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    Posts made by DirtyDugga

    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians repair damage of 4x factory_major; Remaining resources: 43 PUs; 
              Russians buy 3 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              10 infantry moved from Northern Manchuria to Korea
              2 infantry moved from Russia to Gorky
              3 mech_infantrys moved from Russia to Gorky
              3 armour moved from Russia to Gorky
              3 armour moved from Smolensk to Gorky
              3 mech_infantrys moved from Smolensk to Gorky
              2 fighters moved from Smolensk to Gorky
              6 mech_infantrys moved from Smolensk to Novgorod
              6 armour moved from Smolensk to Novgorod
              4 artilleries moved from Smolensk to Novgorod
              16 infantry moved from Smolensk to Novgorod
              1 tactical_bomber moved from Northwest Persia to Iraq
              1 infantry moved from Northern Manchuria to Southern Manchuria
                    Chinese take Southern Manchuria from Japanese
              1 infantry moved from Northern Manchuria to Korea
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 6 armour, 4 artilleries, 16 infantry and 6 mech_infantrys
                  Germans defend with 2 aaGuns, 9 artilleries and 20 infantry
                      Russians roll dice for 6 armour, 4 artilleries, 16 infantry and 6 mech_infantrys in Novgorod, round 2 : 8/32 hits, 9.67 expected hits
                      Germans roll dice for 2 aaGuns, 9 artilleries and 20 infantry in Novgorod, round 2 : 9/29 hits, 9.67 expected hits
                      9 infantry owned by the Russians, 2 aaGuns owned by the Germans and 6 infantry owned by the Germans lost in Novgorod
                      Russians roll dice for 6 armour, 4 artilleries, 7 infantry and 6 mech_infantrys in Novgorod, round 3 : 7/23 hits, 8.17 expected hits
                      Germans roll dice for 9 artilleries and 14 infantry in Novgorod, round 3 : 9/23 hits, 7.67 expected hits
                      7 infantry owned by the Russians, 2 artilleries owned by the Russians and 7 infantry owned by the Germans lost in Novgorod
                      Russians roll dice for 6 armour, 2 artilleries and 6 mech_infantrys in Novgorod, round 4 : 6/14 hits, 5.67 expected hits
                      Germans roll dice for 9 artilleries and 7 infantry in Novgorod, round 4 : 7/16 hits, 5.33 expected hits
                      5 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians and 6 infantry owned by the Germans lost in Novgorod
                      Russians roll dice for 6 armour and 1 mech_infantry in Novgorod, round 5 : 4/7 hits, 3.33 expected hits
                      Germans roll dice for 9 artilleries and 1 infantry in Novgorod, round 5 : 2/10 hits, 3.33 expected hits
                      1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
                      Russians roll dice for 5 armour in Novgorod, round 6 : 3/5 hits, 2.50 expected hits
                      Germans roll dice for 6 artilleries in Novgorod, round 6 : 1/6 hits, 2.00 expected hits
                      1 armour owned by the Russians and 3 artilleries owned by the Germans lost in Novgorod
                      Russians roll dice for 4 armour in Novgorod, round 7 : 2/4 hits, 2.00 expected hits
                      Germans roll dice for 3 artilleries in Novgorod, round 7 : 0/3 hits, 1.00 expected hits
                      2 artilleries owned by the Germans lost in Novgorod
                      Russians roll dice for 4 armour in Novgorod, round 8 : 2/4 hits, 2.00 expected hits
                      Germans roll dice for 1 artillery in Novgorod, round 8 : 1/1 hits, 0.33 expected hits
                      1 armour owned by the Russians and 1 artillery owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 3 armour remaining. Battle score for attacker is -6
                  Casualties for Russians: 3 armour, 4 artilleries, 16 infantry and 6 mech_infantrys
                  Casualties for Germans: 2 aaGuns, 9 artilleries and 20 infantry
              Battle in Gorky
                  Russians attack with 6 armour, 2 fighters, 2 infantry and 6 mech_infantrys
                  Germans defend with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
                      Russians roll dice for 6 armour, 2 fighters, 2 infantry and 6 mech_infantrys in Gorky, round 2 : 5/16 hits, 6.33 expected hits
                      Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in Gorky, round 2 : 7/14 hits, 6.33 expected hits
                      5 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 3 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Gorky
                      Russians roll dice for 6 armour, 2 fighters and 1 mech_infantry in Gorky, round 3 : 3/9 hits, 4.33 expected hits
                      Germans roll dice for 6 armour and 3 mech_infantrys in Gorky, round 3 : 3/9 hits, 4.50 expected hits
                      1 mech_infantry owned by the Russians, 2 armour owned by the Russians and 3 mech_infantrys owned by the Germans lost in Gorky
                      Russians roll dice for 4 armour and 2 fighters in Gorky, round 4 : 3/6 hits, 3.00 expected hits
                      Germans roll dice for 6 armour in Gorky, round 4 : 4/6 hits, 3.00 expected hits
                      4 armour owned by the Russians and 3 armour owned by the Germans lost in Gorky
                      Russians roll dice for 2 fighters in Gorky, round 5 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 3 armour in Gorky, round 5 : 1/3 hits, 1.50 expected hits
                      1 fighter owned by the Russians and 2 armour owned by the Germans lost in Gorky
                      Russians roll dice for 1 fighter in Gorky, round 6 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 armour in Gorky, round 6 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 fighter in Gorky, round 7 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 armour in Gorky, round 7 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 fighter in Gorky, round 8 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 armour in Gorky, round 8 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the Russians lost in Gorky
                  Germans win with 1 armour remaining. Battle score for attacker is -27
                  Casualties for Russians: 6 armour, 2 fighters, 2 infantry and 6 mech_infantrys
                  Casualties for Germans: 5 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
              Battle in Iraq
                  Russians attack with 1 tactical_bomber
                  Italians defend with 1 artillery
                      Russians roll dice for 1 tactical_bomber in Iraq, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 tactical_bomber in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 artillery in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 tactical_bomber in Iraq, round 4 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 artillery in Iraq, round 4 : 1/1 hits, 0.33 expected hits
                      1 tactical_bomber owned by the Russians and 1 artillery owned by the Italians lost in Iraq
                  Italians win with no units remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 tactical_bomber
                  Casualties for Italians: 1 artillery
              Battle in Korea
                  Russians attack with 11 infantry
                  Japanese defend with 2 artilleries
                      Russians roll dice for 11 infantry in Korea, round 2 : 3/11 hits, 1.83 expected hits
                      Japanese roll dice for 2 artilleries in Korea, round 2 : 2/2 hits, 0.67 expected hits
                      2 artilleries owned by the Japanese and 2 infantry owned by the Russians lost in Korea
                  Russians win, taking Korea from Japanese with 9 infantry remaining. Battle score for attacker is 2
                  Casualties for Russians: 2 infantry
                  Casualties for Japanese: 2 artilleries
      
          Non Combat Move - Russians
              2 aaGuns moved from Northern Manchuria to Korea
              3 aaGuns moved from Smolensk to Russia
              1 aaGun moved from Smolensk to Russia
      
          Place Units - Russians
              1 armour and 1 mech_infantry placed in Ukraine
              2 armour, 1 artillery, 1 infantry and 2 mech_infantrys placed in Russia
              1 infantry placed in Ukraine
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,6,1,3,4,1,1,1,1,2,2
              Russians collect 36 PUs (3 lost to blockades); end with 36 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.33
      Italians regular : 0.00
      Germans regular : -1.17
      Russians regular : -3.83
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies vs Bretters axis G40 Balanced Mod

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              6 infantry moved from Buryatia to Yakut S.S.R.
              6 infantry moved from Sakha to Buryatia
              6 infantry moved from Amur to Buryatia
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              1 infantry moved from Archangel to Smolensk
              1 infantry moved from Belarus to Bryansk
              3 infantry moved from Baltic States to Novgorod
              2 infantry moved from Eastern Poland to Western Ukraine
              2 infantry moved from Bessarabia to Ukraine
              1 armour moved from Volgograd to Caucasus
              1 cruiser moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 115 Sea Zone to 114 Sea Zone
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 armour moved from Russia to Bryansk
              1 mech_infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              1 mech_infantry moved from Volgograd to Bryansk
      
          Non Combat Move - Russians
      
          Place Units - Russians
              3 artilleries placed in Novgorod
              1 armour, 1 artillery and 1 infantry placed in Ukraine
              4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Sakha: 2 aaGuns
              EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns
              EDIT: Removing units owned by Russians from Russia: 2 aaGuns
              EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Italian Somaliland to Ethiopia
              1 destroyer moved from 58 Sea Zone to 56 Sea Zone
              1 cruiser moved from 58 Sea Zone to 56 Sea Zone
              1 destroyer moved from 64 Sea Zone to 56 Sea Zone
                    ANZAC take 64 Sea Zone from Japanese
              1 destroyer moved from 64 Sea Zone to 56 Sea Zone
      
          Combat - ANZAC
              Battle in 56 Sea Zone
                  ANZAC attack with 1 cruiser and 3 destroyers
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 cruiser and 3 destroyers in 56 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 56 Sea Zone
                  ANZAC win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 destroyer moved from 64 Sea Zone to 45 Sea Zone
      
          Place Units - ANZAC
              2 fighters placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3
              ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
              2 infantry moved from Scotland to United Kingdom
              1 fighter moved from Scotland to United Kingdom
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      ANZAC regular : 0.50
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Italian Somaliland to Ethiopia
              1 destroyer moved from 58 Sea Zone to 56 Sea Zone
              1 cruiser moved from 58 Sea Zone to 56 Sea Zone
              1 destroyer moved from 64 Sea Zone to 56 Sea Zone
                    ANZAC take 64 Sea Zone from Japanese
              1 destroyer moved from 64 Sea Zone to 56 Sea Zone
      
          Combat - ANZAC
              Battle in 56 Sea Zone
                  ANZAC attack with 1 cruiser and 3 destroyers
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 cruiser and 3 destroyers in 56 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 56 Sea Zone
                  ANZAC win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 destroyer moved from 64 Sea Zone to 45 Sea Zone
      
          Place Units - ANZAC
              2 fighters placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,3
              ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0.33
      ANZAC regular : 0.50
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Caroline Islands to 34 Sea Zone
              3 infantry moved from Caroline Islands to 34 Sea Zone
              2 marines moved from Caroline Islands to 34 Sea Zone
              1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 45 Sea Zone
              3 infantry moved from 45 Sea Zone to Celebes
              1 artillery moved from 45 Sea Zone to Celebes
              2 marines moved from 45 Sea Zone to Celebes
              1 infantry moved from Morocco to 93 Sea Zone
              1 artillery moved from Morocco to 93 Sea Zone
              1 marine moved from Morocco to 93 Sea Zone
              1 infantry moved from Morocco to Algeria
              1 armour moved from Morocco to Algeria
              1 carrier moved from 93 Sea Zone to 113 Sea Zone
              2 fighters moved from 93 Sea Zone to Normandy Bordeaux
              2 cruisers and 1 marine moved from 93 Sea Zone to 113 Sea Zone
              1 marine moved from 113 Sea Zone to Normandy Bordeaux
              1 destroyer moved from 93 Sea Zone to 113 Sea Zone
              1 submarine moved from 93 Sea Zone to 113 Sea Zone
              2 marines moved from Eastern United States to 104 Sea Zone
              1 armour moved from Eastern United States to 104 Sea Zone
              1 infantry moved from Eastern United States to 104 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
              1 infantry moved from 113 Sea Zone to Normandy Bordeaux
              1 artillery moved from 113 Sea Zone to Normandy Bordeaux
              1 transport moved from 93 Sea Zone to 104 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
              1 battleship, 1 cruiser and 2 marines moved from 104 Sea Zone to 93 Sea Zone
              1 infantry moved from Brazil to 88 Sea Zone
              1 artillery moved from Brazil to 88 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
              1 cruiser moved from 1 Sea Zone to 11 Sea Zone
              1 destroyer moved from 1 Sea Zone to 11 Sea Zone
              1 submarine moved from 34 Sea Zone to 45 Sea Zone
              1 fighter moved from Midway to Caroline Islands
      
          Combat - Americans
              Battle in 45 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 45 Sea Zone
                  Americans win, taking 45 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in Normandy Bordeaux
                  Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                  Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Celebes
                  Americans attack with 1 artillery, 3 infantry and 2 marines
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 3 infantry and 2 marines in Celebes, round 2 : 3/6 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Celebes
                  Americans win, taking Celebes from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Algeria
                  Americans attack with 1 armour and 1 infantry
                  Italians defend with 2 infantry
                      Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Algeria
                      Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Algeria
                  Americans win, taking Algeria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - Americans
              1 infantry moved from 93 Sea Zone to Gibraltar
              1 artillery moved from 93 Sea Zone to Gibraltar
              1 infantry moved from 93 Sea Zone to Morocco
              1 armour moved from 93 Sea Zone to Morocco
              1 marine moved from 93 Sea Zone to Gibraltar
              1 marine moved from 93 Sea Zone to Morocco
              2 fighters moved from Normandy Bordeaux to 113 Sea Zone
      
          Place Units - Americans
              1 marine placed in Western United States
              1 armour, 1 artillery and 2 infantry placed in Eastern United States
              1 destroyer and 2 transports placed in 104 Sea Zone
              1 battleship and 1 cruiser placed in 11 Sea Zone
              1 infantry placed in Central United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Central United States: 1 infantry
              EDIT: Changing PUs for Americans from 0 to 3
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Kansu to Tsinghai
              1 fighter moved from Kansu to Tsinghai
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                      Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                      Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 5 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                  Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
                  Casualties for Chinese: 1 fighter and 3 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      
          Purchase Units - British
              British repair damage of 10x factory_major; Remaining resources: 28 PUs; 
              British buy 2 cruisers and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 5x factory_major; Remaining resources: 9 PUs; 
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Morocco to 93 Sea Zone
              1 infantry moved from Morocco to Algeria
              1 artillery moved from Morocco to Algeria
              1 armour moved from Morocco to Tunisia
                    British take Tunisia from Italians
              1 armour moved from Tobruk to Egypt
              2 fighters moved from Malta to Egypt
              1 tactical_bomber moved from Malta to Egypt
              1 infantry moved from French Equatorial Africa to French Central Africa
                    British take French Central Africa from Neutral_Axis
              1 infantry moved from Kenya to Anglo-Egyptian Sudan
              1 infantry and 2 transports moved from 93 Sea Zone to 113 Sea Zone
              3 infantry moved from United Kingdom to 113 Sea Zone
              2 destroyers moved from 93 Sea Zone to 113 Sea Zone
              1 destroyer moved from 109 Sea Zone to 93 Sea Zone
              3 infantry moved from Shan State to Malaya
              1 fighter moved from Yunnan to Malaya
              1 armour moved from Eastern India to Yunnan
              2 infantry moved from Burma to Yunnan
              3 infantry moved from Eastern India to Burma
              1 artillery moved from Eastern India to Burma
              1 battleship moved from 34 Sea Zone to 45 Sea Zone
      
          Combat - British
              Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in Malaya
              Battle in Malaya
                  British attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery, 1 fighter, 1 harbour and 1 marine
                      British roll dice for 1 fighter and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery, 1 fighter and 1 marine in Malaya, round 2 : 1/3 hits, 1.33 expected hits
                      1 artillery owned by the Japanese, 1 marine owned by the Japanese and 1 infantry owned by the British lost in Malaya
                      British roll dice for 1 fighter and 2 infantry in Malaya, round 3 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 fighter in Malaya, round 3 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 infantry owned by the British lost in Malaya
                  British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 13
                  Casualties for British: 2 infantry
                  Casualties for Japanese: 1 artillery, 1 fighter and 1 marine
      
          Non Combat Move - British
              1 fighter moved from Malaya to Yunnan
              4 infantry moved from 113 Sea Zone to Normandy Bordeaux
      
          Place Units - British
              2 cruisers placed in 113 Sea Zone
              2 infantry placed in Egypt
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,1
                  Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 2,6,2,2,4
              UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in Eastern India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -2.33
      Americans regular : 3.00
      Italians regular : -1.00
      Japanese regular : -0.33
      Germans regular : 0.67
      British regular : 1.17
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Kansu to Tsinghai
              1 fighter moved from Kansu to Tsinghai
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Tsinghai, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                      Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 0/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Chinese lost in Tsinghai
                      Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 5 : 2/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                  Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
                  Casualties for Chinese: 1 fighter and 3 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -2.33
      Japanese regular : 0.00
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Caroline Islands to 34 Sea Zone
              3 infantry moved from Caroline Islands to 34 Sea Zone
              2 marines moved from Caroline Islands to 34 Sea Zone
              1 artillery, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 34 Sea Zone to 45 Sea Zone
              3 infantry moved from 45 Sea Zone to Celebes
              1 artillery moved from 45 Sea Zone to Celebes
              2 marines moved from 45 Sea Zone to Celebes
              1 infantry moved from Morocco to 93 Sea Zone
              1 artillery moved from Morocco to 93 Sea Zone
              1 marine moved from Morocco to 93 Sea Zone
              1 infantry moved from Morocco to Algeria
              1 armour moved from Morocco to Algeria
              1 carrier moved from 93 Sea Zone to 113 Sea Zone
              2 fighters moved from 93 Sea Zone to Normandy Bordeaux
              2 cruisers and 1 marine moved from 93 Sea Zone to 113 Sea Zone
              1 marine moved from 113 Sea Zone to Normandy Bordeaux
              1 destroyer moved from 93 Sea Zone to 113 Sea Zone
              1 submarine moved from 93 Sea Zone to 113 Sea Zone
              2 marines moved from Eastern United States to 104 Sea Zone
              1 armour moved from Eastern United States to 104 Sea Zone
              1 infantry moved from Eastern United States to 104 Sea Zone
              1 bomber moved from Eastern United States to United Kingdom
              1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
              1 infantry moved from 113 Sea Zone to Normandy Bordeaux
              1 artillery moved from 113 Sea Zone to Normandy Bordeaux
              1 transport moved from 93 Sea Zone to 104 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone
              1 battleship, 1 cruiser and 2 marines moved from 104 Sea Zone to 93 Sea Zone
              1 infantry moved from Brazil to 88 Sea Zone
              1 artillery moved from Brazil to 88 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 93 Sea Zone
              1 cruiser moved from 1 Sea Zone to 11 Sea Zone
              1 destroyer moved from 1 Sea Zone to 11 Sea Zone
              1 submarine moved from 34 Sea Zone to 45 Sea Zone
              1 fighter moved from Midway to Caroline Islands
      
          Combat - Americans
              Battle in 45 Sea Zone
                  Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 45 Sea Zone
                  Americans win, taking 45 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in Normandy Bordeaux
                  Americans attack with 1 artillery, 2 fighters, 1 infantry and 1 marine
                  Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Celebes
                  Americans attack with 1 artillery, 3 infantry and 2 marines
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 artillery, 3 infantry and 2 marines in Celebes, round 2 : 3/6 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Celebes
                  Americans win, taking Celebes from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Algeria
                  Americans attack with 1 armour and 1 infantry
                  Italians defend with 2 infantry
                      Americans roll dice for 1 armour and 1 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Algeria
                      Americans roll dice for 1 armour and 1 infantry in Algeria, round 3 : 1/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Algeria
                  Americans win, taking Algeria from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 2 infantry
      
          Non Combat Move - Americans
              1 infantry moved from 93 Sea Zone to Gibraltar
              1 artillery moved from 93 Sea Zone to Gibraltar
              1 infantry moved from 93 Sea Zone to Morocco
              1 armour moved from 93 Sea Zone to Morocco
              1 marine moved from 93 Sea Zone to Gibraltar
              1 marine moved from 93 Sea Zone to Morocco
              2 fighters moved from Normandy Bordeaux to 113 Sea Zone
      
          Place Units - Americans
              1 marine placed in Western United States
              1 armour, 1 artillery and 2 infantry placed in Eastern United States
              1 destroyer and 2 transports placed in 104 Sea Zone
              1 battleship and 1 cruiser placed in 11 Sea Zone
              1 infantry placed in Central United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Central United States: 1 infantry
              EDIT: Changing PUs for Americans from 0 to 3
              EDIT: Turning off Edit Mode
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3.00
      Italians regular : -1.00
      Japanese regular : -0.33
      Germans regular : 0.67
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Russians buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              3 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              12 infantry moved from Buryatia to Northern Manchuria
                    Chinese take Northern Manchuria from Japanese
              1 infantry moved from Northwest Persia to Iraq
              1 mech_infantry moved from Southern Persia to Iraq
              2 infantry moved from Southern Persia to Iraq
              1 armour moved from Northeast Persia to Iraq
              1 infantry moved from Northwest Persia to Iraq
              1 armour moved from Bryansk to Gorky
              1 fighter moved from Russia to Gorky
              1 mech_infantry moved from Russia to Gorky
              1 artillery moved from Kursk to Ukraine
              2 infantry moved from Kursk to Ukraine
              4 infantry moved from Northern Belarus to Smolensk
              3 mech_infantrys moved from Russia to Smolensk
              4 armour moved from Russia to Smolensk
              2 mech_infantrys moved from Kursk to Smolensk
              1 armour moved from Kursk to Smolensk
              1 infantry moved from Smolensk to Bryansk
              1 tactical_bomber moved from Northern Caucasus to Iraq
              1 fighter moved from Northern Caucasus to Smolensk
      
          Combat - Russians
              Battle in Gorky
                  Russians attack with 1 armour, 1 fighter and 1 mech_infantry
                  Germans defend with 1 armour
                      Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Gorky, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in Gorky, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Gorky
                  Russians win, taking Gorky from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
              Battle in Iraq
                  Russians attack with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 4 infantry
                      Russians roll dice for 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2.17 expected hits
                      Italians roll dice for 4 infantry in Iraq, round 2 : 3/4 hits, 1.33 expected hits
                      3 infantry owned by the Russians and 4 infantry owned by the Italians lost in Iraq
                  Russians win, taking Iraq from Italians with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 3 infantry
                  Casualties for Italians: 4 infantry
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Iraq to Northwest Persia
              1 fighter moved from Gorky to Smolensk
              2 aaGuns moved from Buryatia to Northern Manchuria
      
          Place Units - Russians
              1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
              3 armour, 2 infantry and 3 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,6,2,2
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
              Russians collect 41 PUs (4 lost to blockades); end with 42 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.67
      Germans regular : -0.50
      Russians regular : 1.50
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Removing units owned by British from 27 Sea Zone: 1 battleship
              EDIT: Adding units owned by British to 34 Sea Zone: 1 battleship
              EDIT: Turning off Edit Mode
              1 infantry moved from Java to 42 Sea Zone
              1 infantry moved from Ethiopia to Italian Somaliland
                    ANZAC take Italian Somaliland from Italians
              2 fighters moved from Queensland to 64 Sea Zone
              1 fighter moved from Malaya to Yunnan
              1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
      
          Combat - ANZAC
              Battle in 64 Sea Zone
                  ANZAC attack with 2 fighters
                  Japanese defend with 2 destroyers
                      ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                      2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                  Casualties for ANZAC: 2 fighters
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 cruiser moved from 42 Sea Zone to 58 Sea Zone
              1 destroyer moved from 42 Sea Zone to 58 Sea Zone
      
          Place Units - ANZAC
              3 destroyers placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3
              ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              Turning on Edit Mode
              EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
              EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 infantry and 1 transport
              EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 infantry
              EDIT: Adding units owned by ANZAC to 56 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              2 infantry moved from United Kingdom to Scotland
              1 fighter moved from United Kingdom to Scotland
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      ANZAC regular : -1.00
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 3 destroyers; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              Turning on Edit Mode
              EDIT: Removing units owned by British from 27 Sea Zone: 1 battleship
              EDIT: Adding units owned by British to 34 Sea Zone: 1 battleship
              EDIT: Turning off Edit Mode
              1 infantry moved from Java to 42 Sea Zone
              1 infantry moved from Ethiopia to Italian Somaliland
                    ANZAC take Italian Somaliland from Italians
              2 fighters moved from Queensland to 64 Sea Zone
              1 fighter moved from Malaya to Yunnan
              1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
      
          Combat - ANZAC
              Battle in 64 Sea Zone
                  ANZAC attack with 2 fighters
                  Japanese defend with 2 destroyers
                      ANZAC roll dice for 2 fighters in 64 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers in 64 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      ANZAC roll dice for 2 fighters in 64 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers in 64 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                      2 fighters owned by the ANZAC and 1 destroyer owned by the Japanese lost in 64 Sea Zone
                  Japanese win with 1 destroyer remaining. Battle score for attacker is -12
                  Casualties for ANZAC: 2 fighters
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 cruiser moved from 42 Sea Zone to 58 Sea Zone
              1 destroyer moved from 42 Sea Zone to 58 Sea Zone
      
          Place Units - ANZAC
              3 destroyers placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 3
              ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.67
      ANZAC regular : -1.00
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 artillery moved from Eastern United States to 104 Sea Zone
              1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
              1 marine moved from Eastern United States to 104 Sea Zone
              1 armour moved from Eastern United States to 104 Sea Zone
              1 artillery moved from Eastern United States to 104 Sea Zone
              2 infantry moved from Eastern United States to 104 Sea Zone
              2 cruisers and 1 marine moved from 104 Sea Zone to 93 Sea Zone
              1 marine moved from 93 Sea Zone to Morocco
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
              1 armour moved from 93 Sea Zone to Morocco
              2 infantry moved from 93 Sea Zone to Morocco
              1 artillery moved from 93 Sea Zone to Morocco
              1 carrier moved from 104 Sea Zone to 93 Sea Zone
              2 fighters moved from 104 Sea Zone to 93 Sea Zone
              1 destroyer moved from 104 Sea Zone to 93 Sea Zone
              1 submarine moved from 104 Sea Zone to 93 Sea Zone
              1 cruiser moved from 11 Sea Zone to 1 Sea Zone
              1 destroyer moved from 11 Sea Zone to 1 Sea Zone
              1 battleship moved from 27 Sea Zone to 34 Sea Zone
              3 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 artillery moved from Hawaiian Islands to 27 Sea Zone
              2 marines moved from Hawaiian Islands to 27 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone
              3 infantry moved from 34 Sea Zone to Caroline Islands
              1 artillery moved from 34 Sea Zone to Caroline Islands
              2 cruisers and 2 marines moved from 27 Sea Zone to 34 Sea Zone
              2 marines moved from 34 Sea Zone to Caroline Islands
              2 carriers moved from 27 Sea Zone to 34 Sea Zone
              3 fighters moved from 27 Sea Zone to 34 Sea Zone
              1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone
              1 bomber moved from Hawaiian Islands to Eastern United States
              1 fighter moved from Wake Island to 17 Sea Zone
              1 submarine moved from 27 Sea Zone to 17 Sea Zone
              1 submarine moved from 27 Sea Zone to 34 Sea Zone
              4 destroyers moved from 27 Sea Zone to 34 Sea Zone
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 17 Sea Zone
                  Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Morocco
                  Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
                      Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Morocco
                  Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
              Battle in Caroline Islands
                  Americans attack with 1 artillery, 3 infantry and 2 marines
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 aaGun and 1 infantry
              Battle in 1 Sea Zone
                  Americans attack with 1 cruiser and 1 destroyer
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 1 Sea Zone
                  Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              2 mech_infantrys moved from Western United States to Central United States
              1 artillery moved from 88 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 fighter moved from 17 Sea Zone to Midway
      
          Place Units - Americans
              1 cruiser and 1 transport placed in 104 Sea Zone
              1 battleship placed in 104 Sea Zone
              1 armour, 1 infantry and 2 marines placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Burma to Tsinghai
              5 infantry moved from Kansu to Tsinghai
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 2 artilleries and 2 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits, 1.33 expected hits
                      Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                      Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 4/6 hits, 1.33 expected hits
                      Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 2 artilleries and 2 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Kansu
      
          Place Units - Chinese
              2 infantry placed in Kansu
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 armour moved from Tobruk to Libya
                    British take Libya from Italians
              1 armour moved from Libya to Tobruk
              1 infantry moved from Tanganyika Territory to Kenya
                    British take Kenya from Italians
              1 infantry moved from Belgian Congo to French Equatorial Africa
              4 infantry moved from Burma to Yunnan
              2 artilleries moved from Burma to Yunnan
              1 armour moved from Eastern India to Yunnan
              1 mech_infantry moved from Eastern India to Yunnan
              1 fighter moved from Eastern India to Yunnan
              1 infantry moved from Malaya to Shan State
              3 infantry moved from Burma to Yunnan
              1 tactical_bomber moved from Alexandria to Malta
              2 fighters moved from Alexandria to Malta
              1 armour moved from Quebec to 109 Sea Zone
              1 artillery moved from Quebec to 109 Sea Zone
              2 infantry moved from Quebec to 109 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 93 Sea Zone
              2 destroyers moved from 109 Sea Zone to 93 Sea Zone
      
          Combat - British
      
          Non Combat Move - British
              1 armour moved from 93 Sea Zone to Morocco
              1 artillery moved from 93 Sea Zone to Morocco
              2 infantry moved from 93 Sea Zone to Morocco
      
          Place Units - British
              1 cruiser, 1 destroyer and 1 submarine placed in 83 Sea Zone
              1 destroyer placed in 109 Sea Zone
      
          Turn Complete - British
              British collect 29 PUs; end with 29 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by British from Eastern India: 2 infantry
              EDIT: Adding units owned by British to Burma: 2 infantry
              EDIT: Turning off Edit Mode
              1 armour, 1 artillery and 3 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 11 PUs; end with 11 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
              Some Units in Eastern India change ownership: 1 armour, 1 artillery and 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 2.33
      Americans regular : 1.83
      Japanese regular : -2.33
      Neutral_Axis regular : -0.33
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Burma to Tsinghai
              5 infantry moved from Kansu to Tsinghai
      
          Combat - Chinese
              Battle in Tsinghai
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 2 artilleries and 2 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 2 : 1/6 hits, 1.33 expected hits
                      Japanese roll dice for 2 artilleries and 2 infantry in Tsinghai, round 2 : 0/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                      Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 4/6 hits, 1.33 expected hits
                      Japanese roll dice for 2 artilleries and 1 infantry in Tsinghai, round 3 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                  Chinese win, taking Tsinghai from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 11
                  Casualties for Japanese: 2 artilleries and 2 infantry
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Tsinghai to Kansu
      
          Place Units - Chinese
              2 infantry placed in Kansu
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 2.33
      Japanese regular : -1.33
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 battleship, 1 cruiser, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 artillery moved from Eastern United States to 104 Sea Zone
              1 artillery and 1 transport moved from 104 Sea Zone to 88 Sea Zone
              1 marine moved from Eastern United States to 104 Sea Zone
              1 armour moved from Eastern United States to 104 Sea Zone
              1 artillery moved from Eastern United States to 104 Sea Zone
              2 infantry moved from Eastern United States to 104 Sea Zone
              2 cruisers and 1 marine moved from 104 Sea Zone to 93 Sea Zone
              1 marine moved from 93 Sea Zone to Morocco
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 104 Sea Zone to 93 Sea Zone
              1 armour moved from 93 Sea Zone to Morocco
              2 infantry moved from 93 Sea Zone to Morocco
              1 artillery moved from 93 Sea Zone to Morocco
              1 carrier moved from 104 Sea Zone to 93 Sea Zone
              2 fighters moved from 104 Sea Zone to 93 Sea Zone
              1 destroyer moved from 104 Sea Zone to 93 Sea Zone
              1 submarine moved from 104 Sea Zone to 93 Sea Zone
              1 cruiser moved from 11 Sea Zone to 1 Sea Zone
              1 destroyer moved from 11 Sea Zone to 1 Sea Zone
              1 battleship moved from 27 Sea Zone to 34 Sea Zone
              3 infantry moved from Hawaiian Islands to 27 Sea Zone
              1 artillery moved from Hawaiian Islands to 27 Sea Zone
              2 marines moved from Hawaiian Islands to 27 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 27 Sea Zone to 34 Sea Zone
              3 infantry moved from 34 Sea Zone to Caroline Islands
              1 artillery moved from 34 Sea Zone to Caroline Islands
              2 cruisers and 2 marines moved from 27 Sea Zone to 34 Sea Zone
              2 marines moved from 34 Sea Zone to Caroline Islands
              2 carriers moved from 27 Sea Zone to 34 Sea Zone
              3 fighters moved from 27 Sea Zone to 34 Sea Zone
              1 tactical_bomber moved from 27 Sea Zone to 34 Sea Zone
              1 bomber moved from Hawaiian Islands to Eastern United States
              1 fighter moved from Wake Island to 17 Sea Zone
              1 submarine moved from 27 Sea Zone to 17 Sea Zone
              1 submarine moved from 27 Sea Zone to 34 Sea Zone
              4 destroyers moved from 27 Sea Zone to 34 Sea Zone
      
          Combat - Americans
              Battle in 17 Sea Zone
                  Americans attack with 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 17 Sea Zone
                  Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Morocco
                  Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 2 cruisers in Morocco, round 2 : 2/2 hits, 1.00 expected hits
                      Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis lost in Morocco
                  Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 2 infantry and 1 marine remaining. Battle score for attacker is 3
                  Casualties for Neutral_Axis: 1 infantry
              Battle in Caroline Islands
                  Americans attack with 1 artillery, 3 infantry and 2 marines
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 2 marines remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 aaGun and 1 infantry
              Battle in 1 Sea Zone
                  Americans attack with 1 cruiser and 1 destroyer
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 cruiser and 1 destroyer in 1 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 1 Sea Zone
                  Americans win, taking 1 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - Americans
              2 mech_infantrys moved from Western United States to Central United States
              1 artillery moved from 88 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 fighter moved from 17 Sea Zone to Midway
      
          Place Units - Americans
              1 cruiser and 1 transport placed in 104 Sea Zone
              1 battleship placed in 104 Sea Zone
              1 armour, 1 infantry and 2 marines placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.83
      Japanese regular : -1.00
      Neutral_Axis regular : -0.33
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              3 infantry moved from Buryatia to Amur
              12 infantry moved from Yakut S.S.R. to Buryatia
              1 infantry moved from Leningrad to Vologda
              4 infantry moved from Northern Belarus to Smolensk
              11 infantry moved from Southern Belarus to Smolensk
              2 artilleries moved from Northern Belarus to Smolensk
              2 artilleries moved from Southern Belarus to Smolensk
              1 fighter moved from Southern Belarus to Russia
              1 artillery moved from Ukraine to Kursk
              1 armour moved from Ukraine to Kursk
              1 mech_infantry moved from Stalingrad to Kursk
              1 mech_infantry moved from Western Ukraine to Kursk
              1 armour moved from Western Ukraine to Kursk
              1 artillery moved from Western Ukraine to Ukraine
              4 infantry moved from Western Ukraine to Ukraine
              1 mech_infantry moved from Southern Belarus to Smolensk
              1 tactical_bomber moved from Southern Belarus to Northern Caucasus
              1 mech_infantry moved from Northern Belarus to Smolensk
              1 armour moved from Northern Belarus to Smolensk
              1 armour moved from Leningrad to Smolensk
              1 mech_infantry moved from Leningrad to Smolensk
              1 mech_infantry moved from Russia to Smolensk
              2 armour moved from Russia to Smolensk
              1 armour moved from Kursk to Bryansk
              1 fighter moved from Southern Belarus to Northern Caucasus
              1 infantry moved from Southern Belarus to Northern Belarus
              1 infantry moved from Leningrad to Northern Belarus
              2 infantry moved from Ukraine to Kursk
      
          Non Combat Move - Russians
              2 aaGuns moved from Southern Belarus to Smolensk
              2 aaGuns moved from Northern Belarus to Smolensk
              2 infantry moved from Southern Caucasus to Northwest Persia
                    Russians take Northwest Persia from Neutral_Allies
              1 mech_infantry moved from Southern Caucasus to Southern Persia
                    Russians take Southern Persia from Neutral_Allies
              1 armour moved from Southern Caucasus to Northeast Persia
                    Russians take Northeast Persia from Neutral_Allies
              2 aaGuns moved from Yakut S.S.R. to Buryatia
      
          Place Units - Russians
              3 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Russia
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Russia: 1 artillery and 3 infantry
              EDIT: Adding units owned by Russians to Russia: 1 armour and 1 mech_infantry
              EDIT: Changing PUs for Russians from 0 to 2
              EDIT: Turning off Edit Mode
      
          Turn Complete - Russians
              Russians collect 45 PUs; end with 47 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 50 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier; Remaining resources: 7 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
              1 infantry moved from Java to 59 Sea Zone
              1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
              1 destroyer moved from 55 Sea Zone to 42 Sea Zone
              1 cruiser moved from 55 Sea Zone to 42 Sea Zone
              1 fighter moved from Queensland to Malaya
      
          Combat - ANZAC
              Battle in Ethiopia
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Ethiopia
                  ANZAC win, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - ANZAC
              1 infantry moved from 42 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
      
          Place Units - ANZAC
              1 carrier placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 24 PUs
      
          Combat Move - French
              1 destroyer moved from 83 Sea Zone to 101 Sea Zone
      
          Combat - French
              Battle in 101 Sea Zone
                  French attack with 1 destroyer
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 101 Sea Zone
                  French win, taking 101 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 transport
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      ANZAC regular : 0.67
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier; Remaining resources: 7 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Anglo-Egyptian Sudan to Ethiopia
              1 infantry moved from Java to 59 Sea Zone
              1 infantry and 1 transport moved from 59 Sea Zone to 42 Sea Zone
              1 destroyer moved from 55 Sea Zone to 42 Sea Zone
              1 cruiser moved from 55 Sea Zone to 42 Sea Zone
              1 fighter moved from Queensland to Malaya
      
          Combat - ANZAC
              Battle in Ethiopia
                  ANZAC attack with 2 infantry
                  Italians defend with 1 infantry
                      ANZAC roll dice for 2 infantry in Ethiopia, round 2 : 1/2 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Ethiopia
                  ANZAC win, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - ANZAC
              1 infantry moved from 42 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
      
          Place Units - ANZAC
              1 carrier placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 17 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      ANZAC regular : 0.67
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Eastern United States to Hawaiian Islands
              1 carrier moved from 11 Sea Zone to 27 Sea Zone
              2 fighters moved from Hawaiian Islands to 27 Sea Zone
              1 destroyer moved from 11 Sea Zone to 27 Sea Zone
              1 infantry moved from Western United States to Central United States
              1 destroyer moved from 50 Sea Zone to 27 Sea Zone
              1 submarine moved from 50 Sea Zone to 27 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 artillery placed in Eastern United States
              1 submarine and 2 transports placed in 104 Sea Zone
              1 cruiser placed in 104 Sea Zone
              1 cruiser and 1 destroyer placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 54 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              8 infantry moved from Szechwan to Yunnan
              1 fighter moved from Burma to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 armour, 2 artilleries and 1 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 2/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
                      1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
      
          Non Combat Move - Chinese
              6 infantry moved from Tsinghai to Kansu
              1 fighter moved from Yunnan to Burma
      
          Place Units - Chinese
              5 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
      
          Purchase Units - British
              British repair damage of 2x airfield, 1x harbour, 7x factory_major; Remaining resources: 27 PUs; 
              British buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry moved from Shan State to French Indo China
                    UK_Pacific take French Indo China from Neutral_Axis
              2 infantry moved from Burma to Shan State
              4 infantry moved from Eastern India to Burma
              2 artilleries moved from Eastern India to Burma
              1 infantry moved from Rhodesia to Belgian Congo
              1 infantry moved from Rhodesia to Tanganyika Territory
              1 destroyer moved from 83 Sea Zone to 99 Sea Zone
              1 cruiser moved from 98 Sea Zone to 99 Sea Zone
              1 fighter moved from Malta to 99 Sea Zone
              1 tactical_bomber moved from Malta to 99 Sea Zone
              1 bomber moved from Malta to 99 Sea Zone
              1 mech_infantry moved from Alexandria to Tobruk
              1 armour moved from Alexandria to Tobruk
              1 fighter moved from Alexandria to Tobruk
              1 fighter moved from Trans-Jordan to Tobruk
              1 tactical_bomber moved from Trans-Jordan to Tobruk
              1 cruiser moved from 78 Sea Zone to 100 Sea Zone
              1 destroyer moved from 78 Sea Zone to 100 Sea Zone
              1 battleship moved from 55 Sea Zone to 27 Sea Zone
              1 infantry moved from Malta to 98 Sea Zone
              1 infantry moved from 98 Sea Zone to Tobruk
      
          Combat - British
              Italians scrambles 2 units out of Southern Italy to defend against the attack in 99 Sea Zone
              Battle in Tobruk
                  British attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 armour, 2 artilleries and 1 mech_infantry
                      British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 3/6 hits, 2.67 expected hits
                      Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1.67 expected hits
                      1 mech_infantry owned by the Italians, 1 mech_infantry owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the British lost in Tobruk
                      British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tobruk, round 3 : 2/4 hits, 2.17 expected hits
                      Italians roll dice for 1 armour in Tobruk, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Tobruk
                  British win, taking Tobruk from Italians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                  Casualties for British: 1 infantry and 1 mech_infantry
                  Casualties for Italians: 1 armour, 2 artilleries and 1 mech_infantry
              Battle in 99 Sea Zone
                  British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                  Italians defend with 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                      British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      Italians roll dice for 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 99 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                      2 destroyers owned by the Italians, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 99 Sea Zone
                      British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                      Italians roll dice for 1 cruiser, 2 fighters and 1 transport in 99 Sea Zone, round 3 : 3/3 hits, 1.83 expected hits
                      1 tactical_bomber owned by the British, 1 cruiser owned by the Italians, 1 bomber owned by the British and 1 fighter owned by the British lost in 99 Sea Zone
                  Italians win with 2 fighters and 1 transport remaining. Battle score for attacker is -24
                  Casualties for British: 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                  Casualties for Italians: 1 cruiser and 2 destroyers
              Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
              Moving scrambled unit from 99 Sea Zone back to originating territory: Southern Italy
      
          Non Combat Move - British
              2 fighters moved from Tobruk to Alexandria
              1 tactical_bomber moved from Tobruk to Alexandria
              1 transport moved from 78 Sea Zone to 100 Sea Zone
      
          Place Units - British
              1 infantry placed in Egypt
              1 armour and 6 infantry placed in United Kingdom
              Turning on Edit Mode
              EDIT: Removing units owned by British from Scotland: 1 aaGun, 1 fighter and 2 infantry
              EDIT: Adding units owned by British to United Kingdom: 1 aaGun, 1 fighter and 2 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              British collect 27 PUs; end with 27 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              1 armour, 2 infantry and 1 mech_infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 19 PUs; end with 19 PUs
              Some Units in Eastern India change ownership: 1 armour, 2 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Italians regular : 0.50
      Japanese regular : -0.50
      British regular : -1.00
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              8 infantry moved from Szechwan to Yunnan
              1 fighter moved from Burma to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 armour, 2 artilleries and 1 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 armour and 2 artilleries in Yunnan, round 3 : 1/3 hits, 1.17 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 2/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
                      1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
      
          Non Combat Move - Chinese
              6 infantry moved from Tsinghai to Kansu
              1 fighter moved from Yunnan to Burma
      
          Place Units - Chinese
              5 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : -0.50
      

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 bomber moved from Eastern United States to Hawaiian Islands
              1 carrier moved from 11 Sea Zone to 27 Sea Zone
              2 fighters moved from Hawaiian Islands to 27 Sea Zone
              1 destroyer moved from 11 Sea Zone to 27 Sea Zone
              1 infantry moved from Western United States to Central United States
              1 destroyer moved from 50 Sea Zone to 27 Sea Zone
              1 submarine moved from 50 Sea Zone to 27 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 artillery placed in Eastern United States
              1 submarine and 2 transports placed in 104 Sea Zone
              1 cruiser placed in 104 Sea Zone
              1 cruiser and 1 destroyer placed in 11 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      DirtyDugga
    • RE: DirtyDugga allies VS feckingwrecked axis Path to Victory

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              12 infantry moved from Buryatia to Yakut S.S.R.
              3 infantry moved from Sakha to Buryatia
              1 mech_infantry moved from Stalingrad to Southern Caucasus
              1 infantry moved from Leningrad to Baltic States
              4 infantry moved from Leningrad to Northern Belarus
              2 artilleries moved from Leningrad to Northern Belarus
              2 infantry moved from Archangel to Leningrad
              1 artillery moved from Bryansk to Southern Belarus
              1 infantry moved from Bryansk to Southern Belarus
              1 mech_infantry moved from Kursk to Southern Belarus
              1 artillery moved from Northern Belarus to Southern Belarus
              9 infantry moved from Northern Belarus to Southern Belarus
              2 fighters moved from Leningrad to Southern Belarus
              1 tactical_bomber moved from Leningrad to Southern Belarus
              1 mech_infantry moved from Ukraine to Western Ukraine
              1 armour moved from Ukraine to Western Ukraine
              1 armour moved from Stalingrad to Ukraine
      
          Non Combat Move - Russians
              2 aaGuns moved from Bryansk to Southern Belarus
              2 aaGuns moved from Buryatia to Yakut S.S.R.
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              1 armour, 1 infantry and 1 mech_infantry placed in Leningrad
              1 armour and 1 mech_infantry placed in Stalingrad
              1 armour and 1 mech_infantry placed in Russia
              Russians undo move 3.
              1 mech_infantry placed in Stalingrad
              1 armour placed in Russia
      
          Turn Complete - Russians
              Russians collect 46 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Savegame

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