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    Posts made by DizzKneeLand33

    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 infantry moved from Szechwan to Sikang
      
          Place Units - Chinese
              1 artillery placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 bombers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              2 fighters moved from 91 Sea Zone to Gibraltar
              3 bombers moved from Western United States to 23 Sea Zone
              3 bombers moved from Wake Island to 22 Sea Zone
              1 submarine moved from 33 Sea Zone to 34 Sea Zone
              3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
      
          Combat - Americans
              Battle in Gibraltar
                  Americans attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                  Germans defend with 2 fighters and 1 tactical_bomber; Italians defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
                      Italians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/6 hits, 3.17 expected hits
                      1 armour owned by the Americans, 2 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 2 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar
                      Americans roll dice for 2 fighters in Gibraltar, round 3 : 1/2 hits, 1.00 expected hits
                      Italians roll dice for 3 fighters in Gibraltar, round 3 : 3/3 hits, 2.00 expected hits
                      2 fighters owned by the Americans and 1 fighter owned by the Italians lost in Gibraltar
                  Italians win with 2 fighters remaining. Battle score for attacker is -9
                  Casualties for Americans: 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                  Casualties for Italians: 1 fighter and 2 infantry
                  Casualties for Germans: 1 tactical_bomber
              Battle in 22 Sea Zone
                  Americans attack with 3 bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 bombers in 22 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 22 Sea Zone
                  Americans win with 2 bombers remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 destroyer
              Battle in 23 Sea Zone
                  Americans attack with 3 bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 3 bombers in 23 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                      Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 23 Sea Zone
                  Americans win with 3 bombers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 34 Sea Zone
                  Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 34 Sea Zone
                  Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              2 bombers moved from 22 Sea Zone to Caroline Islands
              3 bombers moved from 23 Sea Zone to Caroline Islands
              3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
              2 destroyers and 1 submarine moved from 31 Sea Zone to 33 Sea Zone
              1 destroyer and 2 submarines moved from 10 Sea Zone to 31 Sea Zone
              1 destroyer moved from 33 Sea Zone to 34 Sea Zone
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 armour, 2 infantry and 1 mech_infantry placed in Eastern United States
              3 bombers placed in Western United States
              3 submarines placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.83
      Americans : 1.17
      Japanese : 0.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 2 carriers, 1 destroyer, 3 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 mech_infantry moved from Burma to West India
                    Japanese take West India from UK_Pacific
              2 fighters moved from 6 Sea Zone to 35 Sea Zone
              4 bombers moved from French Indo China to Philippines
      
          Combat - Japanese
              Battle in 35 Sea Zone
                  Japanese attack with 2 fighters
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 35 Sea Zone
                  Japanese win with 2 fighters remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Philippines
                  Japanese attack with 4 bombers
                  Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                      Japanese roll dice for 4 bombers in Philippines, round 2 : 2/4 hits, 2.67 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
                  Japanese win with 4 bombers remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              4 bombers moved from Philippines to French Indo China
              2 fighters moved from 35 Sea Zone to 36 Sea Zone
              1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
              2 fighters moved from Japan to 36 Sea Zone
              2 tactical_bombers moved from Yunnan to 36 Sea Zone
              1 fighter moved from Japan to French Indo China
              3 fighters moved from Yunnan to French Indo China
              1 marine moved from India to 39 Sea Zone
              1 aaGun moved from Burma to India
              1 transport moved from 39 Sea Zone to 38 Sea Zone
              1 infantry moved from Burma to 38 Sea Zone
              1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to French Indo China
              1 artillery and 1 infantry moved from Yunnan to French Indo China
              1 armour and 2 mech_infantrys moved from Burma to India
              1 transport moved from 39 Sea Zone to 37 Sea Zone
              2 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to French Indo China
              1 destroyer moved from 42 Sea Zone to 36 Sea Zone
              2 battleships, 3 carriers, 2 cruisers, 3 fighters, 1 marine, 3 tactical_bombers and 1 transport moved from 39 Sea Zone to 36 Sea Zone
              1 marine moved from 36 Sea Zone to French Indo China
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in Malaya
              1 artillery and 2 infantry placed in India
              3 fighters placed in Japan
              2 carriers and 1 destroyer placed in 36 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 68 PUs; end with 68 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.67
      Japanese : -0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 artilleries and 6 infantry moved from Tambov to Russia
              2 artilleries and 3 infantry moved from Rostov to Tambov
              2 artilleries and 4 infantry moved from Caucasus to Volgograd
              2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
              1 artillery and 2 infantry moved from Persia to Northwest Persia
              3 infantry moved from Iraq to Northwest Persia
              3 infantry moved from New South Wales to Queensland
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 marine moved from Dutch New Guinea to New Guinea
              1 cruiser moved from 46 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
              3 infantry placed in Persia
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 19 PUs; end with 19 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 artilleries and 6 infantry moved from Tambov to Russia
              2 artilleries and 3 infantry moved from Rostov to Tambov
              2 artilleries and 4 infantry moved from Caucasus to Volgograd
              2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
              1 artillery and 2 infantry moved from Persia to Northwest Persia
              3 infantry moved from Iraq to Northwest Persia
              3 infantry moved from New South Wales to Queensland
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 marine moved from Dutch New Guinea to New Guinea
              1 cruiser moved from 46 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 artillery and 2 infantry placed in Iraq
              3 infantry placed in Persia
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 19 PUs; end with 19 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 13 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Iraq to Syria
                    ANZAC take Syria from Italians
              1 artillery and 1 infantry moved from Iraq to Trans-Jordan
              1 fighter moved from Persia to Trans-Jordan
      
          Combat - ANZAC
              Battle in Trans-Jordan
                  ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                  Italians defend with 1 artillery and 1 infantry
                      ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                      ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
                      ANZAC roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 4 : 2/2 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the ANZAC and 1 artillery owned by the Italians lost in Trans-Jordan
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 artillery and 1 infantry
                  Casualties for Italians: 1 artillery and 1 infantry
      
          Non Combat Move - ANZAC
              1 fighter moved from Trans-Jordan to Persia
              2 infantry moved from Persia to Iraq
              1 artillery moved from Persia to Iraq
              4 fighters moved from Java to India
      
          Place Units - ANZAC
              1 factory_minor placed in Iraq
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
              ANZAC collect 14 PUs (1 lost to blockades); end with 27 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from United Kingdom to Norway
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians : 0.33
      ANZAC : -0.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 13 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Iraq to Syria
                    ANZAC take Syria from Italians
              1 artillery and 1 infantry moved from Iraq to Trans-Jordan
              1 fighter moved from Persia to Trans-Jordan
      
          Combat - ANZAC
              Battle in Trans-Jordan
                  ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                  Italians defend with 1 artillery and 1 infantry
                      ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits
                      ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.17 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Trans-Jordan
                      ANZAC roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 4 : 2/2 hits, 0.83 expected hits
                      Italians roll dice for 1 artillery in Trans-Jordan, round 4 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the ANZAC and 1 artillery owned by the Italians lost in Trans-Jordan
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 artillery and 1 infantry
                  Casualties for Italians: 1 artillery and 1 infantry
      
          Non Combat Move - ANZAC
              1 fighter moved from Trans-Jordan to Persia
              2 infantry moved from Persia to Iraq
              1 artillery moved from Persia to Iraq
              4 fighters moved from Java to India
      
          Place Units - ANZAC
              1 factory_minor placed in Iraq
              1 artillery and 2 infantry placed in Persia
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
              ANZAC collect 14 PUs (1 lost to blockades); end with 27 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      ANZAC : -0.17
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Bessarabia to Ukraine
                    Germans take Ukraine from Russians
              2 infantry moved from Eastern Poland to Western Ukraine
              6 bombers moved from Western Germany to Western Ukraine
              1 armour and 1 mech_infantry moved from Archangel to Smolensk
                    Germans take Smolensk from Russians
              1 armour and 1 mech_infantry moved from Smolensk to Belarus
      
          Combat - Germans
              Germans creates battle in territory 125 Sea Zone
              Battle in Western Ukraine
                  Germans attack with 6 bombers and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 6 bombers and 2 infantry in Western Ukraine, round 2 : 4/8 hits, 4.33 expected hits
                      Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 6 bombers and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              6 bombers moved from Western Ukraine to Belarus
              4 aaGuns, 3 armour, 15 artilleries, 19 infantry and 16 mech_infantrys moved from Eastern Poland to Belarus
              2 infantry moved from Poland to Eastern Poland
              6 mech_infantrys moved from Germany to Eastern Poland
              1 fighter moved from Germany to Belarus
              4 fighters and 2 tactical_bombers moved from Western Germany to Belarus
              1 armour and 1 mech_infantry moved from Archangel to Karelia
              2 infantry moved from Novgorod to Belarus
              3 infantry moved from Karelia to Novgorod
              1 armour and 1 mech_infantry moved from Archangel to Belarus
      
          Place Units - Germans
              1 bomber and 1 fighter placed in Western Germany
              6 mech_infantrys placed in Germany
              2 artilleries and 1 infantry placed in Novgorod
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
              Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : -0.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 4 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery and 2 infantry moved from Bryansk to Belarus
              1 fighter moved from Bryansk to Belarus
              1 artillery and 3 infantry moved from Bryansk to Western Ukraine
              1 fighter moved from Bryansk to Western Ukraine
              1 artillery moved from Bryansk to Western Ukraine
              2 artilleries and 1 mech_infantry moved from Ukraine to Bessarabia
              1 armour moved from Bryansk to Bessarabia
              1 tactical_bomber moved from Bryansk to Bessarabia
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 artillery and 1 infantry
                      Russians roll dice for 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/5 hits, 2.17 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 artillery and 1 infantry
              Battle in Western Ukraine
                  Russians attack with 2 artilleries, 1 fighter and 3 infantry
                  Germans defend with 2 infantry; Italians defend with 1 mech_infantry
                      Russians roll dice for 2 artilleries, 1 fighter and 3 infantry in Western Ukraine, round 2 : 3/6 hits, 2.00 expected hits
                      Italians roll dice for 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 infantry owned by the Germans lost in Western Ukraine
                  Russians win, taking Western Ukraine from Italians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 2 infantry
                  Casualties for Italians: 1 mech_infantry
              Battle in Belarus
                  Russians attack with 1 artillery, 1 fighter and 2 infantry
                  Germans defend with 1 artillery
                      Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1.33 expected hits
                      Germans roll dice for 1 artillery in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belarus
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 3 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 artillery in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Belarus
                  Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - Russians
              1 fighter moved from Belarus to Russia
              1 fighter moved from Western Ukraine to Russia
              1 tactical_bomber moved from Bessarabia to Bryansk
              2 artilleries moved from Russia to Vologda
              6 infantry moved from Novosibirsk to Vologda
              1 aaGun moved from Archangel to Vologda
              2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
              5 artilleries and 3 infantry moved from Russia to Bryansk
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              4 armour and 4 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
              Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 43 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Italians : 1.00
      Russians : -0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 armour, 2 artilleries, 2 bombers, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour and 2 mech_infantrys moved from Ukraine to Tambov
              4 bombers and 1 fighter moved from Ukraine to Russia
              1 fighter moved from Ukraine to Tambov
              1 artillery and 1 infantry moved from Ukraine to Bryansk
              1 bomber moved from Ukraine to Bryansk
              1 bomber moved from Ukraine to Belarus
              1 mech_infantry moved from Romania to Belarus
              1 mech_infantry moved from Eastern Poland to Belarus
              1 artillery and 1 infantry moved from Ukraine to Western Ukraine
              1 armour and 1 mech_infantry moved from Bessarabia to Western Ukraine
              6 armour and 6 mech_infantrys moved from Ukraine to Volgograd
              1 infantry moved from Karelia to Novgorod
              1 bomber moved from Western Germany to Novgorod
              1 infantry moved from Karelia to Novgorod
              2 armour and 3 mech_infantrys moved from Romania to Western Ukraine
      
          Combat - Germans
              Air Battle in Russia
                  Germans attacks with 5 units heading to Russia
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Russia
                      AA fire in Russia : 0/4 hits, 0.67 expected hits
                  Bombing raid in Russia rolls: 7,3,4,5 and causes: 18 damage to unit: factory_major
                  Bombing raid in Russia causes 18 damage total. 
              Battle in Novgorod
                  Germans attack with 1 bomber and 2 infantry
                  Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                      Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                      Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                      Russians roll dice for 1 artillery in Novgorod, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                  Germans win, taking Novgorod from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 artillery
              Battle in Bryansk
                  Germans attack with 1 artillery, 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Tambov
                  Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Tambov, round 2 : 3/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Tambov
                  Germans win, taking Tambov from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Western Ukraine
                  Germans attack with 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys
                  Russians defend with 1 artillery and 1 infantry
                      Germans roll dice for 3 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 2/9 hits, 2.83 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 artillery and 1 infantry
                  Casualties for Russians: 1 artillery and 1 infantry
              Battle in Belarus
                  Germans attack with 1 bomber and 2 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/3 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belarus
                  Germans win, taking Belarus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Volgograd
                  Germans attack with 6 armour and 6 mech_infantrys
                  Russians defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 6 armour and 6 mech_infantrys in Volgograd, round 2 : 4/12 hits, 4.00 expected hits
                      Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                  Germans win, taking Volgograd from Russians with 6 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Germans
              2 mech_infantrys moved from Baltic States to Karelia
              10 mech_infantrys moved from Germany to Eastern Poland
              1 bomber moved from Novgorod to Ukraine
              1 bomber moved from Bryansk to Western Germany
              1 bomber moved from Belarus to Western Germany
              1 fighter moved from Tambov to Ukraine
              4 bombers and 1 fighter moved from Russia to Ukraine
              6 armour and 15 mech_infantrys moved from Ukraine to Volgograd
      
          Place Units - Germans
              1 artillery and 2 infantry placed in France
              1 artillery and 2 infantry placed in Ukraine
              2 bombers placed in Western Germany
              1 armour and 7 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
              Germans collect 55 PUs (3 lost to blockades); end with 55 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : -0.67
      Germans : 0.50
      Russians : 1.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      @samuel06 said in samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20:

      @DizzKneeLand33 Oh I see. SOrry about that. I have no problem at all redoing the battle. I didn’t think twice when I saw 3 BB and 2 cruiser vs 1 fighter… Let me know if you want me to change it, it is not a big deal for me. I will ask for next time.

      I figured so no worries, we can let that one stand. Yes, that one fighter could fight off 5 bombards by itself and then die a hero, so it would depend on the number of rounds it could roll in defense versus eliminating 18 pips of offense (3 hits in essence). So, really, doing the math, it would be smart to scramble there, since it would be over 4 defensive rounds of pips for the fighter. :)

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy 5 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                    Italians take Ethiopia from British
              1 artillery, 2 fighters and 1 infantry moved from Caucasus to Rostov
              1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
                    Italians take Kazakhstan from Russians
                    Italians take Turkmenistan from Russians
              1 mech_infantry moved from Iraq to Eastern Persia
                    Italians take Eastern Persia from British
      
          Combat - Italians
              Battle in Rostov
                  Italians attack with 1 artillery, 2 fighters and 1 infantry
                  Russians defend with 1 artillery
                      Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                  Italians win, taking Rostov from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                  Casualties for Italians: 1 infantry
                  Casualties for Russians: 1 artillery
      
          Non Combat Move - Italians
              2 fighters moved from Rostov to Persia
              1 mech_infantry moved from Caucasus to Turkmenistan
              1 armour and 1 mech_infantry moved from Iraq to Persia
              5 armour and 2 mech_infantrys moved from Egypt to Iraq
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
              1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
              1 transport moved from 98 Sea Zone to 97 Sea Zone
      
          Place Units - Italians
              2 infantry placed in Southern Italy
              1 artillery and 2 infantry placed in Egypt
              2 armour and 1 mech_infantry placed in Iraq
              3 armour placed in Persia
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
              Italians collect 28 PUs (3 lost to blockades); end with 28 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
              Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.33
      Russians : 0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: samuel06 (A+7) vs DizzKneeLand33 (X) BM3 L20

      I should have had the option to scramble in the FIC battle – that’s why I bought the fighter. Scrambling would have prevented the bombard there.

      I guess I’ll just let it go this time, but keep that in mind for the future. In other words, yes the fighter would have been obviously lost, but there was a different reason to scramble there. Thx!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Eastern Persia to Persia
              1 infantry moved from Northwest Persia to Persia
              3 fighters moved from Queensland to Caroline Islands
              1 infantry moved from New South Wales to South Australia
              1 fighter and 1 infantry moved from New South Wales to Queensland
              1 artillery and 1 infantry moved from Queensland to South Australia
      
          Place Units - ANZAC
              2 artilleries and 1 fighter placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 2 artilleries and 1 fighter; Remaining resources: 10 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Eastern Persia to Persia
              1 infantry moved from Northwest Persia to Persia
              3 fighters moved from Queensland to Caroline Islands
              1 infantry moved from New South Wales to South Australia
              1 fighter and 1 infantry moved from New South Wales to Queensland
              1 artillery and 1 infantry moved from Queensland to South Australia
      
          Place Units - ANZAC
              2 artilleries and 1 fighter placed in Persia
      
          Turn Complete - ANZAC
              ANZAC collect 12 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 carrier and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - Italians
              1 fighter moved from Southern Italy to 94 Sea Zone
      
          Combat - Italians
              Battle in 94 Sea Zone
                  Italians attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 94 Sea Zone
                  Italians win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
      
          Non Combat Move - Italians
              2 artilleries and 2 infantry moved from Tobruk to Libya
              1 fighter moved from 94 Sea Zone to 97 Sea Zone
              1 armour moved from Romania to Belarus
      
          Place Units - Italians
              1 carrier placed in 97 Sea Zone
              1 fighter placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 15 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      Sorry, let me see if for some reason it didn’t post. The board notifications are driving me batty.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 armour, 3 bombers, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 infantry and 1 marine moved from Brazil to 86 Sea Zone
              1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 carrier moved from 101 Sea Zone to 91 Sea Zone
              1 artillery, 3 infantry and 1 marine moved from 91 Sea Zone to Morocco
              1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from Wake Island to 31 Sea Zone
              1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 3 marines, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 31 Sea Zone to 33 Sea Zone
              1 armour, 2 infantry, 3 marines and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
      
          Combat - Americans
              Battle in Morocco
                  Americans attack with 1 artillery, 3 infantry and 1 marine
                  Italians defend with 1 artillery
                      Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 2 : 0/5 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 artillery, 3 infantry and 1 marine in Morocco, round 3 : 1/5 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in Morocco
                  Americans win, taking Morocco from Italians with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
              Battle in Caroline Islands
                  Americans attack with 1 armour, 2 infantry, 3 marines and 1 mech_infantry
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 armour, 2 infantry, 3 marines and 1 mech_infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              2 fighters moved from Eastern United States to 91 Sea Zone
              1 destroyer and 1 submarine moved from 10 Sea Zone to 31 Sea Zone
              1 destroyer moved from 25 Sea Zone to 31 Sea Zone
      
          Place Units - Americans
              2 transports placed in 101 Sea Zone
              1 armour and 2 infantry placed in Central United States
              1 destroyer and 2 submarines placed in 10 Sea Zone
              3 bombers placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
              Americans collect 53 PUs (2 lost to blockades); end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
      
          Combat - Chinese
              Chinese creates battle in territory Hunan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Szechwan
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 2 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Burma to Yunnan
              2 armour and 4 mech_infantrys moved from India to Yunnan
      
          Combat - British
              Battle in Yunnan
                  British attack with 2 armour, 1 infantry and 4 mech_infantrys
                  Japanese defend with 1 artillery
                      British roll dice for 2 armour, 1 infantry and 4 mech_infantrys in Yunnan, round 2 : 3/7 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  British win, taking Yunnan from Japanese with 2 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - British
              3 infantry moved from India to Burma
              1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports moved from 80 Sea Zone to 39 Sea Zone
              2 fighters moved from 39 Sea Zone to India
              1 fighter and 1 tactical_bomber moved from Egypt to Persia
              2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
              1 mech_infantry moved from Kenya to Egypt
              1 marine moved from Italian Somaliland to Ethiopia
              1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
              2 fighters moved from United Kingdom to 91 Sea Zone
      
          Place Units - British
              1 armour and 2 mech_infantrys placed in Egypt
              1 fighter placed in Union of South Africa
              1 transport placed in 106 Sea Zone
              1 armour and 1 infantry placed in Quebec
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
              British collect 26 PUs (3 lost to blockades); end with 26 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
      
          Place Units - UK_Pacific
              1 armour, 1 fighter and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 11 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
              Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Italians : -0.67
      British : 1.17
      Americans : -0.33
      Japanese : -1.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
      
          Combat - Chinese
              Chinese creates battle in territory Hunan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Szechwan
              1 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      I assumed no scramble in SZ91 since I in my mind moved the fighters there during combat. I also did not bombard in case you wanted to do the scramble battle, so in any event if you do let me know and we can do the sea battle (the land battle is properly executed regardless).

      Yes, I overthink things lol.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
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