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    Posts made by DizzKneeLand33

    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 9 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Northwest Persia to Caucasus
                    Russians take Caucasus from Italians
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 3 infantry moved from Iraq to Northwest Persia
              1 infantry moved from Persia to Northwest Persia
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 24 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 9 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Northwest Persia to Caucasus
                    Russians take Caucasus from Italians
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery and 3 infantry moved from Iraq to Northwest Persia
              1 infantry moved from Persia to Northwest Persia
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 24 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: Russians round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 14
      
          Purchase Units - Russians
              Russians buy 1 airfield, 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 armour moved from Western Ukraine to Romania
                    Russians take Bessarabia from Germans
                    Russians take Romania from Germans
              1 infantry moved from Western Ukraine to Bessarabia
              1 infantry moved from Belarus to Baltic States
                    Russians take Baltic States from Germans
              1 infantry moved from Smolensk to Belarus
              1 infantry moved from Archangel to Novgorod
              1 armour and 2 mech_infantrys moved from Bryansk to Novgorod
              2 infantry moved from Western Ukraine to Ukraine
              5 fighters and 1 tactical_bomber moved from Russia to Ukraine
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 armour, 1 infantry and 2 mech_infantrys
                  Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                      Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 0/4 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 4 : 0/4 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Novgorod
                      Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 5 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 6 : 3/3 hits, 0.83 expected hits
                      Germans roll dice for 1 artillery in Novgorod, round 6 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery
              Battle in Ukraine
                  Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 artillery and 1 factory_minor
                      Russians roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/8 hits, 3.50 expected hits
                      Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Ukraine
                  Russians win, taking Ukraine from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - Russians
              5 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
              3 armour and 4 mech_infantrys moved from Russia to Archangel
      
          Place Units - Russians
              1 airfield placed in Western Ukraine
              3 armour and 3 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 38 PUs; end with 39 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.00
      Russians : -1.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 30 Sea Zone to 26 Sea Zone
              1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
              2 fighters moved from Queensland to 62 Sea Zone
              9 bombers moved from Iraq to Burma
              5 bombers moved from Scotland to Germany
              5 bombers moved from Norway to Vyborg
      
          Combat - Americans
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/5 hits, 0.83 expected hits
                  Bombing raid in Germany rolls: 4,6,7,8,4 and causes: 20 damage to unit: factory_major
                  Bombing raid in Germany causes 20 damage total. 
              Battle in 26 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 3 transports
                      3 transports owned by the Japanese lost in 26 Sea Zone
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 21
                  Casualties for Japanese: 3 transports
              Battle in Burma
                  Americans attack with 9 bombers
                  Japanese defend with 1 infantry
                      Americans roll dice for 9 bombers in Burma, round 2 : 4/9 hits, 6.00 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  Americans win with 9 bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Vyborg
                  Americans attack with 5 bombers
                  Germans defend with 1 fighter
                      Americans roll dice for 5 bombers in Vyborg, round 2 : 3/5 hits, 3.33 expected hits
                      Germans roll dice for 1 fighter in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Vyborg
                  Americans win with 4 bombers remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 bomber
                  Casualties for Germans: 1 fighter
              Battle in 62 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 3 submarines
                  Japanese defend with 1 submarine
                      Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                      Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 62 Sea Zone
                  Americans win, taking 62 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              2 fighters moved from 62 Sea Zone to Queensland
              1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
              1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
              5 bombers moved from Western United States to Queensland
              4 bombers moved from Vyborg to Eastern Poland
              5 bombers moved from Germany to Eastern Poland
              9 bombers moved from Burma to India
      
          Place Units - Americans
              1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
              Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Sikang
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from India to Burma
                    UK_Pacific take Burma from Japanese
              1 armour moved from Burma to India
              3 transports moved from 110 Sea Zone to 109 Sea Zone
              1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
              1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
              1 fighter moved from Scotland to Holland Belgium
              1 infantry moved from Scotland to 109 Sea Zone
              1 artillery and 2 infantry moved from United Kingdom to 109 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
              1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 fighters moved from 110 Sea Zone to Normandy Bordeaux
      
          Combat - British
              Battle in Normandy Bordeaux
                  British attack with 1 artillery, 2 fighters and 3 infantry
                  Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      British roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 1 artillery, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 2.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Holland Belgium
                  British attack with 1 artillery, 2 fighters and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1.67 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              2 fighters moved from Normandy Bordeaux to 110 Sea Zone
              2 fighters moved from Holland Belgium to United Kingdom
              2 fighters moved from Norway to 110 Sea Zone
              1 artillery and 1 infantry moved from Alexandria to Egypt
      
          Place Units - British
              2 transports placed in 110 Sea Zone
              2 artilleries and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 37 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,3
              UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Germans : 0.33
      British : 0.17
      Americans : -4.00
      Chinese : 0.17
      Japanese : 0.17
      AA fire in Germany : : -0.83
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Sikang to Szechwan
      
          Combat - Chinese
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Sikang
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.17
      Japanese : 0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 30 Sea Zone to 26 Sea Zone
              1 destroyer and 3 submarines moved from 54 Sea Zone to 62 Sea Zone
              2 fighters moved from Queensland to 62 Sea Zone
              9 bombers moved from Iraq to Burma
              5 bombers moved from Scotland to Germany
              5 bombers moved from Norway to Vyborg
      
          Combat - Americans
              Strategic bombing raid in Germany
                      AA fire in Germany : 0/5 hits, 0.83 expected hits
                  Bombing raid in Germany rolls: 4,6,7,8,4 and causes: 20 damage to unit: factory_major
                  Bombing raid in Germany causes 20 damage total. 
              Battle in 26 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 3 transports
                      3 transports owned by the Japanese lost in 26 Sea Zone
                      Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win with 1 submarine remaining. Battle score for attacker is 21
                  Casualties for Japanese: 3 transports
              Battle in Burma
                  Americans attack with 9 bombers
                  Japanese defend with 1 infantry
                      Americans roll dice for 9 bombers in Burma, round 2 : 4/9 hits, 6.00 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Burma
                  Americans win with 9 bombers remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Vyborg
                  Americans attack with 5 bombers
                  Germans defend with 1 fighter
                      Americans roll dice for 5 bombers in Vyborg, round 2 : 3/5 hits, 3.33 expected hits
                      Germans roll dice for 1 fighter in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Germans and 1 bomber owned by the Americans lost in Vyborg
                  Americans win with 4 bombers remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 bomber
                  Casualties for Germans: 1 fighter
              Battle in 62 Sea Zone
                  Americans attack with 1 destroyer, 2 fighters and 3 submarines
                  Japanese defend with 1 submarine
                      Americans roll dice for 3 submarines in 62 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                      Americans roll dice for 1 destroyer and 2 fighters in 62 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 62 Sea Zone
                  Americans win, taking 62 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              2 fighters moved from 62 Sea Zone to Queensland
              1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
              1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
              5 bombers moved from Western United States to Queensland
              4 bombers moved from Vyborg to Eastern Poland
              5 bombers moved from Germany to Eastern Poland
              9 bombers moved from Burma to India
      
          Place Units - Americans
              1 battleship, 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              1 fighter and 1 tactical_bomber placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,1
              Americans collect 51 PUs (1 lost to blockades); end with 51 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      Americans : -4.00
      Japanese : -0.50
      AA fire in Germany : : -0.83
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      Nah, my aa gunners will take care of that inconvenience hehehe. Thx!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 armour, 3 infantry, 5 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 fighter moved from Japan to 17 Sea Zone
              1 armour, 3 bombers, 3 fighters, 3 infantry and 2 mech_infantrys moved from India to West India
              3 fighters moved from French Indo China to West India
      
          Combat - Japanese
              Battle in 17 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 17 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in West India
                  Japanese attack with 1 armour, 3 bombers, 6 fighters, 3 infantry and 2 mech_infantrys
                  British defend with 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys
                      Japanese roll dice for 1 armour, 3 bombers, 6 fighters, 3 infantry and 2 mech_infantrys in West India, round 2 : 7/15 hits, 6.33 expected hits
                      UK_Pacific roll dice for 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys in West India, round 2 : 3/13 hits, 4.50 expected hits
                      3 infantry owned by the Japanese and 7 infantry owned by the British lost in West India
                      Japanese roll dice for 1 armour, 3 bombers, 6 fighters and 2 mech_infantrys in West India, round 3 : 6/12 hits, 5.83 expected hits
                      UK_Pacific roll dice for 1 armour, 1 artillery and 4 mech_infantrys in West India, round 3 : 1/6 hits, 2.17 expected hits
                      1 mech_infantry owned by the Japanese, 4 mech_infantrys owned by the British, 1 artillery owned by the British and 1 armour owned by the British lost in West India
                  Japanese win, taking West India from UK_Pacific with 1 armour, 3 bombers, 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 34
                  Casualties for Japanese: 3 infantry and 1 mech_infantry
                  Casualties for British: 1 armour, 1 artillery, 7 infantry and 4 mech_infantrys
      
          Non Combat Move - Japanese
              3 bombers and 6 fighters moved from West India to India
              1 aaGun, 2 artilleries and 7 infantry moved from Shan State to Burma
              3 mech_infantrys moved from Malaya to Burma
              1 artillery, 5 infantry and 1 marine moved from Philippines to 35 Sea Zone
              1 artillery, 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 7 fighters, 5 infantry, 1 marine, 2 submarines, 5 tactical_bombers and 3 transports moved from 35 Sea Zone to 6 Sea Zone
              1 fighter moved from 17 Sea Zone to Japan
              1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 6 Sea Zone
              1 artillery, 5 infantry and 1 marine moved from 6 Sea Zone to Japan
      
          Place Units - Japanese
              3 mech_infantrys placed in Malaya
              1 armour and 2 mech_infantrys placed in French Indo China
              3 infantry placed in India
              8 submarines placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 69 PUs; end with 69 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      UK_Pacific : -2.67
      Japanese : 0.83
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      I should have a turn out in 18 hours or so. Sorry for the delay!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 artilleries, 4 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
      
          Combat Move - Americans
              2 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
              2 armour, 2 artilleries, 1 battleship, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              2 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
              1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain
              4 bombers moved from United Kingdom to Western Germany
              1 infantry moved from Jehol to Shantung
                    Chinese take Shantung from Japanese
              1 mech_infantry moved from Jehol to Anhwe
              2 bombers moved from Korea to Anhwe
              3 bombers moved from Korea to Chahar
              5 transports moved from 91 Sea Zone to 101 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/4 hits, 0.67 expected hits
                  Bombing raid in Western Germany rolls: 4,6,4,6 and causes: 20 damage to unit: factory_major
                  Bombing raid in Western Germany causes 20 damage total. 
              Battle in Chahar
                  Americans attack with 3 bombers
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 3 bombers in Chahar, round 2 : 1/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
                  Americans win with 2 bombers remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 mech_infantry
              Battle in Anhwe
                  Americans attack with 2 bombers and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 bombers and 1 mech_infantry in Anhwe, round 2 : 3/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Americans win, taking Anhwe from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Spain
                  Americans attack with 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 2 battleships and 1 cruiser in Spain, round 2 : 1/3 hits, 1.83 expected hits
                      Americans roll dice for 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Spain, round 2 : 7/17 hits, 4.83 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                      3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 3 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                  Casualties for Americans: 3 infantry
                  Casualties for Neutral_True: 6 infantry
      
          Non Combat Move - Americans
              2 bombers moved from Anhwe to Korea
              2 bombers moved from Chahar to Korea
              4 bombers moved from Western Germany to United Kingdom
              1 bomber moved from Eastern United States to United Kingdom
      
          Place Units - Americans
              1 bomber and 2 mech_infantrys placed in Korea
              3 bombers placed in Eastern United States
              2 armour, 2 artilleries and 6 infantry placed in Central United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
              Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
      
          Combat - Chinese
              Chinese creates battle in territory Chahar
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 11 PUs
      
          Purchase Units - British
              British buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Shan State to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 mech_infantry moved from Shan State to Szechwan
              1 mech_infantry moved from Shan State to Hunan
              4 armour and 1 mech_infantry moved from Shan State to French Indo China
              1 mech_infantry moved from Shan State to Kweichow
              1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
              2 fighters moved from Shan State to Kweichow
              2 fighters moved from Shan State to Hunan
      
          Combat - British
              Battle in Kweichow
                  British attack with 2 fighters and 1 mech_infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 : 0/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                  British win with 2 fighters remaining. Battle score for attacker is -1
                  Casualties for British: 1 mech_infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hunan
                  British attack with 2 fighters and 1 mech_infantry
                  Japanese defend with 1 mech_infantry
                      British roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 0/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Hunan
                      British roll dice for 2 fighters in Hunan, round 3 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 fighter owned by the British lost in Hunan
                  British win with 1 fighter remaining. Battle score for attacker is -10
                  Casualties for British: 1 fighter and 1 mech_infantry
                  Casualties for Japanese: 1 mech_infantry
              Battle in Szechwan
                  British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 mech_infantry
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 0/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Szechwan, round 3 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese lost in Szechwan
                  British win, taking Szechwan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 mech_infantry
              Battle in French Indo China
                  British attack with 4 armour and 1 mech_infantry
                  Japanese defend with 1 artillery and 2 mech_infantrys
                      British roll dice for 4 armour and 1 mech_infantry in French Indo China, round 2 : 3/5 hits, 2.17 expected hits
                      Japanese roll dice for 1 artillery and 2 mech_infantrys in French Indo China, round 2 : 0/3 hits, 1.00 expected hits
                      2 mech_infantrys owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
                  British win, taking French Indo China from Japanese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 artillery and 2 mech_infantrys
      
          Non Combat Move - British
              2 aaGuns, 4 armour and 6 infantry moved from Shan State to Yunnan
              1 fighter moved from Hunan to Yunnan
              2 fighters moved from Kweichow to Yunnan
              1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
              1 aaGun and 2 infantry moved from Burma to Yunnan
              1 armour and 6 mech_infantrys moved from India to Yunnan
              3 infantry moved from Quebec to 106 Sea Zone
              3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
              1 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
              1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
              1 armour, 2 fighters, 2 infantry and 1 mech_infantry moved from Gibraltar to Spain
              2 fighters moved from United Kingdom to Spain
              1 armour moved from Iraq to Turkey
              1 aaGun, 2 artilleries, 12 infantry and 1 marine moved from Trans-Jordan to Iraq
              3 infantry moved from Egypt to Trans-Jordan
      
          Place Units - British
              1 artillery and 2 infantry placed in Egypt
              1 artillery and 8 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3,2,1
              British collect 29 PUs (3 lost to blockades); end with 29 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              2 armour and 5 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 28 PUs; end with 28 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
              Some Units in India change ownership: 2 armour and 5 mech_infantrys
      

      Combat Hit Differential Summary :

      British : -3.33
      AA fire in Western Germany : : -0.67
      Americans : 1.83
      Neutral_True : 1.00
      Japanese : 0.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
      
          Combat - Chinese
              Chinese creates battle in territory Chahar
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 11 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 artilleries, 4 bombers, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Politics - Americans
              Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
      
          Combat Move - Americans
              2 armour, 2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
              2 armour, 2 artilleries, 1 battleship, 1 destroyer, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              2 armour, 2 artilleries and 6 infantry moved from 91 Sea Zone to Spain
              1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Gibraltar to Spain
              4 bombers moved from United Kingdom to Western Germany
              1 infantry moved from Jehol to Shantung
                    Chinese take Shantung from Japanese
              1 mech_infantry moved from Jehol to Anhwe
              2 bombers moved from Korea to Anhwe
              3 bombers moved from Korea to Chahar
              5 transports moved from 91 Sea Zone to 101 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 6 Sea Zone
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/4 hits, 0.67 expected hits
                  Bombing raid in Western Germany rolls: 4,6,4,6 and causes: 20 damage to unit: factory_major
                  Bombing raid in Western Germany causes 20 damage total. 
              Battle in Chahar
                  Americans attack with 3 bombers
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 3 bombers in Chahar, round 2 : 1/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
                  Americans win with 2 bombers remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 mech_infantry
              Battle in Anhwe
                  Americans attack with 2 bombers and 1 mech_infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 bombers and 1 mech_infantry in Anhwe, round 2 : 3/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Anhwe
                  Americans win, taking Anhwe from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Spain
                  Americans attack with 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys
                  Neutral_True defend with 6 infantry
                      Americans roll dice for 2 battleships and 1 cruiser in Spain, round 2 : 1/3 hits, 1.83 expected hits
                      Americans roll dice for 3 armour, 3 artilleries, 9 infantry and 2 mech_infantrys in Spain, round 2 : 7/17 hits, 4.83 expected hits
                      Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                      3 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                  Americans win, taking Spain from Neutral_True with 3 armour, 3 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                  Casualties for Americans: 3 infantry
                  Casualties for Neutral_True: 6 infantry
      
          Non Combat Move - Americans
              2 bombers moved from Anhwe to Korea
              2 bombers moved from Chahar to Korea
              4 bombers moved from Western Germany to United Kingdom
              1 bomber moved from Eastern United States to United Kingdom
      
          Place Units - Americans
              1 bomber and 2 mech_infantrys placed in Korea
              3 bombers placed in Eastern United States
              2 armour, 2 artilleries and 6 infantry placed in Central United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
              Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      

      Combat Hit Differential Summary :

      AA fire in Western Germany : : -0.67
      Americans : 1.83
      Neutral_True : 1.00
      Japanese : 0.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery and 2 infantry moved from Tambov to Rostov
              1 infantry moved from Samara to Kazakhstan
              1 fighter and 1 tactical_bomber moved from Russia to Rostov
              3 fighters moved from Russia to Kazakhstan
              1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
              3 infantry moved from Belarus to Baltic States
              1 artillery moved from Belarus to Baltic States
              3 armour and 3 mech_infantrys moved from Belarus to Novgorod
              1 armour moved from Belarus to Baltic States
              3 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
              4 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 3 armour and 3 mech_infantrys
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
                      Russians roll dice for 3 armour and 3 mech_infantrys in Novgorod, round 2 : 3/6 hits, 2.00 expected hits
                      Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 2 mech_infantrys
              Battle in Bessarabia
                  Russians attack with 1 armour, 1 artillery, 8 infantry and 1 mech_infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 armour, 1 artillery, 8 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/11 hits, 2.50 expected hits
                      Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Rostov
                  Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Baltic States
                  Russians attack with 1 armour, 1 artillery and 3 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 armour, 1 artillery and 3 infantry in Baltic States, round 2 : 1/5 hits, 1.50 expected hits
                      Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Kazakhstan
                  Russians attack with 3 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 3 fighters and 1 infantry in Kazakhstan, round 2 : 3/4 hits, 1.67 expected hits
                      Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Kazakhstan
                  Russians win, taking Kazakhstan from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Eastern Poland
                  Russians attack with 3 armour, 5 artilleries, 27 infantry and 2 mech_infantrys
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 3 armour, 5 artilleries, 27 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 10/37 hits, 8.83 expected hits
                      Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Italians with 3 armour, 5 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 infantry moved from Russia to Samara
              3 fighters moved from Kazakhstan to Russia
              1 infantry moved from Russia to Tambov
              1 fighter and 1 tactical_bomber moved from Rostov to Russia
              1 aaGun moved from Western Ukraine to Eastern Poland
              1 aaGun moved from Belarus to Baltic States
              1 aaGun moved from Ukraine to Bessarabia
              2 infantry moved from Ukraine to Bessarabia
              2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
              1 artillery and 3 infantry moved from Russia to Bryansk
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Italians : 0.67
      Russians : 2.50
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: French round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
              1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone
              1 marine moved from 43 Sea Zone to Borneo
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
      
          Combat - ANZAC
              Battle in Borneo
              Battle in Celebes
      
          Non Combat Move - ANZAC
              1 bomber moved from New South Wales to Queensland
              2 bombers moved from Russia to Western Ukraine
              6 artilleries and 13 infantry moved from Bryansk to Western Ukraine
              1 artillery and 5 infantry moved from Volgograd to Rostov
              1 artillery and 5 infantry moved from Caucasus to Rostov
              2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
              1 artillery and 1 infantry moved from Persia to Northwest Persia
              1 artillery and 2 infantry moved from Iraq to Northwest Persia
              1 infantry moved from Persia to Northwest Persia
              3 fighters moved from Russia to Western Ukraine
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
              1 artillery and 2 infantry placed in Persia
              1 bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 22 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: ANZAC round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 13
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
              1 cruiser and 1 marine moved from 35 Sea Zone to 43 Sea Zone
              1 marine moved from 43 Sea Zone to Borneo
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
      
          Combat - ANZAC
              Battle in Borneo
              Battle in Celebes
      
          Non Combat Move - ANZAC
              1 bomber moved from New South Wales to Queensland
              2 bombers moved from Russia to Western Ukraine
              6 artilleries and 13 infantry moved from Bryansk to Western Ukraine
              1 artillery and 5 infantry moved from Volgograd to Rostov
              1 artillery and 5 infantry moved from Caucasus to Rostov
              2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
              1 artillery and 1 infantry moved from Persia to Northwest Persia
              1 artillery and 2 infantry moved from Iraq to Northwest Persia
              1 infantry moved from Persia to Northwest Persia
              3 fighters moved from Russia to Western Ukraine
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
              1 artillery and 2 infantry placed in Persia
              1 bomber placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 22 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
      
          Combat Move - Russians
              3 armour and 4 mech_infantrys moved from Russia to Archangel
              1 artillery and 2 infantry moved from Tambov to Rostov
              2 infantry moved from Volgograd to Rostov
              2 fighters and 1 tactical_bomber moved from Russia to Rostov
              1 artillery, 1 fighter and 1 infantry moved from Russia to Bryansk
              20 artilleries and 30 infantry moved from Russia to Smolensk
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Archangel
                  Russians attack with 3 armour and 4 mech_infantrys
                  Germans defend with 1 armour and 1 mech_infantry
                      Russians roll dice for 3 armour and 4 mech_infantrys in Archangel, round 2 : 3/7 hits, 2.17 expected hits
                      Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 1 armour and 1 mech_infantry
              Battle in Rostov
                  Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                  Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
                      Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Rostov, round 2 : 3/8 hits, 2.83 expected hits
                      Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Rostov
                      Russians roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 1/7 hits, 2.67 expected hits
                      Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
              Battle in Smolensk
                  Russians attack with 20 artilleries and 30 infantry
                  Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys
                      Russians roll dice for 20 artilleries and 30 infantry in Smolensk, round 2 : 15/50 hits, 15.00 expected hits
                      Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 20 artilleries and 28 infantry remaining. Battle score for attacker is 9
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
      
          Non Combat Move - Russians
              2 artilleries and 4 infantry moved from Russia to Tambov
              3 artilleries and 5 infantry moved from Russia to Smolensk
              2 aaGuns moved from Russia to Smolensk
              1 aaGun moved from Russia to Tambov
              2 fighters and 1 tactical_bomber moved from Rostov to Russia
              1 fighter moved from Bryansk to Russia
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Volgograd
              1 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 27 PUs; end with 27 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.17
      Russians : -0.83
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: League General Discussion Thread

      You should look at my 2-13 record with regard to tier. I at least know which players will spank me appropriately, not too hard and not too soft… :P

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour and 1 mech_infantry moved from Archangel to Urals
                    Germans take Nenetsia from Russians
                    Germans take Urals from Russians
              1 artillery and 1 infantry moved from Archangel to Vologda
              5 bombers moved from Belarus to Vologda
              1 artillery moved from Belarus to Bryansk
              2 infantry moved from Western Ukraine to Bryansk
              1 infantry moved from Belarus to Bryansk
              4 fighters and 1 tactical_bomber moved from Belarus to Bryansk
              1 mech_infantry moved from Ukraine to Rostov
                    Germans take Rostov from Russians
              1 artillery and 1 infantry moved from Belarus to Smolensk
              1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
      
          Combat - Germans
              Germans creates battle in territory 125 Sea Zone
              Battle in Bryansk
                  Germans attack with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber
                  Russians defend with 1 artillery and 2 infantry
                      Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/9 hits, 3.67 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians lost in Bryansk
                      Germans roll dice for 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 5/9 hits, 3.67 expected hits
                      Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 artillery, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for Russians: 1 artillery and 2 infantry
              Battle in Smolensk
                  Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Smolensk
                  Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Vologda
                  Germans attack with 1 artillery, 5 bombers and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery, 5 bombers and 1 infantry in Vologda, round 2 : 4/7 hits, 4.00 expected hits
                      Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 1 artillery, 5 bombers and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 artillery and 3 infantry moved from Archangel to Nenetsia
              5 bombers moved from Vologda to Ukraine
              1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
              4 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
              2 armour moved from Belarus to Ukraine
              2 armour and 12 mech_infantrys moved from Belarus to Nenetsia
              1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
              4 mech_infantrys moved from Belarus to Nenetsia
              6 mech_infantrys moved from Eastern Poland to Belarus
              1 artillery and 2 infantry moved from Novgorod to Archangel
              3 fighters moved from Western Germany to Southern Italy
              3 bombers moved from Western Germany to Southern Italy
              1 submarine moved from 125 Sea Zone to 124 Sea Zone
      
          Place Units - Germans
              2 artilleries and 1 infantry placed in Ukraine
              1 artillery and 2 infantry placed in Novgorod
              1 fighter placed in Western Germany
              1 armour and 6 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
              Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.17
      Russians : -2.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; 
      
          Politics - ANZAC
              ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - ANZAC
              1 armour and 2 mech_infantrys moved from Persia to Turkey
              1 armour and 2 mech_infantrys moved from Iraq to Turkey
              1 armour and 1 mech_infantry moved from Caucasus to Turkey
              1 armour and 3 mech_infantrys moved from Caucasus to Ukraine
              2 artilleries and 4 infantry moved from Caucasus to Turkey
              2 fighters and 1 tactical_bomber moved from Russia to Ukraine
      
          Combat - ANZAC
              Battle in Turkey
                  ANZAC attack with 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys
                  Neutral_True defend with 8 infantry
                      ANZAC roll dice for 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 4.00 expected hits
                      Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits
                      4 infantry owned by the ANZAC, 4 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey
                      ANZAC roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Turkey, round 3 : 3/9 hits, 3.17 expected hits
                      Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey
                      ANZAC roll dice for 3 armour, 2 artilleries and 3 mech_infantrys in Turkey, round 4 : 4/8 hits, 3.00 expected hits
                      Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey
                  ANZAC win, taking Turkey from Neutral_True with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 4 infantry and 3 mech_infantrys
                  Casualties for Neutral_True: 8 infantry
              Battle in Ukraine
                  ANZAC attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                  Germans defend with 3 armour and 1 factory_minor
                      ANZAC roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 2.67 expected hits
                      Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
                      3 armour owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Ukraine
                  ANZAC win, taking Ukraine from Germans with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for ANZAC: 1 mech_infantry
                  Casualties for Germans: 3 armour
      
          Non Combat Move - ANZAC
              2 fighters and 1 tactical_bomber moved from Ukraine to Russia
              3 artilleries and 6 infantry moved from Volgograd to Samara
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
              1 armour and 2 mech_infantrys placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 16 PUs; end with 23 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Egypt to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Germans : -0.50
      ANZAC : 1.17
      Neutral_True : 2.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; 
      
          Politics - ANZAC
              ANZAC takes Political Action: Political Action Allies To War With TrueNeutrals
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                  ANZAC succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
      
          Combat Move - ANZAC
              1 armour and 2 mech_infantrys moved from Persia to Turkey
              1 armour and 2 mech_infantrys moved from Iraq to Turkey
              1 armour and 1 mech_infantry moved from Caucasus to Turkey
              1 armour and 3 mech_infantrys moved from Caucasus to Ukraine
              2 artilleries and 4 infantry moved from Caucasus to Turkey
              2 fighters and 1 tactical_bomber moved from Russia to Ukraine
      
          Combat - ANZAC
              Battle in Turkey
                  ANZAC attack with 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys
                  Neutral_True defend with 8 infantry
                      ANZAC roll dice for 3 armour, 2 artilleries, 4 infantry and 5 mech_infantrys in Turkey, round 2 : 4/14 hits, 4.00 expected hits
                      Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits, 2.67 expected hits
                      4 infantry owned by the ANZAC, 4 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey
                      ANZAC roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Turkey, round 3 : 3/9 hits, 3.17 expected hits
                      Neutral_True roll dice for 4 infantry in Turkey, round 3 : 1/4 hits, 1.33 expected hits
                      3 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey
                      ANZAC roll dice for 3 armour, 2 artilleries and 3 mech_infantrys in Turkey, round 4 : 4/8 hits, 3.00 expected hits
                      Neutral_True roll dice for 1 infantry in Turkey, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_True and 1 mech_infantry owned by the ANZAC lost in Turkey
                  ANZAC win, taking Turkey from Neutral_True with 3 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 4 infantry and 3 mech_infantrys
                  Casualties for Neutral_True: 8 infantry
              Battle in Ukraine
                  ANZAC attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                  Germans defend with 3 armour and 1 factory_minor
                      ANZAC roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 2.67 expected hits
                      Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits
                      3 armour owned by the Germans and 1 mech_infantry owned by the ANZAC lost in Ukraine
                  ANZAC win, taking Ukraine from Germans with 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
                  Casualties for ANZAC: 1 mech_infantry
                  Casualties for Germans: 3 armour
      
          Non Combat Move - ANZAC
              2 fighters and 1 tactical_bomber moved from Ukraine to Russia
              3 artilleries and 6 infantry moved from Volgograd to Samara
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
              1 armour and 2 mech_infantrys placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 16 PUs; end with 23 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      ANZAC : 1.17
      Neutral_True : 2.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
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