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    Posts made by Dirt Baller

    • RE: The Med on G1

      In 1HBB I’ll sink the UK Med BB in a heart beat. In 2HBB it’s risky. Think about it: would you go after the UK sz fleet on G2, with or without the UK BB in it? The UK CV keeps Ger at bay forever.

      On the other hand, 2HBB let Japan run wild in the Pacific. :D

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: Cool german opening

      I think Russian can retake its capital on R3 if it’s fallen. This strategy will shorten the game one way or the other.

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: Best russian opening with rr

      Well said DM.

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: Techs???

      Thanks harry. I needed that. :D

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: Techs???

      Sorry for the attempt at humour. :oops:

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: Techs???

      -60 INFs = Dead Russia

      I meant if Russia is foolish enough to go for Ind Tech, it means 60 less Russian INFs (minus in front of 60), which spells one dead Russia. :wink:

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: Techs???

      My bad.
      The probability of getting a particular tech you want is a lot more complicated than 1/36 but you get the idea. :D

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: Cool german opening

      That’s an unusual (and cool) opening indeed. :o
      I have to play it out on the cd to see what I can come up with.
      I think I’ll hit Finland on R2, walk into Ukraine and let you attack Russia (put 5 INFs there). I should be able to retake it on R3.
      On G2 you’ll probably retake WE from US (2 INFs) with ARMs/Planes. These ARMs should be lost in UK2/US2. You have to start reinforcing Ger and SE.
      I can see Ger and Rus both fallen on the same turn.

      (Both Karelia and Russia can possibly be taken in G2 depending on how well R2 did on Finland but I doubt it)

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: Battleship support

      I know for a fact in the original rules they do not get to fire back.

      Yes, they DON’T get to fire back.

      posted in Player Help
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      Dirt Baller
    • RE: Enemy subs and airplanes

      That’s a variant, not in standard rules.

      posted in Player Help
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      Dirt Baller
    • RE: Techs???

      USSR roll for tech is useful (but a risky way to spend your money on something else than infantry at the beginning) ONLY for Industrial Tech, think about it , Infantry at 2 I.P.C., the best defence VS Germs…

      1 Ind Tech = 1 in 36 rows
      36 rows = 180 IPCs
      180 IPCs = 60 INFs
      60 INFs = Priceless!!! :D

      PS:
      -60 INFs = Dead Russia

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: The Med on G1

      Until your Med fleet is lost, I think Germany should spend some resources in Africa to distract the Allies. They have to send a large army to retake and keep you out of Africa, to defend the three north African countries from amph aslt of 4 INFs, BB bombardment and planes. All of these take pressure off you in Europe. But I won’t send anything to Africa unless it’s under attack though.

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: Suez Canal

      Yes, Egypt and Syria are connected by land so land units can go from one to another. It does favors the Allies since after cleaning up Africa the Allies forces can move directly into Asia to reinforce the Russian fronts without having to send TRNs all the way to EMed. But this is not a rule you can change (at least I have never heard of playing Africa as an island :D ).

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: The Med on G1

      BTW, anybody ever tried this German fleet opening? It’s common in the zone.

      2 subs and 3 fighters and 1 tranny to UK Sea Zone
      1 fighter to UK lone transport
      BB and loaded tranny to E Med, kill sub if lucky
      1 fighter, 1 Arm and 1 inf to Egypt
      2 inf and 1 bomber to Syria
      So leaving the UK BB
      Buy 8 inf and 1 sub (Place in Med)

      At turn end, Germany should have Both Syria and Egypt captured. Fleet in E Med with ALL UK fighters and bombers out of range. Anything left in Egypt are waiting to die but German tranny can surely transport another 2 inf to take back Egypt next turn
      The new lone sub is used to block the UK BB from the main fleet (Which if there is none, I as UK will surely go after the German fleet and kill the tranny in UK1). If lucky enough, the sub can survive and retreat in G2 merging with the fleet, inflicting more damage to UK fighters in UK2 or 3.
      Germany can save all of its fighters in normal case. 5 fighters and 1 bomber also makes UK newly established fleet more uncomfortable (Especially if UK decide to have onlt the remaining BB to protect the entire new fleet). With the lineline to Africa stay intact to G2 or perhaps G3.

      This strategy has its advantage.

      Those are pretty good moves for 2HBB. I’m now inclined to leave the UK Med BB alone. I’ll also consider buying a TRN later depending on how aggressive the allies are in retaking Africa. How successful is this strategy in the zone BTW? Anyone care to present a counter? :D

      With 1HBB I’ll go with Xi as amph aslt is risky.

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: Africa

      Buy a TRN on G1 and keep the Med fleet alive for as long as possible. If the allies are spending resources on Africa, Germany should be able to spare some INF from Europe. The allies should have a hard time defending all three North African countries from Germany’s amph aslt of 4 INF, BB bombardment and planes without taking a lot of pressure off you in Europe. But once the Med fleet is gone Africa is lost. The Med fleet usually cannot be rebuilt.

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: The Med on G1

      The UK and US (especially) can afford to risk anything. :D

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: The Med on G1

      I guess the UK BBs have to be killed at all cost.

      Why? German planes have to be protected at all cost

      I don’t think leaving any UK BBs alive is a good idea. It means almost losing 1 INF every turn from bombardment.

      Take tour chances with 2 trans vs. sub on UK1.

      Can be hit by UK BMR also. I don’t think the BB should leave the trans.

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: The Med on G1

      African Combat: Hit FWA with INF from ALG, hit FEA with INF/ARM from LIB.Kill GIB UK BB and UK Fleet.

      I think it might be better to blitz FEA with ARM then back to LIB (Is that allowed)? I guess the UK BBs have to be killed at all cost. What is the best way to use the planes in G1 to reduce losses? 2HBB is really tough on German planes. :D

      posted in Axis & Allies Classic
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      Dirt Baller
    • The Med on G1

      Three questions:

      In RR, AxAd, 2HBB, Russian ships in North Sea, on G1:

      1. What do you kill UK Med BB with?
        a) Sub and 2 planes, and/or amph aslt Egypt (lose the most planes)
        b) Sub, 1 plane, BB and TRN, take Galb. Kill Med sub with 1 plane (lose fewer planes than a)
        c) Don’t kill BB, and/or amph aslt Egypt. (lose fewest planes, subject to UK bombardments in later turns)

      2. What is the best thing to do with BB and TRN in the Med?
        a) Amph aslt Egypt. (More plane loss in other naval battles or UK bombardments (see a and c above), new CMed TRN can be killed by UK1 BMR, EMed BB and TRN can be hit by R2 FTRS)
        b) Stay put and put 2 INF in Lib. (Stronger Med fleet but more plane loss in other naval battles, can be killed by UK Med BB (if survived) and BMR)
        c) Kill UK Med BB. (see b above)

      3. Does Germany ever go after North Sea again (usually has AC, 2 planes, 2 TRNs after turn 1)?

      Your thoughts please :D

      posted in Axis & Allies Classic
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      Dirt Baller
    • RE: US1

      I think 2HBB favors Axis (Japan) too much. It makes distracting US much easier for Japan. With 2HBB, do you still play bids?

      posted in Axis & Allies Classic
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      Dirt Baller
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