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    DermMannInDerHochburg

    @DermMannInDerHochburg

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    Best posts made by DermMannInDerHochburg

    • RE: Opinions of Bad Guy plans for new game

      My most recent game ended with a quit turn four, because the Russia playersplot their units, such that half could not male it back to Russia on the 5th Russian turn.

      The one before that was against a different player and did not scramble turn 1, and just back peddled with Russia until the turn 6 showdown.

      I will take pictures of the next game. I think what makes this possible is what the other guy mentioned, Russia can’t get US help soon enough. Additionally UK has to make big sacrifices to add mmany fighters to Russia on the 5th UK turn.

      Also, mech inf are the best deal in the game, and a major in Germany proper now is a huve game changer.

      Make Axis and Allies great again!

      posted in Axis & Allies Global 1940
      D
      DermMannInDerHochburg
    • Nomenclature

      I am an ‘inordinately experienced’ A&A player, but am also new to this forum.

      While I think I can contribute, can’t claim to be quick on some of the local short-hand.

      A chance we could get a table of commonly used abbreviations…?

      If I missed please feel free to link.

      posted in Player Help
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      DermMannInDerHochburg

    Latest posts made by DermMannInDerHochburg

    • RE: Germany playbook: overall strategy guide

      @simon33

      Awesome to see folks discussing this great game.

      My typical plans for Germany probably depart from prevailing wisdom. Would be glad to hear the counter analysis.

      It sounds like folks are talking about moving UK ships that are usually destroyed by Germany turn 1. I always pile on and take out both the battleships and co.

      Depending on what happens over the first turn, I like to have a plan to bum rush Soviet Union, with an option for Sea Lion. That typically means taking the hit in the pocketbook to buy a carrier out the gate.

      If UK makes the wrong choices, you can buy the transports and whatnot to grab UK proper and Gibraltar on turn 3, and set a triple threat for Panama Canal on turn 4. That will mean leaving most or all of the big money islands in the Pacific alone with Japan, but can put US to a very tough decision before they are actually at war; lose the canal or Western US. For this to all work, Japan has to invest heavily in carriers.

      All that said, it’s an either/or optional thing. If at the start of turn 2 sea lion and Panama triple threat don’t look promising, there’s still all the opportunity to focus everything on Soviet Union and when that happens it seems damn near unwinnable for the Russians in most cases.

      The idea here is to have the option to go the other direction with things and ultimately take US after Sea Lion, or to take the path most travelled to Moscow.

      We play the game with out of the box rules, no extra funds or set up provisos.

      Would love to hear everyone’s thoughts. If anyone is in the inland empire/Pacific Northwest would be great to set up a game some time.

      Happy holidays, go out there and roll some ones for the Gipper this Christmas.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 There exists a pacing that can get the ANZAC fighters, and certainly the starting ones, to Russia proper in time for a turn 6 defense, without using any islands.

      UK India can compound this. UK proper could as well, but they have to take some calculated position risk(s). I think a good [UK] Player can get a good Read on how best to field the option.

      Predicated on this, Germany needs to be ready for a heavy crash Turn 6; that meta is my question. How best to mitigate the help. How to make sure Russia/Brittney is left ‘alone’ ;-)

      So, what would you do to keep the other good guys from putting planes in Putin’s parkade.?

      posted in Axis & Allies Global 1940
      D
      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      Historicity of the game is questionable, but that the point too, “what if…?”

      This is a game, with weakness that can be manipulated or exploited. Historicity aside.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      My most recent game ended with a quit turn four, because the Russia playersplot their units, such that half could not male it back to Russia on the 5th Russian turn.

      The one before that was against a different player and did not scramble turn 1, and just back peddled with Russia until the turn 6 showdown.

      I will take pictures of the next game. I think what makes this possible is what the other guy mentioned, Russia can’t get US help soon enough. Additionally UK has to make big sacrifices to add mmany fighters to Russia on the 5th UK turn.

      Also, mech inf are the best deal in the game, and a major in Germany proper now is a huve game changer.

      Make Axis and Allies great again!

      posted in Axis & Allies Global 1940
      D
      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      Agree, But thats bad Tempo for the Planes. ANZAC can get Fighters to India without Java.

      posted in Axis & Allies Global 1940
      D
      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @DermMannInDerHochburg said in Opinions of Bad Guy plans for new game:

      @simon33 Sure, but if they simply soak and do zero damage you don’t really mitigate anything.

      Generally speaking, Russia will have about 100 to take out. Correct Germany buys, with good tempo, means that you will finish them off on the 4th turn with overkill.

      Don’t see how Bombers change calculus

      Not 4 Turn, 4th Cycle

      posted in Axis & Allies Global 1940
      D
      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 The question is Meta on ancillary Strategy.

      What you suggest to keep ANZAC from helping…?

      Would you go for UK instead? If so, why?

      Anything really. The Point is to hear Your Point.

      posted in Axis & Allies Global 1940
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      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 Now that I get your point on 6Inf/3Art, Turn 1, I do like that idea.

      posted in Axis & Allies Global 1940
      D
      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 Sure, but if they simply soak and do zero damage you don’t really mitigate anything.

      Generally speaking, Russia will have about 100 to take out. Correct Germany buys, with good tempo, means that you will finish them off on the 4th turn with overkill.

      Don’t see how Bombers change calculus

      posted in Axis & Allies Global 1940
      D
      DermMannInDerHochburg
    • RE: Opinions of Bad Guy plans for new game

      @simon33 Sorry, meant 7 over 10 on Turn 1

      posted in Axis & Allies Global 1940
      D
      DermMannInDerHochburg