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    Posts made by DizzKneeLand33

    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      Sorry for the delay!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 aaGuns, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from New South Wales to Queensland
              1 artillery and 3 infantry moved from Iraq to Persia
      
          Place Units - ANZAC
              3 infantry placed in Iraq
              2 armour and 1 infantry placed in Persia
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,3,1,5,3,4,2,5
              ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 aaGuns, 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from New South Wales to Queensland
              1 artillery and 3 infantry moved from Iraq to Persia
      
          Place Units - ANZAC
              3 infantry placed in Iraq
              2 armour and 1 infantry placed in Persia
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,6,3,1,5,3,4,2,5
              ANZAC collect 13 PUs (2 lost to blockades); end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      Sorry for the delay!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 13 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
              1 artillery and 2 infantry moved from Iraq to Northwest Persia
              1 artillery and 2 infantry moved from Persia to Northwest Persia
              2 fighters and 1 tactical_bomber moved from Caucasus to Russia
      
          Place Units - ANZAC
              1 armour and 2 mech_infantrys placed in Iraq
              1 armour and 2 mech_infantrys placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 27 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 13 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              3 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Northwest Persia to Caucasus
              1 artillery and 2 infantry moved from Iraq to Northwest Persia
              1 artillery and 2 infantry moved from Persia to Northwest Persia
              2 fighters and 1 tactical_bomber moved from Caucasus to Russia
      
          Place Units - ANZAC
              1 armour and 2 mech_infantrys placed in Iraq
              1 armour and 2 mech_infantrys placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 27 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from India to 41 Sea Zone
              1 submarine moved from 30 Sea Zone to 31 Sea Zone
              1 submarine moved from 30 Sea Zone to 25 Sea Zone
              1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              6 bombers moved from United Kingdom to Novgorod
              4 bombers moved from Egypt to Belarus
              5 bombers moved from Egypt to Caucasus
              5 bombers moved from India to Caucasus
      
          Combat - Americans
              Battle in 31 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 31 Sea Zone
                      Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 25 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 25 Sea Zone
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 41 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 submarine and 1 transport
                  1 submarine owned by the Japanese Submerged
                      Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 26 Sea Zone
                  Americans attack with 1 destroyer and 2 submarines
                  Japanese defend with 1 submarine
                      Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                  Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 submarine
              Battle in Caucasus
                  Americans attack with 10 bombers
                  Italians defend with 4 armour and 1 mech_infantry
                      Americans roll dice for 10 bombers in Caucasus, round 2 : 3/10 hits, 6.67 expected hits
                      Italians roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2.33 expected hits
                      1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus
                      Americans roll dice for 9 bombers in Caucasus, round 3 : 6/9 hits, 6.00 expected hits
                      Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                      1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus
                  Americans win with 8 bombers remaining. Battle score for attacker is 4
                  Casualties for Americans: 2 bombers
                  Casualties for Italians: 4 armour and 1 mech_infantry
              Battle in Belarus
                  Americans attack with 4 bombers
                  Italians defend with 2 armour
                      Americans roll dice for 4 bombers in Belarus, round 2 : 3/4 hits, 2.67 expected hits
                      Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits
                      2 bombers owned by the Americans and 2 armour owned by the Italians lost in Belarus
                  Americans win with 2 bombers remaining. Battle score for attacker is -12
                  Casualties for Americans: 2 bombers
                  Casualties for Italians: 2 armour
              Battle in Novgorod
                  Americans attack with 6 bombers
                  Germans defend with 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
                      Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits, 4.00 expected hits
                      Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 0/7 hits, 1.67 expected hits
                      4 bombers owned by the Germans lost in Novgorod
                      Americans roll dice for 6 bombers in Novgorod, round 3 : 3/6 hits, 4.00 expected hits
                      Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
                      1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod
                  Americans win with 5 bombers remaining. Battle score for attacker is 48
                  Casualties for Germans: 4 bombers and 3 mech_infantrys
                  Casualties for Americans: 1 bomber
      
          Non Combat Move - Americans
              8 bombers moved from Caucasus to Russia
              5 bombers moved from Novgorod to Archangel
              2 bombers moved from Belarus to Archangel
              2 fighters moved from New South Wales to Queensland
              1 bomber moved from 41 Sea Zone to India
              5 bombers moved from Western United States to United Kingdom
      
          Place Units - Americans
              1 destroyer and 1 submarine placed in 10 Sea Zone
              5 bombers placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
              Americans collect 53 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Kansu
              1 fighter moved from Sikang to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 7 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 8 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                   retreated to Kansu
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kansu to Sikang
      
          Place Units - Chinese
              1 infantry placed in Shensi
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from Norway to Finland
              4 fighters moved from 110 Sea Zone to Finland
              2 fighters moved from United Kingdom to Finland
              2 artilleries and 4 infantry moved from India to Burma
      
          Combat - British
              Battle in Finland
                  British attack with 1 armour, 1 artillery, 6 fighters, 5 infantry, 1 marine and 1 mech_infantry
                  Germans defend with 1 armour, 7 infantry and 2 mech_infantrys
                      British roll dice for 1 armour, 1 artillery, 6 fighters, 5 infantry, 1 marine and 1 mech_infantry in Finland, round 2 : 4/15 hits, 5.17 expected hits
                      Germans roll dice for 1 armour, 7 infantry and 2 mech_infantrys in Finland, round 2 : 5/10 hits, 3.50 expected hits
                      4 infantry owned by the Germans and 5 infantry owned by the British lost in Finland
                      British roll dice for 1 armour, 1 artillery, 6 fighters, 1 marine and 1 mech_infantry in Finland, round 3 : 2/10 hits, 4.33 expected hits
                      Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Finland, round 3 : 2/6 hits, 2.17 expected hits
                      1 mech_infantry owned by the British, 1 marine owned by the British and 2 infantry owned by the Germans lost in Finland
                      British roll dice for 1 armour, 1 artillery and 6 fighters in Finland, round 4 : 4/8 hits, 3.83 expected hits
                      Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Finland, round 4 : 3/4 hits, 1.50 expected hits
                      1 infantry owned by the Germans, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the British lost in Finland
                  British win with 5 fighters remaining. Battle score for attacker is -9
                  Casualties for British: 1 armour, 1 artillery, 1 fighter, 5 infantry, 1 marine and 1 mech_infantry
                  Casualties for Germans: 1 armour, 7 infantry and 2 mech_infantrys
              Battle in Burma
                  British attack with 2 artilleries and 4 infantry
                  Japanese defend with 3 infantry and 1 mech_infantry
                      British roll dice for 2 artilleries and 4 infantry in Burma, round 2 : 1/6 hits, 1.67 expected hits
                      Japanese roll dice for 3 infantry and 1 mech_infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                      British roll dice for 2 artilleries and 3 infantry in Burma, round 3 : 3/5 hits, 1.50 expected hits
                      Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 3 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 10
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 3 infantry and 1 mech_infantry
      
          Non Combat Move - British
              5 fighters moved from Finland to Norway
              2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
              2 aaGuns, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
              2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
      
          Place Units - British
              2 fighters placed in 112 Sea Zone
              1 infantry placed in Norway
              1 artillery and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
              British collect 29 PUs (3 lost to blockades); end with 29 PUs
      
          Place Units - UK_Pacific
              1 artillery and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 1 artillery and 2 infantry
      

      Combat Hit Differential Summary :

      Germans : 1.17
      Italians : -0.33
      British : -2.50
      Americans : -4.67
      Chinese : -4.67
      Japanese : -2.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Shensi to Kansu
              1 fighter moved from Sikang to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 5 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 6 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 7 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 7 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 8 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 8 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                   retreated to Kansu
                  Japanese win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kansu to Sikang
      
          Place Units - Chinese
              1 infantry placed in Shensi
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Chinese : -4.67
      Japanese : -1.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      I assumed max defense in Novgorod.

      Those USA bombers are getting hungry! lol

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from India to 41 Sea Zone
              1 submarine moved from 30 Sea Zone to 31 Sea Zone
              1 submarine moved from 30 Sea Zone to 25 Sea Zone
              1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
              6 bombers moved from United Kingdom to Novgorod
              4 bombers moved from Egypt to Belarus
              5 bombers moved from Egypt to Caucasus
              5 bombers moved from India to Caucasus
      
          Combat - Americans
              Battle in 31 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 31 Sea Zone
                      Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 25 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 25 Sea Zone
                      Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 41 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 submarine and 1 transport
                  1 submarine owned by the Japanese Submerged
                      Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 26 Sea Zone
                  Americans attack with 1 destroyer and 2 submarines
                  Japanese defend with 1 submarine
                      Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 2 submarines in 26 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 destroyer in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                  Americans win, taking 26 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 submarine
              Battle in Caucasus
                  Americans attack with 10 bombers
                  Italians defend with 4 armour and 1 mech_infantry
                      Americans roll dice for 10 bombers in Caucasus, round 2 : 3/10 hits, 6.67 expected hits
                      Italians roll dice for 4 armour and 1 mech_infantry in Caucasus, round 2 : 1/5 hits, 2.33 expected hits
                      1 mech_infantry owned by the Italians, 1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus
                      Americans roll dice for 9 bombers in Caucasus, round 3 : 6/9 hits, 6.00 expected hits
                      Italians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                      1 bomber owned by the Americans and 2 armour owned by the Italians lost in Caucasus
                  Americans win with 8 bombers remaining. Battle score for attacker is 4
                  Casualties for Americans: 2 bombers
                  Casualties for Italians: 4 armour and 1 mech_infantry
              Battle in Belarus
                  Americans attack with 4 bombers
                  Italians defend with 2 armour
                      Americans roll dice for 4 bombers in Belarus, round 2 : 3/4 hits, 2.67 expected hits
                      Italians roll dice for 2 armour in Belarus, round 2 : 2/2 hits, 1.00 expected hits
                      2 bombers owned by the Americans and 2 armour owned by the Italians lost in Belarus
                  Americans win with 2 bombers remaining. Battle score for attacker is -12
                  Casualties for Americans: 2 bombers
                  Casualties for Italians: 2 armour
              Battle in Novgorod
                  Americans attack with 6 bombers
                  Germans defend with 1 airfield, 4 bombers, 1 factory_minor, 1 harbour and 3 mech_infantrys
                      Americans roll dice for 6 bombers in Novgorod, round 2 : 4/6 hits, 4.00 expected hits
                      Germans roll dice for 4 bombers and 3 mech_infantrys in Novgorod, round 2 : 0/7 hits, 1.67 expected hits
                      4 bombers owned by the Germans lost in Novgorod
                      Americans roll dice for 6 bombers in Novgorod, round 3 : 3/6 hits, 4.00 expected hits
                      Germans roll dice for 3 mech_infantrys in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
                      1 bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Novgorod
                  Americans win with 5 bombers remaining. Battle score for attacker is 48
                  Casualties for Germans: 4 bombers and 3 mech_infantrys
                  Casualties for Americans: 1 bomber
      
          Non Combat Move - Americans
              8 bombers moved from Caucasus to Russia
              5 bombers moved from Novgorod to Archangel
              2 bombers moved from Belarus to Archangel
              2 fighters moved from New South Wales to Queensland
              1 bomber moved from 41 Sea Zone to India
              5 bombers moved from Western United States to United Kingdom
      
          Place Units - Americans
              1 destroyer and 1 submarine placed in 10 Sea Zone
              5 bombers placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,5
              Americans collect 53 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.67
      Italians : -0.33
      Americans : -4.67
      Japanese : 0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers and 1 fighter; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
              2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
              1 infantry moved from Yakut S.S.R. to Yenisey
                    Japanese take Yenisey from Russians
              3 fighters and 1 tactical_bomber moved from Japan to Korea
              2 bombers moved from Japan to French Indo China
              2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Siam
              1 infantry moved from Shan State to Siam
              1 artillery moved from Shan State to French Indo China
              1 infantry moved from Yunnan to French Indo China
              3 bombers moved from West India to French Indo China
      
          Combat - Japanese
              Battle in 46 Sea Zone
                  Japanese attack with 2 fighters and 2 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 46 Sea Zone
                  Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 1 destroyer
              Battle in 37 Sea Zone
                  Japanese attack with 2 fighters and 2 tactical_bombers
                  Americans defend with 1 cruiser and 2 transports
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      Americans roll dice for 1 cruiser and 2 transports in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the Japanese, 1 cruiser owned by the Americans and 2 transports owned by the Americans lost in 37 Sea Zone
                  Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 1 cruiser and 2 transports
              Battle in 42 Sea Zone
                  Japanese attack with 2 fighters and 2 tactical_bombers
                  British defend with 1 destroyer
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the British lost in 42 Sea Zone
                  Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
              Battle in Korea
                  Japanese attack with 3 fighters and 1 tactical_bomber
                  Americans defend with 1 infantry and 1 mech_infantry
                      Japanese roll dice for 3 fighters and 1 tactical_bomber in Korea, round 2 : 3/4 hits, 2.17 expected hits
                      Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits
                      1 fighter owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
                  Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 1 infantry and 1 mech_infantry
              Battle in French Indo China
                  Japanese attack with 1 artillery, 5 bombers and 1 infantry
                  Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry; ANZAC defend with 1 artillery
                      AA fire in French Indo China : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 artillery, 5 bombers and 1 infantry in French Indo China, round 2 : 4/7 hits, 4.00 expected hits
                      Americans roll dice for 1 aaGun, 2 artilleries and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the ANZAC, 1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in French Indo China
                  Japanese win, taking French Indo China from Americans with 1 artillery and 5 bombers remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 aaGun, 1 artillery and 1 infantry
                  Casualties for ANZAC: 1 artillery
              Battle in Siam
                  Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 0/3 hits, 1.33 expected hits
                      ANZAC roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 3 : 2/3 hits, 1.33 expected hits
                      ANZAC roll dice for 1 infantry in Siam, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Siam
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - Japanese
              3 battleships, 7 carriers, 3 destroyers, 3 marines and 3 transports moved from 55 Sea Zone to 37 Sea Zone
              3 marines moved from 37 Sea Zone to Malaya
              1 fighter and 2 tactical_bombers moved from 46 Sea Zone to 37 Sea Zone
              2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
              1 fighter moved from West India to 37 Sea Zone
              1 fighter moved from Japan to 37 Sea Zone
              5 bombers moved from French Indo China to Malaya
              2 fighters and 1 tactical_bomber moved from Korea to Japan
              1 submarine moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from Soviet Far East to Siberia
              1 infantry moved from Burma to Yunnan
              1 infantry moved from Malaya to Shan State
      
          Place Units - Japanese
              1 fighter placed in Malaya
              2 destroyers placed in 37 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 26
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,5,1,4,5,4,1,3,6,1,4,3,2
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,1,1,2,5,1,3,2,5
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3,6,1,5,3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,6,1,2,2,1,1,1,4,2,3,5,6,6,4,5,1,3,4,6,4,3,1,2,1,4
              Japanese collect 22 PUs (26 lost to blockades); end with 23 PUs
      

      Combat Hit Differential Summary :

      British : -0.33
      Americans : 1.50
      ANZAC : 0.33
      Japanese : 3.17
      AA fire in French Indo China : : -0.50
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 5 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
              1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
              3 submarines moved from 6 Sea Zone to 36 Sea Zone
                    Americans take 19 Sea Zone from Japanese
              1 destroyer moved from 20 Sea Zone to 36 Sea Zone
              3 bombers, 1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from Korea to Manchuria
      
          Combat - Americans
              Battle in Manchuria
                  Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                  Americans win, taking Manchuria from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                  Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/9 hits, 2.17 expected hits
                      Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 3 : 4/8 hits, 2.00 expected hits
                      Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for Americans: 2 infantry
                  Casualties for Italians: 2 artilleries and 2 infantry
              Battle in 36 Sea Zone
                  Americans attack with 3 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                  Japanese defend with 2 battleships and 3 carriers
                      Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                  Units damaged: 2 carriers owned by the Japanese
                      Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                      Japanese roll dice for 2 battleships and 3 carriers in 36 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                      1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 36 Sea Zone
                      Americans roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                      1 carrier owned by the Japanese lost in 36 Sea Zone
                      Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                      Japanese roll dice for 2 battleships and 1 carrier in 36 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                      1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 36 Sea Zone
                      Americans roll dice for 2 submarines in 36 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 3 bombers in 36 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                      Japanese roll dice for 2 battleships in 36 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                      1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 36 Sea Zone
                  Americans win, taking 36 Sea Zone from Neutral with 3 bombers and 1 submarine remaining. Battle score for attacker is 47
                  Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                  Casualties for Japanese: 2 battleships and 3 carriers
      
          Non Combat Move - Americans
              3 bombers moved from 36 Sea Zone to Shan State
              3 submarines moved from 31 Sea Zone to 6 Sea Zone
              2 bombers moved from Western United States to Korea
              2 transports moved from 89 Sea Zone to 101 Sea Zone
              1 armour and 1 mech_infantry moved from Morocco to Tunisia
      
          Place Units - Americans
              1 artillery and 3 infantry placed in Central United States
              5 bombers placed in Western United States
              1 armour and 2 mech_infantrys placed in Korea
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 59 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 5 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              3 fighters moved from India to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
      
          Combat - British
              Battle in 37 Sea Zone
                  British attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                  Japanese defend with 1 cruiser
                      British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
                      Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 cruiser owned by the Japanese lost in 37 Sea Zone
                  British win, taking 37 Sea Zone from Neutral with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 cruiser
      
          Non Combat Move - British
              1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
              4 fighters and 1 tactical_bomber moved from 37 Sea Zone to Shan State
              1 aaGun, 1 armour, 3 infantry and 1 mech_infantry moved from Yunnan to Shan State
              1 aaGun and 5 infantry moved from Burma to Shan State
              1 armour and 4 mech_infantrys moved from India to Shan State
              2 fighters moved from Tunisia to 91 Sea Zone
              2 fighters moved from United Kingdom to 91 Sea Zone
              3 transports moved from 89 Sea Zone to 106 Sea Zone
      
          Place Units - British
              1 artillery and 2 infantry placed in Quebec
              1 fighter placed in United Kingdom
              2 destroyers placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
              British collect 29 PUs (3 lost to blockades); end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
      
          Place Units - UK_Pacific
              2 armour and 4 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,5
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5
              UK_Pacific collect 28 PUs; end with 29 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
              Some Units in India change ownership: 2 armour and 4 mech_infantrys
      

      Combat Hit Differential Summary :

      Italians : 0.00
      British : 0.00
      Americans : 2.17
      Japanese : -1.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Chinese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Americans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 5 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
              1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
              3 submarines moved from 6 Sea Zone to 36 Sea Zone
                    Americans take 19 Sea Zone from Japanese
              1 destroyer moved from 20 Sea Zone to 36 Sea Zone
              3 bombers, 1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from Korea to Manchuria
      
          Combat - Americans
              Battle in Manchuria
                  Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Manchuria, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                  Americans win, taking Manchuria from Japanese with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys
                  Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 2/9 hits, 2.17 expected hits
                      Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Gibraltar, round 3 : 4/8 hits, 2.00 expected hits
                      Italians roll dice for 2 artilleries in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 2 artilleries owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for Americans: 2 infantry
                  Casualties for Italians: 2 artilleries and 2 infantry
              Battle in 36 Sea Zone
                  Americans attack with 3 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber
                  Japanese defend with 2 battleships and 3 carriers
                      Americans roll dice for 3 submarines in 36 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                  Units damaged: 2 carriers owned by the Japanese
                      Americans roll dice for 3 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
                  Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                      Japanese roll dice for 2 battleships and 3 carriers in 36 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                      1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in 36 Sea Zone
                      Americans roll dice for 3 submarines in 36 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                      1 carrier owned by the Japanese lost in 36 Sea Zone
                      Americans roll dice for 3 bombers in 36 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                      Japanese roll dice for 2 battleships and 1 carrier in 36 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                      1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 36 Sea Zone
                      Americans roll dice for 2 submarines in 36 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 3 bombers in 36 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits
                      Japanese roll dice for 2 battleships in 36 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                      1 submarine owned by the Americans and 2 battleships owned by the Japanese lost in 36 Sea Zone
                  Americans win, taking 36 Sea Zone from Neutral with 3 bombers and 1 submarine remaining. Battle score for attacker is 47
                  Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                  Casualties for Japanese: 2 battleships and 3 carriers
      
          Non Combat Move - Americans
              3 bombers moved from 36 Sea Zone to Shan State
              3 submarines moved from 31 Sea Zone to 6 Sea Zone
              2 bombers moved from Western United States to Korea
              2 transports moved from 89 Sea Zone to 101 Sea Zone
              1 armour and 1 mech_infantry moved from Morocco to Tunisia
      
          Place Units - Americans
              1 artillery and 3 infantry placed in Central United States
              5 bombers placed in Western United States
              1 armour and 2 mech_infantrys placed in Korea
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 59 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.00
      Americans : 2.17
      Japanese : -0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      Full scramble (2 UK ftr, 1 UK tac), max defense except kill off all US planes last (so kill BB before tac).

      Thx!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      Oh man, total congrats, Giallo!! There is nothing like it, as you know from the first time.

      Just remember, if you ever decide to have a 3rd, it goes from man to man defense to zone, and that will never change. Just sayin. ;)

      I’m in no hurry, we got all day to play these games at this point lol.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians repair damage of 2x factory_major; Remaining resources: 37 PUs; 
              Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery and 1 infantry moved from Russia to Tambov
              1 artillery and 1 infantry moved from Russia to Smolensk
              1 fighter moved from Russia to Tambov
              1 fighter moved from Russia to Smolensk
              2 mech_infantrys moved from Russia to Volgograd
              1 fighter and 1 tactical_bomber moved from Russia to Volgograd
              1 fighter moved from Russia to Volgograd
              3 artilleries and 12 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Tambov
              1 infantry moved from Russia to Smolensk
              6 armour and 6 mech_infantrys moved from Russia to Archangel
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 3 artilleries and 12 infantry
                  Germans defend with 2 infantry
                      Russians roll dice for 3 artilleries and 12 infantry in Bryansk, round 2 : 6/15 hits, 3.50 expected hits
                      Germans roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 3 artilleries and 10 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 infantry
              Battle in Tambov
                  Russians attack with 1 artillery, 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Tambov
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Volgograd
                  Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Archangel
                  Russians attack with 6 armour and 6 mech_infantrys
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 6 armour and 6 mech_infantrys in Archangel, round 2 : 5/12 hits, 4.00 expected hits
                      Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Smolensk
                  Russians attack with 1 artillery, 1 fighter and 2 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Volgograd to Russia
              1 fighter moved from Tambov to Russia
              1 fighter moved from Smolensk to Russia
              3 aaGuns moved from Russia to Bryansk
              3 artilleries and 31 infantry moved from Russia to Bryansk
              2 armour moved from Russia to Archangel
      
          Place Units - Russians
              1 armour, 3 artilleries, 5 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 23 PUs; end with 23 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.67
      Russians : 2.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      No scramble, thx!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour, 3 artilleries, 1 bomber, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 mech_infantrys moved from Belarus to Smolensk
              1 bomber and 1 fighter moved from Ukraine to Smolensk
              1 artillery and 2 infantry moved from Ukraine to Bryansk
              1 mech_infantry moved from Ukraine to Bryansk
              4 bombers moved from Ukraine to Bryansk
              1 bomber moved from Volgograd to Smolensk
              1 artillery and 2 mech_infantrys moved from Volgograd to Tambov
              3 bombers moved from Volgograd to Tambov
              5 armour and 7 mech_infantrys moved from Kazakhstan to Novosibirsk
              1 armour and 7 mech_infantrys moved from Eastern Poland to Archangel
              2 mech_infantrys moved from Novgorod to Archangel
              2 mech_infantrys moved from Karelia to Archangel
              5 armour and 5 mech_infantrys moved from Volgograd to Vologda
              1 armour and 1 mech_infantry moved from Volgograd to Vologda
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry
                  Russians defend with 1 artillery and 2 infantry
                      Germans roll dice for 1 artillery, 4 bombers, 2 infantry and 1 mech_infantry in Bryansk, round 2 : 5/8 hits, 3.67 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 artillery, 4 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 artillery and 2 infantry
              Battle in Novosibirsk
                  Germans attack with 5 armour and 7 mech_infantrys
                  Russians defend with 1 mech_infantry
                      Germans roll dice for 5 armour and 7 mech_infantrys in Novosibirsk, round 2 : 5/12 hits, 3.67 expected hits
                      Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Novosibirsk
                  Germans win, taking Novosibirsk from Russians with 5 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
              Battle in Tambov
                  Germans attack with 1 artillery, 3 bombers and 2 mech_infantrys
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 3 bombers and 2 mech_infantrys in Tambov, round 2 : 3/6 hits, 2.83 expected hits
                      Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Tambov
                  Germans win, taking Tambov from Russians with 1 artillery, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Archangel
                  Germans attack with 1 armour and 11 mech_infantrys
                  French defend with 1 fighter; Russians defend with 1 aaGun, 1 armour and 1 infantry
                      Germans roll dice for 1 armour and 11 mech_infantrys in Archangel, round 2 : 5/12 hits, 2.33 expected hits
                      Russians roll dice for 1 aaGun, 1 armour, 1 fighter and 1 infantry in Archangel, round 2 : 2/3 hits, 1.50 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Russians, 1 aaGun owned by the Russians, 1 fighter owned by the French and 2 mech_infantrys owned by the Germans lost in Archangel
                  Germans win, taking Archangel from Russians with 1 armour and 9 mech_infantrys remaining. Battle score for attacker is 16
                  Casualties for Germans: 2 mech_infantrys
                  Casualties for Russians: 1 aaGun, 1 armour and 1 infantry
                  Casualties for French: 1 fighter
              Battle in Smolensk
                  Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
                  Russians defend with 1 mech_infantry
                      Germans roll dice for 2 bombers, 1 fighter and 2 mech_infantrys in Smolensk, round 2 : 3/5 hits, 2.17 expected hits
                      Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Smolensk
                  Germans win, taking Smolensk from Russians with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
              Battle in Vologda
                  Germans attack with 6 armour and 6 mech_infantrys
                  Russians defend with 1 aaGun, 2 artilleries and 5 infantry
                      Germans roll dice for 6 armour and 6 mech_infantrys in Vologda, round 2 : 3/12 hits, 4.00 expected hits
                      Russians roll dice for 1 aaGun, 2 artilleries and 5 infantry in Vologda, round 2 : 2/7 hits, 2.33 expected hits
                      2 infantry owned by the Russians, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
                      Germans roll dice for 6 armour and 4 mech_infantrys in Vologda, round 3 : 3/10 hits, 3.67 expected hits
                      Russians roll dice for 2 artilleries and 3 infantry in Vologda, round 3 : 1/5 hits, 1.67 expected hits
                      3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                      Germans roll dice for 6 armour and 3 mech_infantrys in Vologda, round 4 : 4/9 hits, 3.50 expected hits
                      Russians roll dice for 2 artilleries in Vologda, round 4 : 1/2 hits, 0.67 expected hits
                      2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                  Germans win, taking Vologda from Russians with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 12
                  Casualties for Germans: 4 mech_infantrys
                  Casualties for Russians: 1 aaGun, 2 artilleries and 5 infantry
      
          Non Combat Move - Germans
              4 bombers moved from Bryansk to Western Germany
              3 bombers moved from Tambov to Ukraine
              1 bomber moved from Smolensk to Ukraine
              1 bomber and 1 fighter moved from Smolensk to Ukraine
              8 mech_infantrys moved from Germany to Eastern Poland
      
          Place Units - Germans
              1 artillery and 2 infantry placed in Volgograd
              1 artillery and 2 infantry placed in Ukraine
              1 artillery and 2 infantry placed in Novgorod
              1 bomber placed in Western Germany
              2 armour and 7 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
              Germans collect 58 PUs (5 lost to blockades); end with 58 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Germans : 5.17
      Russians : -1.50
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 mech_infantrys moved from Russia to Rostov
              3 fighters moved from Russia to Rostov
              2 infantry moved from Russia to Smolensk
              2 fighters and 1 tactical_bomber moved from Russia to Smolensk
              5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys moved from Russia to Bryansk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 5 armour, 10 artilleries, 33 infantry and 9 mech_infantrys in Bryansk, round 2 : 9/57 hits, 14.50 expected hits
                      Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 5 armour, 10 artilleries, 32 infantry and 9 mech_infantrys remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Rostov
                  Russians attack with 3 fighters and 2 mech_infantrys
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 3 fighters and 2 mech_infantrys in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Smolensk
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/5 hits, 2.00 expected hits
                      Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              2 aaGuns moved from Russia to Bryansk
              1 aaGun moved from Russia to Bryansk
              2 fighters and 1 tactical_bomber moved from Smolensk to Russia
              3 fighters moved from Rostov to Russia
              4 armour and 1 mech_infantry moved from Vologda to Bryansk
      
          Place Units - Russians
              1 armour and 2 mech_infantrys placed in Volgograd
              2 armour, 1 infantry and 3 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      Russians : -6.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
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