I am in the same boat regarding the weekend, so no worries there. This game has got it going on all over the board. Fun stuff. :)
Have a good time!
I am in the same boat regarding the weekend, so no worries there. This game has got it going on all over the board. Fun stuff. :)
Have a good time!
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :4
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Caucasus to Ukraine
Russians take Ukraine from Italians
1 armour, 1 artillery and 2 infantry moved from Russia to Eastern Ukraine
Combat - Russians
Battle in Baltic States
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Baltic States, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Ukraine
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 1 : 2/4 hits
Germans roll dice for 1 armour in Eastern Ukraine, round 1 : 0/1 hits
1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Russians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Recording Battle Statistics
Non Combat Move - Russians
1 infantry moved from Russia to Belorussia
1 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Russia to Caucasus
2 infantry moved from Novosibirsk to Russia
5 infantry moved from Evenki National Okrug to Novosibirsk
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
1 artillery and 2 infantry placed in Russia
Turning on Edit Mode
EDIT: Russians player Adding units owned by PlayerID named:Russians to Persia: 1 infantry
EDIT: Russians player Removing units owned by PlayerID named:Russians from Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Russians :
Baltic States : 1 armour and 2 infantry
Belorussia : 1 infantry
Caucasus : 1 aaGun, 2 artilleries, 1 factory and 7 infantry
Karelia S.S.R. : 1 aaGun, 1 armour, 1 factory and 5 infantry
Eastern Ukraine : 1 armour, 1 artillery and 2 infantry
Novosibirsk : 5 infantry
Persia : 1 infantry
Russia : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
Ukraine : 1 infantry
Production/PUs Summary :
Germans : 28 / 40
Russians : 26 / 31
Japanese : 43 / 61
British : 29 / 32
Italians : 10 / 17
Chinese : 1 / 0
Americans : 41 / 55
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Combat Move - Americans
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Norway to 6 Sea Zone
1 armour moved from Norway to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from 7 Sea Zone to Northwestern Europe
2 fighters moved from 1 Sea Zone to Northwestern Europe
2 fighters moved from 7 Sea Zone to Northwestern Europe
Combat - Americans
Battle in Northwestern Europe
Americans attack with 1 armour, 4 fighters and 1 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 battleship in Northwestern Europe, round 1 : 1/1 hits
Americans roll dice for 1 armour, 4 fighters and 1 infantry in Northwestern Europe, round 1 : 2/6 hits
Germans roll dice for 1 artillery and 2 infantry in Northwestern Europe, round 1 : 0/3 hits
2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Northwestern Europe
Americans win, taking Northwestern Europe from Germans with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Americans win with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Recording Battle Statistics
Non Combat Move - Americans
4 fighters moved from Northwestern Europe to France
1 armour and 3 infantry moved from United Kingdom to 7 Sea Zone
1 armour and 3 infantry moved from 7 Sea Zone to France
2 armour and 4 infantry moved from Eastern Canada to 1 Sea Zone
2 armour, 1 carrier, 4 infantry and 3 transports moved from 1 Sea Zone to 7 Sea Zone
2 armour and 4 infantry moved from 7 Sea Zone to France
1 armour and 2 infantry moved from Eastern United States to Eastern Canada
1 armour and 2 infantry moved from Western Canada to Eastern Canada
1 bomber and 1 fighter moved from Western United States to Eastern Canada
1 armour and 1 infantry moved from Finland to Norway
Place Units - Americans
1 armour and 2 infantry placed in Norway
1 armour and 1 infantry placed in Finland
2 armour, 2 fighters and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 45 PUs; end with 46 PUs total
Objective 1: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Americans :
Eastern Canada : 2 armour, 1 bomber, 1 fighter and 4 infantry
Eastern United States : 2 armour, 1 factory, 2 fighters and 4 infantry
France : 3 armour, 4 fighters and 7 infantry
Finland : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Northwestern Europe : 1 flag, 1 armour and 1 infantry
Norway : 1 flag, 1 aaGun, 3 armour, 1 factory and 3 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
7 Sea Zone : 1 battleship, 2 carriers, 2 destroyers and 6 transports
Production/PUs Summary :
Germans : 15 / 31
Russians : 27 / 43
Japanese : 49 / 65
British : 33 / 39
Italians : 9 / 9
Chinese : 0 / 0
Americans : 45 / 56
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Turn Complete - Americans
Americans collect 41 PUs; end with 45 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 2 infantry
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 armour, 1 artillery, 2 bombers and 3 infantry
Norway : 1 flag, 1 infantry
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 fighter
6 Sea Zone : 1 carrier, 1 destroyer and 1 transport
19 Sea Zone : 2 transports
51 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 transport
56 Sea Zone : 1 carrier and 2 fighters
Production/PUs Summary :
Germans : 27 / 50
Russians : 23 / 30
Japanese : 43 / 61
British : 31 / 32
Italians : 12 / 17
Chinese : 1 / 0
Americans : 41 / 55
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Turn Complete - Chinese
Territory Summary for Chinese :
Chinghai : 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 27 / 50
Russians : 23 / 30
Japanese : 43 / 61
British : 31 / 32
Italians : 12 / 17
Chinese : 1 / 0
Americans : 41 / 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - British
British buy 1 battleship, 1 carrier and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Persia to India
British take India from Japanese
2 infantry moved from Belgian Congo to Anglo-Egypt Sudan
1 transport moved from 12 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
Combat - British
Battle in Anglo-Egypt Sudan
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Anglo-Egypt Sudan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Anglo-Egypt Sudan, round 1 : 1/1 hits
1 infantry owned by the British lost in Anglo-Egypt Sudan
1 infantry owned by the British retreated to Belgian Congo
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - British
1 battleship and 1 transport moved from 12 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to 6 Sea Zone
1 infantry moved from Australia to 41 Sea Zone
1 artillery moved from Australia to 41 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to Solomon Islands
1 aaGun moved from Persia to India
Place Units - British
1 battleship, 1 carrier and 1 transport placed in 6 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Territory Summary for British :
Australia : 1 aaGun and 2 infantry
Belgian Congo : 1 infantry
India : 1 aaGun and 1 infantry
Morocco Algeria : 1 flag, 2 armour and 2 infantry
Northwestern Europe : 1 flag, 1 infantry
Solomon Islands : 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
Western Canada : 1 infantry
6 Sea Zone : 2 battleships, 1 carrier, 2 fighters and 3 transports
46 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 30 / 50
Russians : 23 / 30
Japanese : 43 / 61
British : 31 / 32
Italians : 12 / 18
Chinese : 1 / 0
Americans : 38 / 48
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Eastern Ukraine
1 armour moved from Russia to Eastern Ukraine
2 armour moved from Caucasus to Trans-Jordan
2 armour and 6 infantry moved from Belorussia to Karelia S.S.R.
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 armour and 6 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory and 3 infantry
Russians roll dice for 2 armour and 6 infantry in Karelia S.S.R., round 1 : 2/8 hits
Germans roll dice for 1 armour and 3 infantry in Karelia S.S.R., round 1 : 2/4 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 2 armour and 4 infantry in Karelia S.S.R., round 2 : 2/6 hits
Germans roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 2 infantry
Russians win with 2 armour and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 2 infantry
Battle in Eastern Ukraine
Russians attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 1 : 1/4 hits
Germans roll dice for 1 armour in Eastern Ukraine, round 1 : 0/1 hits
1 armour owned by the Germans lost in Eastern Ukraine
Russians win, taking Eastern Ukraine from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Russians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Trans-Jordan
Russians attack with 2 armour
Italians defend with 1 infantry
Russians roll dice for 2 armour in Trans-Jordan, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
Russians win, taking Trans-Jordan from Italians with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 2 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 infantry moved from Belorussia to Eastern Ukraine
1 infantry moved from Novosibirsk to Russia
2 infantry moved from Evenki National Okrug to Novosibirsk
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 aaGun moved from Russia to Caucasus
1 aaGun moved from Belorussia to Russia
Place Units - Russians
4 infantry placed in Caucasus
1 armour, 1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Russians :
Belorussia : 1 infantry
Caucasus : 1 aaGun, 1 factory and 9 infantry
Evenki National Okrug : 5 infantry
Karelia S.S.R. : 1 aaGun, 2 armour, 1 factory and 4 infantry
Eastern Ukraine : 1 armour, 1 artillery and 3 infantry
Novosibirsk : 2 infantry
Russia : 1 aaGun, 2 armour, 1 artillery, 1 factory and 5 infantry
Trans-Jordan : 2 armour
Production/PUs Summary :
Germans : 32 / 50
Russians : 25 / 30
Japanese : 41 / 56
British : 28 / 42
Italians : 12 / 18
Chinese : 2 / 0
Americans : 38 / 48
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 infantry moved from Burma to India
Japanese take India from British
1 infantry moved from Yunnan to Sikang
2 infantry moved from Hupeh to Sikang
1 armour moved from Burma to Sikang
Combat - Japanese
Battle in Sikang
Japanese attack with 1 armour and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 infantry in Sikang, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 carrier, 1 cruiser, 2 fighters and 2 transports moved from 37 Sea Zone to 38 Sea Zone
2 fighters moved from Fukien to 38 Sea Zone
1 artillery moved from Fukien to Yunnan
2 infantry moved from Manchuria to Suiyuan
1 aaGun, 2 armour, 1 artillery and 3 infantry moved from Japan to 62 Sea Zone
1 aaGun moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
1 artillery moved from 62 Sea Zone to Manchuria
Place Units - Japanese
1 carrier placed in 38 Sea Zone
2 armour and 1 infantry placed in East Indies
1 artillery and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Japanese :
Borneo : 1 flag, Burma : 1 flag, 3 infantry
Buryatia S.S.R. : 1 flag, 1 armour and 1 infantry
East Indies : 1 flag, 2 armour, 1 factory and 3 infantry
Fukien : 1 flag, Hupeh : 1 flag, India : 1 flag, 1 infantry
Japan : 1 artillery, 1 factory and 6 infantry
Kwangtung : 1 flag, Manchuria : 1 aaGun, 1 armour, 1 artillery and 2 infantry
Ningxia : 1 flag, 3 infantry
Philippine Islands : 1 flag, Sikang : 1 flag, 1 armour and 2 infantry
Soviet Far East : 1 flag, 1 infantry
Stanovoj Chrebet : 1 flag, 1 artillery and 2 infantry
Suiyuan : 1 flag, 2 infantry
Yunnan : 1 flag, 1 artillery
38 Sea Zone : 2 carriers, 1 cruiser, 4 fighters and 2 transports
62 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 4 transports
Production/PUs Summary :
Germans : 27 / 36
Russians : 31 / 33
Japanese : 42 / 57
British : 26 / 37
Italians : 13 / 24
Chinese : 1 / 0
Americans : 38 / 48
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Americans :
Eastern United States : 1 aaGun and 1 factory
Hawaiian Islands : 1 infantry
Midway : 1 infantry
Morocco Algeria : 1 armour, 1 artillery, 2 bombers and 4 infantry
Wake Island : 1 infantry
Western Canada : 1 infantry
Western United States : 1 aaGun, 1 factory and 1 infantry
12 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
56 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 3 submarines and 1 transport
Production/PUs Summary :
Germans : 32 / 54
Russians : 25 / 33
Japanese : 41 / 56
British : 27 / 42
Italians : 13 / 18
Chinese : 2 / 0
Americans : 38 / 48
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Territory Summary for Chinese :
Chinghai : 1 fighter and 4 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 32 / 54
Russians : 25 / 33
Japanese : 41 / 56
British : 27 / 42
Italians : 13 / 18
Chinese : 2 / 0
Americans : 38 / 0
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :3
Purchase Units - Germans
Germans buy 1 armour and 11 infantry; Remaining resources: 0 PUs;
Non Combat Move - Germans
3 infantry moved from Germany to Poland
3 infantry moved from Germany to Czechoslovakia Hungary
1 artillery and 1 infantry moved from Italy to Balkans
1 fighter moved from France to Germany
Place Units - Germans
3 infantry placed in France
1 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Germans :
Balkans : 1 artillery and 1 infantry
Czechoslovakia Hungary : 3 infantry
France : 1 aaGun, 1 bomber, 1 factory, 1 fighter and 9 infantry
Finland : 2 infantry
Germany : 1 aaGun, 2 armour, 1 factory, 2 fighters and 8 infantry
Libya : 2 armour
Poland : 3 infantry
Production/PUs Summary :
Germans : 31 / 36
Russians : 29 / 36
Japanese : 36 / 49
British : 29 / 37
Italians : 13 / 24
Chinese : 2 / 0
Americans : 38 / 48
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Purchase Units - British
British buy 1 aaGun, 3 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Trans-Jordan to Persia
British take Persia from Japanese
1 armour moved from Persia to Trans-Jordan
3 armour and 3 infantry moved from United Kingdom to 7 Sea Zone
3 armour, 2 fighters and 3 infantry moved from 7 Sea Zone to France
Combat - British
Battle in France
British attack with 3 armour, 2 fighters and 3 infantry
Germans defend with 2 infantry
British roll dice for 2 battleships and 1 cruiser in France, round 1 : 2/3 hits
Germans roll dice for 2 infantry in France, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Germans lost in France
British win, taking France from Germans with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
British win with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Recording Battle Statistics
Non Combat Move - British
2 fighters moved from France to 7 Sea Zone
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 aaGun and 1 infantry moved from United Kingdom to 7 Sea Zone
1 aaGun and 1 infantry moved from 7 Sea Zone to France
Place Units - British
1 aaGun, 3 armour and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective 3: British met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for British :
Belgian Congo : 1 infantry
France : 1 flag, 1 aaGun, 3 armour and 3 infantry
Libya : 1 flag, Morocco Algeria : 1 flag, Trans-Jordan : 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
United Kingdom : 1 aaGun, 4 armour, 1 factory and 8 infantry
Western Canada : 1 armour and 1 infantry
7 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 17 / 31
Russians : 27 / 43
Japanese : 49 / 65
British : 33 / 39
Italians : 9 / 9
Chinese : 0 / 0
Americans : 43 / 62
Jim, your post above involves a different game than AA50, which is the game that’s in this thread (and why the SZ31 issue made no sense)…. just an FYI.
I know this isn’t the right thread, but I’m completely at a loss here. If Italian Africa had to do with anything hitting SZ31, it doesnt’ matter if the air travels SZ33-32-31 or SZ34-32-21 (or SZ34-35-31). It’s still 3 moves. The sea zone being split doesn’t affect anything to do with SZ31, from what I can see. Or are you speaking of a different SZ issue? The one stated was that Italian Africa should not connect to SZ 33 (which would infer that it should only connect to SZ34).
In any case, if it’s a big deal, all that has to be done is to make it a club rule that SZ34 joins the border between Italian Africa and Rhodesia.
I started in the late 90’s with the CD clubs online. If that is the only software/map issue, it is a welcome relief. :)
Now about that league game…. ;)
Well, there aren’t house rules in league play, right? :)
I would love to see a specific scenario where that specific SZ thing would be a make or break for the game. TripleA has bid placements and so forth as well. And a complete edit function, too. Apparently you haven’t seen it then?
What rules for AA50-41 are not followed in TripleA? That’s something I would need to know I guess….
@Cmdr:
No TripleA, there’s problems with the map (sea zones that should border, dont) and I don’t have time to deal with learning how to make it play with the forum anyway.Â
Cmdr, that IEA issue with SZ 33 certainly isn’t a deal-breaker with regard to TripleA. Rarely would that be an issue I would think, as the only play that could be made would be a trannie in SZ 33 attacking IEA, and most move-counting in african battles originating from SZ33 would center around hitting SZ34 on the way somewhere, independing of IEA….
With regard to making TripleA play with the forum, it’s a simple as this. If you know your forum ID, your forum password, your email, and your opponent’s email, you are good to go! You create a link on the league forum and use the thread ID for the game number. It does all of the rolling and typing for you… I mean, I would have been here years ago had I known! I grew weary of all of the typing back in my AAMC days… I mean, if you do it once, you won’t go back to battlemap I bet other than if you have to for other games.
So, if you are interested in a TripleA game let me know. The longer than 3 days to post is perfectly fine… that’s why I like multiple games going, so that I wouldn’t get lonely on your off days… ;)
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Balkans to Bulgaria Romania
1 artillery moved from Balkans to Bulgaria Romania
1 infantry moved from Italy to 14 Sea Zone
1 infantry moved from Balkans to 14 Sea Zone
1 battleship, 2 cruisers, 2 infantry and 2 transports moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from 15 Sea Zone to Egypt
Italians take Egypt from British
1 fighter moved from Italy to Bulgaria Romania
Combat - Italians
Battle in Bulgaria Romania
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Bulgaria Romania, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bulgaria Romania, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria Romania
Italians win, taking Bulgaria Romania from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle Statistics
Non Combat Move - Italians
1 fighter moved from Bulgaria Romania to Italy
1 armour and 3 infantry moved from Libya to Egypt
1 armour moved from Northwestern Europe to Germany
Place Units - Italians
1 armour and 3 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective 2: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Egypt : 1 flag, 1 armour and 4 infantry
Germany : 1 armour
Italy : 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry
Bulgaria Romania : 1 artillery
Trans-Jordan : 1 flag, 1 infantry
15 Sea Zone : 1 battleship, 2 cruisers and 2 transports
Production/PUs Summary :
Germans : 31 / 38
Russians : 29 / 36
Japanese : 36 / 49
British : 29 / 37
Italians : 13 / 24
Chinese : 2 / 0
Americans : 38 / 48
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :2
Purchase Units - British
British buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 14 PUs;
Combat Move - British
2 armour and 2 infantry moved from United Kingdom to 8 Sea Zone
2 armour, 1 battleship, 2 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone
2 armour and 2 infantry moved from 12 Sea Zone to Morocco Algeria
British take Morocco Algeria from Germans
Combat - British
Recording Battle Statistics
Non Combat Move - British
2 infantry moved from Rhodesia to Belgian Congo
Place Units - British
2 armour, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 42 PUs total
Territory Summary for British :
Australia : 1 aaGun, 1 artillery and 3 infantry
Belgian Congo : 2 infantry
Morocco Algeria : 1 flag, 2 armour and 2 infantry
Persia : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 2 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
Western Canada : 1 infantry
12 Sea Zone : 1 battleship and 2 transports
41 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 32 / 54
Russians : 27 / 33
Japanese : 41 / 56
British : 28 / 42
Italians : 10 / 15
Chinese : 2 / 0
Americans : 38 / 49
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :6
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Ukraine to Bulgaria Romania
1 armour and 4 infantry moved from Ukraine to East Poland
2 armour, 1 artillery and 2 infantry moved from Baltic States to East Poland
1 armour moved from Russia to East Poland
Combat - Russians
Battle in Bulgaria Romania
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 1 : 3/4 hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Russians win with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in East Poland
Russians attack with 4 armour, 1 artillery and 6 infantry
Germans defend with 2 artilleries and 3 infantry
Russians roll dice for 4 armour, 1 artillery and 6 infantry in East Poland, round 1 : 3/11 hits
Germans roll dice for 2 artilleries and 3 infantry in East Poland, round 1 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in East Poland
Russians roll dice for 4 armour, 1 artillery and 4 infantry in East Poland, round 2 : 1/9 hits
Germans roll dice for 2 artilleries in East Poland, round 2 : 0/2 hits
1 artillery owned by the Germans lost in East Poland
Russians roll dice for 4 armour, 1 artillery and 4 infantry in East Poland, round 3 : 6/9 hits
Germans roll dice for 1 artillery in East Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 3 infantry
Russians win with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 3 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 infantry moved from Ukraine to East Poland
1 infantry moved from Karelia S.S.R. to Baltic States
4 infantry moved from Caucasus to Ukraine
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Caucasus to Russia
1 infantry moved from Kazakh S.S.R. to Russia
1 infantry moved from Novosibirsk to Russia
7 infantry moved from Evenki National Okrug to Urals
Place Units - Russians
2 infantry placed in Karelia S.S.R.
1 armour and 3 infantry placed in Caucasus
2 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective 2: Russians met a national objective for an additional 10 PUs; end with 43 PUs
Territory Summary for Russians :
Baltic States : 1 infantry
Caucasus : 1 aaGun, 2 armour, 1 factory and 3 infantry
East Poland : 4 armour, 1 artillery and 4 infantry
Karelia S.S.R. : 1 aaGun, 1 armour, 1 factory and 3 infantry
Kazakh S.S.R. : 1 infantry
Novosibirsk : 1 infantry
Bulgaria Romania : 1 flag, 1 artillery and 3 infantry
Russia : 1 aaGun, 3 armour, 1 factory and 3 infantry
Ukraine : 1 armour and 4 infantry
Urals : 7 infantry
12 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 23 / 31
Russians : 28 / 43
Japanese : 47 / 62
British : 28 / 31
Italians : 9 / 9
Chinese : 0 / 0
Americans : 43 / 62
That didn’t seem to work… but, if you look under “history” in the game, everything is there in the game file at least.