TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Romania to Northern Italy
1 artillery moved from Algeria to Tunisia
1 bomber moved from Southern Italy to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
Battle in Caucasus
Italians attack with 4 armour and 2 mech_infantrys
French defend with 1 infantry
Italians win, taking Caucasus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
1 artillery and 3 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,6,6,5,2,1,5,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
Italians collect 16 PUs (7 lost to blockades); end with 16 PUs total