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    Posts made by DizzKneeLand33

    • RE: Find League Opponents Thread

      So, I think I found the difference. It looks like it’s 14 IPC bombers. If this is the only change, it certainly seems dumb imho.

      So, I won’t worry about BM4. Let’s play BM3. Any takers? ;)

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Find League Opponents Thread

      @dizzkneeland33 I can’t even find how to download BM4 for Triple A. Both on our site and theirs.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Find League Opponents Thread

      Please forgive me, my brain is fried with tax research this season, but where are the rules for BM4? Or, what is the difference between BM4 and BM3?

      If there is a simple link to show me feel free to tell me I’m stupid and give me the link lol.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Post League Game Results Here

      @axis-dominion Congrats! Now I can tell my friends that I lost to the league champion – I think I lost to the league champion like 27 times. ;)

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Find League Opponents Thread

      Anyone for BM3? (also, does league reset in November for 2022, or is that January? Since I haven’t played this year, making this a 2022 game would be good if we can)

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: League General Discussion Thread

      @gamerman01 You have been a godsend to our game. I hope that all is well in your personal life – I understand firsthand when real life gets in the way sometimes. Thank you so much for your commitment to all of us for so many years, and I hope that you can come back to play some games with the rest of us soon.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 4 artilleries, 1 bomber, 3 fighters and 5 infantry; Remaining resources: 6 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery and 5 infantry moved from Japan to 6 Sea Zone
              1 marine moved from Japan to 6 Sea Zone
              2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              2 infantry moved from India to West India
              3 bombers and 6 fighters moved from India to West India
      
          Combat - Japanese
              Battle in Caroline Islands
              Battle in West India
                  Japanese attack with 3 bombers, 6 fighters and 2 infantry
                  British defend with 1 artillery and 1 infantry
                      Japanese roll dice for 3 bombers, 6 fighters and 2 infantry in West India, round 2 : 5/11 hits, 5.33 expected hits
                      UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in West India
                  Japanese win, taking Caroline Islands from ANZAC, taking West India from UK_Pacific with 3 bombers, 6 fighters and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              3 bombers and 6 fighters moved from West India to India
              1 aaGun, 2 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India
              3 mech_infantrys moved from Malaya to Burma
              1 armour and 2 mech_infantrys moved from French Indo China to Burma
              1 artillery, 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 3 infantry, 1 marine, 11 submarines, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 33 Sea Zone
              1 artillery, 3 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
              2 fighters moved from Japan to 33 Sea Zone
      
          Place Units - Japanese
              3 artilleries placed in India
              1 artillery and 2 infantry placed in Malaya
              3 infantry placed in French Indo China
              1 bomber and 3 fighters placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 69 PUs; end with 75 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      UK_Pacific : -0.67
      Japanese : -0.33
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Post League Game Results Here

      AeV over Dizz

      https://www.axisandallies.org/forums/topic/34798/l20-dkl33-l-12-vs-aetv-x-game-1/160

      Final battle in India was not kind. GG, AeV!!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      But in any event, GG AeV! Sorry to keep you waiting – I didn’t realize where that battle was when you sent me the update or I would have rolled it out first and not made you wait. Let me know if you are interested in a rematch in a few weeks, or if you are interested in that new map?! I haven’t even had a chance to look at it. ;)

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      My point on the 4% battle being, there was no need for a can opener if that battle was less than 15%. It was game over otherwise.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      Wasn’t that like a 4% battle? I’ll have to go back and look.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      TripleA Turn Summary: Germans round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 9
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 armour, 3 artilleries, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Archangel to Vologda
                    Germans take Vologda from Russians
              1 mech_infantry moved from Nenetsia to Novosibirsk
                    Germans take Novosibirsk from Russians
              1 mech_infantry moved from Nenetsia to Timguska
                    Germans take Timguska from Russians
              1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
                    Germans take Evenkiyskiy from Russians
              1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
                    Germans take Yenisey from Russians
              5 bombers and 5 fighters moved from Ukraine to Russia
              1 artillery and 1 infantry moved from Smolensk to Bryansk
              2 infantry moved from Belarus to Bryansk
              1 tactical_bomber moved from Ukraine to Bryansk
              1 infantry moved from Belarus to Bryansk
              1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Rostov
      
          Combat - Germans
              Air Battle in Russia
                  Germans attacks with 10 units heading to Russia
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Russia
                      AA fire in Russia : 0/5 hits, 0.83 expected hits
                  Bombing raid in Russia rolls: 5,3,6,4,5 and causes: 20 damage to unit: factory_major
                  Bombing raid in Russia causes 20 damage total. 
              Battle in Bryansk
                  Germans attack with 1 artillery, 4 infantry and 1 tactical_bomber
                  Russians defend with 1 artillery and 2 infantry
                      Germans roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/6 hits, 1.67 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans lost in Bryansk
                      Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/5 hits, 1.50 expected hits
                      Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                      Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 4 : 0/4 hits, 1.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 4 : 0/2 hits, 0.67 expected hits
                      Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 5 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 5 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                      Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 6 : 1/3 hits, 1.17 expected hits
                      Russians roll dice for 1 artillery in Bryansk, round 6 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -2
                  Casualties for Germans: 4 infantry
                  Casualties for Russians: 1 artillery and 2 infantry
              Battle in Rostov
                  Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 2 mech_infantrys
                      Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 2 mech_infantrys in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                      Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Rostov, round 3 : 0/3 hits, 1.17 expected hits
                      Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Rostov
                      Germans roll dice for 1 artillery and 1 tactical_bomber in Rostov, round 4 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians lost in Rostov
                  Germans win, taking Rostov from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 infantry and 1 mech_infantry
                  Casualties for Russians: 2 mech_infantrys
              Cleaning up after air battles
      
          Non Combat Move - Germans
              1 tactical_bomber moved from Rostov to Ukraine
              1 tactical_bomber moved from Bryansk to Ukraine
              5 bombers and 5 fighters moved from Russia to Ukraine
              1 artillery and 3 infantry moved from Nenetsia to Urals
              2 armour and 6 mech_infantrys moved from Nenetsia to Urals
              2 mech_infantrys moved from Nenetsia to Urals
              1 artillery and 1 infantry moved from Archangel to Nenetsia
              1 artillery and 2 infantry moved from Novgorod to Archangel
              1 infantry moved from Belarus to Smolensk
              1 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
              1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
              1 submarine moved from 124 Sea Zone to 119 Sea Zone
      
          Place Units - Germans
              1 artillery and 2 infantry placed in Novgorod
              2 artilleries and 1 infantry placed in Ukraine
              1 bomber placed in Western Germany
              2 armour and 5 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
              Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      AA fire in Russia : : -0.83
      Germans : -5.33
      Russians : 1.00
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      Wow that’s amazing. Apparently I’m going to lose the game over a really bad outcome. Oh well.

      Yes, guess I just have to kill the bombers first here. Max defense please!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      Hi there Giallo! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!

      So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      Hi there AeV! I need to take a week of leave – I don’t want to be playing so slowly, and I’ve gotten very busy with tax stuff this past week. The delay in the tax filing deadline (in U.S.) to July 15 is part of the culprit, and all these people with 4 years of stuff are starting to bury me. But I will be back soon!

      So, I’ll take a week from 15 June to 22 June and update you at that time. Again, sorry for the delay.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: DizzKneeLand33 (A+11) vs dawgoneit (X) BM3 L20

      My pleasure as always, @dawgoneit thank you for the games as well!

      Have you checked out that Path to Victory version? I haven’t yet but it is sounding kind of interesting. :)

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      sorry, for the UK, kill the mechs for them after killing the artillery. Forgot about those.

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: L20 DKL33 (L+12) vs AetV (X) Game 1

      Oops sorry to keep you waiting. Kill aa’s, then infantry and artillery of UK, then marines and artillery of US, then bombers, then tanks. Thx!

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      TripleA Turn Summary: Italians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 8
      
          Purchase Units - Italians
              Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour moved from Belarus to Vologda
      
          Combat - Italians
              Battle in Vologda
                  Italians attack with 1 armour
                  Russians defend with 1 artillery
                      Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                      Russians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians and 1 armour owned by the Italians lost in Vologda
                  Russians win with no units remaining. Battle score for attacker is -2
                  Casualties for Italians: 1 armour
                  Casualties for Russians: 1 artillery
      
          Non Combat Move - Italians
      
          Place Units - Italians
              1 destroyer and 1 submarine placed in 95 Sea Zone
      
          Turn Complete - Italians
              Italians collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.50
      Russians : 0.67
      

      Savegame

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
    • RE: Giallo (A+6) vs DizzKneeLand33 (X) BM3 L20 game 2

      Dude, so sorry I missed my own turn. sigh

      posted in League
      DizzKneeLand33D
      DizzKneeLand33
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