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    Derwood

    @Derwood

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    Latest posts made by Derwood

    • 1998 CD-ROM A&A 2nd Edition rules

      Hi Folks!

      I’m new to this forum and have a good friend whom I play against when we hook up at each other’s homes.

      I always use the Allies because my buddy likes the “fun” of using the Axis.  I never lose playing the Allies however because of a couple of sound strategies that take the luck out of A&A. (unless Germany goes hell-bent for Karelia and manages to keep it for a turn with enough to beat off a counter-attack from Russia in next turn).

      My take on the allies is this…build an Indian factory to stall the Japanese and keep the Japs trying to get rid of this factory rather than going straight after Russia…  More importantly…the US can decide the game by leaving the Pacific alone and throwing everything they have into getting troops into Africa/Norway and even France to help take pressure off the Russians, deny the Germans the free 11 IPC’s in Africa ASAP and allow the UK to also send land units to the continent via Norway.

      To even the game up I always give the Axis “super subs and fighters” plus not allow Russia to attack for 1st turn.  Even then…unless I get unlucky with early dice rolls the sheer weight of US IPC’s allows me to wipe out Germany at which point Japan is toast.  I suppose I COULD limit the Russians from attacking the 1st TWO turns but don’t want to give up TOO much as the Allies from the beginning?  Any other suggestions as to how the Axis can win?

      posted in Software
      D
      Derwood
    • Axis and Allies Iron Blitz

      Good evening again folks!

      I assume many of you have this game.  Which version do you feel gives the Axis the best odds without going through a whole pile of trouble using the editor feature to level things out?

      posted in Software
      D
      Derwood
    • RE: Advanced A&A tactics-Russians don't attack first theme

      Yeah, I play the original version of A&A 3rd edition.  My buddy and I always give the Axis Super Subs and Jet Fighters to try and even up the odds.  We haven’t gone as far as using the editor to give more advantage to the Axis…yet.

      Still though…the Axis is definitely more fun to play in the 1st few turns. :)

      posted in Axis & Allies 1942 2nd Edition
      D
      Derwood
    • RE: Industrial complex in Norway for the Americans? What do you guys think.

      Don’t waste your time (or 15 IPC on this).  Would take FIVE turns at 3 IPC to recoup your investment.  If the Allies own Norway much easier to shuttle transports from Eastern Canada back and forth once you have enough US troops to move one space from E. US

      posted in Axis & Allies 1942 2nd Edition
      D
      Derwood
    • Advanced A&A tactics-Russians don't attack first theme

      Good evening folks!

      I’ve been playing A&A for a couple decades and if one is in a game against a singular opponent of equal skill I can say with certainty that the Axis will fight a long, drawn out battle only to lose eventually.  Why?  Simple.  If the UK builds either an Indian factory (assuming Germany doesn’t make the mistake of trying to take Egypt on their 1st turn)OR S. Africa factory (assuming the Germans DO make the mistake of attacking Egypt 1st turn) coupled with the US completely ignoring the Pacific other than to defend the US mainland and bringing their full might against Germany the game is over after a few dozen turns at the very most.  The Axis needs a LOT of luck in dice rolls…EARLY…coupled with near-perfect purchasing strategy.

      posted in Axis & Allies 1942 2nd Edition
      D
      Derwood
    • Axis and Allies CD-ROM 1998 3rd Edition

      Hi Folks!

      I’m new to this forum and have a good friend whom I play against when we hook up at each other’s homes.

      I always use the Allies because my buddy likes the “fun” of using the Axis.  I never lose playing the Allies however because of a couple of sound strategies that take the luck out of A&A. (unless Germany goes hell-bent for Karelia and manages to keep it for a turn).

      My take on the allies is this…build an INdian factory to stall the Japanese.  More importantly…the US decides the game by leaving the Pacific alone and throwing everything they have into getting troops into Africa/Norway to help take pressure off the Russians, deny the Germans the free 11 IPC’s in Africa ASAP and allow the UK to also send land units to the continent via Norway.

      To even the game up I always give the Axis “super subs and fighters” plus not allow Russia to attack for 1st turn.  Even then…unless I get unlucky with early dice rolls the sheer weight of US IPC’s allows me to wipe out Germany at which point Japan is toast.  I suppose I COULD limit the Russians from attacking the 1st TWO turns but don’t want to give up TOO much as the Allies from the beginning?  Any other suggestions as to how the Axis can win?

      posted in Software
      D
      Derwood