Apparently I’m an Addict… I’m not sure that’s a good thing! :wink:
Posts made by dezrtfish
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RE: Yay!!posted in General Discussion
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RE: Americaposted in Axis & Allies Classic
LOL…I dont know where I came up with that math! It made sense yesterday! Just drop the armor and Save 2.
That is the Idea FM, Once you make the landing in Spain if Germany takes it, it is a useless piece of German territory but if Germany is defending it thier defences will be weeker somewhere else. Remember what I said about Algeria. It is a transport ride away from any German territory Exept the Ukraine. If you are moving your troops to eastern Canada your fleet is never out of attack position. Just park it on the atlantic coast of Algeria and make shuttle runs to Canada to pick up your troops.
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RE: Americaposted in Axis & Allies Classic
The whole Idea is to try and draw Germany into capturing and defending a territory that is worthless. On your second turn you can hit Africa and some times I even drop an Infantry in Gibralter, just to try to draw germany out even further.
What it comes down to is, America needs to engage Germany in some way as soon as possible to distract them away from Russia. Every unit that is not put against Russia is one unit that Russia can put against Japan.
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RE: Battleshipsposted in Axis & Allies Pacific
Battleships are perfect for attacking small fleets because they soak up the damage. They’re a great tool for america to use to clean up the pacific. They also in a way negate the sneek atack by subs since they don’t sink in the first hit.
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RE: Americaposted in Axis & Allies Classic
I like it when Germany hits me in spain on the second turn.
If gemany takes and fortifies spain thats fewer troops in eastern Europe. Then I can start massing in Algeria. If you check your map Algeria is one transport move from every teritory in Europe.
Most good players I’ve played just start adding troops in Western Europe.
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Americaposted in Axis & Allies Classic
As America this is my favorite strategy right now. I say right now because all strats are beatable and therefore change.
Turn 1, buy 1 Bomber and 2 transports 1Armor and save 3IPC
Fly Fighters and Bomber to Britain (Note if Britain bought an AC then they go there, if not one fighter stops for a turn in eastern Canada.) My fighters will continue on to Karalia on turn 2.
Use the Transport in the Pacific to block while the Battleship heads for Panama and the Atlantic.
Load 2 Infantry on transport in the Atlantic and drop them in Spain. Pay the 3IPCFrom this point it never goes exactly the same. I try to buy I bomber a turn and fly them to Britain. I buy Infantry for the west coast a little at a time. I build 2 transports when ever my fleet is in port so my fleet is consolidated and safe.
In Spain I have a few options. If Germany takes it I land in Gibralter. If Germany takes Gibralter I take Algeria. If Germany leaves it alone I begin to stock pile there and draw the German forces away from Eastern Europe and Africa. If I need to I can transfer troops to Africa or Finland.
I also begin strat bombing germany on turn 2. If I make an attack into Europe I can use my bombers and fighters to support that.
If the German sub hits my Transport in the Atlantic I sink it and delay my plans by one turn, however with the delay I will be stronger when I hit Spain.
Most important is to keep it as flexable as possible.
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RE: Strategic Bombing: Calculating oddsposted in Axis & Allies Classic
I’m going to type up my American Strat and post it for you guys to try to trash, this bombing Idea is a big part of it.
As for you Candyboy when ever you ready to be thrashed by an ond man just let me know.
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RE: Strategic Bombing: Calculating oddsposted in Axis & Allies Classic
using this logic I belive it can be a good I dea for the US to buy bombers though because trading IPCs with Germany can upset the ballence in europe in favor of the Allies.
If for instance the US bought 1 bomber a turn for strategic bombing they would begin to slowly strangle germany starting on turn two while britain could lend aid in the form of troops to Russia. The US would still have a minimum of 17 IPC to assist the British navy to recovery.
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RE: Strategic Bombing: Calculating oddsposted in Axis & Allies Classic
Horten,
1+2+3+4+5+6=21
21/6=3.5 -
RE: Britian and Australia , USA and Chinaposted in Axis & Allies Pacific
Using the W@W pieces is a good idea in theory however the problem I have is that, being blue, they apear dead which suits French troops, but not Ausies. :razz:
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RE: A & A Just Seems Fatally Flawed - please tell me I'm wrongposted in Axis & Allies Classic
We’ve come up with our own Air defence rule. Since It is rediculus to assume that you can’t strenthen your air defenses.
For each fighter you have in the target area you get an extra AAA die roll. If you bring an escort you negate the defending fighter.
If you think that is not enough consider that Fighters can’t reach germany from britian and Germany starts with 5 fighters. We belive this is just the right ballence, however time will tell.
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RE: Too few chipsposted in General Discussion
The chips used for the game can found sold as poker chips at some game stores.
Personaly my group uses 3 to 4 game sets so we don’t run out of any thing.
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RE: Pearl Harborposted in Axis & Allies Classic
The only reason I see to leave out the pearl atack is if you think it will draw the US out of Europe. Germany can handle russia and Britain if the Us stays in the pacific. At the same time the Japs can probably hold off the US for a long time in the pacific if they play defencive in the ocean and atack Asia
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RE: A & A Just Seems Fatally Flawed - please tell me I'm wrongposted in Axis & Allies Classic
I think that the W@W games don’t last that much longer than the original. I’ve had Original games last for 25+ hours and world at War games finnish in 6 or 7. It is defineatly an all day game though.
The difference between the cd game and the board game is that if you are playing against the computer it only has a strat for the first two or three turns. After that it could be beat by a chimp. I played for over ten years on the board before I bought the CD. I found that it was fun to goof around with but unless you play against real players online it is no challenge.
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RE: A & A Just Seems Fatally Flawed - please tell me I'm wrongposted in Axis & Allies Classic
Have you seen the rules for World at War? Most of the suggested rule changes here are covered in it. We added a couple rules from AAE and AAP and it’s prefect for us.
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Candymanposted in Player Locator
I don’t know how often you check this forum, but we are playing this weekend probably from Saturday afternoon till sunday night.
If you e-mail me I will send you my phone #
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RE: Rules question about diceposted in General Discussion
When it gives you the option of rolling all the dice of one type at a time in the rules, this is opposed to rolling one die at a time for each individual unit.