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    Posts made by DizzKneeLand33

    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
              5 fighters moved from Hawaiian Islands to 25 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              3 bombers moved from Hawaiian Islands to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 3 bombers and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 3 bombers remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 25 Sea Zone
                  Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
              1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
              1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              3 marines moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 3 marines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
              1 armour, 1 infantry and 3 marines moved from 31 Sea Zone to Wake Island
              1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
              3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
              3 fighters moved from 25 Sea Zone to Wake Island
              3 bombers moved from 16 Sea Zone to Wake Island
              1 destroyer and 1 submarine moved from 54 Sea Zone to 31 Sea Zone
              1 marine moved from Eastern United States to 101 Sea Zone
              1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 marine moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
      
          Place Units - Americans
              1 harbour placed in Wake Island
              1 carrier and 1 transport placed in 101 Sea Zone
              1 destroyer and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
              Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 5 infantry moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 3 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 5 infantry
                  Casualties for Japanese: 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 carrier and 3 infantry; Remaining resources: 7 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 fighter moved from 80 Sea Zone to 41 Sea Zone
      
          Combat - British
              Battle in 41 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 41 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - British
              1 fighter moved from 41 Sea Zone to Sumatra
              2 fighters moved from Union of South Africa to 80 Sea Zone
              2 infantry moved from Burma to India
              1 artillery moved from Alexandria to Egypt
      
          Place Units - British
              3 infantry placed in Egypt
              1 carrier placed in 106 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
              British collect 27 PUs (2 lost to blockades); end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
      
          Place Units - UK_Pacific
              5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 13 PUs; end with 15 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
              Some Units in India change ownership: 5 infantry
      

      Combat Hit Differential Summary :

      Americans : 1.67
      Chinese : -2.67
      Japanese : 1.50
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 5 infantry moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 6 infantry
                  Japanese defend with 3 infantry
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 0/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 6 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 6 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 7 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
                  Casualties for Chinese: 5 infantry
                  Casualties for Japanese: 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
      
          Place Units - Chinese
              3 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese : -2.67
      Japanese : 1.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 destroyer moved from 10 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
              5 fighters moved from Hawaiian Islands to 25 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              3 bombers moved from Hawaiian Islands to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 3 bombers and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 3 bombers remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 25 Sea Zone
                  Americans attack with 1 destroyer, 6 fighters and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer, 6 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
              1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island
              1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              3 marines moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry, 3 marines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
              1 armour, 1 infantry and 3 marines moved from 31 Sea Zone to Wake Island
              1 carrier and 1 destroyer moved from 10 Sea Zone to 31 Sea Zone
              3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
              3 fighters moved from 25 Sea Zone to Wake Island
              3 bombers moved from 16 Sea Zone to Wake Island
              1 destroyer and 1 submarine moved from 54 Sea Zone to 31 Sea Zone
              1 marine moved from Eastern United States to 101 Sea Zone
              1 cruiser, 1 destroyer, 1 marine and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 marine moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
      
          Place Units - Americans
              1 harbour placed in Wake Island
              1 carrier and 1 transport placed in 101 Sea Zone
              1 destroyer and 1 submarine placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,1
              Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Americans : 1.67
      Japanese : 0.50
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      TripleA Turn Summary: Japanese round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Japanese
              Japanese buy 1 battleship, 1 destroyer, 1 fighter, 6 infantry and 1 marine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Korea to Amur
                    Japanese take Amur from Russians
              1 infantry moved from Korea to Manchuria
                    Japanese take Manchuria from Chinese
              4 marines moved from Korea to 6 Sea Zone
              1 artillery moved from Korea to 6 Sea Zone
              5 infantry moved from Japan to 6 Sea Zone
              1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone
              1 marine moved from 21 Sea Zone to Guam
              1 destroyer and 1 submarine moved from 6 Sea Zone to 34 Sea Zone
                    Japanese take 17 Sea Zone from Americans
              1 submarine moved from 36 Sea Zone to 43 Sea Zone
              1 bomber moved from French Indo China to 44 Sea Zone
              1 bomber moved from French Indo China to 41 Sea Zone
              2 bombers moved from French Indo China to 34 Sea Zone
              1 fighter and 1 tactical_bomber moved from French Indo China to 43 Sea Zone
              1 artillery moved from Yunnan to Burma
              2 infantry moved from Shan State to Burma
              1 fighter moved from French Indo China to Burma
              1 infantry moved from Szechwan to Sikang
                    Japanese take Sikang from Chinese
              1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
              1 marine moved from 25 Sea Zone to Midway
              7 fighters and 7 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
              1 artillery, 2 battleships, 5 infantry, 2 marines and 3 transports moved from 6 Sea Zone to 31 Sea Zone
              1 artillery, 5 infantry and 2 marines moved from 31 Sea Zone to Wake Island
      
          Combat - Japanese
              Battle in Guam
              Battle in 44 Sea Zone
                  Japanese attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 44 Sea Zone
                  Japanese win, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 41 Sea Zone
                  Japanese attack with 1 bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 41 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Wake Island
              Battle in 43 Sea Zone
                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  ANZAC defend with 1 cruiser
                      Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                      ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                  Japanese win, taking Wake Island from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
                  Casualties for ANZAC: 1 cruiser
              Battle in Burma
                  Japanese attack with 1 artillery, 1 fighter and 2 infantry
                  British defend with 2 infantry
                      Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
                      UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in 25 Sea Zone
                  Japanese attack with 1 cruiser, 7 fighters and 7 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 cruiser, 7 fighters and 7 tactical_bombers in 25 Sea Zone, round 2 : 7/15 hits, 8.67 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 1 cruiser, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is -2
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 1 destroyer
              Battle in Midway
              Battle in 34 Sea Zone
                  Japanese attack with 2 bombers, 1 destroyer and 1 submarine
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 bombers and 1 destroyer in 34 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
                  Japanese win, taking Midway from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Japanese
              2 bombers moved from 34 Sea Zone to French Indo China
              1 fighter and 1 tactical_bomber moved from 43 Sea Zone to French Indo China
              1 bomber moved from 41 Sea Zone to French Indo China
              1 bomber moved from 44 Sea Zone to French Indo China
              7 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
              1 fighter moved from Japan to 31 Sea Zone
              6 fighters and 7 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
              1 destroyer moved from 5 Sea Zone to 6 Sea Zone
              1 infantry moved from Yunnan to Szechwan
              1 fighter moved from Burma to French Indo China
      
          Place Units - Japanese
              1 battleship and 1 destroyer placed in 6 Sea Zone
              3 infantry placed in Malaya
              3 infantry placed in French Indo China
              1 fighter and 1 marine placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 47 PUs; end with 48 PUs
              Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.50
      Americans : 1.50
      UK_Pacific : 0.33
      Japanese : -2.50
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 marine moved from New Guinea to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Japanese
              3 infantry moved from Rostov to Ukraine
              2 bombers moved from Northwest Persia to Ukraine
              3 fighters moved from Rostov to Ukraine
      
          Combat - ANZAC
              Battle in Ukraine
                  ANZAC attack with 2 bombers, 3 fighters and 3 infantry
                  Germans defend with 1 factory_minor and 2 mech_infantrys
                      ANZAC roll dice for 2 bombers, 3 fighters and 3 infantry in Ukraine, round 2 : 2/8 hits, 3.33 expected hits
                      Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Germans lost in Ukraine
                  ANZAC win, taking Ukraine from Germans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 2 mech_infantrys
      
          Non Combat Move - ANZAC
              2 bombers and 3 fighters moved from Ukraine to Russia
              2 artilleries and 6 infantry moved from Rostov to Tambov
              2 artilleries and 4 infantry moved from Caucasus to Rostov
              2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
              1 artillery and 2 infantry moved from Persia to Northwest Persia
              1 artillery and 2 infantry moved from Iraq to Northwest Persia
              1 transport moved from 46 Sea Zone to 63 Sea Zone
      
          Place Units - ANZAC
              3 infantry placed in Iraq
              1 artillery and 2 infantry placed in Persia
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 19 PUs; end with 19 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Germans : -0.67
      ANZAC : -1.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: ANZAC round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 marine moved from New Guinea to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Japanese
              3 infantry moved from Rostov to Ukraine
              2 bombers moved from Northwest Persia to Ukraine
              3 fighters moved from Rostov to Ukraine
      
          Combat - ANZAC
              Battle in Ukraine
                  ANZAC attack with 2 bombers, 3 fighters and 3 infantry
                  Germans defend with 1 factory_minor and 2 mech_infantrys
                      ANZAC roll dice for 2 bombers, 3 fighters and 3 infantry in Ukraine, round 2 : 2/8 hits, 3.33 expected hits
                      Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the Germans lost in Ukraine
                  ANZAC win, taking Ukraine from Germans with 2 bombers, 3 fighters and 3 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 2 mech_infantrys
      
          Non Combat Move - ANZAC
              2 bombers and 3 fighters moved from Ukraine to Russia
              2 artilleries and 6 infantry moved from Rostov to Tambov
              2 artilleries and 4 infantry moved from Caucasus to Rostov
              2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
              1 artillery and 2 infantry moved from Persia to Northwest Persia
              1 artillery and 2 infantry moved from Iraq to Northwest Persia
              1 transport moved from 46 Sea Zone to 63 Sea Zone
      
          Place Units - ANZAC
              3 infantry placed in Iraq
              1 artillery and 2 infantry placed in Persia
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 19 PUs; end with 19 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      ANZAC : -1.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 3 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Novgorod to Baltic States
              1 infantry moved from Belarus to Eastern Poland
              1 infantry moved from Ukraine to Bessarabia
              3 artilleries and 7 infantry moved from Novgorod to Belarus
              4 artilleries moved from Russia to Bryansk
              4 artilleries and 15 infantry moved from Bryansk to Belarus
              1 infantry moved from Ukraine to Western Ukraine
              1 artillery moved from Ukraine to Bryansk
              2 armour and 2 mech_infantrys moved from Belarus to Bryansk
              1 aaGun and 1 infantry moved from Belarus to Novgorod
              6 infantry moved from Yenisey to Timguska
              2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
      
          Place Units - Russians
              3 armour placed in Novgorod
              4 artilleries and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
              EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Post League Game Results Here

      And wizmark (X) over DizzKneeLand33 (A+12)

      https://www.axisandallies.org/forums/topic/34794/wiz-x-vs-dizz-l-12-bm3-g3/127

      I feel like I’m close to balancing out my Allied strategy, but it sure is taking a while…

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Wiz (X) vs Dizz (L+12) BM3 G3

      Well, this isn’t really going anywhere but south lol. GG wizzy! The US needs more balance between spheres and units, so I need to tweak that. I think other parts of the allies were okay actually (let me know if you disagree!).

      So now we’ll have to wait until 20 games to play again so you can kick my behind again lol. :)

      Always fun, thanks for the game!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 2 bombers, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Western United States to 8 Sea Zone
              1 destroyer moved from 37 Sea Zone to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
              1 submarine moved from 37 Sea Zone to 36 Sea Zone
              2 fighters moved from 37 Sea Zone to Hainan
              6 bombers moved from India to Kweichow
              6 bombers moved from India to Hopei
              3 bombers moved from India to Shensi
              3 bombers moved from India to Hainan
      
          Combat - Americans
              Battle in 8 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 8 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Kweichow
                  Americans attack with 6 bombers
                  Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                      Americans roll dice for 6 bombers in Kweichow, round 2 : 6/6 hits, 4.00 expected hits
                      Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                  Americans win with 5 bombers remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
              Battle in Hopei
                  Americans attack with 6 bombers
                  Japanese defend with 1 armour, 1 artillery and 1 infantry
                      Americans roll dice for 6 bombers in Hopei, round 2 : 6/6 hits, 4.00 expected hits
                      Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Hopei
                  Americans win with 6 bombers remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
              Battle in Hainan
                  Americans attack with 3 bombers and 2 fighters
                  Japanese defend with 1 fighter and 1 tactical_bomber
                      Americans roll dice for 3 bombers and 2 fighters in Hainan, round 2 : 3/5 hits, 3.00 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in Hainan, round 2 : 1/2 hits, 1.17 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Hainan
                  Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 fighter and 1 tactical_bomber
              Battle in 36 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
                  Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 submarine
              Battle in Shensi
                  Americans attack with 3 bombers
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 3 bombers in Shensi, round 2 : 3/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
                  Americans win with 2 bombers remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Americans
              2 bombers moved from Shensi to French Indo China
              6 bombers moved from Hopei to French Indo China
              5 bombers moved from Kweichow to French Indo China
              2 fighters moved from Hainan to 37 Sea Zone
              2 bombers moved from Hainan to French Indo China
              6 bombers moved from Western United States to Queensland
              1 bomber moved from 8 Sea Zone to Western United States
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
      
          Place Units - Americans
              3 mech_infantrys placed in French Indo China
              2 bombers placed in Western United States
              8 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
              Americans collect 59 PUs; end with 59 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
      
          Combat - Chinese
              Chinese creates battle in territory Shensi
              Chinese creates battle in territory Kweichow
              Chinese creates battle in territory Hopei
      
          Non Combat Move - Chinese
              3 artilleries and 2 infantry moved from Yunnan to Kwangsi
      
          Place Units - Chinese
              4 infantry placed in Kwangsi
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
      
          Purchase Units - British
              British buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Holland Belgium
              4 infantry moved from United Kingdom to 110 Sea Zone
              4 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
              2 fighters moved from 110 Sea Zone to Normandy Bordeaux
              1 bomber and 1 fighter moved from United Kingdom to Holland Belgium
              1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
              1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
              1 mech_infantry moved from Kwangtung to Kiangsi
              2 fighters and 1 tactical_bomber moved from French Indo China to Kiangsi
      
          Combat - British
              British creates battle in territory 109 Sea Zone
              Battle in Normandy Bordeaux
                  British attack with 2 fighters and 4 infantry
                  Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                      British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Normandy Bordeaux
                  British win, taking 109 Sea Zone from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
              Battle in Holland Belgium
                  British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 armour
                      British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2.67 expected hits
                      Germans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 armour
              Battle in Kiangsi
                  British attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                      British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kiangsi, round 2 : 3/8 hits, 3.17 expected hits
                      Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                  British win, taking Kiangsi from Japanese with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for British: 1 mech_infantry
                  Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Kiangsi to French Indo China
              1 armour moved from Siam to Kwangsi
              4 infantry moved from Burma to Yunnan
              3 mech_infantrys moved from India to Eastern Persia
              1 armour and 2 mech_infantrys moved from Egypt to Iraq
              1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
              2 fighters moved from Normandy Bordeaux to 110 Sea Zone
              1 bomber and 1 fighter moved from Holland Belgium to United Kingdom
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
      
          Place Units - British
              2 transports placed in 110 Sea Zone
              1 fighter and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              2 armour and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 15 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
              Some Units in India change ownership: 2 armour and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : -0.83
      British : -2.50
      Americans : 4.17
      Japanese : 0.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: Chinese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
              Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
              Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
      
          Combat - Chinese
              Chinese creates battle in territory Shensi
              Chinese creates battle in territory Kweichow
              Chinese creates battle in territory Hopei
      
          Non Combat Move - Chinese
              3 artilleries and 2 infantry moved from Yunnan to Kwangsi
      
          Place Units - Chinese
              4 infantry placed in Kwangsi
      
          Turn Complete - Chinese
              Chinese collect 13 PUs; end with 13 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 2 bombers, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Western United States to 8 Sea Zone
              1 destroyer moved from 37 Sea Zone to 36 Sea Zone
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
              1 submarine moved from 37 Sea Zone to 36 Sea Zone
              2 fighters moved from 37 Sea Zone to Hainan
              6 bombers moved from India to Kweichow
              6 bombers moved from India to Hopei
              3 bombers moved from India to Shensi
              3 bombers moved from India to Hainan
      
          Combat - Americans
              Battle in 8 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 8 Sea Zone
                  Americans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Kweichow
                  Americans attack with 6 bombers
                  Japanese defend with 1 artillery, 1 infantry and 1 mech_infantry
                      Americans roll dice for 6 bombers in Kweichow, round 2 : 6/6 hits, 4.00 expected hits
                      Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow
                  Americans win with 5 bombers remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
              Battle in Hopei
                  Americans attack with 6 bombers
                  Japanese defend with 1 armour, 1 artillery and 1 infantry
                      Americans roll dice for 6 bombers in Hopei, round 2 : 6/6 hits, 4.00 expected hits
                      Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hopei, round 2 : 0/3 hits, 1.17 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Hopei
                  Americans win with 6 bombers remaining. Battle score for attacker is 13
                  Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
              Battle in Hainan
                  Americans attack with 3 bombers and 2 fighters
                  Japanese defend with 1 fighter and 1 tactical_bomber
                      Americans roll dice for 3 bombers and 2 fighters in Hainan, round 2 : 3/5 hits, 3.00 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in Hainan, round 2 : 1/2 hits, 1.17 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Hainan
                  Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 9
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 fighter and 1 tactical_bomber
              Battle in 36 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 36 Sea Zone
                  Americans win, taking 36 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 submarine
              Battle in Shensi
                  Americans attack with 3 bombers
                  Japanese defend with 1 mech_infantry
                      Americans roll dice for 3 bombers in Shensi, round 2 : 3/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
                  Americans win with 2 bombers remaining. Battle score for attacker is -8
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 mech_infantry
      
          Non Combat Move - Americans
              2 bombers moved from Shensi to French Indo China
              6 bombers moved from Hopei to French Indo China
              5 bombers moved from Kweichow to French Indo China
              2 fighters moved from Hainan to 37 Sea Zone
              2 bombers moved from Hainan to French Indo China
              6 bombers moved from Western United States to Queensland
              1 bomber moved from 8 Sea Zone to Western United States
              1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
      
          Place Units - Americans
              3 mech_infantrys placed in French Indo China
              2 bombers placed in Western United States
              8 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
              Americans collect 59 PUs; end with 59 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      Americans : 4.17
      Japanese : 0.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from 80 Sea Zone to Persia
                    ANZAC take Persia from Neutral_Allies
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 marine moved from Dutch New Guinea to 45 Sea Zone
              1 cruiser and 1 marine moved from 45 Sea Zone to 44 Sea Zone
              1 marine moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 armour and 1 mech_infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 23 PUs; end with 28 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Trans-Jordan to Egypt
      
          Turn Complete - French
              Turning on Edit Mode
              EDIT: Removing units owned by French from French Central Africa: 1 infantry
              EDIT: Adding units owned by French to French Equatorial Africa: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from 80 Sea Zone to Persia
                    ANZAC take Persia from Neutral_Allies
              1 infantry moved from Java to 42 Sea Zone
              1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 marine moved from Dutch New Guinea to 45 Sea Zone
              1 cruiser and 1 marine moved from 45 Sea Zone to 44 Sea Zone
              1 marine moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 armour and 1 mech_infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 23 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      No worries – sometimes finishing up the ones further along helps out I always find, but those are the harder ones to play sometimes, too. ;)

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 2 infantry; Remaining resources: 15 PUs; 
      
          Combat Move - ANZAC
              2 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
      
          Combat - ANZAC
              Battle in Iraq
                  ANZAC attack with 2 artilleries, 1 fighter and 4 infantry
                  Italians defend with 4 infantry
                      ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 2/7 hits, 2.17 expected hits
                      Italians roll dice for 4 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Iraq
                      ANZAC roll dice for 2 artilleries, 1 fighter and 3 infantry in Iraq, round 3 : 2/6 hits, 2.00 expected hits
                      Italians roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Italians lost in Iraq
                  ANZAC win, taking Iraq from Italians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for ANZAC: 1 infantry
                  Casualties for Italians: 4 infantry
      
          Non Combat Move - ANZAC
              1 fighter moved from Iraq to Persia
              3 fighters moved from Caroline Islands to Java
              1 fighter moved from Queensland to Java
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 29 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
      
          Combat Move - French
              2 infantry moved from Egypt to Trans-Jordan
      
          Combat - French
              Battle in Trans-Jordan
                  French attack with 2 infantry
                  Italians defend with 1 infantry
                      French roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Trans-Jordan
                  1 infantry owned by the French retreated to Egypt
                  Italians win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for French: 1 infantry
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians : -0.33
      French : -0.33
      ANZAC : -0.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 2 infantry; Remaining resources: 15 PUs; 
      
          Combat Move - ANZAC
              2 artilleries, 1 fighter and 4 infantry moved from Persia to Iraq
      
          Combat - ANZAC
              Battle in Iraq
                  ANZAC attack with 2 artilleries, 1 fighter and 4 infantry
                  Italians defend with 4 infantry
                      ANZAC roll dice for 2 artilleries, 1 fighter and 4 infantry in Iraq, round 2 : 2/7 hits, 2.17 expected hits
                      Italians roll dice for 4 infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Iraq
                      ANZAC roll dice for 2 artilleries, 1 fighter and 3 infantry in Iraq, round 3 : 2/6 hits, 2.00 expected hits
                      Italians roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Italians lost in Iraq
                  ANZAC win, taking Iraq from Italians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for ANZAC: 1 infantry
                  Casualties for Italians: 4 infantry
      
          Non Combat Move - ANZAC
              1 fighter moved from Iraq to Persia
              3 fighters moved from Caroline Islands to Java
              1 fighter moved from Queensland to Java
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 29 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Italians : -1.00
      ANZAC : -0.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              2 bombers moved from Eastern United States to Hawaiian Islands
              1 armour, 1 infantry and 3 marines moved from Western United States to 10 Sea Zone
              1 infantry moved from Central United States to Western United States
              1 armour, 1 battleship, 2 cruisers, 1 infantry, 3 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 armour, 1 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier and 2 destroyers placed in 10 Sea Zone
              2 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Szechwan to Yunnan
              1 fighter moved from Shensi to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              4 infantry moved from Shensi to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 3 infantry moved from Egypt to Alexandria
              1 artillery moved from Egypt to Alexandria
              1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
              1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Alexandria
              1 marine moved from Ethiopia to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 artillery, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
      
          Combat - British
              Battle in Alexandria
                  British attack with 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers
                  Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                      British roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Alexandria, round 2 : 3/9 hits, 3.83 expected hits
                      Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/6 hits, 2.17 expected hits
                      1 artillery owned by the British, 3 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
                      British roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Alexandria, round 3 : 2/5 hits, 2.67 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 0/3 hits, 1.17 expected hits
                      1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Alexandria
                      British roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Alexandria, round 4 : 2/5 hits, 2.67 expected hits
                      Italians roll dice for 1 armour in Alexandria, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                  Casualties for British: 1 artillery and 3 infantry
                  Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
              Battle in Kenya
                  British attack with 1 artillery, 1 infantry and 1 mech_infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Kenya
                      British roll dice for 1 artillery and 1 mech_infantry in Kenya, round 3 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the British and 1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 mech_infantry remaining. Battle score for attacker is -4
                  Casualties for British: 1 artillery and 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              2 fighters and 2 tactical_bombers moved from Alexandria to Egypt
              1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
              2 infantry moved from Rhodesia to Belgian Congo
              2 cruisers, 1 destroyer and 1 transport moved from 76 Sea Zone to 80 Sea Zone
              1 battleship moved from 79 Sea Zone to 80 Sea Zone
              1 fighter moved from India to 80 Sea Zone
              3 infantry moved from Burma to India
              2 infantry moved from Shan State to Burma
              1 aaGun moved from Burma to India
              1 infantry moved from Shan State to Burma
              1 bomber moved from New Brunswick Nova Scotia to United Kingdom
      
          Place Units - British
              3 infantry placed in Egypt
              2 fighters placed in Union of South Africa
              1 transport placed in 106 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
              British collect 26 PUs (3 lost to blockades); end with 26 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
      
          Place Units - UK_Pacific
              1 armour, 1 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      British : -2.67
      Italians : 1.50
      Chinese : -0.33
      Japanese : -1.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Szechwan to Yunnan
              1 fighter moved from Shensi to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 2 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              4 infantry moved from Shensi to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.33
      Japanese : -1.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              2 bombers moved from Eastern United States to Hawaiian Islands
              1 armour, 1 infantry and 3 marines moved from Western United States to 10 Sea Zone
              1 infantry moved from Central United States to Western United States
              1 armour, 1 battleship, 2 cruisers, 1 infantry, 3 marines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 armour, 1 infantry and 3 marines moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 fighter moved from Guam to 26 Sea Zone
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier and 2 destroyers placed in 10 Sea Zone
              2 fighters placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
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