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    Topics created by Desert_Admiral

    • Desert_AdmiralD

      Test

      League
      • • • Desert_Admiral
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      Desert_AdmiralD

      This is a test. Hopefully it works.

    • Desert_AdmiralD

      Mike64 (X) vs DA (L+24)

      League
      • • • Desert_Admiral
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      Desert_AdmiralD

      Good luck and have fun!

    • Desert_AdmiralD

      Sin City Players

      Player Locator
      • • • Desert_Admiral
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      Desert_AdmiralD

      We have a group of guys and always looking for more

    • Desert_AdmiralD

      BM3 game

      Find Online Players
      • • • Desert_Admiral
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      Desert_AdmiralD

      Looking for bm3 game, dice, nt

    • Desert_AdmiralD

      DA (X) vs Dawg (L) bm3

      Play Boardgames
      • • • Desert_Admiral
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      D

      @dawgoneit Hey there Doug. you still there?

    • Desert_AdmiralD

      Desert Admiral (Axis) vs Vegas Brown (Allies+16)

      Play Boardgames
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      Desert_AdmiralD

      @Desert_Admiral Your French cruiser hit with a 3, not a 2. So I added my German tact back. Accidentally retreated Germans to wrong territory. So I moved them to Romania.

    • Desert_AdmiralD

      Desert Admiral (Axis) vs AeV (Allies +20)

      League
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      aequitas-et-veritasA

      @Desert_Admiral this is the final Bump!

      Bump# 3

      Game will be posted as a loss for Desert_Admiral.

    • Desert_AdmiralD

      Desert Admiral (Axis) vs FMRommel (Allies+16)

      League
      • • • Desert_Admiral
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      F

      TripleA Turn Summary: French round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 16 Purchase Units - ANZAC ANZAC buy 1 armour and 2 bombers; Remaining resources: 0 PUs; Combat Move - ANZAC 3 bombers moved from Shantung to Japan Combat - ANZAC Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0.50 expected hits Bombing raid in Japan rolls: 6,8,3 and causes: 17 damage to unit: factory_major Bombing raid in Japan causes 17 damage total. Non Combat Move - ANZAC 3 bombers moved from Japan to Jehol 1 infantry moved from Shensi to Tsinghai 2 armour moved from Kweichow to Kansu 1 tactical_bomber moved from Shantung to Kansu 1 tactical_bomber moved from Philippines to Hopei 1 fighter moved from Shantung to Tsinghai 5 fighters moved from Shantung to Jehol 2 infantry moved from Shantung to Jehol 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Shan State 1 artillery moved from Shan State to Yunnan 1 fighter moved from Shensi to Tsinghai 1 aaGun, 1 bomber and 3 infantry moved from Shensi to Kansu 2 bombers moved from Queensland to Jehol Place Units - ANZAC 1 armour and 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Caucasus Turn Complete - French

      Combat Hit Differential Summary :

      AA fire in Japan : : -0.50

      Savegame

    • Desert_AdmiralD

      FMERommel (Axis) vs Desert Admiral (Allies+16)

      League
      • • • Desert_Admiral
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      Desert_AdmiralD

      @Desert_Admiral One thing you’ll find in League play is that even the lower players tend to be better than a lot of gaming group players. They’ve seen so many different setups. It definitely has made me a much better player.

    • Desert_AdmiralD

      Desert Admiral vs Leatherneck Test Game

      Play Boardgames
      • • • Desert_Admiral
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      Desert_AdmiralD

      DiceRolls: 2@4; Total Hits: 22@4: (1, 3)

    • Desert_AdmiralD

      Desert Admiral (Allies+27) vs Simon33 (Axis)

      League
      • • • Desert_Admiral
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      Desert_AdmiralD

      GL & HF!

    • Desert_AdmiralD

      Desert Admiral (Axis) vs Dawgoneit BM3

      Play Boardgames
      • • • Desert_Admiral
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      D

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 2 armour and 1 fighter; Remaining resources: 8 PUs;

      Combat Move - ANZAC
                  1 cruiser moved from 54 Sea Zone to 43 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone

      Combat - ANZAC
                  Battle in 43 Sea Zone
                      ANZAC attack with 1 cruiser
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 43 Sea Zone
                      ANZAC win, taking 43 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 42 Sea Zone
                      ANZAC attack with 1 destroyer
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 42 Sea Zone
                      ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC
                  1 fighter moved from New South Wales to Queensland

      Place Units - ANZAC
                  2 armour and 1 fighter placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 18 PUs
                  Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

      Combat Move - French
                  1 fighter moved from Gibraltar to Malta

      Non Combat Move - French
                  2 infantry moved from United Kingdom to Scotland

      Turn Complete - French

      triplea_42290_Fre4.tsvg

    • Desert_AdmiralD

      Desert Admiral (Axis) vs OwenToo (Allies)

      League
      • • • Desert_Admiral
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      O

      OK, I’ll set it up.  Good game.

    • Desert_AdmiralD

      Desert Admiral (Axis) vs Dawgoneit (Allies+18)

      League
      • • • Desert_Admiral
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      Desert_AdmiralD

      @dawgoneit:

      you win.
      i have posted your win
      G.G. sir

      Thanks you too.

    • Desert_AdmiralD

      Desert Admiral (X) vs Sovietishcat (L+0) bid

      League
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      Desert_AdmiralD

      I would take that also

    • Desert_AdmiralD

      Desert Admiral vs Soviet

      League
      • • • Desert_Admiral
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      Desert_AdmiralD

      GL and HF!

    • Desert_AdmiralD

      Desert Admiral vs Soviet

      League
      • • • Desert_Admiral
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      Desert_AdmiralD

      GL and HF!

    • Desert_AdmiralD

      DA vs Dawg

      League
      • • • Desert_Admiral
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      Desert_AdmiralD

      GL & HF

    • Desert_AdmiralD

      Desert Admiral (Allies+16) vs Caesar's Gaul (X)

      League
      • • • Desert_Admiral
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      C

      Thanks, and good game.

      I -almost certainly- can’t go to Sired’s Bloodbath. I very likely have to work that weekend, still trying to find out for sure though.

      Hopefully I find out before it’s completely full (if it isn’t already). Probably won’t be able to go though.

    • Desert_AdmiralD

      BRUTAL WAR, WAR, AND MORE WAR!!!

      League
      • • • Desert_Admiral
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      suprise attackS

      Alright
      I’ll head over to the team games and see if we can find any takers, do we want the Axis or Allies first
      I’m thinking of a bid between 6 to 10 Ipc’s
      I’m off to the future

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