I think elite infantry are too complex to insert into the game. The stats presented earlier by Emperor Taiki don’t work because they give the special infantry a defense of 1. I wouldn’t want to defend the point that US Marines defend at a lower value than standard infantry, nor would I want to say US airborne troops defend at a 1 (consider Bastogne <sp?>). I think Black Fox makes the correct point that game balance would be very tough to get right. Even with his system, a Mech unit costs 4, moves 2, attacks and defends on a 2. I doubt folks would buy artillery, except to take islands because any extra movement is lost in an amphib attack. If grunt infantry were reduced to a cost of 2 IPC, then tanks and artillery go down in value, a lot. I just don’t see the way to keep play balance, and the additional complexity would be tough to control. Also, if I have to deliver airborne troops with a bomber, do I lose a bomber attack of 4 in the process? A bomber attacking at a 4 is much better than an airdroped infantry that attacks at a 2 (or 3) the first round.
For my part, I would rather have a Chinese infantry piece and an Aussie infantry piece. It might be nice to have an Afrika Corps German infantry piece also.</sp?>