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Test summary from TripleA, engine version: 1.9, time: 1:09:36 PM
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Test summary from TripleA, engine version: 1.9, time: 1:09:36 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 5 infantry and 1 marine moved from French Indo China to 36 Sea Zone
7 fighters and 5 tactical_bombers moved from 36 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
4 bombers and 1 fighter moved from French Indo China to 79 Sea Zone
1 artillery and 2 infantry moved from India to West India
3 fighters moved from French Indo China to West India
Combat - Japanese
Battle in Philippines
Battle in West India
Japanese attack with 1 artillery, 3 fighters and 2 infantry
British defend with 1 infantry and 1 marine
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in West India, round 2 : 1/6 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry and 1 marine in West India, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in West India
Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in West India, round 3 : 2/6 hits, 2.33 expected hits
UK_Pacific roll dice for 1 marine in West India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 marine owned by the British lost in West India
Japanese win, taking Philippines from Americans, taking West India from UK_Pacific with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 1 marine
Casualties for Japanese: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 7 fighters and 5 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 7 fighters and 5 tactical_bombers in 34 Sea Zone, round 2 : 9/12 hits, 6.83 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 79 Sea Zone
Japanese attack with 4 bombers and 1 fighter
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese roll dice for 4 bombers and 1 fighter in 79 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 79 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Japanese, 1 cruiser owned by the British and 1 battleship owned by the British lost in 79 Sea Zone
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 3 bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - Japanese
3 bombers moved from 79 Sea Zone to India
3 fighters moved from West India to India
1 artillery and 5 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Malaya to Shan State
1 aaGun moved from French Indo China to Shan State
1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 3 infantry, 1 marine, 2 submarines and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines
7 fighters and 5 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to French Indo China
Place Units - Japanese
3 infantry placed in India
3 mech_infantrys placed in Malaya
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
British : 0.83
ANZAC : -0.33
UK_Pacific : 0.00
Japanese : 0.33
Damn, didn’t realize I didn’t post here lol. Will get turn out soon! When you are a grandparent, you will realize that forgetfulness is an asset lol.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 artilleries and 9 infantry moved from Russia to Bryansk
2 artilleries and 4 infantry moved from Tambov to Bryansk
2 artilleries and 3 infantry moved from Volgograd to Tambov
1 artillery and 5 infantry moved from Caucasus to Volgograd
1 artillery and 5 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
4 artilleries and 9 infantry moved from Russia to Bryansk
2 artilleries and 4 infantry moved from Tambov to Bryansk
2 artilleries and 3 infantry moved from Volgograd to Tambov
1 artillery and 5 infantry moved from Caucasus to Volgograd
1 artillery and 5 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Persia to Northwest Persia
Place Units - ANZAC
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Caucasus to Rostov
3 artilleries and 6 infantry moved from Caucasus to Volgograd
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 4 mech_infantrys; Remaining resources: 8 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Caucasus to Rostov
3 artilleries and 6 infantry moved from Caucasus to Volgograd
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
Place Units - ANZAC
1 armour and 2 mech_infantrys placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Persia
7 bombers moved from Archangel to Persia
8 bombers moved from Russia to Persia
Combat - Americans
Battle in Persia
Americans attack with 16 bombers
Germans defend with 13 armour and 1 factory_minor
Americans roll dice for 16 bombers in Persia, round 2 : 11/16 hits, 10.67 expected hits
Germans roll dice for 13 armour in Persia, round 2 : 7/13 hits, 6.50 expected hits
11 armour owned by the Germans and 7 bombers owned by the Americans lost in Persia
Americans roll dice for 9 bombers in Persia, round 3 : 5/9 hits, 6.00 expected hits
Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Persia
Americans win with 9 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 7 bombers
Casualties for Germans: 13 armour
Non Combat Move - Americans
9 bombers moved from Persia to Iraq
5 bombers moved from United Kingdom to Norway
5 bombers moved from Western United States to Scotland
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
5 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 airfield, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Alexandria
British attack with 1 artillery and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Alexandria, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 4 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Alexandria, round 5 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 artillery in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 2 infantry moved from United Kingdom to Scotland
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to Scotland
1 fighter moved from Norway to United Kingdom
1 infantry moved from India to Burma
Place Units - British
1 airfield placed in Norway
1 artillery and 2 infantry placed in United Kingdom
1 artillery placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,1,1,6,3,5,4,2,4
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.50
British : -2.33
Italians : -1.33
Americans : -0.67
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from India to Persia
7 bombers moved from Archangel to Persia
8 bombers moved from Russia to Persia
Combat - Americans
Battle in Persia
Americans attack with 16 bombers
Germans defend with 13 armour and 1 factory_minor
Americans roll dice for 16 bombers in Persia, round 2 : 11/16 hits, 10.67 expected hits
Germans roll dice for 13 armour in Persia, round 2 : 7/13 hits, 6.50 expected hits
11 armour owned by the Germans and 7 bombers owned by the Americans lost in Persia
Americans roll dice for 9 bombers in Persia, round 3 : 5/9 hits, 6.00 expected hits
Germans roll dice for 2 armour in Persia, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Persia
Americans win with 9 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 7 bombers
Casualties for Germans: 13 armour
Non Combat Move - Americans
9 bombers moved from Persia to Iraq
5 bombers moved from United Kingdom to Norway
5 bombers moved from Western United States to Scotland
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 submarine moved from 31 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
5 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,6
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 3 infantry, 2 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Jehol
3 bombers moved from Shan State to Jehol
2 bombers moved from Korea to Jehol
Combat - Americans
Battle in Jehol
Americans attack with 5 bombers and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 5 bombers and 1 infantry in Jehol, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 bombers moved from Jehol to Korea
1 armour and 2 mech_infantrys moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 89 Sea Zone
5 bombers moved from Western United States to Morocco
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
3 infantry placed in Eastern United States
1 battleship, 6 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Purchase Units - British
British buy 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Shan State to Szechwan
1 mech_infantry moved from Shan State to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to Kweichow
3 fighters moved from Shan State to Szechwan
2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries, 4 fighters and 4 infantry moved from 91 Sea Zone to Gibraltar
Combat - British
Battle in Kweichow
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Gibraltar
British attack with 2 artilleries, 4 fighters and 4 infantry
Italians defend with 1 airfield, 3 artilleries, 1 harbour and 1 infantry
British roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 artilleries, 4 fighters and 4 infantry in Gibraltar, round 2 : 3/10 hits, 3.67 expected hits
Italians roll dice for 3 artilleries and 1 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
3 artilleries owned by the Italians, 2 artilleries owned by the British and 1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 4 fighters and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 artilleries
Casualties for Italians: 3 artilleries and 1 infantry
Battle in Szechwan
British attack with 3 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 mech_infantry in Szechwan, round 2 : 4/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 fighters moved from Szechwan to Shan State
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 armour and 4 mech_infantrys moved from India to Shan State
1 fighter moved from Northwest Persia to India
4 fighters moved from Gibraltar to 91 Sea Zone
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 armour and 3 mech_infantrys moved from Tunisia to Morocco
Place Units - British
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
5 submarines placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
4 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 4 armour and 2 mech_infantrys
Combat Hit Differential Summary :
British : 2.83
Italians : 0.67
Americans : 0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 1 battleship, 3 infantry, 2 mech_infantrys, 6 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Manchuria to Jehol
3 bombers moved from Shan State to Jehol
2 bombers moved from Korea to Jehol
Combat - Americans
Battle in Jehol
Americans attack with 5 bombers and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 5 bombers and 1 infantry in Jehol, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
5 bombers moved from Jehol to Korea
1 armour and 2 mech_infantrys moved from Korea to Manchuria
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 89 Sea Zone
5 bombers moved from Western United States to Morocco
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
3 infantry placed in Eastern United States
1 battleship, 6 submarines and 2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 bombers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
4 bombers moved from French Indo China to Borneo
1 bomber moved from French Indo China to Borneo
2 bombers moved from French Indo China to Celebes
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 mech_infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Borneo
Americans attack with 5 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 5 bombers in Borneo, round 2 : 4/5 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking 35 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Celebes
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Celebes to Philippines
3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
5 bombers moved from Borneo to French Indo China
3 mech_infantrys moved from French Indo China to Kweichow
1 mech_infantry moved from Kansu to Samara
12 bombers moved from Hopei to Russia
4 bombers moved from Hunan to Russia
3 artilleries and 3 infantry moved from Central United States to Western United States
Place Units - Americans
4 fighters placed in Western United States
3 bombers placed in French Indo China
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Jehol to Manchuria
Place Units - Chinese
2 artilleries and 5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Purchase Units - British
British buy 1 battleship and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 armour moved from Jehol to Amur
Russians take Amur from Japanese
Combat - British
Battle in Normandy Bordeaux
British attack with 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Holland Belgium
British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.17 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from Jehol to Manchuria
3 mech_infantrys moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Samara to Bryansk
5 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
2 armour and 2 mech_infantrys moved from Kazakhstan to Russia
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 armour and 2 mech_infantrys moved from India to Eastern Persia
Place Units - British
6 infantry placed in United Kingdom
1 battleship placed in 110 Sea Zone
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 2 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
British : 0.17
Americans : 1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
7 infantry moved from Jehol to Manchuria
Place Units - Chinese
2 artilleries and 5 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 bombers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
4 bombers moved from French Indo China to Borneo
1 bomber moved from French Indo China to Borneo
2 bombers moved from French Indo China to Celebes
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
1 mech_infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Borneo
Americans attack with 5 bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 5 bombers in Borneo, round 2 : 4/5 hits, 3.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
Americans win, taking 35 Sea Zone from Japanese with 5 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Celebes
Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Celebes, round 2 : 4/6 hits, 3.50 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Celebes
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Celebes to Philippines
3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
5 bombers moved from Borneo to French Indo China
3 mech_infantrys moved from French Indo China to Kweichow
1 mech_infantry moved from Kansu to Samara
12 bombers moved from Hopei to Russia
4 bombers moved from Hunan to Russia
3 artilleries and 3 infantry moved from Central United States to Western United States
Place Units - Americans
4 fighters placed in Western United States
3 bombers placed in French Indo China
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 1.17
Japanese : 0.00
Turn coming shortly!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Rostov
Russians take Rostov from Italians
1 artillery and 1 infantry moved from Smolensk to Belarus
4 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Archangel to Belarus
1 artillery and 3 infantry moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Russia to Ukraine
1 artillery and 2 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Tambov
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Tambov
Russians attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/8 hits, 3.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Belarus, round 2 : 1/8 hits, 2.00 expected hits
Italians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Italians with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Russia to Samara
4 fighters and 1 tactical_bomber moved from Tambov to Russia
6 armour and 4 mech_infantrys moved from Archangel to Belarus
1 artillery and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
5 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 aaGun, 4 artilleries and 19 infantry moved from Bryansk to Western Ukraine
2 artilleries and 2 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : 0.67
Russians : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Smolensk to Archangel
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 armour, 2 artilleries and 2 infantry moved from Tambov to Russia
1 armour and 1 mech_infantry moved from Rostov to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
1 infantry placed in Volgograd
9 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.67
Thanks for the game, samuel! It was fun. Let me know when you are in the mood for a rematch and we can go from there – I’ll be ready to start some new games next week if you are interested.