Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. DiscoKnekt
    3. Posts
    D
    • Profile
    • Following 0
    • Followers 0
    • Topics 13
    • Posts 62
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by DiscoKnekt

    • RE: Anzac question!

      But these sentences from the rules above confuses me!

      “It may, however, move units into Dutch territories as a noncombat movement at any time, as long as those territories have not been captured by an Axis power. It may actually take control of Dutch territories (gaining their IPC income) by moving land units into them.”

      The second sentence clearly says “land units”, how can i then lan a FTR in an empty Java the first round???

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: What are those germans?

      Even without the picture i think its problem solved! There is a set of Xeno - World at War also in the collection so it must be from that . We dont use those units i thought but it solves alot of questions sorting our colors out! :)

      Thanks! :)

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • What are those germans?

      Hi!

      We are now playing Global from a mix of old A&A games from our childhood completed with units from HBG. As germans we use black pieces, as Italians we use old grey germans which works good but i need your help to solve from what games these grey come from! From what i can see the dark grey ones in the middle below are from Classic A&A, but what are the light grey ones in the bottom? They have the same look as the dark grey ones (a bit more sloppy made tho) but also has a destroyer/crusier (middle ship front row) that is not a part of Classical A&A?

      Any hints?

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Subs and scramble at amphibious

      Thanks! That sentence is a bit confusing tho! :) All this should make the following then:

      1. The attacker moves his naval units (incl. loaded transports) into the seazone outside the territory that is beeing attacked as a combat move.
      2. The attacker declares which air units that will be involved in the land battle of the assault.
      3. The attacker declares which air units that will be involved in the sea-battle if there are defending surface warships.
      4. The defender decides which fighters/tacticals who will scramble to the seazone from neighboring territories with airbase and figheters/tacticals.
      5. The defender decides which fighters/tacticals who will scramble to the seazone from the territory beeing attacked if he got an airbase and figheters/tacticals. The rest will defend in land battle.
      6. Sea battle starts with all attacking naval units (incl. loaded transports) and designated air units against all defending naval units and scrambled air units.
      7. The attacker must defeat all defending naval and air units to win the sea battle.
      8. If he has surviving loaded transports, the land battle starts.
      9. If the attacker has desigated air units to the land attack, the land battle will be fought for atleast the first round after which the attacker can retreat, regardless of the outcome of the sea battle.

      And all of the above applies regardless if there are defending surface warships or not?

      /M

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Subs and scramble at amphibious

      Thanks!

      #6 is a discussion due to the folowing text in the rules about amphibious assaults (top left page 14 Europe 1940 2nd)
      “Further, if enemy air units could potentially be scrambled to defend the sea zone, additional units may be moved into the sea zone to combat them in case they are indeed scrambled.”

      What does this mean if not like described in #6 below?

      #9 Seem logical, thanks!

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Subs and scramble at amphibious

      Hi again!

      There seems still to be som uncertainy over the rules of amphibious attacks and the order of actions in our group! :) Is the following order correct? If not, please comment! :)

      1. The attacker moves his naval units (incl. loaded transports) into the seazone outside the territory that is beeing attacked.
      2. The attacker declares which air units that will be involved in the land battle of the assault.
      3. The attacker declares which air units that will be involved in the sea-battle if there are defending surface warships.
      4. The defender decides which fighters/tacticals who will scramble to the seazone from neighboring territories with airbase and figheters/tacticals.
      5. The defender decides which fighters/tacticals who will scramble to the seazone from the territory beeing attacked if he got an airbase and figheters/tacticals. The rest will defend in land battle.
      6. The attacker can move additionall naval and air units to the seabattle to help against scrambled units.
      7. Sea battle starts with all attacking naval units (incl. loaded transports) and designated air units against all defending naval units and scrambled air units.
      8. The attacker must defeat all defending naval and air units to win the sea battle.
      9. If he have surviving loaded transports, the land battle starts.

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Subs and scramble at amphibious

      Agree, a asume that no one plays allies until the actual winning conditions have been complete (capture Berlin, Rome and Tokyo). In our current game Japan is almost destroyed but we still hope for an axis win due to victory cities on Europe side!

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Subs and scramble at amphibious

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Subs and scramble at amphibious

      hehe, yes the time thing becomes pretty funny depending on what part of the game you are looking at! :) This game is hard to compare to the real war, Japan is isolated to its mainland but Germany and Italy holds UK Africa and half of russia! But with US throwing 80+ IPC with max upgraded factories its a pretty even game! :)

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Subs and scramble at amphibious

      Thanks guys! :) The war can continue! (around round 15 now i think!)

      /M

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Subs and scramble at amphibious

      Ok, but can the fighters who scrambled to assist in the sea combat shoot at the transport? I thought the transports wasnt in the actual sea battle but maybe thats my missunderstanding?

      But doesnt this make it impossible to make a successful amphibious attack with only subs and transports if the defending area has an airbase, fighters and a surface sea unit since the attacker never can defeat the fighters?

      /M

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • Subs and scramble at amphibious

      I want to make an amohibious assault on a country. The defender got an airbase and fighters and a destoyer in the sea zone where the attack is coming from.

      I attack the destroyer with only subs to be able to land troops with a transport.

      If he scrambles to protect the destroyer and the subs sink the destroyer in the first round and his planes fails to sink all the subs, is the seazone then over and the landing can take place? Does his fighters become useless after the destroyer is killed?

      /M

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Can US/UK and Russia share space?

      Thanks! We got confused since before playing “World at war” and there US/UK couldnt share spaces with RU! :)

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • Can US/UK and Russia share space?

      In Global, when every one is at war, can US or UK troops land or walk into russian areas? We are confused! :)

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Seazone 109 and 119

      Thanks for fast replies! :)

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Seazone 109 and 119

      Thank you!

      And if i want to move from 108 to 119 i have to go either via 118 or 109? Same thing if I want to go from 109 to 118, i have to go via 108 or 119?

      In other words, the border east of Eire can be seen as a “four way crossing” where u can go north/south and east/west but not diagonal? :)

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • Seazone 109 and 119

      Is there a conection between sz 109 and 119 or do you have to go through 108+118 or 110+111 to get from 109 to 119?

      Modifying the global map in PS and one part is making Brittain and some sz bigger so it gets less crowded.

      /Mike

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Community Links for Global 1940 Related files

      Where can i find the setup for the neutral countries?

      /Mike

      posted in Axis & Allies Global 1940
      D
      DiscoKnekt
    • RE: Portable A&A World at war board

      It does fit, u place the two pices on top of eachother (they are only 40 mm high, the man board is 50 mm outside = 42 mm inside). The space is 600x800x84 when folded, the two pices on top of eachother are 500x600x80. That leaves a 300x600x80 space and my plan there is to make box of wood or paper to store units, dices etc!  :-D

      @sgtwiltan:

      It’s really too bad you didn’t make the side piece so that it would fit into the inner portion of the main board where the map is.
      You could even make a simple cover to keep the pieces inside from falling out all over the place. It’s a great idea you have there though.

      posted in Customizations
      D
      DiscoKnekt
    • RE: Portable A&A World at war board

      At this point i think its stable, the sides are 50 mm high and does alot to increase stability. We have our first game in a couple of weeks, i will report after! :)

      The side part is made of two pieces, i think i wont attach them to the main part to begin with and see how that works.

      Right now im folding paper trays so my finger bleeds :)

      /Micke

      posted in Customizations
      D
      DiscoKnekt
    • 1
    • 2
    • 3
    • 4
    • 3 / 4