern Territory
      
          Combat - Japanese
              Battle in 62 Sea Zone
                  Japanese attack with 1 submarine
                  British defend with 1 transport
                      1 transport owned by the British lost in 62 Sea Zone
                      Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Japanese win, taking 62 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Northern Territory
                  Japanese attack with 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers
                  ANZAC defend with 7 fighters, 1 infantry and 1 mech_infantry
                      Japanese roll dice for 3 battleships in Northern Territory, round 2 : 3/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 artillery, 7 fighters, 5 infantry and 7 tactical_bombers in Northern Territory, round 2 : 9/20 hits, 9.50 expected hits
                      ANZAC roll dice for 7 fighters, 1 infantry and 1 mech_infantry in Northern Territory, round 2 : 5/9 hits, 5.33 expected hits
                      5 infantry owned by the Japanese, 7 fighters owned by the ANZAC, 1 infantry owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in Northern Territory
                  Japanese win, taking Northern Territory from ANZAC with 1 artillery, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 62
                  Casualties for Japanese: 5 infantry
                  Casualties for ANZAC: 7 fighters, 1 infantry and 1 mech_infantry
      
          Non Combat Move - Japanese
              7 fighters and 7 tactical_bombers moved from Northern Territory to 55 Sea Zone
              3 bombers and 1 fighter moved from Shan State to West India
              1 infantry moved from Kweichow to Shensi
              1 infantry moved from Yunnan to Kweichow
              1 infantry moved from Shan State to Yunnan
              3 infantry moved from Malaya to Shan State
              3 bombers moved from Japan to Shan State
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in Malaya
              2 bombers placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 24
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,2,6
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,1,6,4,4
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4,2,6,6,5
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,2,3,4,5,1,3,1
              Japanese collect 27 PUs (24 lost to blockades); end with 27 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : 1.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 mech_infantry moved from Belarus to Vologda
                    Germans take Vologda from Russians
              6 mech_infantrys moved from Eastern Poland to Ukraine
              1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
              1 artillery and 2 infantry moved from Belarus to Bryansk
              2 bombers moved from Belarus to Bryansk
              1 tactical_bomber moved from Belarus to Bryansk
              4 bombers and 4 fighters moved from Belarus to Russia
              1 armour and 1 mech_infantry moved from Karelia to Archangel
              2 artilleries and 4 infantry moved from Novgorod to Archangel
              1 infantry moved from Western Ukraine to Bryansk
      
          Combat - Germans
              Germans creates battle in territory 125 Sea Zone
              Air Battle in Russia
                  Germans attacks with 8 units heading to Russia
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Russia
                      AA fire in Russia : 1/4 hits, 0.67 expected hits
                  1 bomber killed by AA
                  Bombing raid in Russia rolls: 5,4,8 and causes: 17 damage to unit: factory_major
                  Bombing raid in Russia causes 17 damage total. 
              Battle in Bryansk
                  Germans attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber
                  Russians defend with 3 infantry
                      Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/7 hits, 2.83 expected hits
                      Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                      Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/7 hits, 2.83 expected hits
                      Russians roll dice for 2 infantry in Bryansk, round 3 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 artillery, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 1 infantry
              Battle in Ukraine
                  Germans attack with 1 fighter, 6 mech_infantrys and 1 tactical_bomber
                  Russians defend with 1 factory_minor and 2 infantry
                      Germans roll dice for 1 fighter, 6 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/8 hits, 2.17 expected hits
                      Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                  Germans win, taking Ukraine from Russians with 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 2 infantry
              Battle in Archangel
                  Germans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Archangel, round 2 : 1/8 hits, 2.33 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Archangel
                  Germans win, taking Archangel from Russians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Germans
              1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
              2 infantry moved from Eastern Poland to Western Ukraine
              6 mech_infantrys moved from Germany to Eastern Poland
              2 bombers and 1 tactical_bomber moved from Bryansk to Belarus
              3 bombers and 4 fighters moved from Russia to Belarus
              1 infantry moved from Belarus to Smolensk
      
          Place Units - Germans
              1 artillery and 2 infantry placed in Novgorod
              2 fighters placed in Western Germany
              1 armour and 6 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
              Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : 0.33
      Germans : -0.17
      Russians : -0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: UK_Pacific round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              3 bombers moved from Queensland to 38 Sea Zone
              3 bombers moved from Queensland to 41 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
      
          Combat - Americans
              Battle in 38 Sea Zone
                  Americans attack with 3 bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 bombers in 38 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 38 Sea Zone
                  Americans win with 3 bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 41 Sea Zone
                  Americans attack with 3 bombers and 1 transport
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 bombers and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 41 Sea Zone
                  Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Sumatra
      
          Non Combat Move - Americans
              5 bombers moved from India to Egypt
              3 bombers moved from 41 Sea Zone to India
              3 bombers moved from 38 Sea Zone to India
              3 submarines moved from 54 Sea Zone to 30 Sea Zone
              6 bombers moved from Western United States to United Kingdom
              2 fighters moved from Queensland to New South Wales
      
          Place Units - Americans
              1 destroyer and 2 submarines placed in 10 Sea Zone
              5 bombers placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,3
              Americans collect 54 PUs (3 lost to blockades); end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Szechwan to Kweichow
              1 fighter moved from Sikang to Kweichow
              1 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 infantry and 2 mech_infantrys
                      Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry and 2 mech_infantrys
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Sikang
              1 infantry moved from Sikang to Shensi
              1 infantry moved from Sikang to Szechwan
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 13 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Normandy Bordeaux to Southern France
                    British take Southern France from Italians
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              4 fighters moved from 110 Sea Zone to Holland Belgium
              2 fighters moved from United Kingdom to Holland Belgium
              1 battleship moved from 110 Sea Zone to 112 Sea Zone
              1 marine moved from Norway to 112 Sea Zone
              1 battleship and 1 marine moved from 112 Sea Zone to 110 Sea Zone
              1 marine moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from Alexandria to Tobruk
                    British take Tobruk from Italians
              3 infantry moved from India to Burma
              1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Burma
              2 fighters and 1 tactical_bomber moved from India to Burma
              1 infantry moved from Egypt to Trans-Jordan
                    British take Trans-Jordan from Italians
      
          Combat - British
              Battle in Holland Belgium
                  British attack with 6 fighters, 2 infantry and 1 marine
                  Germans defend with 2 infantry
                      British roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 6 fighters, 2 infantry and 1 marine in Holland Belgium, round 2 : 4/9 hits, 3.67 expected hits
                      Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 6 fighters, 2 infantry and 1 marine remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in Burma
                  British attack with 3 fighters, 3 infantry and 2 tactical_bombers
                  Japanese defend with 2 infantry
                      British roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Burma, round 2 : 3/8 hits, 3.33 expected hits
                      Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
              2 fighters and 1 tactical_bomber moved from Burma to India
              3 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              2 fighters moved from Holland Belgium to 110 Sea Zone
              4 fighters moved from Holland Belgium to United Kingdom
              1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
              1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
      
          Place Units - British
              3 infantry placed in Norway
              3 infantry placed in Normandy Bordeaux
              3 infantry placed in Egypt
              4 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
              British collect 39 PUs (3 lost to blockades); end with 39 PUs
      
          Place Units - UK_Pacific
              2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in India change ownership: 2 mech_infantrys
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 4 fighters
              EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
              EDIT: Adding units owned by British to Normandy Bordeaux: 2 fighters
              EDIT: Removing units owned by British from Normandy Bordeaux: 2 fighters
              EDIT: Adding units owned by British to United Kingdom: 2 fighters
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : -0.17
      Americans : 1.00
      Chinese : 0.83
      Japanese : -0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: Chinese round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Szechwan to Kweichow
              1 fighter moved from Sikang to Kweichow
              1 infantry moved from Shensi to Kweichow
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 infantry and 2 mech_infantrys
                      Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry and 2 mech_infantrys in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry and 2 mech_infantrys
      
          Non Combat Move - Chinese
              1 fighter moved from Kweichow to Sikang
              1 infantry moved from Sikang to Shensi
              1 infantry moved from Sikang to Szechwan
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.83
      Japanese : 0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
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