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    Posts made by Desert_Admiral

    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese repair damage of 5x factory_minor; Remaining resources: 29 PUs; 6 SuicideAttackTokens; 
              Japanese buy 3 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Kiangsu to Kiangsi
              1 destroyer moved from 6 Sea Zone to 19 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
              2 infantry moved from Jehol to Chahar
              2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
              2 bombers moved from Shantung to Chahar
              1 bomber moved from Kiangsu to Chahar
              1 fighter moved from Kiangsu to Kiangsi
              1 fighter moved from Kiangsu to Kiangsi
              1 fighter moved from Shantung to Kiangsi
              1 fighter moved from Shantung to Chahar
      
          Combat - Japanese
              Battle in Chahar
                  Japanese attack with 3 bombers, 1 fighter and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 3 bombers, 1 fighter and 2 infantry in Chahar, round 2 : 4/6 hits, 2.83 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                  Japanese win, taking Chahar from Chinese with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Kiangsi
                  Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 infantry
                      Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/7 hits, 3.00 expected hits
                      Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 infantry
              Battle in 19 Sea Zone
                  Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 0/6 hits, 3.17 expected hits
                      ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the Japanese lost in 19 Sea Zone
                   retreated to 19 Sea Zone
                  ANZAC win with 1 submarine remaining. Battle score for attacker is -8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Japanese
              2 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
              3 bombers and 1 fighter moved from Chahar to Shantung
              6 infantry moved from Kiangsu to Shantung
              4 fighters moved from Kiangsi to Shantung
              1 tactical_bomber moved from Kiangsi to Shantung
              1 aaGun and 2 infantry moved from Buyant-Uhaa to Central Mongolia
              1 infantry moved from Buryatia to Amur
              1 fighter and 3 tactical_bombers moved from Yenisey to Korea
      
          Place Units - Japanese
              3 artilleries placed in Shantung
              3 infantry placed in Japan
              1 destroyer placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,5
              Japanese collect 29 PUs (2 lost to blockades); end with 29 PUs
      

      Combat Hit Differential Summary :

      ANZAC : 0.83
      Chinese : 0.33
      Japanese : -1.00
      

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Turn Summary: Germans round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour, 3 artilleries, 1 factory_minor, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 mech_infantry moved from Novosibirsk to Sikang
              1 mech_infantry moved from Kazakhstan to Turkmenistan
              3 tactical_bombers moved from Volgograd to Turkmenistan
              2 tactical_bombers moved from Volgograd to Sikang
              1 bomber moved from Volgograd to Sikang
              1 bomber moved from Volgograd to Persia
              21 armour moved from Volgograd to Caucasus
              3 artilleries moved from Volgograd to Caucasus
              7 infantry moved from Volgograd to Caucasus
              3 armour moved from Ukraine to Caucasus
              8 mech_infantrys moved from Volgograd to Caucasus
              2 mech_infantrys moved from Volgograd to Caucasus
      
          Combat - Germans
              Strategic bombing raid in Persia
                      AA fire in Persia : 0/1 hits, 0.17 expected hits
                  Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Persia causes 5 damage total. 
              Battle in Turkmenistan
                  Germans attack with 1 mech_infantry and 3 tactical_bombers
                  British defend with 1 mech_infantry
                      Germans roll dice for 1 mech_infantry and 3 tactical_bombers in Turkmenistan, round 2 : 1/4 hits, 1.67 expected hits
                      British roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Turkmenistan
                  Germans win, taking Turkmenistan from British with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in Sikang
                  Germans attack with 1 bomber, 1 mech_infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      Germans roll dice for 1 bomber, 1 mech_infantry and 2 tactical_bombers in Sikang, round 2 : 2/4 hits, 1.83 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                  Germans win, taking Sikang from Chinese with 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Caucasus
                  Germans attack with 24 armour, 3 artilleries, 7 infantry and 10 mech_infantrys
                  French defend with 1 infantry
                      Germans roll dice for 24 armour, 3 artilleries, 7 infantry and 10 mech_infantrys in Caucasus, round 2 : 19/44 hits, 16.33 expected hits
                      French roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in Caucasus
                  Germans win, taking Caucasus from French with 24 armour, 3 artilleries, 7 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Persia to Caucasus
              2 bombers moved from Volgograd to Caucasus
              3 bombers moved from Caucasus to Volgograd
              3 armour moved from Russia to Volgograd
              1 bomber moved from Sikang to Volgograd
              2 tactical_bombers moved from Sikang to Volgograd
              3 fighters moved from Novgorod to Volgograd
              1 tactical_bomber moved from 115 Sea Zone to Ukraine
              1 mech_infantry moved from Western Germany to Slovakia Hungary
              1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
              1 infantry moved from Timguska to Novosibirsk
              1 infantry moved from Olgiy to Timguska
              1 infantry moved from Dzavhan to Olgiy
              3 tactical_bombers moved from Turkmenistan to Volgograd
      
          Place Units - Germans
              1 factory_minor placed in Rostov
              3 artilleries placed in Volgograd
              3 mech_infantrys placed in Ukraine
              3 armour placed in Russia
              2 armour and 1 fighter placed in Novgorod
              Germans undo move 5.
              3 armour placed in Novgorod
              1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,4,6,1,1
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
              Germans collect 61 PUs (7 lost to blockades); end with 61 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.17
      AA fire in Persia : : -0.17
      British : -0.33
      French : -0.33
      Chinese : -0.33
      

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      @FMErwinRommel No

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Turn Summary: Italians round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 9 PUs; 
      
          Combat Move - Italians
      
          Combat - Italians
              Italians creates battle in territory 97 Sea Zone
      
          Non Combat Move - Italians
              2 mech_infantrys moved from Bessarabia to Rostov
              1 mech_infantry moved from Yugoslavia to Romania
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,4,3,3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,2,2,1,1,6
              Italians collect 9 PUs (9 lost to blockades); end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Germans round 13

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 13
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 4x factory_minor; Remaining resources: 81 PUs; 
              Germans buy 1 armour, 9 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Ukraine to Rostov
              2 fighters moved from Tambov to Rostov
              1 tactical_bomber moved from Tambov to Rostov
              1 mech_infantry moved from Greater Southern Germany to Bulgaria
                    Germans take Bulgaria from British
              3 infantry moved from Western Germany to Holland Belgium
              3 fighters moved from Western Germany to Holland Belgium
              2 tactical_bombers moved from Western Germany to Holland Belgium
              2 fighters moved from Greater Southern Germany to Holland Belgium
              2 tactical_bombers moved from Germany to Holland Belgium
              4 bombers moved from Western Germany to 98 Sea Zone
      
          Combat - Germans
              Battle in Holland Belgium
                  Germans attack with 5 fighters, 3 infantry and 4 tactical_bombers
                  Americans defend with 1 artillery and 1 infantry
                      Germans roll dice for 5 fighters, 3 infantry and 4 tactical_bombers in Holland Belgium, round 2 : 2/12 hits, 5.67 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 artillery and 1 infantry
              Battle in Rostov
                  Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  ANZAC defend with 1 infantry
                      Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                      ANZAC roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC and 1 infantry owned by the Germans lost in Rostov
                  Germans win, taking Rostov from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for ANZAC: 1 infantry
              Battle in 98 Sea Zone
                  Germans attack with 4 bombers
                  British defend with 1 submarine; French defend with 1 destroyer
                  1 submarine owned by the British Submerged
                      Germans roll dice for 4 bombers in 98 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                      French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the French lost in 98 Sea Zone
                  Germans win with 4 bombers remaining. Battle score for attacker is 8
                  Casualties for French: 1 destroyer
      
          Non Combat Move - Germans
              4 bombers moved from 98 Sea Zone to Southern Italy
              2 fighters moved from Holland Belgium to Western Germany
              1 fighter moved from Holland Belgium to Western Germany
              2 tactical_bombers moved from Holland Belgium to Western Germany
              2 tactical_bombers moved from Holland Belgium to Greater Southern Germany
              2 fighters moved from Holland Belgium to Greater Southern Germany
              2 tactical_bombers moved from Western Germany to Germany
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              2 infantry moved from Germany to 114 Sea Zone
              2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
              2 infantry moved from 115 Sea Zone to Finland
              2 infantry moved from Germany to Western Germany
              1 infantry moved from Slovakia Hungary to Yugoslavia
              1 infantry moved from Greater Southern Germany to Yugoslavia
              2 infantry moved from Greater Southern Germany to Western Germany
              1 armour moved from Greater Southern Germany to Yugoslavia
              12 mech_infantrys moved from Germany to Yugoslavia
              1 infantry moved from Ukraine to Bryansk
              1 infantry moved from Samara to Kazakhstan
              1 infantry moved from Vologda to Samara
              3 infantry moved from Russia to Tambov
              2 fighters and 1 tactical_bomber moved from Rostov to Tambov
      
          Place Units - Germans
              3 infantry placed in Western Germany
              3 infantry placed in Ukraine
              3 infantry placed in Russia
              1 armour and 2 mech_infantrys placed in Greater Southern Germany
              10 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,3
              Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Germans : -3.33
      French : -0.33
      Americans : 0.33
      ANZAC : 0.67
      

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 7:38:23 PM
      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Italians round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 6 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,2
              Italians collect 7 PUs (5 lost to blockades); end with 13 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @dawgoneit No. Quit bombing all of my factories!!!

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour and 2 mech_infantrys moved from Hunan to Yunnan
              1 fighter moved from Hunan to Yunnan
              3 tactical_bombers moved from Hunan to Yunnan
              1 destroyer moved from 34 Sea Zone to 46 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
              1 destroyer moved from 45 Sea Zone to 55 Sea Zone
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
              1 infantry and 1 mech_infantry moved from Malaya to Shan State
                    Japanese take Shan State from UK_Pacific
              1 destroyer moved from 35 Sea Zone to 43 Sea Zone
              2 fighters moved from 35 Sea Zone to 43 Sea Zone
              1 armour and 1 infantry moved from Philippines to 35 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
              1 armour and 1 infantry moved from 42 Sea Zone to Java
              1 tactical_bomber moved from Hunan to Yunnan
              1 fighter moved from Hunan to Yunnan
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 destroyer and 2 fighters
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer and 2 fighters in 43 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits
                      ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 43 Sea Zone
                  Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
              Battle in 46 Sea Zone
                  Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 46 Sea Zone
                  Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 55 Sea Zone
                  Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                  Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 1 destroyer
              Battle in Java
                  Japanese attack with 1 armour and 1 infantry
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                      ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Java
                  Japanese win, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
              Battle in Yunnan
                  Japanese attack with 1 armour, 2 fighters, 2 mech_infantrys and 4 tactical_bombers
                  British defend with 2 armour, 2 artilleries and 1 mech_infantry
                      Japanese roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 7/9 hits, 4.33 expected hits
                      Chinese roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Yunnan, round 2 : 3/5 hits, 2.00 expected hits
                      1 tactical_bomber owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 2 artilleries owned by the British and 2 armour owned by the British lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
                  Casualties for Japanese: 2 mech_infantrys and 1 tactical_bomber
                  Casualties for British: 2 armour, 2 artilleries and 1 mech_infantry
      
          Non Combat Move - Japanese
              2 fighters moved from 35 Sea Zone to Japan
              1 destroyer moved from 6 Sea Zone to 34 Sea Zone
              1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
              1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
              2 fighters moved from 43 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Hunan to Philippines
              1 fighter and 2 tactical_bombers moved from Yunnan to Hunan
              1 armour and 2 mech_infantrys moved from Shantung to Hunan
              1 armour and 2 mech_infantrys moved from Jehol to Hunan
              1 armour and 2 mech_infantrys moved from Korea to Jehol
              1 infantry moved from Kansu to Shensi
              1 destroyer moved from 6 Sea Zone to 24 Sea Zone
              1 destroyer moved from 24 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
              1 cruiser moved from 35 Sea Zone to 55 Sea Zone
      
          Place Units - Japanese
              1 artillery and 1 infantry placed in Japan
              1 armour and 2 mech_infantrys placed in Shantung
              1 armour and 2 mech_infantrys placed in Korea
              2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 68 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.67
      Americans : 0.33
      Chinese : 1.00
      Japanese : 4.33
      

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese repair damage of 4x factory_minor; Remaining resources: 31 PUs; 6 SuicideAttackTokens; 
              Japanese buy 1 fighter and 6 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Central Mongolia to Chahar
              1 artillery and 2 infantry moved from Shantung to Anhwe
              1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
              1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
              1 fighter moved from Shantung to Kiangsi
              1 bomber moved from Shantung to Chahar
              1 bomber moved from Shantung to Anhwe
              1 bomber and 1 fighter moved from Shantung to Chahar
              1 fighter moved from 6 Sea Zone to 20 Sea Zone
              1 fighter moved from Kiangsu to Anhwe
      
          Combat - Japanese
              Battle in 20 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 20 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in Chahar
                  Japanese attack with 2 bombers, 1 fighter and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Chahar, round 2 : 1/4 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                  Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 infantry
              Battle in Kiangsi
                  Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Chinese defend with 1 artillery
                      Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits, 2.00 expected hits
                      Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
                  Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 1 artillery
              Battle in Anhwe
                  Japanese attack with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
                  British defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 3/7 hits, 3.17 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              2 infantry moved from Shantung to Jehol
              2 bombers and 1 fighter moved from Chahar to Shantung
              1 bomber moved from Anhwe to Kiangsu
              2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
              2 fighters moved from Kiangsi to Kiangsu
              1 tactical_bomber moved from Kiangsi to Kiangsu
              1 fighter moved from 20 Sea Zone to Kiangsu
              1 aaGun and 2 infantry moved from Ulaanbaatar to Buyant-Uhaa
              1 fighter and 3 tactical_bombers moved from Volgograd to Yenisey
      
          Place Units - Japanese
              1 fighter placed in 6 Sea Zone
              3 infantry placed in Shantung
              3 infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 31 PUs; end with 34 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.67
      Japanese : -1.17
      

      Savegame

      posted in League
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      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour, 3 artilleries, 3 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 infantry moved from Rostov to Caucasus
              4 bombers moved from Western Germany to Caucasus
              1 infantry moved from Yakut S.S.R. to Dzavhan
                    Germans take Dzavhan from Russians
              1 infantry moved from Olgiy to Tsagaan Olom
                    Germans take Tsagaan Olom from Russians
              1 infantry moved from Timguska to Olgiy
              1 infantry moved from Novosibirsk to Timguska
              1 mech_infantry moved from Russia to Novosibirsk
              1 mech_infantry moved from Volgograd to Kazakhstan
              5 tactical_bombers moved from Volgograd to Turkmenistan
              1 mech_infantry moved from Sikang to Turkmenistan
              1 submarine moved from 113 Sea Zone to 115 Sea Zone
              4 destroyers moved from 113 Sea Zone to 115 Sea Zone
              1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
              2 carriers moved from 113 Sea Zone to 115 Sea Zone
      
          Combat - Germans
              Battle in 115 Sea Zone
                  Germans attack with 2 carriers, 4 destroyers, 1 submarine and 1 tactical_bomber
                  Russians defend with 1 submarine
                      Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 carriers, 4 destroyers and 1 tactical_bomber in 115 Sea Zone, round 2 : 3/5 hits, 1.83 expected hits
                      Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Russians lost in 115 Sea Zone
                  Germans win with 2 carriers, 4 destroyers, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 submarine
              Battle in Turkmenistan
                  Germans attack with 1 mech_infantry and 5 tactical_bombers
                  British defend with 1 mech_infantry
                      Germans roll dice for 1 mech_infantry and 5 tactical_bombers in Turkmenistan, round 2 : 3/6 hits, 2.67 expected hits
                      British roll dice for 1 mech_infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Turkmenistan
                  Germans win, taking Turkmenistan from British with 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
              Battle in Caucasus
                  Germans attack with 4 bombers and 3 infantry
                  British defend with 1 mech_infantry
                      Germans roll dice for 4 bombers and 3 infantry in Caucasus, round 2 : 4/7 hits, 3.17 expected hits
                      British roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                  Germans win, taking Caucasus from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Germans
              1 infantry moved from Volgograd to Caucasus
              8 transports moved from 113 Sea Zone to 115 Sea Zone
              1 fighter moved from Holland Belgium to Western Germany
              2 fighters moved from 113 Sea Zone to Southern Italy
              1 fighter moved from Western Germany to Southern Italy
              3 artilleries and 2 infantry moved from Holland Belgium to Western Germany
              4 bombers moved from Caucasus to Volgograd
              2 armour and 4 mech_infantrys moved from Novosibirsk to Volgograd
              1 infantry moved from Volgograd to Caucasus
              5 tactical_bombers moved from Turkmenistan to Volgograd
      
          Place Units - Germans
              3 artilleries placed in Volgograd
              3 armour placed in Ukraine
              3 armour placed in Russia
              3 fighters placed in Novgorod
              1 infantry and 1 mech_infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,3,5,4,2,4,3
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
              Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
      

      Combat Hit Differential Summary :

      Germans : 2.00
      British : 0.33
      Russians : -0.17
      

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 1x factory_minor; Remaining resources: 70 PUs; 
              Germans buy 16 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Western Germany to Holland Belgium
              2 infantry moved from Western Germany to France
              1 bomber moved from Western Germany to Greece
              1 mech_infantry moved from Tambov to Kazakhstan
              2 fighters and 1 tactical_bomber moved from Tambov to Kazakhstan
              2 fighters moved from Germany to Holland Belgium
              2 tactical_bombers moved from Western Germany to Holland Belgium
              1 infantry moved from Western Germany to Holland Belgium
              1 fighter moved from Germany to France
              1 tactical_bomber moved from Western Germany to France
              1 fighter moved from Slovakia Hungary to France
              1 tactical_bomber moved from Slovakia Hungary to France
              1 fighter moved from Slovakia Hungary to France
              1 bomber moved from Western Germany to France
              1 bomber moved from Western Germany to France
              1 bomber moved from Western Germany to Holland Belgium
      
          Combat - Germans
              Strategic bombing raid in Greece
                      AA fire in Greece : 0/1 hits, 0.17 expected hits
                  Bombing raid in Greece rolls: 5 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Greece causes 5 damage total. 
              Battle in Holland Belgium
                  Germans attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                  Americans defend with 1 armour and 1 infantry
                      Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/8 hits, 3.50 expected hits
                      Americans roll dice for 1 armour and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits
                      2 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 2 infantry
                  Casualties for Americans: 1 armour and 1 infantry
              Battle in France
                  Germans attack with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
                  French defend with 1 airfield, 1 factory_minor and 1 infantry
                      Germans roll dice for 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers in France, round 2 : 6/9 hits, 4.50 expected hits
                      French roll dice for 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the French lost in France
                  Germans captures 14PUs while taking French capital
                  Germans win, taking France from French with 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for French: 1 infantry
              Battle in Kazakhstan
                  Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                  British defend with 1 mech_infantry
                      Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits
                      British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Kazakhstan
                  Germans win, taking Kazakhstan from British with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Germans
              6 aaGuns moved from Russia to Tambov
              1 infantry moved from Russia to Samara
              1 infantry moved from Rostov to Tambov
              1 infantry moved from Ukraine to Rostov
              1 destroyer moved from 126 Sea Zone to 127 Sea Zone
              1 infantry moved from Greater Southern Germany to Slovakia Hungary
              2 bombers moved from France to Western Germany
              1 bomber moved from Holland Belgium to Western Germany
              1 bomber moved from Greece to Western Germany
              2 fighters moved from Holland Belgium to Greater Southern Germany
              3 fighters moved from France to Western Germany
              1 tactical_bomber moved from Holland Belgium to Germany
              2 tactical_bombers moved from France to Western Germany
              1 tactical_bomber moved from Holland Belgium to Western Germany
              2 fighters and 1 tactical_bomber moved from Kazakhstan to Tambov
              2 mech_infantrys moved from Greater Southern Germany to Western Germany
      
          Place Units - Germans
              3 infantry placed in Ukraine
              3 infantry placed in Russia
              3 infantry placed in Western Germany
              3 infantry placed in Greater Southern Germany
              4 infantry and 2 mech_infantrys placed in Germany
              2 transports placed in 115 Sea Zone
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,3
              Germans collect 56 PUs (2 lost to blockades); end with 70 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
              EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : 2.17
      AA fire in Greece : : -0.17
      British : -0.33
      French : -0.33
      Americans : 1.17
      

      Production/PUs Summary :

      Germans : 58 / 85
      Russians : 8 / 0
      Japanese : 62 / 64
      Americans : 54 / 80
      Chinese : 1 / 5
      British : 36 / 42
      UK_Pacific : 7 / 7
      Italians : 12 / 6
      ANZAC : 17 / 23
      French : 10 / 0
      Dutch : 0 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 0 / 0
      Neutral_Allies : 0 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @FMErwinRommel said in Blitzkrieg Banzai !!!:

      Thanks D.A., I saw the “Repost Turn Summary” option. Handy.

      Whenever someone posts just the file, like SA, many times I’ll download the file and repost.

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @FMErwinRommel said in Blitzkrieg Banzai !!!:

      Thanks D.A., I saw the “Repost Turn Summary” option. Handy.

      You’re welcome.

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @FMErwinRommel All you have to do is edit and then repost. There is an option on the final pop up screen. You have to check it. I like to see it reposted because you can read it on a cell phone if your out and about.

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @FMErwinRommel Even though historically its too late for a Dunkirk, it’s kinda cool to see it.

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 infantry moved from Southern Italy to Northern Italy
              1 bomber moved from Southern Italy to Northern Italy
              1 fighter moved from Southern Italy to 93 Sea Zone
              1 artillery moved from Southern Italy to Northern Italy
      
          Combat - Italians
              Battle in Northern Italy
                  Italians attack with 1 artillery, 1 bomber and 2 infantry
                  Americans defend with 1 factory_minor and 1 infantry
                      Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.50 expected hits
                      Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Northern Italy
                  Italians win, taking Northern Italy from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in 93 Sea Zone
                  Italians attack with 1 fighter
                  British defend with 1 submarine; Americans defend with 1 transport
                  1 submarine owned by the British Submerged
                      Italians roll dice for 1 fighter in 93 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 transport owned by the Americans lost in 93 Sea Zone
                  Italians win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
      
          Non Combat Move - Italians
              1 bomber moved from Northern Italy to Southern Italy
              1 fighter moved from 93 Sea Zone to Southern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4
              Italians collect 6 PUs (6 lost to blockades); end with 6 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.00
      Americans : -0.33
      

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians repair damage of 6x factory_minor; Remaining resources: 6 PUs; 
              Italians buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 mech_infantrys moved from Bulgaria to Bessarabia
              1 fighter moved from Rostov to Southern Italy
              1 mech_infantry moved from Southern Italy to Yugoslavia
      
          Combat - Italians
              Italians creates battle in territory 97 Sea Zone
      
          Non Combat Move - Italians
      
          Place Units - Italians
              2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 9
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,6,6,6,2,3
              Italians collect 9 PUs (9 lost to blockades); end with 9 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 7:29:25 AM
      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      @FMErwinRommel said in Desert Admiral (Axis) vs FMRommel (Allies+16):

      Strat bombing curse is back. I sent 3 bombers, knowing you would intercept with 3 fighters, even odds. U.S. can afford to gamble. Italy has limited income to repair damage and odds of taking hit were 1/2 hit. But you gave 2 hits, 4 times expected, and I gave only one. Plus single bomber in Normandy was hit by AA. So I lost 3 bombers and only gave 6 damage & shot down 1 fighter; -20 TUV.

      Its been quite a while in this game or team game that I shot down a bomber, meanwhile I’ve had several.

      posted in League
      Desert_AdmiralD
      Desert_Admiral
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