Oh that should work although I don’t think the ai should try some stupid like try and invade America. Even inexperienced players will be able to defend that attack and it would waste a ton of resources unless America for one reason or another is out of position and can’t build like 20+ guys and planes.you know what I mean?
Posts made by DessertFox599
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RE: Axis & Allies: Solitaire variantposted in House Rules
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RE: Axis & Allies: Solitaire variantposted in House Rules
I think most of what I said could apply to 41 or 42 cause the southern territories I believe in those games are worth quite a few dollars. Leningrad is important cause it has a ic there and also forces Russia to divide his army in two otherwise he will get flanked. France still needs to be held cause that’s worth a lot also and gives the allies a base of operations on the European continent. Norway and Denmark hasn’t changed cause the still control access to the Baltic sea and gives the allies access to supplying the Russia via Norway Finland with planes and ground troops. The only thing that has changed is Egypt is way less important as that’s not a vc and doesn’t grant Germany extra income.
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RE: Axis & Allies: Solitaire variantposted in House Rules
These are all territories the ai should prioritize. In what order? Well the vc should be most important. Probably nos next such Caucasus, Iraq, etc. And finally probably Norway, Denmark, and normandy.
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RE: Axis & Allies: Solitaire variantposted in House Rules
@SS-GEN Let’s start with Germany. Obviously France and Normandy are important. Berlin, Warsaw, leningrad London. Stalingrad Paris, Moscow and Cairo are all very crucial for winning the game. Also some extra money from the Russian territories, such as the vc ones plus Caucasus. The middle east provides loads of extra cash for Germany. Norway and Denmark are very important as they control access to the Baltic sea.
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RE: dessertfox vs the eldestposted in Play Boardgames
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Kenya Italians take Kenya from British 1 bomber and 3 fighters moved from Alexandria to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 infantry moved from Yugoslavia to Slovakia Hungary 1 infantry moved from Yugoslavia to Bulgaria Combat - Italians Battle in 98 Sea Zone Italians attack with 1 bomber and 4 fighters British defend with 1 destroyer Italians roll dice for 1 bomber and 4 fighters in 98 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 bomber and 4 fighters moved from 98 Sea Zone to Egypt 1 armour moved from Northern Italy to Yugoslavia 4 infantry moved from Northern Italy to Yugoslavia 2 artilleries moved from Northern Italy to Yugoslavia Place Units - Italians 1 factory_minor placed in Egypt 1 fighter placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Italians collect 18 PUs (2 lost to blockades); end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.33 British : -0.33 -
RE: dessertfox vs the eldestposted in Play Boardgames
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0, carrier = 0 Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 3 SuicideAttackTokens; 2 PUs; Combat Move - Japanese EDIT: Resetting and Giving Bonus Movement to Units EDIT: Japanese takes Shan State from UK_Pacific EDIT: Japanese takes Burma from UK_Pacific EDIT: 3 fighters and 2 tactical_bombers moved from Java to India EDIT: 1 armour, 2 artilleries and 2 infantry moved from Java to 42 Sea Zone EDIT: 1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 infantry and 4 transports moved from 42 Sea Zone to 39 Sea Zone EDIT: 2 artilleries and 2 infantry moved from 39 Sea Zone to India EDIT: 1 armour moved from 39 Sea Zone to India EDIT: 2 submarines moved from 37 Sea Zone to 39 Sea Zone EDIT: 2 bombers moved from Kwangsi to India EDIT: 1 artillery and 1 infantry moved from Yunnan to French Indo China EDIT: 1 artillery moved from Yunnan to Shan State EDIT: 1 artillery moved from Yunnan to Burma EDIT: 1 artillery and 1 infantry moved from Anhwe to Kweichow EDIT: 1 infantry and 1 mech_infantry moved from Anhwe to Chahar EDIT: 1 bomber moved from Kiangsu to Chahar EDIT: 1 fighter and 2 tactical_bombers moved from Korea to Amur EDIT: 2 infantry moved from Manchuria to Amur EDIT: 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China EDIT: 1 fighter and 1 tactical_bomber moved from Kwangsi to Siam Combat - Japanese EDIT: Battle in 39 Sea Zone EDIT: Japanese attack with 1 battleship, 3 carriers, 2 submarines and 4 transports EDIT: British defend with 1 destroyer EDIT: 2/2 hits, 0.67 expected hits EDIT: 1/1 hits, 0.33 expected hits EDIT: 1 destroyer owned by the British lost in 39 Sea Zone EDIT: Japanese takes 39 Sea Zone from Neutral EDIT: Japanese win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 8 EDIT: Turning off Edit Mode Battle in Kweichow Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Siam Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Chahar Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Chahar, round 3 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Amur, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Amur Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in India Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers British defend with 5 aaGuns, 1 fighter and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/7 hits, 1.17 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in India, round 2 : 5/10 hits, 5.00 expected hits UK_Pacific roll dice for 5 aaGuns, 1 fighter and 6 infantry in India, round 2 : 1/7 hits, 2.67 expected hits 1 infantry owned by the Japanese and 5 aaGuns owned by the British lost in India Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers in India, round 3 : 4/9 hits, 4.67 expected hits UK_Pacific roll dice for 1 fighter and 6 infantry in India, round 3 : 1/7 hits, 2.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 1 fighter and 2 tactical_bombers in India, round 4 : 3/8 hits, 4.33 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in India, round 4 : 1/3 hits, 1.33 expected hits 1 artillery owned by the Japanese, 2 infantry owned by the British and 1 fighter owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 23 Casualties for Japanese: 1 artillery, 2 fighters and 2 infantry Casualties for British: 5 aaGuns, 1 fighter and 6 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 bombers moved from India to Kwangsi EDIT: 1 fighter and 2 tactical_bombers moved from India to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to 39 Sea Zone 1 bomber moved from Chahar to Kiangsu 1 armour moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone 1 tactical_bomber moved from Amur to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Shantung 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 51 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : -1.00 UK_Pacific : -3.67 EDIT: : 2.00 Russians : 0.67 AA fire in India : : 0.83 Japanese : 0.33 -
RE: dessertfox vs the eldestposted in Play Boardgames
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from British Somaliland to Ethiopia 1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt 2 infantry moved from Albania to Yugoslavia 1 armour moved from Southern Italy to Northern Italy 1 bomber and 3 fighters moved from Tobruk to Egypt Combat - Italians Battle in Egypt Italians attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry in Egypt, round 2 : 7/17 hits, 6.00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 2 armour, 3 artilleries, 1 bomber, 3 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Egypt to Alexandria Place Units - Italians 1 fighter placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3 Italians collect 17 PUs (2 lost to blockades); end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsCombat Hit Differential Summary :
Italians : 1.00 British : -0.67 -
RE: dessertfox vs the eldestposted in Play Boardgames
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber and 3 destroyers; Remaining resources: 3 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Hunan to Yunnan 1 artillery moved from Kweichow to Yunnan 2 infantry moved from French Indo China to Yunnan 2 submarines moved from 43 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 armour moved from Borneo to 43 Sea Zone 1 armour and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 2 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Manchuria 2 fighters moved from Korea to Amur 6 infantry moved from Korea to Amur 2 tactical_bombers moved from Japan to Amur 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 43 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Manchuria Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber Americans defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 37 Sea Zone 1 transport owned by the Americans lost in 37 Sea Zone Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 cruiser, 1 destroyer and 1 transport Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Java Battle in Amur Japanese attack with 2 fighters, 6 infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 3 infantry AA fire in Amur : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 6 infantry and 2 tactical_bombers in Amur, round 2 : 5/10 hits, 3.33 expected hits Russians roll dice for 2 aaGuns and 3 infantry in Amur, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 3 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur Japanese win, taking Java from Dutch, taking Amur from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry Casualties for Russians: 2 aaGuns and 3 infantry Battle in Yunnan Japanese attack with 3 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers British defend with 2 armour, 2 fighters, 7 infantry and 1 tactical_bomber Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in Yunnan, round 2 : 6/16 hits, 6.33 expected hits Chinese roll dice for 2 armour, 2 fighters, 7 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/12 hits, 5.17 expected hits 5 infantry owned by the Japanese and 6 infantry owned by the British lost in Yunnan Japanese roll dice for 3 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 6/11 hits, 5.33 expected hits Chinese roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 1/6 hits, 3.17 expected hits 1 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 infantry owned by the British, 2 fighters owned by the British and 2 armour owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 46 Casualties for Japanese: 6 infantry Casualties for British: 2 armour, 2 fighters, 7 infantry and 1 tactical_bomber Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the British lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 1 tactical_bomber Casualties for British: 1 destroyer Non Combat Move - Japanese 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 artilleries moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 carriers and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 1 artillery, 2 infantry and 1 mech_infantry moved from Hopei to Anhwe 1 fighter moved from Manchuria to Korea 2 tactical_bombers moved from Amur to Korea 2 fighters moved from Amur to Japan Place Units - Japanese 1 armour and 1 bomber placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :
AA fire in Amur : : -0.67 British : 0.67 Americans : -0.83 ANZAC : -0.17 Chinese : -2.67 Russians : 1.00 Japanese : 3.33 -
RE: dessertfox vs the eldestposted in Play Boardgames
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Germans Germans buy 2 armour, 1 bomber, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 4 armour, 1 artillery and 4 infantry moved from Western Germany to 112 Sea Zone 4 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 110 Sea Zone 4 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to United Kingdom 1 submarine moved from 109 Sea Zone to 110 Sea Zone 2 mech_infantrys moved from Western Germany to Poland 3 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 armour moved from Normandy Bordeaux to Western Germany Combat - Germans Battle in United Kingdom Germans attack with 4 armour, 1 artillery, 3 bombers, 3 fighters, 4 infantry and 4 tactical_bombers British defend with 9 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 bomber and 1 fighter AA fire in United Kingdom : 1/10 hits, 1.67 expected hits 1 tactical_bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 4 armour, 1 artillery, 3 bombers, 3 fighters, 4 infantry and 3 tactical_bombers in United Kingdom, round 2 : 6/18 hits, 8.67 expected hits British roll dice for 9 aaGuns, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 2 : 3/8 hits, 2.83 expected hits 6 aaGuns owned by the British and 3 infantry owned by the Germans lost in United Kingdom Germans roll dice for 4 armour, 1 artillery, 3 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in United Kingdom, round 3 : 7/15 hits, 8.17 expected hits British roll dice for 3 aaGuns, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 3 : 3/8 hits, 2.83 expected hits 3 aaGuns owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 bomber owned by the Americans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 3 bombers, 3 fighters and 3 tactical_bombers in United Kingdom, round 4 : 7/12 hits, 7.00 expected hits British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in United Kingdom, round 4 : 2/4 hits, 1.67 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Germans, 1 fighter owned by the Americans, 1 infantry owned by the French and 1 infantry owned by the British lost in United Kingdom Germans captures 35PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 3 armour, 1 artillery, 4 infantry and 1 tactical_bomber Casualties for British: 9 aaGuns, 3 infantry and 1 mech_infantry Casualties for Americans: 1 bomber and 1 fighter Casualties for French: 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 3 bombers moved from United Kingdom to Western Germany 2 fighters and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux 3 artilleries moved from Western Germany to Germany Place Units - Germans 1 destroyer placed in 110 Sea Zone 1 bomber placed in Western Germany 2 infantry placed in Normandy Bordeaux 2 armour and 2 mech_infantrys placed in Germany 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 45 PUs; end with 80 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUsCombat Hit Differential Summary :
Germans : -4.33 British : 0.67 AA fire in United Kingdom : : -0.67 -
RE: Stopping the J3 Calcutta crushposted in Axis & Allies Global 1940
The Calcutta Crush opens up opportunities for japan in middle east as well.
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RE: dessertfox vs the eldestposted in Play Boardgames
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Alexandria 1 battleship moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 armour moved from Southern France to Southern Italy 1 artillery moved from Yugoslavia to Northern Italy 1 bomber and 3 fighters moved from Southern Italy to 95 Sea Zone 2 infantry moved from Greece to Albania 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to British Somaliland Italians take British Somaliland from British Combat - Italians Battle in 95 Sea Zone Italians attack with 1 battleship, 1 bomber, 3 fighters and 1 submarine British defend with 1 cruiser; French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 bomber and 3 fighters in 95 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits French roll dice for 2 cruisers and 1 destroyer in 95 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the French, 1 cruiser owned by the French, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 95 Sea Zone Italians win with 1 battleship, 1 bomber and 3 fighters remaining. Battle score for attacker is 26 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Italians 1 bomber and 3 fighters moved from 95 Sea Zone to Tobruk Place Units - Italians 1 infantry placed in Southern Italy 1 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : -0.17 French : 0.67 -
RE: We need an allied playbook.posted in Axis & Allies Global 1940
I played a game once where the axis player invaded the strict neutrals so i did the beachhead and wipe germany out quickly That was fun
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RE: dessertfox vs the eldestposted in Play Boardgames
@DessertFox599 Sorry i did it twice it didnt show up
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RE: dessertfox vs the eldestposted in Play Boardgames
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone 2 artilleries and 6 infantry moved from Anhwe to Kweichow 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei 1 fighter moved from Kiangsu to 6 Sea Zone 1 artillery and 3 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Siam to French Indo China 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow 1 fighter moved from Siam to 43 Sea Zone 2 carriers, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 43 Sea Zone 1 armour and 1 artillery moved from 43 Sea Zone to Borneo 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers Chinese defend with 1 fighter and 12 infantry Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Kweichow, round 2 : 7/17 hits, 7.33 expected hits Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 7/13 hits, 4.67 expected hits 6 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers in Kweichow, round 3 : 6/10 hits, 5.67 expected hits Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 3/6 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 12 infantry Battle in 43 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 2 transports British defend with 1 cruiser and 1 transport Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the British and 1 cruiser owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from UK_Pacific with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Borneo Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Borneo, round 2 : 5/6 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery Casualties for British: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 4 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 45 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 45 Sea Zone 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi 1 aaGun and 10 infantry moved from Manchuria to Korea 3 fighters moved from 6 Sea Zone to Korea 2 tactical_bombers moved from 6 Sea Zone to Japan Place Units - Japanese 1 airfield placed in Korea 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
British : 0.50 Americans : -0.17 ANZAC : -0.33 Chinese : 1.33 UK_Pacific : 0.33 Japanese : -0.83 -
RE: dessertfox vs the eldestposted in Play Boardgames
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield and 3 destroyers; Remaining resources: 6 SuicideAttackTokens; 0 PUs; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone 2 artilleries and 6 infantry moved from Anhwe to Kweichow 1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei 1 fighter moved from Kiangsu to 6 Sea Zone 1 artillery and 3 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Siam to French Indo China 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Kweichow 1 fighter moved from Siam to 43 Sea Zone 2 carriers, 1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 35 Sea Zone to 43 Sea Zone 1 armour and 1 artillery moved from Philippines to 35 Sea Zone 1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 43 Sea Zone 1 armour and 1 artillery moved from 43 Sea Zone to Borneo 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Kweichow Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers Chinese defend with 1 fighter and 12 infantry Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 3 tactical_bombers in Kweichow, round 2 : 7/17 hits, 7.33 expected hits Chinese roll dice for 1 fighter and 12 infantry in Kweichow, round 2 : 7/13 hits, 4.67 expected hits 6 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers in Kweichow, round 3 : 6/10 hits, 5.67 expected hits Chinese roll dice for 1 fighter and 5 infantry in Kweichow, round 3 : 3/6 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter and 12 infantry Battle in 43 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 2 transports British defend with 1 cruiser and 1 transport Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer and 2 transports in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the British and 1 cruiser owned by the British lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from UK_Pacific with 1 battleship, 2 carriers, 1 destroyer, 2 submarines and 2 transports remaining. Battle score for attacker is 19 Casualties for British: 1 cruiser and 1 transport Battle in 6 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Borneo Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Borneo, round 2 : 5/6 hits, 3.17 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery Casualties for British: 1 artillery and 1 infantry Battle in Hopei Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 4 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 45 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber ANZAC defend with 1 cruiser, 1 destroyer and 1 transport Japanese roll dice for 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 45 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 45 Sea Zone 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Borneo to 43 Sea Zone 2 bombers, 2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi 1 aaGun and 10 infantry moved from Manchuria to Korea 3 fighters moved from 6 Sea Zone to Korea 2 tactical_bombers moved from 6 Sea Zone to Japan Place Units - Japanese 1 airfield placed in Korea 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUsCombat Hit Differential Summary :
British : 0.50 Americans : -0.17 ANZAC : -0.33 Chinese : 1.33 UK_Pacific : 0.33 Japanese : -0.83 -
RE: dessertfox vs the eldestposted in Play Boardgames
sorry ima have to redo that, ignore the first one