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    Posts made by Dijitz

    • RE: Politically correct strict neutral blocs

      There we go, how’s that?

      posted in House Rules
      DijitzD
      Dijitz
    • RE: Samurai Swords

      That thought occurred to me as well, so no bidding

      posted in House Rules
      DijitzD
      Dijitz
    • Samurai Swords

      Has any one tried the turn structure of Samurai Swords’ simultaneous play? I guess instead of bidding for turn order (who’s to say you can’t though) you would keep the turn order of OOB or Alpha+2 for the combat portion. I often wondered what the outcome would be like, any thoughts?

      posted in House Rules
      DijitzD
      Dijitz
    • Politically correct strict neutral blocs

      Definitely open to criticism.

      South America:                German Collaborators:              Muslim States:
      Venezuela- 2ipc’s, 2inf            Sweden- 3ipc’s, 6inf                Turkey- 2ipc’s, 8inf
      Argentina- 2ipc’s, 4inf            Switzerland- 2inf                      Saudi Arabia- 2ipc’s, 2inf
      Chile- 2ipc’s, 2inf                                                                    Afganistan- 2inf
      Ecuador                                                                 
      Peru                                                                                                  Africa:
      Bolivia                                        Mongolia:                                        Sierra Leone
      Paraguay                                  Olgiy- 2inf                                    Liberia
      Uruguay                                  Dzavhan- 1inf                           
      Colombia                                  Ulaanbaatar- 1inf                    Neutral Europe:
                                                      Byant Uhaa- 2inf                      Portugal-1ipc’s, 2inf
                                                  Tsagaan Olom                        Angola- 1ipc’s, 2inf
                                                Central Mongolia                      Mozambique- 1ipc’s, 2inf
                                                                                                  Portuguese Guinea
                                                                                                  Spain- 2ipc’s, 6inf
                                                                                                  Rio-De-Oro
                                                                                                    Eire

      Sierra Leone was a British protectorate, South America was mostly independently neutral, except Ecuador and Peru, who became anti-axis after their war. The German Collaborators I thought would just be fun, and Muslim states are fairly accurate if anyone knows anything about the mujahideen. Let me know what you think!

      ooops, added Eire

      posted in House Rules
      DijitzD
      Dijitz
    • RE: Alpha axis victory conditions in Alpha

      @TheDefinitiveS:

      So to get the topic back to victory conditions as I have not had a chance to look at alpha setup because im apparently banned from the larry harris website is it 8 out of 11 AND 6 out of 8 VCs or is it 8 out of 11 OR 6 out of 8 VCs

      or

      posted in Axis & Allies Global 1940
      DijitzD
      Dijitz
    • RE: Alpha vs Beta

      @trackmagic:

      I am kind of enjoying the “open-source” approach to product development A&A is becoming. We are getting to give our input into the FM pieces project and we are getting to give our input to the designs of A&A. In the end we will end up with the greatest board game ever made since it will be so refined. I hope the there is an alpha +3, +4, etc.

      If you like a particular version then you can play with those rules, but if we keep developing then the game will get better and better. I will probably always play with the latest rules set, but I will welcome changes.

      like

      posted in Axis & Allies Global 1940
      DijitzD
      Dijitz
    • RE: Painted Pieces

      I found someone thank you

      posted in House Rules
      DijitzD
      Dijitz
    • Painted Pieces

      Is there anyone here that I can pay to paint pieces?

      posted in House Rules
      DijitzD
      Dijitz
    • RE: Brand New Alpha+.2

      @Stoney229:

      @Dijitz:

      @Stoney229:

      @Dijitz:

      Also, can anyone convert the Alpha +2 setup picture? I can not open .AAM files. Thank you.

      .AAM is not a picture file… it’s a save file for the free ABattlemap program.  You should try it out - it will allow you to move the pieces around as you strategize, etc.  You’ll also need Func’s 1940 Global module.

      Thank you, now how do I get the Alpha +2 loaded… been having a hard time figuring that out.

      Assuming you’ve installed the G40 module correctly (place the G40.gim folder in the ABattlemap folder with all the other .GIMs)…

      File>Open> the .AAM file you downloaded with the Alpha+2 setup.

      Actually, I haven’t tried the first one, but I downloaded Badspeller’s revised one and it looks like he used a different module to create the file - or actually it looks like he renamed his newer module (G40.gim) to the name of an older module (F40.gim) (not a good idea) - probably to continue a game he had going with the older module.  Anyway, the point is it looks like you’ll have to rename your G40.gim folder to F40.gim if you want to open BadSpeller’s Alpha+2 setup.

      Works, thank you

      posted in Axis & Allies Global 1940
      DijitzD
      Dijitz
    • RE: Brand New Alpha+.2

      @Stoney229:

      @Dijitz:

      Also, can anyone convert the Alpha +2 setup picture? I can not open .AAM files. Thank you.

      .AAM is not a picture file… it’s a save file for the free ABattlemap program.  You should try it out - it will allow you to move the pieces around as you strategize, etc.  You’ll also need Func’s 1940 Global module.

      Thank you, now how do I get the Alpha +2 loaded… been having a hard time figuring that out.

      posted in Axis & Allies Global 1940
      DijitzD
      Dijitz
    • RE: Brand New Alpha+.2

      @Ruanek:

      @Black:

      @marechallannes:

      3. Collect 10 IPCs, once, for Soviet capture of Berlin (Germany). Theme: National prestige.

      If Zhukov takes Berlin is game over. Why even bothering about collecting 10ipc for the USSR? Building up for the Cold War?

      There could be a situation where Japan has decimated all enemies in the Pacific but the USSR took Berlin (possibly with the USA focusing on the Europe board).  In that case it could make sense.

      That happened to me once, I was Japan and was able to take Moscow on the same round Russia took Berlin ending with a cool 120 IPC’s or whatever it was. This was in AA50 though. BUT Britain was liberating France, so it was only a matter of time before Italy ate it and thus me next, so aside from dice/techs, it’s only a matter of time when Berlin, or dare I say, Tokyo fall. Also, can anyone convert the Alpha +2 setup picture? I can not open .AAM files. Thank you.

      posted in Axis & Allies Global 1940
      DijitzD
      Dijitz
    • RE: Bob_A_Mickelson's AAE40 National Production/National Objective & Setup Charts

      @Bob_A_Mickelson:

      I haven’t decided if I will bother with creating new Europe and Pacific charts. Right now I’m leaning toward only creating Larry’s setup for AAG40.

      You’ll lose sleep over it if you don’t  :evil:

      posted in Axis & Allies Europe 1940
      DijitzD
      Dijitz
    • Merchant Marine

      Collect 1 IPC for each transport you have present at a convoy location next to a territory you control. Collect 2 IPCs if you have an operational naval base in the same sea zone. Collect a maximum IPC amount equal to the sum of all adjacent territories’ IPC value. Must not be any opposing warships present.

      posted in House Rules
      DijitzD
      Dijitz
    • RE: Best 4 games i have ever played rule book #1

      Tac bombers should not be able to do as much damage as strat bombers. We have same rule, but the tacs damage is halved rounded up for 1-3 damage to a facility. Far more realistic.

      posted in House Rules
      DijitzD
      Dijitz
    • RE: Proposed house rules for German V2 rocket bases.

      meh, we were just going to paint some of the old table tactic’s rockets white for a neutral color. The tech rockets will unlock the ability to buy V2 rockets (cost 2IPC). They are produced at IC’s and move two (transported by train/truck). They are used at your AA guns in place of your normal rocket attack, they are immune to AA flyover fire (house rule) and AA fire in targeted TT (also a house rule), due to their sub orbital attack and faster than sound speed on approach. Range is still the same (three). Roll two dice and choose the better dice of the two. Can only move in combat movement phase if movement results in its being used at an AA gun location for a rocket attack.

      Combined with my collateral damage rule makes for a potentially deadly weapon against air bases.

      posted in House Rules
      DijitzD
      Dijitz
    • RE: #7

      Where’s number 1?

      posted in House Rules
      DijitzD
      Dijitz
    • RE: Organized Retreat

      Yoink

      posted in House Rules
      DijitzD
      Dijitz
    • RE: How to create magnetic carrier based planes

      Where can I find that tape they are using?

      posted in Customizations
      DijitzD
      Dijitz
    • RE: Supply Rules For AAG40

      In my rules supplement I’ve added this rule, and I am using the very same tokens for it.

      IPC Lend-Lease
      IPCs can be converted to raw materials (represented by tokens from AA Battle of the Bulge). These tokens can be transported by transport, cargo plane, and/or mechanical infantry.  Transports and cargo planes can carry up to 10 IPCs and mechanical infantry can carry up to 5. The raw materials can be moved to a team player as either a loan or gift (based on verbal agreement). These raw materials are produced at industrial complexes. Production of 3 raw materials at an industry only counts against 1 production cap. (E.g. A major industry could produce 30 raw materials in one turn) No IPCs can be “pirated,” they are destroyed along with the units carrying them with the exception of those that are carried over land. Mechanical infantry transporting raw materials cannot attack, but defend normally.

      That help?

      posted in House Rules
      DijitzD
      Dijitz
    • RE: Dijitz House Rules Part 1 - The Rules

      I added various links and made some changes to the first three parts of the rules, technology, and units.

      posted in House Rules
      DijitzD
      Dijitz
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