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    Posts made by Desert_Admiral

    • RE: L20 #1 Desert_Admiral (X) vs trulpen (A+18) G40

      Much better :) scramble?

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: L20 #1 Desert_Admiral (X) vs trulpen (A+18) G40

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
              Turning on Edit Mode
              EDIT: Adding units owned by British to Scotland: 1 fighter
              EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
              EDIT: Changing PUs for British from 28 to 30
              EDIT: Turning off Edit Mode
              Germans buy 7 artilleries; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 fighter moved from Norway to 111 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              2 bombers moved from Germany to 110 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
              3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 tactical_bomber moved from Germany to Yugoslavia
              1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
              1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Romania to Yugoslavia
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: L20 #1 Desert_Admiral (X) vs trulpen (A+18) G40

      @Desert_Admiral Disregard. That’s a game with someone else. Getting back in the groove

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: L20 #1 Desert_Admiral (X) vs trulpen (A+18) G40

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 fighter moved from Norway to 111 Sea Zone
              1 bomber moved from Germany to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 118 Sea Zone to 106 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
              1 tactical_bomber moved from Germany to 111 Sea Zone
              2 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 bomber moved from Germany to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 110 Sea Zone
              3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour and 2 infantry moved from Romania to Yugoslavia
              1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: L20 #1 Desert_Admiral (X) vs trulpen (A+18) G40

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: DA (X) vs Dawg (L) bm3

      Scramble?

      posted in Play Boardgames
      Desert_AdmiralD
      Desert_Admiral
    • RE: DA (X) vs Dawg (L) bm3

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 fighter moved from Holland Belgium to 110 Sea Zone
              2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 tactical_bomber moved from Germany to Normandy Bordeaux
              2 bombers moved from Germany to 110 Sea Zone
              1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
              3 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
              1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
              3 armour moved from Greater Southern Germany to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
              1 infantry moved from Romania to Yugoslavia
              1 armour moved from Romania to Yugoslavia
              1 armour and 1 tactical_bomber moved from Poland to Yugoslavia
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
      
          Combat - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      Desert_AdmiralD
      Desert_Admiral
    • RE: DA (X) vs Dawg (L) bm3

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 11:49:00 AM
      Savegame

      posted in Play Boardgames
      Desert_AdmiralD
      Desert_Admiral
    • DA (X) vs Dawg (L) bm3

      Have fun and gl!

      posted in Play Boardgames
      Desert_AdmiralD
      Desert_Admiral
    • RE: Find League Opponents Thread

      Looking for G40 game. Been a while since I’ve been on. Think my last rank was Tier 1.

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Turn Summary: Italians round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 16
      
          Purchase Units - Italians
              Italians buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              2 mech_infantrys moved from Russia to Rostov
              1 mech_infantry moved from Russia to Kazakhstan
              1 fighter moved from Russia to Rostov
              1 fighter moved from Russia to Kazakhstan
      
          Combat - Italians
              Italians creates battle in territory 97 Sea Zone
              Battle in Rostov
                  Italians attack with 1 fighter and 2 mech_infantrys
                  British defend with 1 factory_minor and 1 mech_infantry
                      Italians roll dice for 1 fighter and 2 mech_infantrys in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                      British roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Rostov
                  Italians win, taking Rostov from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 mech_infantry
                  Casualties for British: 1 mech_infantry
              Battle in Kazakhstan
                  Italians attack with 1 fighter and 1 mech_infantry
                  British defend with 1 mech_infantry
                      Italians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                      British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the British lost in Kazakhstan
                  Italians win, taking Kazakhstan from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Italians
              1 fighter moved from Kazakhstan to Tambov
              1 fighter moved from Rostov to Tambov
              2 infantry moved from Western Ukraine to Bessarabia
              1 fighter moved from Southern Italy to Tambov
      
          Place Units - Italians
              2 infantry placed in Western Ukraine
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 13
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,5,1,1,6,6,5,6,3,6,5,3,2,6
              Italians collect 8 PUs (13 lost to blockades); end with 8 PUs
      

      Combat Hit Differential Summary :

      Italians : 0.50
      British : 0.33
      

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @FMErwinRommel Thanks.

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      By the way in a league game you need to ask for a combat move you didn’t make, ie bombing. I won’t allow the bombing. Most of the time non comms are allowed.

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @Desert_Admiral The Fatherland has regained control of Europe and the French didn’t put up much of a fight!!

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Germans round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 17
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 6 armour, 1 carrier and 2 fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 mech_infantrys moved from Germany to Holland Belgium
              2 mech_infantrys moved from Western Germany to Southern France
              8 mech_infantrys moved from Western Germany to Normandy Bordeaux
              14 mech_infantrys moved from France to Normandy Bordeaux
              16 artilleries moved from France to Normandy Bordeaux
              10 infantry moved from France to Normandy Bordeaux
              1 fighter and 1 tactical_bomber moved from France to Southern France
              1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
              1 fighter and 2 tactical_bombers moved from Western Germany to Normandy Bordeaux
              4 bombers moved from Western Germany to Normandy Bordeaux
              3 fighters moved from Southern Italy to Normandy Bordeaux
              2 armour and 11 mech_infantrys moved from Romania to Ukraine
              2 infantry moved from Tambov to Rostov
              2 fighters and 1 tactical_bomber moved from Tambov to Rostov
              1 armour moved from Russia to Bryansk
                    Germans take Bryansk from British
              1 armour moved from Bryansk to Tambov
              1 artillery and 2 infantry moved from Tambov to Samara
              1 artillery moved from Tambov to Samara
      
          Combat - Germans
              Battle in Normandy Bordeaux
                  Germans attack with 16 artilleries, 4 bombers, 4 fighters, 10 infantry, 22 mech_infantrys and 2 tactical_bombers
                  British defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry; French defend with 3 aaGuns, 6 armour, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
                      AA fire in Normandy Bordeaux : 1/10 hits, 1.67 expected hits
                      1 tactical_bomber owned by the Germans lost in Normandy Bordeaux
                      Germans roll dice for 16 artilleries, 4 bombers, 4 fighters, 10 infantry, 22 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 2 : 23/57 hits, 18.67 expected hits
                      French roll dice for 4 aaGuns, 6 armour, 5 artilleries, 1 fighter, 9 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 8/22 hits, 8.67 expected hits
                      1 mech_infantry owned by the British, 3 aaGuns owned by the French, 1 aaGun owned by the British, 4 armour owned by the French, 8 infantry owned by the French, 1 artillery owned by the British, 8 mech_infantrys owned by the Germans, 1 infantry owned by the British and 4 artilleries owned by the French lost in Normandy Bordeaux
                      Germans roll dice for 16 artilleries, 4 bombers, 4 fighters, 10 infantry, 14 mech_infantrys and 1 tactical_bomber in Normandy Bordeaux, round 3 : 19/49 hits, 17.33 expected hits
                      French roll dice for 2 armour and 1 fighter in Normandy Bordeaux, round 3 : 1/3 hits, 1.67 expected hits
                      2 armour owned by the French, 1 fighter owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from French with 16 artilleries, 4 bombers, 4 fighters, 10 infantry, 13 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 70
                  Casualties for Germans: 9 mech_infantrys and 1 tactical_bomber
                  Casualties for British: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
                  Casualties for French: 3 aaGuns, 6 armour, 4 artilleries, 1 fighter and 8 infantry
              Battle in Holland Belgium
                  Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 1 infantry
                      Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Holland Belgium, round 2 : 2/4 hits, 1.50 expected hits
                      British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Ukraine
                  Germans attack with 2 armour and 11 mech_infantrys
                  British defend with 1 armour, 1 factory_minor and 1 mech_infantry
                      Germans roll dice for 2 armour and 11 mech_infantrys in Ukraine, round 2 : 4/13 hits, 2.83 expected hits
                      British roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits
                      1 mech_infantry owned by the British and 1 armour owned by the British lost in Ukraine
                  Germans win, taking Ukraine from British with 2 armour and 11 mech_infantrys remaining. Battle score for attacker is 10
                  Casualties for British: 1 armour and 1 mech_infantry
              Battle in Rostov
                  Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/5 hits, 2.00 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Rostov
                      Germans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 3/4 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                  Germans win, taking Rostov from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Southern France
                  Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  British defend with 1 factory_minor, 1 harbour and 1 infantry
                      Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Southern France, round 2 : 1/4 hits, 1.50 expected hits
                      British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Southern France
                  Germans win, taking Southern France from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Samara
                  Germans attack with 2 artilleries and 2 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 2 artilleries and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                  Germans win, taking Samara from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              3 armour moved from Novgorod to Belarus
              2 armour moved from Russia to Tambov
              1 fighter moved from Holland Belgium to Western Germany
              4 fighters moved from Normandy Bordeaux to Western Germany
              1 tactical_bomber moved from Normandy Bordeaux to Western Germany
              4 bombers moved from Normandy Bordeaux to Western Germany
              1 tactical_bomber moved from Holland Belgium to Western Germany
              1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
              5 mech_infantrys moved from Germany to Romania
              4 infantry moved from Finland to Norway
              2 fighters and 1 tactical_bomber moved from Rostov to Tambov
      
          Place Units - Germans
              3 armour placed in Russia
              3 armour placed in Novgorod
              2 fighters placed in Western Germany
              1 carrier placed in 114 Sea Zone
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,1,1,5,1,1,4,1
              Germans collect 61 PUs (4 lost to blockades); end with 61 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
      

      Combat Hit Differential Summary :

      Germans : 6.00
      British : -1.50
      French : -1.33
      AA fire in Normandy Bordeaux : : -0.67
      Russians : 1.00
      

      Production/PUs Summary :

      Germans : 65 / 76
      Russians : 9 / 0
      Japanese : 50 / 54
      Americans : 54 / 74
      Chinese : 4 / 3
      British : 32 / 46
      UK_Pacific : 16 / 16
      Italians : 10 / 3
      ANZAC : 17 / 34
      French : 8 / 0
      Dutch : 0 / 0
      Mongolians : 0 / 0
      Neutral_Axis : 0 / 0
      Neutral_Allies : 0 / 0
      Neutral_True : 18 / 0
      

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Japanese buy 1 airfield and 1 destroyer; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Manchuria to Jehol
              3 bombers moved from Manchuria to Jehol
              1 destroyer moved from 6 Sea Zone to 19 Sea Zone
              5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
      
          Combat - Japanese
              Battle in Jehol
                  Japanese attack with 3 bombers and 2 infantry
                  Chinese defend with 1 artillery
                      Japanese roll dice for 3 bombers and 2 infantry in Jehol, round 2 : 3/5 hits, 2.33 expected hits
                      Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Chinese lost in Jehol
                  Japanese win, taking Jehol from Chinese with 3 bombers and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 artillery
              Battle in 19 Sea Zone
                  Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 5 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
                      ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 19 Sea Zone
                  Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
      
          Non Combat Move - Japanese
              5 fighters and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
              3 bombers moved from Jehol to Japan
              13 infantry moved from Manchuria to Korea
              4 artilleries moved from Manchuria to Korea
              1 aaGun moved from Manchuria to Korea
              3 fighters moved from Manchuria to Korea
              1 fighter moved from Manchuria to Korea
              5 tactical_bombers moved from Manchuria to Korea
      
          Place Units - Japanese
              1 destroyer placed in 6 Sea Zone
              1 airfield placed in Korea
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
              Japanese collect 23 PUs (1 lost to blockades); end with 26 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.17
      Chinese : -0.33
      Japanese : 1.83
      

      Savegame

      posted in League
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      @Desert_Admiral And Germany is fighting a 2 front war, with the Allies pressuring the Eastern Front…

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Blitzkrieg Banzai !!!

      TripleA Turn Summary: Italians round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 16
      
          Purchase Units - Italians
              Italians buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Western Ukraine to Bryansk
              1 bomber and 2 fighters moved from Russia to Bryansk
      
          Combat - Italians
              Battle in Bryansk
                  Italians attack with 1 bomber, 2 fighters and 1 infantry
                  British defend with 1 armour
                      Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Bryansk, round 2 : 1/4 hits, 1.83 expected hits
                      British roll dice for 1 armour in Bryansk, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Italians and 1 armour owned by the British lost in Bryansk
                  Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 armour
      
          Non Combat Move - Italians
              1 bomber and 2 fighters moved from Bryansk to Russia
      
          Place Units - Italians
              1 infantry placed in Western Ukraine
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,5,5,6,6,2,3,5,2
              Italians collect 3 PUs (7 lost to blockades); end with 3 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.83
      British : 0.50
      

      Savegame

      posted in Team Games
      Desert_AdmiralD
      Desert_Admiral
    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Turn Summary: Germans round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 16
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 75 PUs; 
              Germans buy 9 artilleries, 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Finland to Norway
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              1 artillery and 1 infantry moved from Germany to 114 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
              1 artillery and 1 infantry moved from 113 Sea Zone to Norway
              1 transport moved from 115 Sea Zone to 114 Sea Zone
              1 transport moved from 114 Sea Zone to 113 Sea Zone
              1 artillery moved from Western Germany to 113 Sea Zone
              1 artillery moved from 113 Sea Zone to Norway
              1 artillery and 2 infantry moved from Western Germany to Holland Belgium
              1 artillery moved from Western Germany to Holland Belgium
              2 artilleries and 5 infantry moved from Caucasus to Volgograd
              12 armour moved from Caucasus to Volgograd
              5 mech_infantrys moved from Caucasus to Volgograd
      
          Combat - Germans
              Battle in Holland Belgium
                  Germans attack with 2 artilleries and 2 infantry
                  Americans defend with 1 infantry
                      Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                      Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 infantry
              Battle in Norway
                  Germans attack with 2 artilleries and 2 infantry
                  Americans defend with 1 artillery and 1 infantry
                      Germans roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Americans lost in Norway
                      Germans roll dice for 2 artilleries and 2 infantry in Norway, round 3 : 0/4 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery in Norway, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 artilleries and 2 infantry in Norway, round 4 : 2/4 hits, 1.33 expected hits
                      Americans roll dice for 1 artillery in Norway, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Norway
                  Germans win, taking Norway from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 artillery and 1 infantry
              Battle in Volgograd
                  Germans attack with 12 armour, 2 artilleries, 5 infantry and 5 mech_infantrys
                  British defend with 3 armour and 1 factory_minor
                      Germans roll dice for 12 armour, 2 artilleries, 5 infantry and 5 mech_infantrys in Volgograd, round 2 : 8/24 hits, 8.67 expected hits
                      British roll dice for 3 armour in Volgograd, round 2 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Germans and 3 armour owned by the British lost in Volgograd
                  Germans win, taking Volgograd from British with 12 armour, 2 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 15
                  Casualties for Germans: 1 infantry
                  Casualties for British: 3 armour
      
          Non Combat Move - Germans
              1 mech_infantry moved from Ukraine to Volgograd
              3 infantry moved from Russia to Tambov
              3 infantry moved from Ukraine to Bryansk
              6 transports moved from 115 Sea Zone to 113 Sea Zone
              2 carriers moved from 115 Sea Zone to 113 Sea Zone
              5 destroyers moved from 115 Sea Zone to 113 Sea Zone
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
              6 fighters moved from Caucasus to 113 Sea Zone
              3 bombers, 4 fighters and 6 tactical_bombers moved from Caucasus to Western Germany
              2 artilleries and 2 infantry moved from Western Germany to France
              11 infantry moved from Germany to Western Germany
              1 aaGun moved from Germany to Western Germany
      
          Place Units - Germans
              1 carrier and 1 destroyer placed in 113 Sea Zone
              3 artilleries placed in Western Germany
              3 artilleries and 5 infantry placed in Germany
              Germans undo move 3.
              6 artilleries and 2 infantry placed in Germany
              3 infantry placed in France
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,2,6,3,6,3,3,1,5,2,3,4,4,2
              Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.00
      British : -0.50
      Americans : -0.67
      

      Savegame

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    • RE: Desert Admiral (Axis) vs FMRommel (Allies+16)

      TripleA Turn Summary: Italians round 15

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 15
      
          Purchase Units - Italians
              Italians buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 mech_infantry moved from Caucasus to Kazakhstan
                    Italians take Kazakhstan from British
      
          Combat - Italians
              Italians creates battle in territory 97 Sea Zone
      
          Non Combat Move - Italians
              2 fighters moved from Caucasus to Russia
              3 mech_infantrys moved from Western Ukraine to Russia
      
          Place Units - Italians
              2 infantry placed in Western Ukraine
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 13
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,3,5
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,4,6,4,4,1,3,3,1,5,1,4,2,6
              Italians collect 6 PUs (13 lost to blockades); end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

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