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    Topics created by Detuite

    • D

      Organized Retreat

      House Rules
      • • • Detuite
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      DijitzD

      Yoink

    • D

      Cruisers more bang for your buck

      House Rules
      • • • Detuite
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      C

      I added cruiser in my game in 2001.

      It’s a must for every A&A games.

      AL

    • D

      Little help please

      Player Help
      • • • Detuite
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      Tigerman77T

      Go to http://www.historicalboardgaming.com/.  He ha most everything you will need or want

    • D

      Entrenched Positions For Infantry and Artillery

      House Rules
      • • • Detuite
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      T

      Maybe a NA for Japan could be Entreched defenders on Islands + 1 defence on first salvoe

    • D

      Carriers

      Axis & Allies Global 1940
      • • • Detuite
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      knp7765K

      @calvinhobbesliker:

      @Rorschach:

      @calvinhobbesliker:

      @knp7765:

      If two US carriers were attacked by a Japanese submarine, and there were no US destroyers present, the fighters on the carrier that got damaged would not be lost in the air.  They would be stuck on the deck of the carrier until the carrier could get to a friendly naval base for repairs. 
      Since planes can not hit submarines without a friendly destroyer present, if a submarine attacks a carrier there is no reason for the planes to take off from the carrier.  They would simply have to withstand the attack aboard the carrier like cargo on transports in hopes that the carrier’s own anti-sub defenses can get the sub or the sub breaks off the attack.
      Therefore, you would not lose your planes if the carrier only took one hit. 
      However, say your carrier is next to a friendly island or coast and gets attacked by a pack of subs that gets two hits on that carrier.  Then you would lose your planes even though they are just 1 space away because they never took off from the carrier because planes can’t hit submarines.  That part sucks.

      All of that is wrong. The planes are always in the air and thus if the CV is damaged, they have to land within 1 space or die.

      Calvin is correct.  The only times planes are considered in Cargo on a CV is when they are your allies planes, at which point they are not in the air until that players turn.

      To clarify that, allied planes are only cargo if the carrier is attacking. If the carrier is defending, allied planes can still try to land within one space.

      My mistake guys.  I just went back and reread the rules regarding carriers and defending aircraft and see now that ANY attack on the carrier has the planes defending in the air, even if the attack is by subs.  I guess I missed that part before.  Thanks for the correction.

    • D

      Scrambling rules for the U.K. ?

      Axis & Allies Europe 1940
      • • • Detuite
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      calvinhobbeslikerC

      @Detuite:

      Ok I have copied the alpha rules do you recomend them for further game play. and thanks for your promped answer.

      I do recommend them(alpha PLUS, which is more balanced than alpha). Larry ahs also posted a Med setup change. if you need it, I can paste it here. Try both out and see which one you like.

    • D

      Submarine ?

      Axis & Allies Europe 1940
      • • • Detuite
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      GargantuaG

      and instead of taking the hit on the cruiser… take it on the battleship,  and because the battleship is two hits, you get 2 defending shots at the submarine.

    • D

      Alpha rules dor Global40?

      Axis & Allies Global 1940
      • • • Detuite
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      CHILDRENC

      here you go mate, http://harrisgamedesign.com/phpBB3/viewtopic.php?f=36&t=4035

    • D

      Submarines

      Axis & Allies Global 1940
      • • • Detuite
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      D

      Must have read it wrong thankyou Calvin

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