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    Posts made by DermMannInDerHochburg

    • RE: Germany playbook: overall strategy guide

      @simon33

      Awesome to see folks discussing this great game.

      My typical plans for Germany probably depart from prevailing wisdom. Would be glad to hear the counter analysis.

      It sounds like folks are talking about moving UK ships that are usually destroyed by Germany turn 1. I always pile on and take out both the battleships and co.

      Depending on what happens over the first turn, I like to have a plan to bum rush Soviet Union, with an option for Sea Lion. That typically means taking the hit in the pocketbook to buy a carrier out the gate.

      If UK makes the wrong choices, you can buy the transports and whatnot to grab UK proper and Gibraltar on turn 3, and set a triple threat for Panama Canal on turn 4. That will mean leaving most or all of the big money islands in the Pacific alone with Japan, but can put US to a very tough decision before they are actually at war; lose the canal or Western US. For this to all work, Japan has to invest heavily in carriers.

      All that said, it’s an either/or optional thing. If at the start of turn 2 sea lion and Panama triple threat don’t look promising, there’s still all the opportunity to focus everything on Soviet Union and when that happens it seems damn near unwinnable for the Russians in most cases.

      The idea here is to have the option to go the other direction with things and ultimately take US after Sea Lion, or to take the path most travelled to Moscow.

      We play the game with out of the box rules, no extra funds or set up provisos.

      Would love to hear everyone’s thoughts. If anyone is in the inland empire/Pacific Northwest would be great to set up a game some time.

      Happy holidays, go out there and roll some ones for the Gipper this Christmas.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 There exists a pacing that can get the ANZAC fighters, and certainly the starting ones, to Russia proper in time for a turn 6 defense, without using any islands.

      UK India can compound this. UK proper could as well, but they have to take some calculated position risk(s). I think a good [UK] Player can get a good Read on how best to field the option.

      Predicated on this, Germany needs to be ready for a heavy crash Turn 6; that meta is my question. How best to mitigate the help. How to make sure Russia/Brittney is left ‘alone’ ;-)

      So, what would you do to keep the other good guys from putting planes in Putin’s parkade.?

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      Historicity of the game is questionable, but that the point too, “what if…?”

      This is a game, with weakness that can be manipulated or exploited. Historicity aside.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      My most recent game ended with a quit turn four, because the Russia playersplot their units, such that half could not male it back to Russia on the 5th Russian turn.

      The one before that was against a different player and did not scramble turn 1, and just back peddled with Russia until the turn 6 showdown.

      I will take pictures of the next game. I think what makes this possible is what the other guy mentioned, Russia can’t get US help soon enough. Additionally UK has to make big sacrifices to add mmany fighters to Russia on the 5th UK turn.

      Also, mech inf are the best deal in the game, and a major in Germany proper now is a huve game changer.

      Make Axis and Allies great again!

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      Agree, But thats bad Tempo for the Planes. ANZAC can get Fighters to India without Java.

      posted in Axis & Allies Global 1940
      D
      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @DermMannInDerHochburg said in Opinions of Bad Guy plans for new game:

      @simon33 Sure, but if they simply soak and do zero damage you don’t really mitigate anything.

      Generally speaking, Russia will have about 100 to take out. Correct Germany buys, with good tempo, means that you will finish them off on the 4th turn with overkill.

      Don’t see how Bombers change calculus

      Not 4 Turn, 4th Cycle

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 The question is Meta on ancillary Strategy.

      What you suggest to keep ANZAC from helping…?

      Would you go for UK instead? If so, why?

      Anything really. The Point is to hear Your Point.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 Now that I get your point on 6Inf/3Art, Turn 1, I do like that idea.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 Sure, but if they simply soak and do zero damage you don’t really mitigate anything.

      Generally speaking, Russia will have about 100 to take out. Correct Germany buys, with good tempo, means that you will finish them off on the 4th turn with overkill.

      Don’t see how Bombers change calculus

      posted in Axis & Allies Global 1940
      D
      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 Sorry, meant 7 over 10 on Turn 1

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 Never strat bomb.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 G4 buy 3 Tank in Novgorod, 3 Tactical elsewhere

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      How would Bombers save Russia proper…? They defend at 1…

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @DermMannInDerHochburg said in Opinions of Bad Guy plans for new game:

      @simon33 said in Opinions of Bad Guy plans for new game:

      But artillery have so much more attack power. Hit soak isn’t everything and attack power isn’t everything but the small compromise in hit works so much better.

      Ok, looking at a recent game there was a G1 buy of 6inf 3art and the Moscow battle G6,

      There were 52 inf/mechs, 8art 18arm 2ftr 5tac 9bomb
      vs 68 inf/mech, 1arm 1tac 13ftr 2AAA

      That was 91% with a +57TUV swing

      Changing the 3art bought for 4inf makes it 88% with a +48TUV swing.

      And if the G1 buy had been a more conventional 2inf 6art it would have been 92% +65TUV

      So art are better.

      My last Game had 62 Inf/Mech total. Had 8 Art. Had 17 Tank, Had 3 Fighter after AAA (of 7), Had 10 Tac, Had 5 Strat Bomber attack Turn 6.

      105 Units after 3 AAA hits, Russia 95 total units with AA Guns.

      Almost cannot lose. 10 Planes will not change it.

      Over 80 of Russia is Infantry, as Cycles go by you will get More “hits” 99%

      That’s 99% vs 'BestBuy’s

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 said in Opinions of Bad Guy plans for new game:

      But artillery have so much more attack power. Hit soak isn’t everything and attack power isn’t everything but the small compromise in hit works so much better.

      Ok, looking at a recent game there was a G1 buy of 6inf 3art and the Moscow battle G6,

      There were 52 inf/mechs, 8art 18arm 2ftr 5tac 9bomb
      vs 68 inf/mech, 1arm 1tac 13ftr 2AAA

      That was 91% with a +57TUV swing

      Changing the 3art bought for 4inf makes it 88% with a +48TUV swing.

      And if the G1 buy had been a more conventional 2inf 6art it would have been 92% +65TUV

      So art are better.

      My last Game had 62 Inf/Mech total. Had 8 Art. Had 17 Tank, Had 3 Fighter after AAA (of 7), Had 10 Tac, Had 5 Strat Bomber attack Turn 6.

      105 Units after 3 AAA hits, Russia 95 total units with AA Guns.

      Almost cannot lose. 10 Planes will not change it.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 said in Opinions of Bad Guy plans for new game:

      If the UK builds fighters in Persia, they can be in Moscow the next turn. That’s the Persia angle.

      Going around via Nenetsia may be possible but may not be because Germany can often hit the planes before they reach Moscow.

      ^^ This

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 Why waste the $$. Just build in India. Provided UK West hast the Money, you could get that turn 3, but buys you very little. Buy Turn 3, use Turn 4, move Turn 5. Germany goes first Turn 6.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 Artillery don’t move faster than Infantry, and on odds won’t “hit” more stuff to justify taking 7 over 4. I could see going for 7 Mech Turn 1 for movement.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 If You do the Numbers, You could get up to 3-4 ANZAC Fighters, at least 2 UK Tactical, and theoretically 9 UK Fighters… and that would leave India open.

      I don’t see why you UK would build Fighters in Persia… that makes zero sense to me.

      In theory, there could be a Turn where UK proper first moves all Planes to Scotland, and then move next turn to Archangel/Nenetsia, and then move into Russia proper by Turn 5 UK; moving these Planes into Scotland Turn 3 to make the trip.

      Add all That up, Russia would still be short 10 plus units, and You get a Free Hand otherwise.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      The idea is you are going for a safety on Tom Brady, and he started at half to the goal.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
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