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    2. DizzKneeLand33
    3. Posts
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    Posts made by DizzKneeLand33

    • RE: Post League Game Results Here

      @gamerman01 said in Post League Game Results Here:

      @gamerman01 said in Post League Game Results Here:

      And I hear you on the adding one more tier - 5 is a lot - pluses and minuses

      Big plus is, playas like Adam, AD, and Oysteilo are in a class of their own, not mixed with the 4.5’s

      You know what might be cool and alleviate some of this speculation as to why certain high rate jimmies don’t play lower players? What if we had some kind of team game where it was one of the big 3 versus all the rest of us. Not for league points or anything, just for fun. This would allow a lot of players to learn a lot about the game. It’s kind of like those old USSR versus the Rest Of The World chess matches, but in this case the “rest of the world” would all, well, not be in the same class as the top rate.

      Just a thought. I mean, the high rates not playing the low rates has been an A&A issue for well over 20 years now. It doesn’t matter the ranking system. Gamer’s system does predict results very, very well, so that part is impressive, at least to me. It would just be cool if we had more knowledge passed around. The strategy boards aren’t what they used to be.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Post League Game Results Here

      But none of this is as complicated as trying to figure out how to put your own fishing line on a reel, when you’re a tax accountant lmao. bb soon. :D

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Post League Game Results Here

      @DizzKneeLand33 said in Post League Game Results Here:

      @gamerman01 said in Post League Game Results Here:

      I have played thousands and thousands of games of chess, so I totally understand ELO and what you guys are arguing, just so you know. How many hours of thought was put into that 55 move chess game? I’m no grandmaster, but I’ve never had a chess game come anywhere near the level of effort of an A&A game

      Okay, you don’t understand old correspondence chess at all. I mean, there could be 200 hours in a game lol.

      Of course now since the late 90’s there are computers. Sad days.

      There could be 200 hours on a move. LOL

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Post League Game Results Here

      @gamerman01 said in Post League Game Results Here:

      I have played thousands and thousands of games of chess, so I totally understand ELO and what you guys are arguing, just so you know. How many hours of thought was put into that 55 move chess game? I’m no grandmaster, but I’ve never had a chess game come anywhere near the level of effort of an A&A game

      Okay, you don’t understand old correspondence chess at all. I mean, there could be 200 hours in a game lol.

      Of course now since the late 90’s there are computers. Sad days.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Post League Game Results Here

      @gamerman01 said in Post League Game Results Here:

      No hurt, I’m just kind of tired of defending my system for so many years.
      It’s not chess, it’s not starcraft, there’s weaknesses in every system, but frankly I think this system is dynamite.

      Length of game, I meant in hours of effort, not in how many years of correspondence - again, apples and oranges, you guys! lol

      Again, this system is really good. The problem is that it discourages play between the ranks. Gamer, honestly, I think this only happened (as an issue) when the M was introduced, and then there were games where beating someone wasn’t as good as losing to someone. Maybe the losing to M equals beating a 3. I’ll have to look, but this change (5 years ago or so???) was the bad part. Otherwise, it’s really cool.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Post League Game Results Here

      @gamerman01 said in Post League Game Results Here:

      Yeah, that’s not how it works here. Unlike chess, we have a very small number of games played because this game takes a lot longer than chess. Not really comparable. This system really works well for our purposes, and if I get much more criticism, someone else is going to have to take over because I’m not even playing the game any more.

      Okay, this is a slight fallacy. Back in the 1980’s when I started playing correspondence chess, there was an ELO system in place for both the USCF and the ICCF (international organization). My longest correspondence game (in time) ended in 2 years, 8 months (67 move draw). So, our games indeed do not take as long as that. ;)

      For an ELO system to work for us, however, it has to take in account dice. So, a master beating a Class C should be minimal in gains, but yet it should be worth something, because the “master” is taking a dice chance of losing.

      So, for those who want an ELO system, remember that this isn’t chess, it’s a strategy dice game.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Post League Game Results Here

      Hey, I clearly finished 3 games. Just sayin. :P

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 3 armour, 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Morocco to 95 Sea Zone
              1 infantry and 1 mech_infantry moved from Manchuria to Jehol
              5 bombers moved from Korea to Jehol
              1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
              3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 battleship, 3 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
              4 bombers moved from Morocco to Gibraltar
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Battle in 95 Sea Zone
                  Americans attack with 1 bomber
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 95 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys
                  Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits
                      Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for Americans: 2 infantry
                  Casualties for Italians: 2 artilleries and 2 infantry
              Battle in Jehol
                  Americans attack with 5 bombers, 1 infantry and 1 mech_infantry
                  Japanese defend with 2 mech_infantrys
                      Americans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Jehol, round 2 : 5/7 hits, 3.67 expected hits
                      Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Japanese lost in Jehol
                  Americans win, taking Jehol from Japanese with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 mech_infantrys
      
          Non Combat Move - Americans
              5 bombers moved from Jehol to Korea
              1 armour and 2 mech_infantrys moved from Korea to Manchuria
              1 bomber moved from 95 Sea Zone to Egypt
              4 bombers moved from Gibraltar to United Kingdom
              5 transports moved from 89 Sea Zone to 101 Sea Zone
      
          Place Units - Americans
              1 armour and 2 mech_infantrys placed in Korea
              1 battleship and 1 destroyer placed in 101 Sea Zone
              1 bomber placed in Eastern United States
              2 armour, 2 artilleries and 6 infantry placed in Central United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
              Americans collect 58 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 mech_infantrys moved from India to Yunnan
              1 fighter moved from India to Yunnan
              2 fighters moved from Shan State to Yunnan
              2 mech_infantrys moved from Shan State to French Indo China
              2 fighters and 1 tactical_bomber moved from Shan State to French Indo China
              5 submarines moved from 109 Sea Zone to 92 Sea Zone
              1 carrier, 1 cruiser, 3 destroyers and 4 fighters moved from 91 Sea Zone to 92 Sea Zone
              1 fighter moved from United Kingdom to 92 Sea Zone
      
          Combat - British
              Battle in 92 Sea Zone
                  British attack with 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 5 submarines
                  Italians defend with 1 battleship, 2 cruisers, 6 destroyers, 2 submarines and 2 transports
                      British roll dice for 5 submarines in 92 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      British roll dice for 1 carrier, 1 cruiser, 3 destroyers and 5 fighters in 92 Sea Zone, round 2 : 2/9 hits, 4.00 expected hits
                      Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers, 6 destroyers and 2 transports in 92 Sea Zone, round 2 : 5/9 hits, 3.67 expected hits
                  Units damaged: 1 carrier owned by the British
                      2 destroyers owned by the British, 2 submarines owned by the Italians and 2 submarines owned by the British lost in 92 Sea Zone
                      British roll dice for 3 submarines in 92 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                      British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 5 fighters in 92 Sea Zone, round 3 : 3/7 hits, 3.33 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers, 6 destroyers and 2 transports in 92 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits
                      4 destroyers owned by the Italians, 3 submarines owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
                      British roll dice for 1 cruiser, 1 destroyer and 5 fighters in 92 Sea Zone, round 4 : 4/7 hits, 3.33 expected hits
                      Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers and 2 transports in 92 Sea Zone, round 4 : 4/5 hits, 2.33 expected hits
                      2 destroyers owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 cruiser owned by the British and 2 fighters owned by the British lost in 92 Sea Zone
                      British roll dice for 3 fighters in 92 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits
                      Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                      1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
                      1 transport owned by the Italians lost in 92 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 6
                  Casualties for British: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 5 submarines
                  Casualties for Italians: 1 battleship, 2 cruisers, 6 destroyers, 2 submarines and 2 transports
              Battle in Yunnan
                  British attack with 3 fighters and 2 mech_infantrys
                  Japanese defend with 2 mech_infantrys
                      British roll dice for 3 fighters and 2 mech_infantrys in Yunnan, round 2 : 4/5 hits, 1.83 expected hits
                      Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 mech_infantrys
              Battle in French Indo China
                  British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/5 hits, 2.00 expected hits
                      Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in French Indo China
                      British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 3 : 3/5 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                  British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from French Indo China to Shan State
              3 fighters moved from Yunnan to Shan State
              4 armour moved from India to Shan State
              1 aaGun moved from India to Burma
              1 infantry moved from Shan State to Burma
              1 infantry moved from Shan State to Burma
              2 infantry moved from Quebec to 106 Sea Zone
              2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              3 transports moved from 91 Sea Zone to 106 Sea Zone
              1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
              1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 aaGun, 1 armour, 2 artilleries, 12 infantry and 1 marine moved from Egypt to Trans-Jordan
              1 armour moved from Trans-Jordan to Iraq
              2 fighters moved from 92 Sea Zone to Gibraltar
      
          Place Units - British
              3 infantry placed in Egypt
              3 infantry placed in Quebec
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,1
              British collect 29 PUs (3 lost to blockades); end with 29 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              1 armour and 6 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 28 PUs; end with 29 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 32 PUs
              Some Units in India change ownership: 1 armour and 6 mech_infantrys
      

      Combat Hit Differential Summary :

      Italians : 4.00
      British : 0.33
      Americans : 1.33
      Japanese : -1.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 3 armour, 2 artilleries, 1 battleship, 1 bomber, 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Morocco to 95 Sea Zone
              1 infantry and 1 mech_infantry moved from Manchuria to Jehol
              5 bombers moved from Korea to Jehol
              1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
              3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              1 battleship, 3 infantry, 1 mech_infantry, 6 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
              4 bombers moved from Morocco to Gibraltar
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Battle in 95 Sea Zone
                  Americans attack with 1 bomber
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 95 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in Gibraltar
                  Americans attack with 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys
                  Italians defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                      Americans roll dice for 1 armour, 1 artillery, 4 bombers, 5 infantry and 2 mech_infantrys in Gibraltar, round 2 : 4/13 hits, 4.83 expected hits
                      Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 4 bombers, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for Americans: 2 infantry
                  Casualties for Italians: 2 artilleries and 2 infantry
              Battle in Jehol
                  Americans attack with 5 bombers, 1 infantry and 1 mech_infantry
                  Japanese defend with 2 mech_infantrys
                      Americans roll dice for 5 bombers, 1 infantry and 1 mech_infantry in Jehol, round 2 : 5/7 hits, 3.67 expected hits
                      Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Japanese lost in Jehol
                  Americans win, taking Jehol from Japanese with 5 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 mech_infantrys
      
          Non Combat Move - Americans
              5 bombers moved from Jehol to Korea
              1 armour and 2 mech_infantrys moved from Korea to Manchuria
              1 bomber moved from 95 Sea Zone to Egypt
              4 bombers moved from Gibraltar to United Kingdom
              5 transports moved from 89 Sea Zone to 101 Sea Zone
      
          Place Units - Americans
              1 armour and 2 mech_infantrys placed in Korea
              1 battleship and 1 destroyer placed in 101 Sea Zone
              1 bomber placed in Eastern United States
              2 armour, 2 artilleries and 6 infantry placed in Central United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5
              Americans collect 58 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.67
      Americans : 1.33
      Japanese : -0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: UK_Pacific round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 5 bombers, 1 fighter and 2 mech_infantrys; Remaining resources: 7 PUs; 
      
          Combat Move - Americans
              1 bomber moved from French Indo China to 5 Sea Zone
              1 bomber moved from Philippines to Manchuria
              4 bombers moved from Western United States to Amur
              1 bomber moved from Manchuria to Amur
              1 bomber moved from French Indo China to Amur
              1 mech_infantry moved from Manchuria to Korea
                    Americans take Korea from Japanese
      
          Combat - Americans
              Battle in 5 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 5 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Amur
                  Americans attack with 6 bombers
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 6 bombers in Amur, round 2 : 5/6 hits, 4.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in Amur
                  Americans win with 4 bombers remaining. Battle score for attacker is -17
                  Casualties for Americans: 2 bombers
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from 5 Sea Zone to Manchuria
              4 bombers moved from Amur to Manchuria
              2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
              16 bombers moved from Russia to Western Ukraine
              1 mech_infantry moved from Samara to Bryansk
              6 bombers moved from French Indo China to Russia
              3 mech_infantrys moved from Kweichow to Anhwe
      
          Place Units - Americans
              1 fighter and 2 mech_infantrys placed in French Indo China
              5 bombers placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,1,3,1,2,5,2,6,1,5,3,1,6,3,6,6,1,1,2,5,5,1,1,4,4,4,6,5,5,2,2,5,3,3,4,1,2,5,3,1,3,4,6,2
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,3
              Americans collect 58 PUs (5 lost to blockades); end with 65 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 artillery and 3 infantry moved from Chahar to Anhwe
              3 infantry moved from Hopei to Anhwe
              1 infantry moved from Shantung to Anhwe
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Suiyuyan to Chahar
      
          Place Units - Chinese
              1 artillery placed in Anhwe
              1 artillery and 6 infantry placed in Manchuria
              Chinese undo move 1.
              1 artillery placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 23 PUs; end with 23 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
      
          Purchase Units - British
              British buy 1 battleship and 5 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 armour moved from Manchuria to Amur
                    Russians take Amur from Japanese
              1 armour moved from Amur to Manchuria
              1 mech_infantry moved from Bryansk to Eastern Poland
                    Russians take Eastern Poland from Germans
              4 infantry moved from United Kingdom to 110 Sea Zone
              4 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              4 fighters moved from 110 Sea Zone to Normandy Bordeaux
              1 bomber, 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
      
          Combat - British
              Battle in Normandy Bordeaux
                  British attack with 4 fighters and 4 infantry
                  Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                      British roll dice for 2 battleships in Normandy Bordeaux, round 2 : 2/2 hits, 1.33 expected hits
                      British roll dice for 4 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/8 hits, 2.67 expected hits
                      Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Italians lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Italians with 4 fighters and 4 infantry remaining. Battle score for attacker is 9
                  Casualties for Italians: 3 infantry
              Battle in Holland Belgium
                  British attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 bomber, 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
              4 fighters moved from Normandy Bordeaux to 110 Sea Zone
              1 armour, 5 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Bryansk to Western Ukraine
              2 armour and 2 mech_infantrys moved from Russia to Western Ukraine
              2 armour and 2 mech_infantrys moved from Kazakhstan to Samara
              2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
              2 armour and 2 mech_infantrys moved from India to Eastern Persia
              4 infantry moved from Kweichow to Anhwe
              2 armour and 2 mech_infantrys moved from Samara to Russia
      
          Place Units - British
              1 battleship placed in 110 Sea Zone
              5 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              2 armour and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 15 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
              Some Units in India change ownership: 2 armour and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : 0.67
      British : 0.00
      Italians : -1.00
      Americans : 1.00
      Japanese : 1.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: Chinese round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 13
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 artillery and 3 infantry moved from Chahar to Anhwe
              3 infantry moved from Hopei to Anhwe
              1 infantry moved from Shantung to Anhwe
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Suiyuyan to Chahar
      
          Place Units - Chinese
              1 artillery placed in Anhwe
              1 artillery and 6 infantry placed in Manchuria
              Chinese undo move 1.
              1 artillery placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 23 PUs; end with 23 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: Americans round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 13
      
          Purchase Units - Americans
              Americans buy 5 bombers, 1 fighter and 2 mech_infantrys; Remaining resources: 7 PUs; 
      
          Combat Move - Americans
              1 bomber moved from French Indo China to 5 Sea Zone
              1 bomber moved from Philippines to Manchuria
              4 bombers moved from Western United States to Amur
              1 bomber moved from Manchuria to Amur
              1 bomber moved from French Indo China to Amur
              1 mech_infantry moved from Manchuria to Korea
                    Americans take Korea from Japanese
      
          Combat - Americans
              Battle in 5 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 5 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Amur
                  Americans attack with 6 bombers
                  Japanese defend with 1 artillery and 1 infantry
                      Americans roll dice for 6 bombers in Amur, round 2 : 5/6 hits, 4.00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 bombers owned by the Americans lost in Amur
                  Americans win with 4 bombers remaining. Battle score for attacker is -17
                  Casualties for Americans: 2 bombers
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from 5 Sea Zone to Manchuria
              4 bombers moved from Amur to Manchuria
              2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
              16 bombers moved from Russia to Western Ukraine
              1 mech_infantry moved from Samara to Bryansk
              6 bombers moved from French Indo China to Russia
              3 mech_infantrys moved from Kweichow to Anhwe
      
          Place Units - Americans
              1 fighter and 2 mech_infantrys placed in French Indo China
              5 bombers placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,1,3,1,2,5,2,6,1,5,3,1,6,3,6,6,1,1,2,5,5,1,1,4,4,4,6,5,5,2,2,5,3,3,4,1,2,5,3,1,3,4,6,2
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,3
              Americans collect 58 PUs (5 lost to blockades); end with 65 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs
      

      Combat Hit Differential Summary :

      Americans : 1.00
      Japanese : 1.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      @erinmores said in ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3:

      @DizzKneeLand33 12 rounds in, none of my capitals have fallen. Not going to surrender while still holding every capital city

      Wait, there is a clear difference between surrendering and a drawn position. I would never ask someone to ever surrender, that’s each player’s choice. I’m just saying that I’m not gonna lose, that’s all. :D

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Iraq to Northwest Persia
                    ANZAC take Northwest Persia from Germans
              1 infantry moved from Iraq to Persia
                    ANZAC take Persia from Germans
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1
              ANZAC collect 14 PUs (1 lost to blockades); end with 23 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: ANZAC round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 2 infantry; Remaining resources: 9 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Iraq to Northwest Persia
                    ANZAC take Northwest Persia from Germans
              1 infantry moved from Iraq to Persia
                    ANZAC take Persia from Germans
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,1
              ANZAC collect 14 PUs (1 lost to blockades); end with 23 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      TripleA Turn Summary: Italians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 7
      
          Purchase Units - Italians
              Italians buy 1 carrier; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 artilleries and 1 infantry moved from Libya to Tunisia
              3 fighters moved from Southern Italy to Tunisia
      
          Combat - Italians
              Battle in Tunisia
                  Italians attack with 2 artilleries, 3 fighters and 1 infantry
                  Americans defend with 1 armour, 1 infantry and 1 mech_infantry
                      Italians roll dice for 2 artilleries, 3 fighters and 1 infantry in Tunisia, round 2 : 1/6 hits, 2.50 expected hits
                      Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/3 hits, 1.17 expected hits
                      1 infantry owned by the Americans lost in Tunisia
                      Italians roll dice for 2 artilleries, 3 fighters and 1 infantry in Tunisia, round 3 : 0/6 hits, 2.50 expected hits
                      Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 3 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Italians lost in Tunisia
                      Italians roll dice for 2 artilleries and 3 fighters in Tunisia, round 4 : 0/5 hits, 2.17 expected hits
                      Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 2/2 hits, 0.83 expected hits
                      1 fighter owned by the Italians and 1 artillery owned by the Italians lost in Tunisia
                      Italians roll dice for 1 artillery and 2 fighters in Tunisia, round 5 : 2/3 hits, 1.33 expected hits
                      Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 5 : 1/2 hits, 0.83 expected hits
                      1 armour owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia
                  Italians win with 2 fighters remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
                  Casualties for Italians: 2 artilleries, 1 fighter and 1 infantry
      
          Non Combat Move - Italians
              2 fighters moved from Tunisia to 95 Sea Zone
              1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 97 Sea Zone to 95 Sea Zone
      
          Place Units - Italians
              1 carrier placed in 95 Sea Zone
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians : -5.50
      Americans : 0.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: Russians round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 13
      
          Purchase Units - Russians
              Russians buy 3 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Archangel to Novgorod
                    Russians take Novgorod from Germans
              1 infantry moved from Smolensk to Belarus
                    Russians take Belarus from Germans
              1 infantry moved from Bryansk to Western Ukraine
                    Russians take Western Ukraine from Germans
              1 infantry moved from Bryansk to Ukraine
                    Russians take Ukraine from Germans
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Smolensk to Archangel
              1 infantry moved from Russia to Smolensk
              3 aaGuns, 9 armour, 10 artilleries, 30 infantry and 10 mech_infantrys moved from Bryansk to Western Ukraine
              2 mech_infantrys moved from Rostov to Western Ukraine
              2 armour and 3 mech_infantrys moved from Russia to Western Ukraine
              1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
      
          Place Units - Russians
              3 armour and 4 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      @erinmores said in ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3:

      @DizzKneeLand33 your strategy is interesting. can it go from a draw to a win?

      Hmmmmmm. Nothing about this position is a draw. Just sayin. ;)

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery and 3 infantry moved from Russia to Tambov
              1 artillery and 3 infantry moved from Russia to Smolensk
              1 armour and 3 mech_infantrys moved from Russia to Archangel
              1 fighter moved from Russia to Archangel
              1 fighter and 1 tactical_bomber moved from Russia to Rostov
              1 infantry moved from Volgograd to Rostov
      
          Combat - Russians
              Battle in Smolensk
                  Russians attack with 1 artillery and 3 infantry
                  Germans defend with 2 mech_infantrys
                      Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 2 mech_infantrys in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Germans lost in Smolensk
                      Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 mech_infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Germans: 2 mech_infantrys
                  Casualties for Russians: 1 infantry
              Battle in Rostov
                  Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 artillery
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
              Battle in Tambov
                  Russians attack with 1 artillery and 3 infantry
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Tambov
                      Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 3/4 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery and 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Archangel
                  Russians attack with 1 armour, 1 fighter and 3 mech_infantrys
                  Germans defend with 2 mech_infantrys
                      Russians roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Archangel, round 2 : 1/5 hits, 1.50 expected hits
                      Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 2/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                      Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 3 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -4
                  Casualties for Russians: 3 mech_infantrys
                  Casualties for Germans: 2 mech_infantrys
      
          Non Combat Move - Russians
              1 fighter moved from Archangel to Russia
              1 fighter and 1 tactical_bomber moved from Rostov to Russia
      
          Place Units - Russians
              2 infantry placed in Volgograd
              1 armour, 1 fighter and 4 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.67
      Russians : 3.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
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