is it the original of a custom one?
Posts made by DessertFox599
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
The reason to do Toronto Crockett is to get rid of the extra transport. Nobody really cares about the battleship and crusier. Its that second transport Italy has to reinforce Alexandria, take and keep Gibraltar, evacuate Africa if needed, etc.
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Revised Map File?posted in Customizations
Was looking for a revised map file. Couldn’t fine an original one. I saw alot of home brewed ones but no originals. Links would be nice.
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RE: How many G40 games have you played?posted in Axis & Allies Global 1940
Probably 12 to 15. Been playing alot in the past year or so.
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RE: Victory Conditionsposted in Axis & Allies Global 1940
Ground units are not the key, look at japan army composition. They do soo well in china and India because their army is 75% air, 25% ground. You dont need tanks or artillery to take Normandy or Denmark. What you need is 4 or 5 flattops fully loaded, more us fighters in uk, 3 or 4 transports, and a shuck. bounse if UK has fighter to reinforce ground taking. I think the plan is every turn, you make a landing. Germany or Italy counter attacks and takes it. The you land again. Rinse and repeat. Eventually, Germany is going to realize that he is wasting infantry, tanks and planes to take a territory he is going to lose. That is how you get a foothold in Europe. You break their will to defend and you advance. They cant hold everything. Their gonna leave opening and you take those openings. Thats how the allies win.
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RE: Victory Conditionsposted in Axis & Allies Global 1940
yeah but it would be worth it for germany cause it buys them alot of time. Id rather go overboard and be safe than not spend enough and have to wait 2 or three more turns.
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RE: Victory Conditionsposted in Axis & Allies Global 1940
Most of the money being spent in europe is to make sure Germany could not even think of destorying that main fleet that is going between 110 and 112. You will also need a secondary fleet in 92 to maintain the shuck. And you need transports.
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RE: Victory Conditionsposted in Axis & Allies Global 1940
Oh i’m not saying no money should be put there. I’m saying the bare minimum. Enough to keep Hawaii, and Sydney for american.
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RE: Any News?posted in Axis & Allies 1942 Online
They posted screenshots of the game on steam. It seems to look like they are close to an early access state but im not a developer.
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RE: Victory Conditionsposted in Axis & Allies Global 1940
People imagine playing the allies like what the allies actually did. When the allies did operation torch, they fought Guadalcanal. When we where landing in France, we were also island hoping the last of the japanese islands. That what players think the allies can do in axis and allies. And tbf in other versions, you can do some like that and see results. The problem is, is that there is more money on the board, the units are cheaper, axis gets some really good nos, and they, with the exception of italy, get the initiative.
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RE: Victory Conditionsposted in Axis & Allies Global 1940
Oh i love playing the allies. Im not being defeatist. Im being realistic. Realistically, in the game we are playing, in order to win as the allies, you have to focus on one theater at a time. 90% of American money has to go towards taking down germany. Germany is the biggest threat on the board. If Germany is ignored, it will win every time, in my experence. It has access to 2 capital, a wealth of nos, an ally in the south, and an amazing army with lots of heavy hitters and lots of hit soakers. Japan by contrast, has a lot of heavy hitters but doesnt start with hit soakers, often having to lose planes in some engagements, all of the ones needed for victory ( calcutta, sydney, and hawaii) are either out of position, too close to persian factories if bulited, or near the coast of america who can bulid fighters and stack hawaii with infantry and fighters. Im a gf guy. Its wayyyyy easier, takes less time, and can see results fairly quickly if you know what you are buying. Japan is the opposite. In order to beat japan you have to destory their navy. That is extremely expensive. For one thing japan has 22 aircraft ready to land on flattops if need be, second you have to match their other units, and third the entire pacific becomes a cat and mouse game and is just a waste of time. And again, THE ALLIES CANNOT ATTACK TOGETHER. This isnt soo much of a problem early game, but late game when western germany is stacked and the american and the British dont have to forces to take it individually, but collectively they could. That simple rule takes away a lot of the economic disparity the axis have.
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RE: Axis & Allies Online Screenshots and Steam Pageposted in Axis & Allies 1942 Online
My one plea… Add house rules and make them shareable. Kinda like blitz where you can change unit and territory values. Make it possible to add territories and additional units types plus a global version with a revised and original map skin and i will be a happy man!
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RE: Victory Conditionsposted in Axis & Allies Global 1940
Axis players laugh at credible threats cause you cannot be a credible threat in global. You have to be a complete threat or you will get stomped. This isn’t any other version of axis and allies, where because of the year, 1942, the allies have certain advantages over the axis. You as the allied player in 1940 are on the verge of defeat. You will lose the British navy turn 1, France will fall, Japan can strike and earn more money individual than any other single power excluding america of course. The allies goal for the first 6 or 7 turns is to win the battle of the Atlantic, save Moscow, save Cairo, defend London, keep Hawaii and Sydney, and save Calcutta if you can. After that you need to make landings. Philippians islands, money islands, Normandy, Norway, Denmark, etc… With the axis not taking Moscow, not taking Cairo, or anything else, with landings in Europe and,or Asia, with continual bombings, convoys, and attrition, the players will give up. That is how the Allies win. Im speaking from a tabletop perspective, where the games have a fewer number of rounds and victory is decided by looks rather then a solid oob victory.
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RE: Victory Conditionsposted in Axis & Allies Global 1940
But if you split your economy with america, you will not be able to out produce neither. Japan can earn 40 ipcs on a j1, and Germany can come close to that on the same turn. So turn one both Germany and japan match what america will be able to put down. Germany will also start getting nos around turn 3 or 4. Japan can get the money islands but turn 2 if there is no resistances, or by 3 or 4. By then, the axis are outmatching the amount of money you are spending. Now you might say that if you were to combine the total amount of allied money being spent on each theater, that would surpass the economic disparity, but that not how the game works. The allies cannot attack the same territories together. They can reinforce the territory, they can attack the same territory on different turns, but they cannot attack at the same time, which means in order to take or attack a fleet of ships, you must do so on each allied turn alone. That means the economic disparity is non-existent. In order to win on one side of the board, one power MUST outproduce the other, and the other powers must help as much as they could. If America splits his purchases you are giving a gift to the axis.
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RE: tanks in A&A 1914 - What is the value?posted in Axis & Allies 1914
The important thing about tanks is that they save lives. 3 or 4 tanks on the battlefield means that there are 3 or 4 more men on the field. It wouldnt be much value if for example, Germany is focusing heavily on France and is two spaces away from Paris, Because you could just railroad those guys in. But If the reverse was true and France is two spaces from Berlin, Every man you save will be less time to reienforce. (BTW i play with LTR , If you were playing a standard game, it would be even more valueable since reienforcing would take a long time.).
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RE: Anyone wanna play 1914?posted in Find Online Players
i think the only way to do that would be a youtube game
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
The main bet that crockett36 makes is taking out Germany while delaying Japanese expansion. Using china to defeat Japanese infantry, using ships as blockades, sneaky karls, etc. Then around mid game, focuses on japan.
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RE: Axis & Allies Community Map Filesposted in Customizations
no as in a map without the colors but with the map, borders, seazones, but having it like black and white.
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RE: Axis & Allies Community Map Filesposted in Customizations
Is there any blank 1940 maps so i could mess around with it?