Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Desert-fox 0
    3. Posts
    D
    • Profile
    • Following 0
    • Followers 0
    • Topics 2
    • Posts 16
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Desert-fox 0

    • Dive Bombers

      What do you think of the idea of Dive Bombers? It’s very simple really, you take a fighter piece and paint it a specified or put a flag disk underneath, to identify it. It still moves the same range as a fighter but is able to attack at a 4 and defend at 1. The cost for it is the same as a fighter, 12 IPC. The reason for the coast is that it is the same size and is not harder to build than the fighter. They can not be used for strategic bombing because they are too small. They can land on and be transported on aircraft carriers. This will give the surface fleet a much more realistic amount of attack power.

      If you have any suggestion for this idea, feel free to let me know. :D

      posted in House Rules
      D
      Desert-fox 0
    • RE: More Powerful Airplanes

      Sounds like a great idea ,but if you would allow me to make one suggestion. Why not make it that countries can acquire radar stations to also counter this. Real life example, UK in the “Battle of Briton”. Just a suggestion ,but I still think it’s a very good and realistic idea. 8)

      posted in House Rules
      D
      Desert-fox 0
    • RE: Making battleships more "worth it"

      Hey, I just wasn’t sure what he ment thats all. :)

      posted in House Rules
      D
      Desert-fox 0
    • RE: Making battleships more "worth it"

      cystic crypt wrote

      we did that in one game. it was fun until my friend’s wife (who was playing with us) asked “what do you think - that these soldiers are going to rush out to say “hi” to the pretty boats?”.
      it was funny at the time.

      Does that mean that you think the men should be able to fire back at the battleships? Or was you just telling a funny story?

      Just curious.

      posted in House Rules
      D
      Desert-fox 0
    • RE: Making battleships more "worth it"

      On one House Rule I read on this site a guy had the idea that if you did navel bombardment whenever you wanted no mater if you were carrying out an amphibius assault or not, it would make the battle ships worth there salt.

      posted in House Rules
      D
      Desert-fox 0
    • RE: Taking Karelia 1st turn

      AgentSmith you do need to remember that if Japan is do well on Russia’s Eastern front then just leaving a picket line in the capital would be unwise. All that would need to happen is to have one break through point and it would only take some tanks supported by fighters and the capital would be down. Now it is true that the Japs wouldn’t be able to hold it but the lines against the would need to be thinned to retake the capital and hold it from any other Jap attacks. This would give the Germans a chance to make a breakthrough. 8)

      posted in Axis & Allies Classic
      D
      Desert-fox 0
    • RE: Taking Karelia 1st turn

      AgentSmith I didn’t think much of the strategy myself and had considered bypassing. The problem was while I was bypassing the USA and UK would have a clear shot at my IC on the coast. I’m sure there a way to beat it I just haven’t had a chance play against that person again to try anything new. 8)

      posted in Axis & Allies Classic
      D
      Desert-fox 0
    • RE: Taking Karelia 1st turn

      Ukcommander I once played a against a 30 year veteran who also put a industry on Sinkiang ,but he also placed one on India so that the USA and UK were supporting each other. I usually clean that area in three or so turns. He held me the hole game. I think that’s a neat idea of placing the units before combat. I’ll need to try that. :D

      posted in Axis & Allies Classic
      D
      Desert-fox 0
    • RE: Taking Karelia 1st turn

      Desert Foxx in reference to your question. I didn’t put all of my battle plan on this article, because I make it a point not to make my articles to long. Yes, your are right in that Africa shouldn’t left untended. What I do to help the Africa Campaign is to send my bomber to Egypt and take the two inf. in on the transport in S, Europe escorted by the BS. and go to Egypt. Nine times out of ten the sub in Egypt doesn’t get a hit. And I usually use two hit BS anyways. There you have it Egypt is yours. If I’m doing really well, I build a industery in Egypt to prepare for an invation of Africa and to hit Asia from another angle. :wink:

      posted in Axis & Allies Classic
      D
      Desert-fox 0
    • RE: Taking Karelia 1st turn

      SelfBiasResistor in reference to your comment about holding W,Europe. At this point you have two inf. and two arm. ,and you can use the reenforcements in Germany to help Karelia or W,Europe. :)

      posted in Axis & Allies Classic
      D
      Desert-fox 0
    • RE: Taking Karelia 1st turn

      I agree Desert Foxx, Germany should be threatening Moscow through Karelia and not through Caucasus. The reason being Russia can attack you from Karelia to EEU and isolate the Ukraine on the first turn. Basically it’s who can hit close to the others capital first and that where the major battles between Russia and Germany will take place for several turns.


      “I have returned”-Gen. McAuther

      posted in Axis & Allies Classic
      D
      Desert-fox 0
    • RE: Taking Karelia 1st turn

      Well, it all depends on your opinion ,but sooner or latter Russia will try to threaten Berlin by taking EEU. Now, by threatening Karelia you can put Russia in defense mode. Even if it goes bad for you in Karelia it stalls Russia a turn and Germany can out produce Russia hands down on infantry production on round 2. You do need to remember not to neglect Africa or the Atlantic fronts.


      " I shall return" - Gen. McAuther

      posted in Axis & Allies Classic
      D
      Desert-fox 0
    • RE: Taking Karelia 1st turn

      :D I really appreciate everybody’s impute on my article and I intend to answer all you guys. I may not be able to for a week or so because I’m in the middle of a move, and it’s taking most of my time and energy. I just don’t want to seem rude by leaving you all hanging. So, I give my word as a dedicated A&A player I will write you all back as soon as possible.

      Sincerely,

      Desert-fox

      posted in Axis & Allies Classic
      D
      Desert-fox 0
    • RE: Taking Karelia 1st turn

      I would agree with DarthMaximus that the Russans can mount a major counterattack and will mow down much if not all of your forces there. Some of the main reasons are to take Russa’s attention from taking your Ukrain and Eastern Europe territorys. You haft to admit that Karelia touches an awful lot of territories. It will also allow to halt Russan production on your front line. That idea of landing Jappanese fighters on Karelia was pretty good. I had never thought of that. 8)

      posted in Axis & Allies Classic
      D
      Desert-fox 0
    • Taking Karelia 1st turn

      allright don’t say I’m crazy……until u’ve finished reading make sure to read the !WHOLE! article before criticizing!

      BEST CASE SCENARIO

      Russia has 12 infantry, a fighter, and a tank(depends on the player) in Karelia.

      IPC SPENDING: 4 tanks, 1 fighter
      we’ll assume that it’s a very passive player, and that they’ve not attacked accept the baltic fleet. allright now here’s where germany makes there move. empty finland, ukraine, eastern europe into Karelia. next move 2 tanks and 1 fighter from germany, 1 tank from southern europe, and one fighter from western europe. you now have a total of:

      GERMANY:
      INFANTRY-9
      TANKS-7
      FIGHTERS-5

      RUSSIA:
      INFANTRY-12
      TANKS-1
      FIGHTER-1

      with this tactic you will use infantry as a shield for the sixteen units that will be attacking at 3. when russia attacks they will not hit your fighters or tanks they will hit all infantry. so into the second or third role your fighters/tanks have been untouched, while they’re units are sloughtered. by the end of the battle you’ve lost 7 or 8 infantry. while the enemy has been completely sloughtered. leaving you 9 units defending at 2 against enemy infantry assaults.

      NON-combat:
      take all fighters to ukraine to defend open territories.

      Worst Case Scenario:
      one time a friend knew my plan… he placed 17 infantry on Karelia. After executing the plan shown above, all 17 russian units lay dead, while only 2 germany infantry units have been lost. :evil:

      posted in Axis & Allies Classic
      D
      Desert-fox 0
    • RE: Axis or allies?grmne?USSR?us?uk?jpn?

      If you have two equally skilled players, then the Axis are the most likely to win. Many times it depend on the personality of the players. If you get an aggressive Axis player and a passive Allied player, the Allies are going down. If both sides are passive, then you’re in for a long game. If the Allies are aggressive and the Axis are passive, then the Axis is going to be dead in record time. The real trick is to know when to be passive and when to be aggressive. Lightning wolf will back me up on the fact that you don’t want to be too gun ho, but you don’t want to just sit there and wait for it. Just to let you all know, I’m the Axis player that taught “lightning wolf” the game. I would back him up on the fact that Russia is the key to victory for the Allies. It is the proverbial rock which the Axis waves wash against. When Russia stands, it forces a two front war for Germany and Japan. If Russia falls, the Axis will be able to focus on their own fronts. I would advise anyone who plays A&A to take on a pupil and teach them everything you know. When they get as good or better then you, it forces you to improve yourself. That’s exactly what happened with me.

      posted in Axis & Allies Classic
      D
      Desert-fox 0
    • 1 / 1