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    Posts made by Desert_Admiral

    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      @FMErwinRommel Yes

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      @FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):

      Player stats says Russ has 10 units, but I can only find 9 (tank in Africa). Russ infant consolidating in Kansu, China. Brit adventure into Russ wilderness appears over. Despite my greater income, Japan finally moved its bombers & infant to join Germ in surrounding. Brit ground troops will take the narrow channel of escape to Kansu & planes will fly off. Germ has sidelined troops wandering in the Russ wilderness. Brit is concentrating major force closer to Mideast I.C.s, outnumbering Germ.

      Definitely an interesting game.

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese repair damage of 5x factory_minor; Remaining resources: 26 PUs; 6 SuicideAttackTokens; 
              Japanese buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Shantung to Anhwe
              2 infantry moved from Jehol to Chahar
              1 infantry moved from Kiangsi to Kwangtung
              1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangtung
              1 fighter moved from Kiangsu to Anhwe
              1 fighter and 1 tactical_bomber moved from Shantung to Chahar
              1 fighter moved from Shantung to Anhwe
              1 infantry moved from Sakha to Buryatia
                    Japanese take Buryatia from UK_Pacific
              1 infantry moved from Buyant-Uhaa to Central Mongolia
                    Japanese take Central Mongolia from UK_Pacific
              2 infantry moved from Amur to Ulaanbaatar
                    Japanese take Ulaanbaatar from British
              1 bomber moved from Novosibirsk to Chahar
              1 bomber moved from Novosibirsk to Anhwe
              1 bomber moved from Novosibirsk to Anhwe
              1 destroyer moved from 6 Sea Zone to 19 Sea Zone
              2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
      
          Combat - Japanese
              Battle in Kwangtung
                  Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/3 hits, 1.33 expected hits
                      UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kwangtung
                  Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Chahar
                  Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 1 mech_infantry
                      Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 1/5 hits, 2.17 expected hits
                      Chinese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Chahar
                  Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 mech_infantry
              Battle in 19 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 1/6 hits, 3.17 expected hits
                      Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 19 Sea Zone
                  Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in Anhwe
                  Japanese attack with 2 bombers, 2 fighters and 2 infantry
                  Chinese defend with 1 artillery and 1 infantry
                      Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Anhwe, round 2 : 1/6 hits, 2.67 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                      Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in Anhwe, round 3 : 2/5 hits, 2.50 expected hits
                      Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              2 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kwangtung to Kiangsu
              2 fighters moved from Anhwe to Shantung
              1 fighter moved from Chahar to Kiangsu
              1 tactical_bomber moved from Chahar to Shantung
              1 bomber moved from Chahar to Shantung
              1 bomber moved from Anhwe to Shantung
              1 bomber moved from Anhwe to Shantung
              1 fighter moved from Amur to Shantung
              1 aaGun moved from Amur to Ulaanbaatar
              1 infantry moved from Kiangsu to Kiangsi
              1 tactical_bomber moved from Novosibirsk to Volgograd
      
          Place Units - Japanese
              1 destroyer placed in 6 Sea Zone
              3 infantry placed in Shantung
              3 infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.17
      Chinese : 0.67
      UK_Pacific : -0.33
      Japanese : -5.83
      

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @FMErwinRommel said in Blitzkrieg Banzai !!!:

      Allies had liberated all of France and were holding okay, but D.A. just built max mech in Germ & other builds to reach France in one turn. Will have to abandon France. Just as U.S. finally got enough bombers to bomb Germ I.C.'s, its too late to save France. But Allies still hold a commanding lead in income. So we shall fight on.

      Viva la France!!!

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @Gargantua said in Blitzkrieg Banzai !!!:

      Sorry I got so busy with family and work guys and had to abandon the game! How has it turned out?!? I can’t wait to see - downloading now.

      Your Russians are now a nomadic group wandering around without a home.

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @FMErwinRommel said in Blitzkrieg Banzai !!!:

      RAF made 2 mass attacks. I shouldn’t have gambled in N. Italy, as I had no ground troops to take hits. Attacked with 5 planes, killing defenders on first round. But of course, as usual, perverse dice, defenders went 2-2. In Kazak, where I had a tank to take a hit, the defenders went 0-3 & I went 7-7. Bat Calc said I would have a ground unit left in Shan, but defenders rolled well, leaving the road open to Malaya. Not a good turn.

      When planning my attacks I almost always plan on taking hits. For example in Khazak, if possible I would take in 2 land units just in case the defender gets lucky. I know you didn’t have the UK land units for Northern Italy, but same for there. Seems like the “dice gods” punish someone who doesn’t take in 1 more land unit. It’s not all about attack power and what the battle calculator shows.

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 2x factory_major, 5x factory_minor; Remaining resources: 63 PUs; 
              Germans buy 1 armour, 3 artilleries and 11 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Western Germany to Holland Belgium
              1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
              1 fighter moved from Germany to Holland Belgium
              1 tactical_bomber moved from Western Germany to Holland Belgium
              1 fighter moved from Greater Southern Germany to Northern Italy
              1 tactical_bomber moved from Western Germany to Northern Italy
              2 infantry moved from Greater Southern Germany to Northern Italy
              1 infantry moved from Yugoslavia to Albania
                    Italians take Albania from British
              1 infantry moved from Yugoslavia to Bulgaria
                    Germans take Bulgaria from British
              1 bomber moved from Western Germany to Holland Belgium
              1 bomber moved from Western Germany to 93 Sea Zone
              1 bomber moved from Western Germany to Northern Italy
              1 bomber moved from Western Germany to 110 Sea Zone
              1 infantry moved from Samara to Kazakhstan
              1 mech_infantry moved from Tambov to Kazakhstan
              1 fighter and 1 tactical_bomber moved from Tambov to Kazakhstan
              1 infantry moved from Bryansk to Rostov
              1 infantry moved from Ukraine to Rostov
              1 fighter and 1 tactical_bomber moved from Tambov to Rostov
              1 fighter moved from Tambov to Rostov
              1 fighter moved from Tambov to Kazakhstan
      
          Combat - Germans
              Battle in 93 Sea Zone
                  Germans attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 93 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 110 Sea Zone
                  Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 110 Sea Zone
                  Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Northern Italy
                  Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                  French defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 2/5 hits, 2.17 expected hits
                      French roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the French lost in Northern Italy
                  Germans win, taking Northern Italy from French with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for French: 1 infantry
              Battle in Holland Belgium
                  Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 armour
                      Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 4/5 hits, 2.17 expected hits
                      Americans roll dice for 1 armour in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 armour
              Battle in Rostov
                  Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                  Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Kazakhstan
                  Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 armour
                      Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.00 expected hits
                      British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Kazakhstan
                  Germans win, taking Kazakhstan from British with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 armour
      
          Non Combat Move - Germans
              1 infantry moved from Russia to Samara
              2 infantry moved from Russia to Tambov
              2 fighters and 1 tactical_bomber moved from Rostov to Slovakia Hungary
              2 fighters and 1 tactical_bomber moved from Kazakhstan to Tambov
              1 fighter moved from Holland Belgium to Germany
              1 bomber moved from Holland Belgium to Western Germany
              2 infantry moved from Germany to Western Germany
              2 mech_infantrys moved from Germany to Western Germany
              1 tactical_bomber moved from Holland Belgium to Western Germany
              1 fighter moved from Northern Italy to Germany
              1 bomber and 1 tactical_bomber moved from Northern Italy to Western Germany
              1 bomber moved from 93 Sea Zone to Western Germany
              1 bomber moved from 110 Sea Zone to Western Germany
              1 tactical_bomber moved from 110 Sea Zone to Western Germany
              1 fighter moved from 110 Sea Zone to Germany
              2 mech_infantrys moved from Romania to Greater Southern Germany
              1 infantry moved from Yugoslavia to Greater Southern Germany
              1 infantry moved from Tambov to Samara
      
          Place Units - Germans
              10 mech_infantrys placed in Germany
              3 artilleries placed in Western Germany
              1 armour and 1 mech_infantry placed in Greater Southern Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
              Germans collect 55 PUs; end with 56 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.67
      British : -0.50
      French : 0.67
      Americans : -0.50
      Russians : 0.67
      

      Production/PUs Summary :

      Germans : 55 / 71
      Russians : 8 / 0
      Japanese : 57 / 58
      Americans : 54 / 82
      Chinese : 0 / 5
      British : 34 / 42
      UK_Pacific : 13 / 13
      Italians : 13 / 9
      ANZAC : 17 / 27
      French : 14 / 27
      Dutch : 0 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 0 / 0
      Neutral_Allies : 0 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 mech_infantrys moved from Southern Italy to Southern France
              1 bomber and 1 fighter moved from Southern Italy to Southern France
      
          Combat - Italians
              Battle in Southern France
                  Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
                  French defend with 1 factory_minor and 1 harbour; Americans defend with 1 artillery
                      Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Southern France, round 2 : 1/4 hits, 1.50 expected hits
                      French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Southern France
                  Italians win, taking Southern France from French with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
      
          Non Combat Move - Italians
              1 bomber and 1 fighter moved from Southern France to Southern Italy
      
          Place Units - Italians
              1 artillery and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
              Italians collect 9 PUs (3 lost to blockades); end with 9 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.50
      French : -0.33
      

      Production/PUs Summary :

      Germans : 48 / 70
      Russians : 10 / 0
      Japanese : 57 / 58
      Americans : 57 / 82
      Chinese : 0 / 5
      British : 37 / 42
      UK_Pacific : 13 / 13
      Italians : 12 / 9
      ANZAC : 17 / 27
      French : 14 / 24
      Dutch : 0 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 0 / 0
      Neutral_Allies : 0 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      No intercept.

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @Desert_Admiral Reposted SA’s turn to read.

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 2 destroyers, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Novosibirsk to Kazakhstan
              1 mech_infantry moved from Sikang to Kazakhstan
              1 armour and 1 mech_infantry moved from Yunnan to Shan State
              1 artillery and 1 infantry moved from Yunnan to Shan State
              1 infantry moved from Kwangsi to Yunnan
              1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
              1 infantry moved from Kiangsu to 19 Sea Zone
              1 armour moved from Shantung to 19 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 destroyer moved from 34 Sea Zone to 45 Sea Zone
              1 submarine moved from 35 Sea Zone to 37 Sea Zone
              1 destroyer moved from 6 Sea Zone to 34 Sea Zone
              1 destroyer moved from 16 Sea Zone to 25 Sea Zone
              1 submarine moved from 6 Sea Zone to 25 Sea Zone
              1 infantry moved from Yenisey to Timguska
              1 mech_infantry moved from Japan to 6 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
      
          Combat - Japanese
              Battle in 37 Sea Zone
                  Japanese attack with 1 submarine
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 37 Sea Zone
                      Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Japanese win with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Shan State
                  Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 artillery
                      Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.50 expected hits
                      UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 artillery
              Battle in Kazakhstan
                  Japanese attack with 2 infantry and 1 mech_infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
                      Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Kazakhstan
                  Japanese win, taking Kazakhstan from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in 25 Sea Zone
                  Japanese attack with 1 destroyer and 1 submarine
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 25 Sea Zone
                  Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              1 destroyer moved from 6 Sea Zone to 35 Sea Zone
              1 fighter moved from Shan State to Yunnan
              1 tactical_bomber moved from Kwangsi to Yunnan
              2 armour and 4 mech_infantrys moved from Kweichow to Yunnan
              1 tactical_bomber moved from Shan State to Yunnan
              2 fighters moved from Philippines to Yunnan
              2 tactical_bombers moved from Philippines to Yunnan
              1 fighter moved from Philippines to Yunnan
              1 artillery and 2 infantry moved from Kiangsi to Kwangsi
              1 mech_infantry moved from Kiangsu to Kwangsi
              2 mech_infantrys moved from Shantung to Kweichow
              1 mech_infantry moved from Jehol to Kweichow
              1 armour and 2 mech_infantrys moved from Korea to Jehol
              1 armour, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
      
          Place Units - Japanese
              1 armour and 2 mech_infantrys placed in Shantung
              1 armour and 2 mech_infantrys placed in Korea
              1 armour and 1 infantry placed in Japan
              2 destroyers and 1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,1
              Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.33
      UK_Pacific : 0.67
      Russians : -0.33
      Japanese : 0.33
      

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Yenisey to Yakut S.S.R.
                    Germans take Yakut S.S.R. from UK_Pacific
              1 infantry moved from Timguska to Olgiy
                    Germans take Olgiy from Russians
              1 infantry moved from Novosibirsk to Timguska
              1 infantry moved from Kazakhstan to Turkmenistan
              3 tactical_bombers moved from Volgograd to Turkmenistan
              4 bombers moved from Western Germany to United Kingdom
              1 bomber moved from Western Germany to United Kingdom
              2 fighters moved from Western Germany to United Kingdom
              1 fighter moved from Western Germany to United Kingdom
              2 mech_infantrys moved from Volgograd to Sikang
              2 tactical_bombers moved from Novosibirsk to Sikang
      
          Combat - Germans
              Air Battle in United Kingdom
                  Germans attacks with 8 units heading to United Kingdom
                  British launches 9 interceptors out of United Kingdom
                      Attackers Fire,  : 2/8 hits, 1.33 expected hits
                      Defenders Fire,  : 2/9 hits, 1.50 expected hits
                      2 fighters owned by the Germans lost in United Kingdom
                      2 fighters owned by the Americans lost in United Kingdom
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 2/5 hits, 0.83 expected hits
                  2 bombers killed by AA
                  Bombing raid in United Kingdom rolls: 5,3,8 and causes: 16 damage to unit: factory_major
                  Bombing raid in United Kingdom causes 16 damage total. 
              Battle in Turkmenistan
                  Germans attack with 1 infantry and 3 tactical_bombers
                  British defend with 1 mech_infantry
                      Germans roll dice for 1 infantry and 3 tactical_bombers in Turkmenistan, round 2 : 2/4 hits, 1.67 expected hits
                      British roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Turkmenistan
                  Germans win, taking Turkmenistan from British with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in Sikang
                  Germans attack with 2 mech_infantrys and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 3 : 2/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                  Germans win, taking Sikang from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Chinese: 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Germans
              2 tactical_bombers moved from Sikang to Volgograd
              3 tactical_bombers moved from Turkmenistan to Volgograd
              3 bombers moved from United Kingdom to Western Germany
              3 infantry moved from Ukraine to Rostov
              1 armour and 2 mech_infantrys moved from Vologda to Novosibirsk
              3 mech_infantrys moved from Russia to Volgograd
              3 artilleries and 2 infantry moved from France to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
              1 artillery and 3 infantry moved from Germany to Western Germany
      
          Place Units - Germans
              1 carrier, 1 fighter and 5 transports placed in 113 Sea Zone
              2 artilleries placed in Western Germany
              2 infantry placed in France
              2 infantry and 1 mech_infantry placed in Russia
              Germans undo move 4.
              2 mech_infantrys placed in Russia
              2 infantry placed in Volgograd
              Germans undo move 4.
              1 mech_infantry placed in Volgograd
              1 mech_infantry placed in Russia
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,2,6,1,2
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
              Germans collect 60 PUs (6 lost to blockades); end with 60 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Defenders Fire,  : : 0.50
      British : -0.33
      Chinese : 0.33
      Attackers Fire,  : : 0.67
      AA fire in United Kingdom : : 1.17
      

      Savegame

      posted in League
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      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 55 PUs; 
              Germans buy 2 fighters, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour and 1 mech_infantry moved from Russia to Samara
                    Germans take Samara from Russians
              1 armour and 1 mech_infantry moved from Samara to Kazakhstan
              1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
              1 fighter moved from Russia to Kazakhstan
              1 fighter and 1 tactical_bomber moved from Russia to Rostov
              1 fighter moved from Russia to Rostov
              2 infantry moved from Ukraine to Rostov
              2 artilleries and 2 infantry moved from Northern Italy to Southern France
              1 bomber moved from Southern Italy to 105 Sea Zone
              2 infantry moved from Western Germany to Holland Belgium
              1 tactical_bomber moved from Western Germany to Holland Belgium
              1 fighter moved from Southern Italy to Holland Belgium
              1 tactical_bomber moved from Southern Italy to Southern France
              1 tactical_bomber moved from Southern Italy to Southern France
              1 bomber moved from Southern Italy to Southern France
              1 bomber moved from Southern Italy to Holland Belgium
              1 bomber moved from Southern Italy to Southern France
      
          Combat - Germans
              Battle in 105 Sea Zone
                  Germans attack with 1 bomber
                  Americans defend with 3 transports
                      3 transports owned by the Americans lost in 105 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 21
                  Casualties for Americans: 3 transports
              Battle in Holland Belgium
                  Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                  French defend with 1 artillery
                      Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
                      French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the French lost in Holland Belgium
                  Germans win, taking Holland Belgium from French with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for French: 1 artillery
              Battle in Rostov
                  Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  French defend with 1 infantry
                      Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                      French roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Rostov
                  Germans win, taking Rostov from French with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Battle in Kazakhstan
                  Germans attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                  Russians defend with 2 infantry
                      Germans roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits, 2.33 expected hits
                      Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Kazakhstan
                  Germans win, taking Kazakhstan from Russians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 2 infantry
              Battle in Southern France
                  Germans attack with 2 artilleries, 2 bombers, 2 infantry and 2 tactical_bombers
                  French defend with 1 factory_minor, 1 harbour and 1 infantry; Americans defend with 1 infantry and 1 mech_infantry
                      Germans roll dice for 2 artilleries, 2 bombers, 2 infantry and 2 tactical_bombers in Southern France, round 2 : 4/8 hits, 3.67 expected hits
                      French roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 infantry owned by the French and 1 mech_infantry owned by the Americans lost in Southern France
                  Germans win, taking Southern France from French with 2 artilleries, 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 infantry and 1 mech_infantry
                  Casualties for French: 1 infantry
      
          Non Combat Move - Germans
              3 infantry moved from Greater Southern Germany to Northern Italy
              2 mech_infantrys moved from Ukraine to Romania
              3 infantry moved from Slovakia Hungary to Yugoslavia
              6 aaGuns moved from Smolensk to Russia
              3 infantry moved from Smolensk to Russia
              1 infantry moved from Vologda to Samara
              1 infantry moved from Nenetsia to Vologda
              1 infantry moved from Belarus to Bryansk
              8 armour and 5 artilleries moved from Russia to Tambov
              8 mech_infantrys moved from Russia to Tambov
              6 infantry moved from Russia to Tambov
              2 fighters moved from Rostov to Tambov
              1 tactical_bomber moved from Rostov to Tambov
              2 fighters and 1 tactical_bomber moved from Kazakhstan to Tambov
              2 artilleries moved from Germany to Western Germany
              3 infantry moved from Germany to Western Germany
              1 fighter moved from Holland Belgium to Western Germany
              1 tactical_bomber moved from Holland Belgium to Western Germany
              1 bomber moved from Holland Belgium to Western Germany
              2 bombers moved from Southern France to Western Germany
              2 tactical_bombers moved from Southern France to Western Germany
              1 bomber moved from 105 Sea Zone to Western Germany
              1 destroyer moved from 125 Sea Zone to 126 Sea Zone
      
          Place Units - Germans
              3 infantry placed in Western Germany
              3 infantry placed in Greater Southern Germany
              2 mech_infantrys placed in Germany
              Germans undo move 2.
              1 fighter and 2 infantry placed in Greater Southern Germany
              1 fighter placed in Germany
              1 infantry placed in Ukraine
              1 infantry placed in Russia
              2 infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
              Germans collect 55 PUs (2 lost to blockades); end with 55 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.83
      French : -0.67
      Russians : -0.67
      

      Production/PUs Summary :

      Germans : 57 / 70
      Russians : 8 / 0
      Japanese : 58 / 60
      Americans : 52 / 67
      Chinese : 0 / 5
      British : 36 / 45
      UK_Pacific : 14 / 14
      Italians : 9 / 7
      ANZAC : 17 / 27
      French : 14 / 24
      Dutch : 0 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 0 / 0
      Neutral_Allies : 0 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Manual Gamesave Post: Germans round 11

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Yenisey to Yakut S.S.R.
                    Germans take Yakut S.S.R. from UK_Pacific
              1 infantry moved from Timguska to Olgiy
                    Germans take Olgiy from Russians
              1 infantry moved from Novosibirsk to Timguska
              1 infantry moved from Kazakhstan to Turkmenistan
              3 tactical_bombers moved from Volgograd to Turkmenistan
              4 bombers moved from Western Germany to United Kingdom
              1 bomber moved from Western Germany to United Kingdom
              2 fighters moved from Western Germany to United Kingdom
              1 fighter moved from Western Germany to United Kingdom
              2 mech_infantrys moved from Volgograd to Sikang
              2 tactical_bombers moved from Novosibirsk to Sikang
      
          Combat - Germans
              Air Battle in United Kingdom
                  Germans attacks with 8 units heading to United Kingdom
                  British launches 9 interceptors out of United Kingdom
                      Attackers Fire,  : 2/8 hits, 1.33 expected hits
                      Defenders Fire,  : 2/9 hits, 1.50 expected hits
                      2 fighters owned by the Germans lost in United Kingdom
                      2 fighters owned by the Americans lost in United Kingdom
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 2/5 hits, 0.83 expected hits
                  2 bombers killed by AA
                  Bombing raid in United Kingdom rolls: 5,3,8 and causes: 16 damage to unit: factory_major
                  Bombing raid in United Kingdom causes 16 damage total. 
              Battle in Turkmenistan
                  Germans attack with 1 infantry and 3 tactical_bombers
                  British defend with 1 mech_infantry
                      Germans roll dice for 1 infantry and 3 tactical_bombers in Turkmenistan, round 2 : 2/4 hits, 1.67 expected hits
                      British roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Turkmenistan
                  Germans win, taking Turkmenistan from British with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in Sikang
                  Germans attack with 2 mech_infantrys and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Sikang, round 3 : 2/4 hits, 1.33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                  Germans win, taking Sikang from Chinese with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Chinese: 1 infantry
              Cleaning up after air battles
      
          Non Combat Move - Germans
              2 tactical_bombers moved from Sikang to Volgograd
              3 tactical_bombers moved from Turkmenistan to Volgograd
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Defenders Fire,  : : 0.50
      British : -0.33
      Chinese : 0.33
      Attackers Fire,  : : 0.67
      AA fire in United Kingdom : : 1.17
      

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      @FMErwinRommel Just did combat. Gotta run. I’ll finish turn later.

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Italians round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - Italians
              Italians buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 fighter moved from Southern Italy to 93 Sea Zone
              1 bomber moved from Southern Italy to Normandy Bordeaux
      
          Combat - Italians
              Strategic bombing raid in Normandy Bordeaux
                      AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                  Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Normandy Bordeaux causes 6 damage total. 
              Battle in 93 Sea Zone
                  Italians attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 93 Sea Zone
                  Italians win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
      
          Non Combat Move - Italians
              1 bomber moved from Normandy Bordeaux to Southern Italy
              1 fighter moved from 93 Sea Zone to Southern Italy
      
          Place Units - Italians
              1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
              Italians collect 7 PUs (2 lost to blockades); end with 7 PUs
      

      Combat Hit Differential Summary :

      AA fire in Normandy Bordeaux : : -0.17
      

      Production/PUs Summary :

      Germans : 52 / 67
      Russians : 10 / 0
      Japanese : 58 / 60
      Americans : 52 / 67
      Chinese : 0 / 5
      British : 36 / 45
      UK_Pacific : 14 / 14
      Italians : 9 / 7
      ANZAC : 17 / 33
      French : 17 / 18
      Dutch : 0 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 0 / 0
      Neutral_Allies : 0 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      @FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):

      Your 5 Germ AA’s seemed to be wandering around aimlessly. So I put them out of their misery with my bomber. Sweet. Always put at least 1 ground troop with AA that are within air range. Otherwise, if they don’t roll a 1, they all die because they have no defense value. That saved your I.C. from getting bombed this turn. You probably didn’t notice that my bomber could reach.

      Dumb move on my part…

      UK intercept?

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Move Summary: Germans round 11

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 2 mech_infantrys and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Yenisey to Yakut S.S.R.
                    Germans take Yakut S.S.R. from UK_Pacific
              1 infantry moved from Timguska to Olgiy
                    Germans take Olgiy from Russians
              1 infantry moved from Novosibirsk to Timguska
              1 infantry moved from Kazakhstan to Turkmenistan
              3 tactical_bombers moved from Volgograd to Turkmenistan
              4 bombers moved from Western Germany to United Kingdom
              1 bomber moved from Western Germany to United Kingdom
              2 fighters moved from Western Germany to United Kingdom
              1 fighter moved from Western Germany to United Kingdom
              2 mech_infantrys moved from Volgograd to Sikang
              2 tactical_bombers moved from Novosibirsk to Sikang
      

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @Desert_Admiral Reposted SA’s turn to read through it.

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 2 destroyers, 1 infantry, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Siam to Shan State
              1 artillery and 1 infantry moved from Kwangsi to Yunnan
              1 armour moved from Kwangsi to Shan State
              1 infantry moved from Kweichow to Yunnan
              2 mech_infantrys moved from Kweichow to Yunnan
              1 armour moved from Kweichow to Yunnan
              1 infantry moved from Evenkiyskiy to Yenisey
                    Japanese take Yenisey from Russians
              1 infantry moved from Timguska to Novosibirsk
              1 infantry moved from Urals to Novosibirsk
              1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
              1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
              1 tactical_bomber moved from Kwangsi to Shan State
              1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
              1 destroyer moved from 35 Sea Zone to 43 Sea Zone
              1 destroyer moved from 6 Sea Zone to 34 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
              1 fighter moved from Philippines to 43 Sea Zone
              2 fighters moved from 35 Sea Zone to 34 Sea Zone
      
          Combat - Japanese
              Battle in 44 Sea Zone
                  Japanese attack with 1 tactical_bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 44 Sea Zone
                  Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 43 Sea Zone
                  Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Americans defend with 1 submarine and 1 transport
                      Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 43 Sea Zone
                      1 transport owned by the Americans lost in 43 Sea Zone
                  Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
                  Casualties for Americans: 1 submarine and 1 transport
              Battle in Yunnan
                  Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 2 infantry
                      Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 2.83 expected hits
                      Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 2 infantry
              Battle in Shan State
                  Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits, 2.50 expected hits
                      UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in 34 Sea Zone
                  Japanese attack with 1 destroyer and 2 fighters
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 34 Sea Zone
                  Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Japanese
              2 fighters moved from 34 Sea Zone to 35 Sea Zone
              2 fighters moved from 35 Sea Zone to Philippines
              1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
              1 fighter moved from 43 Sea Zone to 35 Sea Zone
              1 tactical_bomber moved from 43 Sea Zone to Philippines
              1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
              1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
              1 carrier and 1 fighter moved from 6 Sea Zone to 35 Sea Zone
              1 fighter moved from Philippines to 35 Sea Zone
              1 infantry moved from Kiangsi to Kwangsi
              1 artillery and 2 infantry moved from Kiangsu to Kiangsi
              1 armour and 2 mech_infantrys moved from Shantung to Kweichow
              1 armour and 2 mech_infantrys moved from Jehol to Kweichow
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
              1 mech_infantry moved from Korea to Jehol
              1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
              1 mech_infantry moved from Kweichow to Sikang
              1 armour and 1 mech_infantry moved from Kweichow to Yunnan
              1 tactical_bomber moved from Japan to 35 Sea Zone
              1 tactical_bomber moved from 35 Sea Zone to Philippines
      
          Place Units - Japanese
              1 armour and 2 mech_infantrys placed in Shantung
              1 armour and 2 mech_infantrys placed in Korea
              1 infantry and 1 mech_infantry placed in Japan
              2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 59 PUs; end with 60 PUs
      

      Combat Hit Differential Summary :

      Americans : -0.33
      Chinese : 0.33
      UK_Pacific : -0.33
      Japanese : 0.83
      

      Production/PUs Summary :

      Germans : 52 / 67
      Russians : 10 / 0
      Japanese : 59 / 60
      Americans : 52 / 74
      Chinese : 0 / 5
      British : 36 / 42
      UK_Pacific : 13 / 14
      Italians : 9 / 3
      ANZAC : 17 / 33
      French : 17 / 18
      Dutch : 0 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 0 / 0
      Neutral_Allies : 0 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
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