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    Posts made by DessertFox599

    • RE: G40 Map, Personal conquests

      Eastern and Central Usa, ontario, Turkey, kenya, and Bel. Congo for a total of 38 ipc

      posted in Axis & Allies Global 1940
      DessertFox599D
      DessertFox599
    • RE: Axis and Allies Zombies at Gencon 2018

      Ummm. is this game supposed to take place in 1941? If so why does japan occupy Burma and Malaya and not the Philippine  is, and the dutch islands? and if the game takes place in 1941, why does Germany occupy Russian territory? perhaps late 1941? But then if thats the case, why arent the Japanese carriers in position to attack pearl harbor?  Why arent there loaded transports near japan? If its in 1941, why doesn’t japan have more transports? Its got alot to do. Pearl harbor, invade the dutch islands, Burma and Malaya, china, and possible Russia? But if its 1942, again why doesnt japan occupy the dutch islands? The point is, is that the setup is confusing and hurts to brain to think about.

      posted in Axis & Allies & Zombies
      DessertFox599D
      DessertFox599
    • RE: Global 1940- Income Increases

      Adding a bid might be simple, but not really what hes looking for. I think alot of ppl who play axis and allies forget that board games rely on mechanics. Adding a new mechanic like lend lease always makes each version of axis and allies unique.  Player probably forget this because most of the mechanics in global are soo one sided (the political situations ) or useless ( convoys most of the time. Germany cant but us can). We also get caught in the strategy part too much too. Recently ive been playing the old europe and pacific games and i like them better than the current one and they had great mechanics convoys, allis send troops to russia then russia taking them, Japans vp, turn one attack, and so forth. Always try to innovate when you can. If you want lend lease use the europe one. Its great and works!

      posted in House Rules
      DessertFox599D
      DessertFox599
    • RE: USA into the Middle East

      We already went into iraq. It didnt turn out too well.

      posted in Axis & Allies Global 1940
      DessertFox599D
      DessertFox599
    • RE: Not Sure How to Feel

      I would love a north Africa game. Better than this!

      posted in Axis & Allies & Zombies
      DessertFox599D
      DessertFox599
    • RE: Needs a Strategic reorg phase in game

      Yeah but instead of taking 6 turns it takes three. Also you dont usually occupy all of Russia.

      posted in House Rules
      DessertFox599D
      DessertFox599
    • WW1 house rules

      What are some of your favorite WW1 house rules? I usually play with Larry tourney rules, but im looking for new ones.

      posted in House Rules
      DessertFox599D
      DessertFox599
    • RE: Needs a Strategic reorg phase in game

      They already have something like that. Its called larry harris 1914 tournament rules. They have that and some collapse rules. I never play without them.

      posted in House Rules
      DessertFox599D
      DessertFox599
    • RE: The Danish Strait

      Great talk :-D

      posted in Axis & Allies 1914
      DessertFox599D
      DessertFox599
    • RE: Tank purchases still DEAD

      AAA gubs should not be in the game period. Artillery should have the option of either shooting air or land. So you would have some shoot about 90% shoot ground while the rest shoot air.  As for tanks, i always buy aton of tanks and mechs.  infantry and fighters are the best defense whiles mechs tanks and planes if available are the best offense.

      posted in Axis & Allies Global 1940
      DessertFox599D
      DessertFox599
    • RE: Factories and Facilties—Where, How, When, and Why?

      There is a strong case for buliding a majir on romania rather then a minor.

      1. More units in russia turn two and three, ( 5 mechs +5 tanks romania turn 2 ukraine if you do an r1?)

      2. Second wave. Taking ukraine and stalingrad help, but leave you production divide and thus can be isolated.  A major in romania is too far from the russians to do anything about.  If you bulid fast movers, then they should reach moscow in only two turns, and with a concentrated force.

      3. Far away from london. Persia maybe but ypu would make the allies have to spread out their bombers to cripple you effectively.  If they bomb out berlin or western the wg,  it wouldn’t damage  the eastern front. If they bombout romania,  focus your bulids on berlin or east Germany.

      4. Protects afainst any incursion into greece. Fast movers can hit that in one turn. Also if your doing a neutral crush, then a major would also help germany set up for turkey in one turn

      posted in Axis & Allies Global 1940
      DessertFox599D
      DessertFox599
    • RE: Strategy Guide

      Going full Russia in my experience is a standard play by the Cp. All of them are bordering Russia, and it becomes a meatgrinder in our games in which Russia has two or three battles (one for each power), or one or two battles with a combination of Austria and Germany. Ive even had battles with all 3 cps in there. Its not too difficult to defeat Russia especially with the tourney rules i always play with. France is fun for me cause you gotta think outside the box.

      posted in Axis & Allies 1914
      DessertFox599D
      DessertFox599
    • RE: Axis vs Allies Win Ratios

      A good standard Germany strategy for an aggressive Germany at least from what ive read on the forums and will probably  gain you those axis victories, is turn one, take out the British navy, France, and east Poland. If you wait on Russia for just one turn, thats almost 40 extra ipc you have to deal with. Build a major on turn one and place it in  Romania. You will also do the standard Yugoslavia strafe. Move your forces from Berlin to Poland. you can put in like seven guys and up to six tanks in east Poland. Then make the decision to either go north or south. You can do a mix which is the move your initial forces from Berlin, Poland and Czechoslovakia to Leningrad. Then usr your romanian factory to pump out tanks and mechs + your southern German forces you strafed from Romania into Ukraine. After that, Moscow looks like a piece of cake IF you play correctly and bring your Luftwaffe in and dont waste em.

      posted in Axis & Allies Global 1940
      DessertFox599D
      DessertFox599
    • RE: Axis & Allies and Zombies is REAL

      No truer words have ever been spoken.

      posted in Axis & Allies & Zombies
      DessertFox599D
      DessertFox599
    • RE: Axis & Allies and Zombies is REAL

      I don’t think that many young ppl who have never played a grand strategy game will spend alot of time playing a very dumbed down version of a&a, then all the sudden be playing 1940. Especially for zombies. Its a sad excuse and a waste of time to be making a A&A zombie game. Chainsaw tanks? Maybe.  Again so many things could have been done. But its all wasted by developer, who are good at fantasy games, be making war games. Create your own brand, don’t befoul a classic one.

      posted in Axis & Allies & Zombies
      DessertFox599D
      DessertFox599
    • RE: [TripleA 1914] The Zimmerman Telegram

      How do you install it on triple a.

      posted in TripleA Support
      DessertFox599D
      DessertFox599
    • RE: Axis vs Allies Win Ratios

      Yeah i want in on that “Allies win all the time” thing. We are trying to win with ygh rules and even that is difficult with a very aggressive axis player. g1 British fleet destroyed combined with a j1 but the allies  far behind, especially if Germany takes that cruiser out in sz91 and prevents a complete Italy meltdown.

      posted in Axis & Allies Global 1940
      DessertFox599D
      DessertFox599
    • RE: A&A Global 1940 Essays: The Pact of Steel: Assisting Italy (Germany)

      Tanks and mech are a powerful tool on the axises belt in gerenal. If italy gets smashed turn one AND has no chance of recovery,  then tanks, mechs, and the occasional plane. Just dont let italy take ukraine. Germany needs those for a few extra tanks and some slow movers

      posted in Axis & Allies Global 1940
      DessertFox599D
      DessertFox599
    • RE: Usa Stragegy

      I usually play with yghs rules so rnd is wayy out of the question purchase wise

      posted in Axis & Allies Global 1940
      DessertFox599D
      DessertFox599
    • Usa Stragegy

      Het so im wondering what are some good stragegies for the usa that can effect both sides of the board. Any advice?

      posted in Axis & Allies Global 1940
      DessertFox599D
      DessertFox599
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