Much better :) scramble?
Posts made by Desert_Admiral
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RE: L20 #1 Desert_Admiral (X) vs trulpen (A+18) G40posted in League
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Scotland: 1 fighter EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Changing PUs for British from 28 to 30 EDIT: Turning off Edit Mode Germans buy 7 artilleries; Remaining resources: 2 PUs; Combat Move - Germans 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Germany to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to YugoslaviaCombat Hit Differential Summary :
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RE: L20 #1 Desert_Admiral (X) vs trulpen (A+18) G40posted in League
@Desert_Admiral Disregard. That’s a game with someone else. Getting back in the groove
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RE: L20 #1 Desert_Admiral (X) vs trulpen (A+18) G40posted in League
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Germany to 111 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour and 2 infantry moved from Romania to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to YugoslaviaCombat Hit Differential Summary :
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RE: L20 #1 Desert_Admiral (X) vs trulpen (A+18) G40posted in League
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
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RE: DA (X) vs Dawg (L) bm3posted in Play Boardgames
TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to Normandy Bordeaux 2 bombers moved from Germany to 110 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour and 1 tactical_bomber moved from Poland to Yugoslavia 1 submarine moved from 117 Sea Zone to 106 Sea Zone Combat - GermansCombat Hit Differential Summary :
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RE: DA (X) vs Dawg (L) bm3posted in Play Boardgames
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 11:49:00 AM
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RE: Find League Opponents Threadposted in League
Looking for G40 game. Been a while since I’ve been on. Think my last rank was Tier 1.
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RE: Desert Admiral (Axis) vs FMRommel (Allies+16)posted in League
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Russia to Rostov 1 mech_infantry moved from Russia to Kazakhstan 1 fighter moved from Russia to Rostov 1 fighter moved from Russia to Kazakhstan Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Rostov Italians attack with 1 fighter and 2 mech_infantrys British defend with 1 factory_minor and 1 mech_infantry Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Kazakhstan Italians attack with 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kazakhstan Italians win, taking Kazakhstan from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Kazakhstan to Tambov 1 fighter moved from Rostov to Tambov 2 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Southern Italy to Tambov Place Units - Italians 2 infantry placed in Western Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,5,1,1,6,6,5,6,3,6,5,3,2,6 Italians collect 8 PUs (13 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.33 -
RE: Blitzkrieg Banzai !!!posted in Team Games
By the way in a league game you need to ask for a combat move you didn’t make, ie bombing. I won’t allow the bombing. Most of the time non comms are allowed.
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RE: Blitzkrieg Banzai !!!posted in Team Games
@Desert_Admiral The Fatherland has regained control of Europe and the French didn’t put up much of a fight!!
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RE: Blitzkrieg Banzai !!!posted in Team Games
TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 carrier and 2 fighters; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Southern France 8 mech_infantrys moved from Western Germany to Normandy Bordeaux 14 mech_infantrys moved from France to Normandy Bordeaux 16 artilleries moved from France to Normandy Bordeaux 10 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from France to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux 4 bombers moved from Western Germany to Normandy Bordeaux 3 fighters moved from Southern Italy to Normandy Bordeaux 2 armour and 11 mech_infantrys moved from Romania to Ukraine 2 infantry moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Tambov to Rostov 1 armour moved from Russia to Bryansk Germans take Bryansk from British 1 armour moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Tambov to Samara 1 artillery moved from Tambov to Samara Combat - Germans Battle in Normandy Bordeaux Germans attack with 16 artilleries, 4 bombers, 4 fighters, 10 infantry, 22 mech_infantrys and 2 tactical_bombers British defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry; French defend with 3 aaGuns, 6 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry AA fire in Normandy Bordeaux : 1/10 hits, 1.67 expected hits 1 tactical_bomber owned by the Germans lost in Normandy Bordeaux Germans roll dice for 16 artilleries, 4 bombers, 4 fighters, 10 infantry, 22 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 23/57 hits, 18.67 expected hits French roll dice for 4 aaGuns, 6 armour, 5 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 8/22 hits, 8.67 expected hits 1 mech_infantry owned by the British, 3 aaGuns owned by the French, 1 aaGun owned by the British, 4 armour owned by the French, 8 infantry owned by the French, 1 artillery owned by the British, 8 mech_infantrys owned by the Germans, 1 infantry owned by the British and 4 artilleries owned by the French lost in Normandy Bordeaux Germans roll dice for 16 artilleries, 4 bombers, 4 fighters, 10 infantry, 14 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 19/49 hits, 17.33 expected hits French roll dice for 2 armour and 1 fighter in Normandy Bordeaux, round 3 : 1/3 hits, 1.67 expected hits 2 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 16 artilleries, 4 bombers, 4 fighters, 10 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 70 Casualties for Germans: 9 mech_infantrys and 1 tactical_bomber Casualties for British: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry Casualties for French: 3 aaGuns, 6 armour, 4 artilleries, 1 fighter and 8 infantry Battle in Holland Belgium Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Ukraine Germans attack with 2 armour and 11 mech_infantrys British defend with 1 armour, 1 factory_minor and 1 mech_infantry Germans roll dice for 2 armour and 11 mech_infantrys in Ukraine, round 2 : 4/13 hits, 2.83 expected hits British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Ukraine Germans win, taking Ukraine from British with 2 armour and 11 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Rostov Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Samara Germans attack with 2 artilleries and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Novgorod to Belarus 2 armour moved from Russia to Tambov 1 fighter moved from Holland Belgium to Western Germany 4 fighters moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 4 bombers moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 5 mech_infantrys moved from Germany to Romania 4 infantry moved from Finland to Norway 2 fighters and 1 tactical_bomber moved from Rostov to Tambov Place Units - Germans 3 armour placed in Russia 3 armour placed in Novgorod 2 fighters placed in Western Germany 1 carrier placed in 114 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,1,5,1,1,4,1 Germans collect 61 PUs (4 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUsCombat Hit Differential Summary :
Germans : 6.00 British : -1.50 French : -1.33 AA fire in Normandy Bordeaux : : -0.67 Russians : 1.00Production/PUs Summary :
Germans : 65 / 76 Russians : 9 / 0 Japanese : 50 / 54 Americans : 54 / 74 Chinese : 4 / 3 British : 32 / 46 UK_Pacific : 16 / 16 Italians : 10 / 3 ANZAC : 17 / 34 French : 8 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0 -
RE: Desert Admiral (Axis) vs FMRommel (Allies+16)posted in League
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 airfield and 1 destroyer; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Jehol 3 bombers moved from Manchuria to Jehol 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone Combat - Japanese Battle in Jehol Japanese attack with 3 bombers and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 3 bombers and 2 infantry in Jehol, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 3 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in 19 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 5 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 3 bombers moved from Jehol to Japan 13 infantry moved from Manchuria to Korea 4 artilleries moved from Manchuria to Korea 1 aaGun moved from Manchuria to Korea 3 fighters moved from Manchuria to Korea 1 fighter moved from Manchuria to Korea 5 tactical_bombers moved from Manchuria to Korea Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 airfield placed in Korea Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Japanese collect 23 PUs (1 lost to blockades); end with 26 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Chinese : -0.33 Japanese : 1.83 -
RE: Blitzkrieg Banzai !!!posted in Team Games
@Desert_Admiral And Germany is fighting a 2 front war, with the Allies pressuring the Eastern Front…
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RE: Blitzkrieg Banzai !!!posted in Team Games
TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Ukraine to Bryansk 1 bomber and 2 fighters moved from Russia to Bryansk Combat - Italians Battle in Bryansk Italians attack with 1 bomber, 2 fighters and 1 infantry British defend with 1 armour Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Bryansk, round 2 : 1/4 hits, 1.83 expected hits British roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Bryansk Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 1 bomber and 2 fighters moved from Bryansk to Russia Place Units - Italians 1 infantry placed in Western Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,6,6,2,3,5,2 Italians collect 3 PUs (7 lost to blockades); end with 3 PUsCombat Hit Differential Summary :
Italians : -0.83 British : 0.50 -
RE: Desert Admiral (Axis) vs FMRommel (Allies+16)posted in League
TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 75 PUs; Germans buy 9 artilleries, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Norway 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Norway 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 2 artilleries and 5 infantry moved from Caucasus to Volgograd 12 armour moved from Caucasus to Volgograd 5 mech_infantrys moved from Caucasus to Volgograd Combat - Germans Battle in Holland Belgium Germans attack with 2 artilleries and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Norway Germans attack with 2 artilleries and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Norway Germans roll dice for 2 artilleries and 2 infantry in Norway, round 3 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 artilleries and 2 infantry in Norway, round 4 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Volgograd Germans attack with 12 armour, 2 artilleries, 5 infantry and 5 mech_infantrys British defend with 3 armour and 1 factory_minor Germans roll dice for 12 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Volgograd, round 2 : 8/24 hits, 8.67 expected hits British roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Germans and 3 armour owned by the British lost in Volgograd Germans win, taking Volgograd from British with 12 armour, 2 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for British: 3 armour Non Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd 3 infantry moved from Russia to Tambov 3 infantry moved from Ukraine to Bryansk 6 transports moved from 115 Sea Zone to 113 Sea Zone 2 carriers moved from 115 Sea Zone to 113 Sea Zone 5 destroyers moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 113 Sea Zone 6 fighters moved from Caucasus to 113 Sea Zone 3 bombers, 4 fighters and 6 tactical_bombers moved from Caucasus to Western Germany 2 artilleries and 2 infantry moved from Western Germany to France 11 infantry moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany Place Units - Germans 1 carrier and 1 destroyer placed in 113 Sea Zone 3 artilleries placed in Western Germany 3 artilleries and 5 infantry placed in Germany Germans undo move 3. 6 artilleries and 2 infantry placed in Germany 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,2,6,3,6,3,3,1,5,2,3,4,4,2 Germans collect 62 PUs (2 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsCombat Hit Differential Summary :
Germans : -2.00 British : -0.50 Americans : -0.67 -
RE: Desert Admiral (Axis) vs FMRommel (Allies+16)posted in League
TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Kazakhstan Italians take Kazakhstan from British Combat - Italians Italians creates battle in territory 97 Sea Zone Non Combat Move - Italians 2 fighters moved from Caucasus to Russia 3 mech_infantrys moved from Western Ukraine to Russia Place Units - Italians 2 infantry placed in Western Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4,6,4,4,1,3,3,1,5,1,4,2,6 Italians collect 6 PUs (13 lost to blockades); end with 6 PUsCombat Hit Differential Summary :