Sorry for the delay!
Posts made by DizzKneeLand33
-
RE: L20 DKL33 (L+12) vs AetV (X) Game 1posted in League
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from Iraq to Persia Place Units - ANZAC 3 infantry placed in Iraq 2 armour and 1 infantry placed in Persia Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,3,1,5,3,4,2,5 ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
RE: L20 DKL33 (L+12) vs AetV (X) Game 1posted in League
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from New South Wales to Queensland 1 artillery and 3 infantry moved from Iraq to Persia Place Units - ANZAC 3 infantry placed in Iraq 2 armour and 1 infantry placed in Persia Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,3,1,5,3,4,2,5 ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsCombat Hit Differential Summary :
-
RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20posted in League
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 13 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 fighters and 1 tactical_bomber moved from Caucasus to Russia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20posted in League
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 13 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 fighters and 1 tactical_bomber moved from Caucasus to Russia Place Units - ANZAC 1 armour and 2 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia Turn Complete - ANZAC ANZAC collect 14 PUs; end with 27 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUsCombat Hit Differential Summary :
-
RE: L20 DKL33 (L+12) vs AetV (X) Game 1posted in League
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from India to 41 Sea Zone 1 submarine moved from 30 Sea Zone to 31 Sea Zone 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 6 bombers moved from United Kingdom to Novgorod 4 bombers moved from Egypt to Belarus 5 bombers moved from Egypt to Caucasus 5 bombers moved from India to Caucasus Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Caucasus Americans attack with 10 bombers Italians defend with 4 armour and 1 mech_infantry Americans roll dice for 10 bombers in Caucasus, round 2 : 3/10 hits, 6.67 expected hits Italians roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus Americans roll dice for 9 bombers in Caucasus, round 3 : 6/9 hits, 6.00 expected hits Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus Americans win with 8 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 bombers Casualties for Italians: 4 armour and 1 mech_infantry Battle in Belarus Americans attack with 4 bombers Italians defend with 2 armour Americans roll dice for 4 bombers in Belarus, round 2 : 3/4 hits, 2.67 expected hits Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Americans and 2 armour owned by the Italians lost in Belarus Americans win with 2 bombers remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers Casualties for Italians: 2 armour Battle in Novgorod Americans attack with 6 bombers Germans defend with 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits, 4.00 expected hits Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 0/7 hits, 1.67 expected hits 4 bombers owned by the Germans lost in Novgorod Americans roll dice for 6 bombers in Novgorod, round 3 : 3/6 hits, 4.00 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod Americans win with 5 bombers remaining. Battle score for attacker is 48 Casualties for Germans: 4 bombers and 3 mech_infantrys Casualties for Americans: 1 bomber Non Combat Move - Americans 8 bombers moved from Caucasus to Russia 5 bombers moved from Novgorod to Archangel 2 bombers moved from Belarus to Archangel 2 fighters moved from New South Wales to Queensland 1 bomber moved from 41 Sea Zone to India 5 bombers moved from Western United States to United Kingdom Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5 Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 8 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Sikang Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Norway to Finland 4 fighters moved from 110 Sea Zone to Finland 2 fighters moved from United Kingdom to Finland 2 artilleries and 4 infantry moved from India to Burma Combat - British Battle in Finland British attack with 1 armour, 1 artillery, 6 fighters, 5 infantry, 1 marine and 1 mech_infantry Germans defend with 1 armour, 7 infantry and 2 mech_infantrys British roll dice for 1 armour, 1 artillery, 6 fighters, 5 infantry, 1 marine and 1 mech_infantry in Finland, round 2 : 4/15 hits, 5.17 expected hits Germans roll dice for 1 armour, 7 infantry and 2 mech_infantrys in Finland, round 2 : 5/10 hits, 3.50 expected hits 4 infantry owned by the Germans and 5 infantry owned by the British lost in Finland British roll dice for 1 armour, 1 artillery, 6 fighters, 1 marine and 1 mech_infantry in Finland, round 3 : 2/10 hits, 4.33 expected hits Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Finland, round 3 : 2/6 hits, 2.17 expected hits 1 mech_infantry owned by the British, 1 marine owned by the British and 2 infantry owned by the Germans lost in Finland British roll dice for 1 armour, 1 artillery and 6 fighters in Finland, round 4 : 4/8 hits, 3.83 expected hits Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Finland, round 4 : 3/4 hits, 1.50 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Finland British win with 5 fighters remaining. Battle score for attacker is -9 Casualties for British: 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry Casualties for Germans: 1 armour, 7 infantry and 2 mech_infantrys Battle in Burma British attack with 2 artilleries and 4 infantry Japanese defend with 3 infantry and 1 mech_infantry British roll dice for 2 artilleries and 4 infantry in Burma, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 3 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 3/5 hits, 1.50 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 infantry Casualties for Japanese: 3 infantry and 1 mech_infantry Non Combat Move - British 5 fighters moved from Finland to Norway 2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway Place Units - British 2 fighters placed in 112 Sea Zone 1 infantry placed in Norway 1 artillery and 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3 British collect 29 PUs (3 lost to blockades); end with 29 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : 1.17 Italians : -0.33 British : -2.50 Americans : -4.67 Chinese : -4.67 Japanese : -2.00 -
RE: L20 DKL33 (L+12) vs AetV (X) Game 1posted in League
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 1 fighter moved from Sikang to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 8 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu retreated to Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Sikang Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -4.67 Japanese : -1.33 -
RE: L20 DKL33 (L+12) vs AetV (X) Game 1posted in League
I assumed max defense in Novgorod.
Those USA bombers are getting hungry! lol
-
RE: L20 DKL33 (L+12) vs AetV (X) Game 1posted in League
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from India to 41 Sea Zone 1 submarine moved from 30 Sea Zone to 31 Sea Zone 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 6 bombers moved from United Kingdom to Novgorod 4 bombers moved from Egypt to Belarus 5 bombers moved from Egypt to Caucasus 5 bombers moved from India to Caucasus Combat - Americans Battle in 31 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 26 Sea Zone Americans attack with 1 destroyer and 2 submarines Japanese defend with 1 submarine Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Japanese: 1 submarine Battle in Caucasus Americans attack with 10 bombers Italians defend with 4 armour and 1 mech_infantry Americans roll dice for 10 bombers in Caucasus, round 2 : 3/10 hits, 6.67 expected hits Italians roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2.33 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus Americans roll dice for 9 bombers in Caucasus, round 3 : 6/9 hits, 6.00 expected hits Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus Americans win with 8 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 bombers Casualties for Italians: 4 armour and 1 mech_infantry Battle in Belarus Americans attack with 4 bombers Italians defend with 2 armour Americans roll dice for 4 bombers in Belarus, round 2 : 3/4 hits, 2.67 expected hits Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Americans and 2 armour owned by the Italians lost in Belarus Americans win with 2 bombers remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers Casualties for Italians: 2 armour Battle in Novgorod Americans attack with 6 bombers Germans defend with 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits, 4.00 expected hits Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 0/7 hits, 1.67 expected hits 4 bombers owned by the Germans lost in Novgorod Americans roll dice for 6 bombers in Novgorod, round 3 : 3/6 hits, 4.00 expected hits Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits 1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod Americans win with 5 bombers remaining. Battle score for attacker is 48 Casualties for Germans: 4 bombers and 3 mech_infantrys Casualties for Americans: 1 bomber Non Combat Move - Americans 8 bombers moved from Caucasus to Russia 5 bombers moved from Novgorod to Archangel 2 bombers moved from Belarus to Archangel 2 fighters moved from New South Wales to Queensland 1 bomber moved from 41 Sea Zone to India 5 bombers moved from Western United States to United Kingdom Place Units - Americans 1 destroyer and 1 submarine placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5 Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Germans : -1.67 Italians : -0.33 Americans : -4.67 Japanese : 0.67 -
RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20posted in League
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 3 fighters and 1 tactical_bomber moved from Japan to Korea 2 bombers moved from Japan to French Indo China 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Siam 1 infantry moved from Shan State to Siam 1 artillery moved from Shan State to French Indo China 1 infantry moved from Yunnan to French Indo China 3 bombers moved from West India to French Indo China Combat - Japanese Battle in 46 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 37 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 cruiser and 2 transports Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 fighter Casualties for Americans: 1 cruiser and 2 transports Battle in 42 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 42 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Korea Japanese attack with 3 fighters and 1 tactical_bomber Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 3 fighters and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 2.17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 infantry and 1 mech_infantry Battle in French Indo China Japanese attack with 1 artillery, 5 bombers and 1 infantry Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; ANZAC defend with 1 artillery AA fire in French Indo China : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 5 bombers and 1 infantry in French Indo China, round 2 : 4/7 hits, 4.00 expected hits Americans roll dice for 1 aaGun, 2 artilleries and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the ANZAC, 1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 1 artillery and 5 bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery Battle in Siam Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 3 battleships, 7 carriers, 3 destroyers, 3 marines and 3 transports moved from 55 Sea Zone to 37 Sea Zone 3 marines moved from 37 Sea Zone to Malaya 1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone 1 fighter moved from West India to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 5 bombers moved from French Indo China to Malaya 2 fighters and 1 tactical_bomber moved from Korea to Japan 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 infantry moved from Burma to Yunnan 1 infantry moved from Malaya to Shan State Place Units - Japanese 1 fighter placed in Malaya 2 destroyers placed in 37 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 26 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,5,1,4,5,4,1,3,6,1,4,3,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,1,1,2,5,1,3,2,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,6,1,5,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,1,2,2,1,1,1,4,2,3,5,6,6,4,5,1,3,4,6,4,3,1,2,1,4 Japanese collect 22 PUs (26 lost to blockades); end with 23 PUsCombat Hit Differential Summary :
British : -0.33 Americans : 1.50 ANZAC : 0.33 Japanese : 3.17 AA fire in French Indo China : : -0.50 -
RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20posted in League
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 5 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 submarines moved from 6 Sea Zone to 36 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/9 hits, 2.17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 3 : 4/8 hits, 2.00 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in 36 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships and 3 carriers Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships and 3 carriers in 36 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 36 Sea Zone Americans roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 carrier in 36 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 2 submarines in 36 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in 36 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships in 36 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 3 bombers and 1 submarine remaining. Battle score for attacker is 47 Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 battleships and 3 carriers Non Combat Move - Americans 3 bombers moved from 36 Sea Zone to Shan State 3 submarines moved from 31 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to Korea 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Place Units - Americans 1 artillery and 3 infantry placed in Central United States 5 bombers placed in Western United States 1 armour and 2 mech_infantrys placed in Korea Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 5 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 3 fighters moved from India to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone Combat - British Battle in 37 Sea Zone British attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - British 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone 4 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Yunnan to Shan State 1 aaGun and 5 infantry moved from Burma to Shan State 1 armour and 4 mech_infantrys moved from India to Shan State 2 fighters moved from Tunisia to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 3 transports moved from 89 Sea Zone to 106 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Quebec 1 fighter placed in United Kingdom 2 destroyers placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 British collect 29 PUs (3 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 2 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5 UK_Pacific collect 28 PUs; end with 29 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs Some Units in India change ownership: 2 armour and 4 mech_infantrysCombat Hit Differential Summary :
Italians : 0.00 British : 0.00 Americans : 2.17 Japanese : -1.17 -
RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20posted in League
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
-
RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20posted in League
TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 5 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar 3 submarines moved from 6 Sea Zone to 36 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer moved from 20 Sea Zone to 36 Sea Zone 3 bombers, 1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Korea to Manchuria Combat - Americans Battle in Manchuria Americans attack with 1 armour, 2 infantry and 1 mech_infantry Japanese defend with 1 infantry Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Gibraltar Americans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/9 hits, 2.17 expected hits Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 3 : 4/8 hits, 2.00 expected hits Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Americans: 2 infantry Casualties for Italians: 2 artilleries and 2 infantry Battle in 36 Sea Zone Americans attack with 3 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 2 battleships and 3 carriers Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 2 battleships and 3 carriers in 36 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 36 Sea Zone Americans roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 carrier in 36 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits 1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 2 submarines in 36 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 3 bombers in 36 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits Japanese roll dice for 2 battleships in 36 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 36 Sea Zone Americans win, taking 36 Sea Zone from Neutral with 3 bombers and 1 submarine remaining. Battle score for attacker is 47 Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Japanese: 2 battleships and 3 carriers Non Combat Move - Americans 3 bombers moved from 36 Sea Zone to Shan State 3 submarines moved from 31 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to Korea 2 transports moved from 89 Sea Zone to 101 Sea Zone 1 armour and 1 mech_infantry moved from Morocco to Tunisia Place Units - Americans 1 artillery and 3 infantry placed in Central United States 5 bombers placed in Western United States 1 armour and 2 mech_infantrys placed in Korea Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUsCombat Hit Differential Summary :
Italians : 0.00 Americans : 2.17 Japanese : -0.67 -
RE: L20 DKL33 (L+12) vs AetV (X) Game 1posted in League
Full scramble (2 UK ftr, 1 UK tac), max defense except kill off all US planes last (so kill BB before tac).
Thx!
-
RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2posted in League
Oh man, total congrats, Giallo!! There is nothing like it, as you know from the first time.
Just remember, if you ever decide to have a 3rd, it goes from man to man defense to zone, and that will never change. Just sayin. ;)
I’m in no hurry, we got all day to play these games at this point lol.
-
RE: L20 DKL33 (L+12) vs AetV (X) Game 1posted in League
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 37 PUs; Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Tambov 1 fighter moved from Russia to Smolensk 2 mech_infantrys moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 fighter moved from Russia to Volgograd 3 artilleries and 12 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 6 armour and 6 mech_infantrys moved from Russia to Archangel Combat - Russians Battle in Bryansk Russians attack with 3 artilleries and 12 infantry Germans defend with 2 infantry Russians roll dice for 3 artilleries and 12 infantry in Bryansk, round 2 : 6/15 hits, 3.50 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 6 armour and 6 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 6 armour and 6 mech_infantrys in Archangel, round 2 : 5/12 hits, 4.00 expected hits Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Tambov to Russia 1 fighter moved from Smolensk to Russia 3 aaGuns moved from Russia to Bryansk 3 artilleries and 31 infantry moved from Russia to Bryansk 2 armour moved from Russia to Archangel Place Units - Russians 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : 1.67 Russians : 2.67 -
RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20posted in League
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Belarus to Smolensk 1 bomber and 1 fighter moved from Ukraine to Smolensk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 4 bombers moved from Ukraine to Bryansk 1 bomber moved from Volgograd to Smolensk 1 artillery and 2 mech_infantrys moved from Volgograd to Tambov 3 bombers moved from Volgograd to Tambov 5 armour and 7 mech_infantrys moved from Kazakhstan to Novosibirsk 1 armour and 7 mech_infantrys moved from Eastern Poland to Archangel 2 mech_infantrys moved from Novgorod to Archangel 2 mech_infantrys moved from Karelia to Archangel 5 armour and 5 mech_infantrys moved from Volgograd to Vologda 1 armour and 1 mech_infantry moved from Volgograd to Vologda Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 5/8 hits, 3.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Novosibirsk Germans attack with 5 armour and 7 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 5 armour and 7 mech_infantrys in Novosibirsk, round 2 : 5/12 hits, 3.67 expected hits Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Tambov Germans attack with 1 artillery, 3 bombers and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 artillery, 3 bombers and 2 mech_infantrys in Tambov, round 2 : 3/6 hits, 2.83 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 armour and 11 mech_infantrys French defend with 1 fighter; Russians defend with 1 aaGun, 1 armour and 1 infantry Germans roll dice for 1 armour and 11 mech_infantrys in Archangel, round 2 : 5/12 hits, 2.33 expected hits Russians roll dice for 1 aaGun, 1 armour, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits, 1.50 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 aaGun owned by the Russians, 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 16 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 1 aaGun, 1 armour and 1 infantry Casualties for French: 1 fighter Battle in Smolensk Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Vologda Germans attack with 6 armour and 6 mech_infantrys Russians defend with 1 aaGun, 2 artilleries and 5 infantry Germans roll dice for 6 armour and 6 mech_infantrys in Vologda, round 2 : 3/12 hits, 4.00 expected hits Russians roll dice for 1 aaGun, 2 artilleries and 5 infantry in Vologda, round 2 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda Germans roll dice for 6 armour and 4 mech_infantrys in Vologda, round 3 : 3/10 hits, 3.67 expected hits Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 3 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans roll dice for 6 armour and 3 mech_infantrys in Vologda, round 4 : 4/9 hits, 3.50 expected hits Russians roll dice for 2 artilleries in Vologda, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 4 mech_infantrys Casualties for Russians: 1 aaGun, 2 artilleries and 5 infantry Non Combat Move - Germans 4 bombers moved from Bryansk to Western Germany 3 bombers moved from Tambov to Ukraine 1 bomber moved from Smolensk to Ukraine 1 bomber and 1 fighter moved from Smolensk to Ukraine 8 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 1 bomber placed in Western Germany 2 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 58 PUs (5 lost to blockades); end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 5.17 Russians : -1.50 -
RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3posted in League
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Russia to Rostov 3 fighters moved from Russia to Rostov 2 infantry moved from Russia to Smolensk 2 fighters and 1 tactical_bomber moved from Russia to Smolensk 5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys in Bryansk, round 2 : 9/57 hits, 14.50 expected hits Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 5 armour, 10 artilleries, 32 infantry and 9 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 3 fighters and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 3 fighters and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 aaGuns moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Smolensk to Russia 3 fighters moved from Rostov to Russia 4 armour and 1 mech_infantry moved from Vologda to Bryansk Place Units - Russians 1 armour and 2 mech_infantrys placed in Volgograd 2 armour, 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -6.33