There we go, how’s that?

Posts made by Dijitz
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Samurai Swords
Has any one tried the turn structure of Samurai Swords’ simultaneous play? I guess instead of bidding for turn order (who’s to say you can’t though) you would keep the turn order of OOB or Alpha+2 for the combat portion. I often wondered what the outcome would be like, any thoughts?
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Politically correct strict neutral blocs
Definitely open to criticism.
South America: German Collaborators: Muslim States:
Venezuela- 2ipc’s, 2inf Sweden- 3ipc’s, 6inf Turkey- 2ipc’s, 8inf
Argentina- 2ipc’s, 4inf Switzerland- 2inf Saudi Arabia- 2ipc’s, 2inf
Chile- 2ipc’s, 2inf Afganistan- 2inf
Ecuador
Peru Africa:
Bolivia Mongolia: Sierra Leone
Paraguay Olgiy- 2inf Liberia
Uruguay Dzavhan- 1inf
Colombia Ulaanbaatar- 1inf Neutral Europe:
Byant Uhaa- 2inf Portugal-1ipc’s, 2inf
Tsagaan Olom Angola- 1ipc’s, 2inf
Central Mongolia Mozambique- 1ipc’s, 2inf
Portuguese Guinea
Spain- 2ipc’s, 6inf
Rio-De-Oro
EireSierra Leone was a British protectorate, South America was mostly independently neutral, except Ecuador and Peru, who became anti-axis after their war. The German Collaborators I thought would just be fun, and Muslim states are fairly accurate if anyone knows anything about the mujahideen. Let me know what you think!
ooops, added Eire
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RE: Alpha axis victory conditions in Alpha
So to get the topic back to victory conditions as I have not had a chance to look at alpha setup because im apparently banned from the larry harris website is it 8 out of 11 AND 6 out of 8 VCs or is it 8 out of 11 OR 6 out of 8 VCs
or
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RE: Alpha vs Beta
I am kind of enjoying the “open-source” approach to product development A&A is becoming. We are getting to give our input into the FM pieces project and we are getting to give our input to the designs of A&A. In the end we will end up with the greatest board game ever made since it will be so refined. I hope the there is an alpha +3, +4, etc.
If you like a particular version then you can play with those rules, but if we keep developing then the game will get better and better. I will probably always play with the latest rules set, but I will welcome changes.
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RE: Brand New Alpha+.2
Also, can anyone convert the Alpha +2 setup picture? I can not open .AAM files. Thank you.
.AAM is not a picture file… it’s a save file for the free ABattlemap program. You should try it out - it will allow you to move the pieces around as you strategize, etc. You’ll also need Func’s 1940 Global module.
Thank you, now how do I get the Alpha +2 loaded… been having a hard time figuring that out.
Assuming you’ve installed the G40 module correctly (place the G40.gim folder in the ABattlemap folder with all the other .GIMs)…
File>Open> the .AAM file you downloaded with the Alpha+2 setup.
Actually, I haven’t tried the first one, but I downloaded Badspeller’s revised one and it looks like he used a different module to create the file - or actually it looks like he renamed his newer module (G40.gim) to the name of an older module (F40.gim) (not a good idea) - probably to continue a game he had going with the older module. Anyway, the point is it looks like you’ll have to rename your G40.gim folder to F40.gim if you want to open BadSpeller’s Alpha+2 setup.
Works, thank you
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RE: Brand New Alpha+.2
Also, can anyone convert the Alpha +2 setup picture? I can not open .AAM files. Thank you.
.AAM is not a picture file… it’s a save file for the free ABattlemap program. You should try it out - it will allow you to move the pieces around as you strategize, etc. You’ll also need Func’s 1940 Global module.
Thank you, now how do I get the Alpha +2 loaded… been having a hard time figuring that out.
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RE: Brand New Alpha+.2
3. Collect 10 IPCs, once, for Soviet capture of Berlin (Germany). Theme: National prestige.
If Zhukov takes Berlin is game over. Why even bothering about collecting 10ipc for the USSR? Building up for the Cold War?
There could be a situation where Japan has decimated all enemies in the Pacific but the USSR took Berlin (possibly with the USA focusing on the Europe board). In that case it could make sense.
That happened to me once, I was Japan and was able to take Moscow on the same round Russia took Berlin ending with a cool 120 IPC’s or whatever it was. This was in AA50 though. BUT Britain was liberating France, so it was only a matter of time before Italy ate it and thus me next, so aside from dice/techs, it’s only a matter of time when Berlin, or dare I say, Tokyo fall. Also, can anyone convert the Alpha +2 setup picture? I can not open .AAM files. Thank you.
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RE: Bob_A_Mickelson's AAE40 National Production/National Objective & Setup Charts
I haven’t decided if I will bother with creating new Europe and Pacific charts. Right now I’m leaning toward only creating Larry’s setup for AAG40.
You’ll lose sleep over it if you don’t :evil:
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Merchant Marine
Collect 1 IPC for each transport you have present at a convoy location next to a territory you control. Collect 2 IPCs if you have an operational naval base in the same sea zone. Collect a maximum IPC amount equal to the sum of all adjacent territories’ IPC value. Must not be any opposing warships present.
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RE: Best 4 games i have ever played rule book #1
Tac bombers should not be able to do as much damage as strat bombers. We have same rule, but the tacs damage is halved rounded up for 1-3 damage to a facility. Far more realistic.
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RE: Proposed house rules for German V2 rocket bases.
meh, we were just going to paint some of the old table tactic’s rockets white for a neutral color. The tech rockets will unlock the ability to buy V2 rockets (cost 2IPC). They are produced at IC’s and move two (transported by train/truck). They are used at your AA guns in place of your normal rocket attack, they are immune to AA flyover fire (house rule) and AA fire in targeted TT (also a house rule), due to their sub orbital attack and faster than sound speed on approach. Range is still the same (three). Roll two dice and choose the better dice of the two. Can only move in combat movement phase if movement results in its being used at an AA gun location for a rocket attack.
Combined with my collateral damage rule makes for a potentially deadly weapon against air bases.
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RE: How to create magnetic carrier based planes
Where can I find that tape they are using?
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RE: Supply Rules For AAG40
In my rules supplement I’ve added this rule, and I am using the very same tokens for it.
IPC Lend-Lease
IPCs can be converted to raw materials (represented by tokens from AA Battle of the Bulge). These tokens can be transported by transport, cargo plane, and/or mechanical infantry. Transports and cargo planes can carry up to 10 IPCs and mechanical infantry can carry up to 5. The raw materials can be moved to a team player as either a loan or gift (based on verbal agreement). These raw materials are produced at industrial complexes. Production of 3 raw materials at an industry only counts against 1 production cap. (E.g. A major industry could produce 30 raw materials in one turn) No IPCs can be “pirated,” they are destroyed along with the units carrying them with the exception of those that are carried over land. Mechanical infantry transporting raw materials cannot attack, but defend normally.That help?
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RE: Dijitz House Rules Part 1 - The Rules
I added various links and made some changes to the first three parts of the rules, technology, and units.