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    Posts made by Derek

    • RE: Derek vs. Schroeder

      TripleA Manual Gamesave Post: British round 2

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 transport moved from 41 Sea Zone to 37 Sea Zone
              2 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              2 infantry moved from 36 Sea Zone to French Indo China
              1 destroyer moved from 58 Sea Zone to 42 Sea Zone
              1 destroyer moved from 41 Sea Zone to 42 Sea Zone
              1 cruiser moved from 41 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from Persia to 80 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
              1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
              1 bomber moved from Malta to Kenya
              1 artillery moved from Egypt to Anglo Egyptian Sudan
              1 infantry moved from Egypt to Anglo Egyptian Sudan
              1 armour moved from Egypt to Anglo Egyptian Sudan
              1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
              2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
              3 infantry moved from Ukraine to Bessarabia
              1 artillery moved from Ukraine to Bessarabia
              1 infantry moved from Western Ukraine to Bessarabia
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
                  Germans defend with 2 artilleries and 4 infantry
                      Russians roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/8 hits, 2.83 expected hits
                      Germans roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 2/6 hits, 2.00 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                      Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 3/6 hits, 2.50 expected hits
                      Germans roll dice for 2 artilleries and 2 infantry in Bessarabia, round 3 : 3/4 hits, 1.33 expected hits
                      2 infantry owned by the Russians, 1 artillery owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                   retreated to Bessarabia
                  Germans win with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 artillery and 4 infantry
                  Casualties for Germans: 1 artillery and 4 infantry
              Battle in 113 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 cruiser and 1 transport
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      1 cruiser owned by the Germans lost in 113 Sea Zone
                      1 transport owned by the Germans lost in 113 Sea Zone
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                  Russians win with 1 submarine remaining. Battle score for attacker is 19
                  Casualties for Germans: 1 cruiser and 1 transport
      
          Non Combat Move - Russians
              2 infantry moved from Rostov to Ukraine
              2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
              1 artillery and 4 infantry moved from Western Ukraine to Bryansk
              10 infantry moved from Belarus to Bryansk
              2 aaGuns and 1 artillery moved from Belarus to Bryansk
              2 artilleries and 6 infantry moved from Novgorod to Archangel
              5 infantry moved from Russia to Bryansk
              1 artillery moved from Ukraine to Bryansk
              1 infantry moved from Western Ukraine to Bryansk
              1 infantry moved from Belarus to Bryansk
              6 infantry moved from Yakut S.S.R. to Yenisey
              2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 34 PUs; end with 34 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.67
      Russians : -0.67
      

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      no scramble

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 63 Sea Zone to 26 Sea Zone
              1 fighter moved from Queensland to 26 Sea Zone
              2 fighters moved from New Zealand to 26 Sea Zone
      
          Combat - ANZAC
              Battle in 26 Sea Zone
                  ANZAC attack with 1 cruiser and 3 fighters
                  Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
                      Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 3 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      ANZAC roll dice for 1 cruiser in 26 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 8/14 hits, 6.67 expected hits
                      3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC and 2 destroyers owned by the Japanese lost in 26 Sea Zone
                  Japanese win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is -26
                  Casualties for ANZAC: 1 cruiser and 3 fighters
                  Casualties for Japanese: 2 destroyers
      
          Non Combat Move - ANZAC
              1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 aaGun and 1 infantry moved from New South Wales to Queensland
              1 destroyer moved from 62 Sea Zone to 45 Sea Zone
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
              1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
              1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
              1 fighter moved from United Kingdom to Holland Belgium
      
          Combat - French
              Battle in 96 Sea Zone
                  French attack with 1 cruiser and 1 destroyer
                  Italians defend with 1 submarine
                      French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Italians lost in 96 Sea Zone
                  French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 submarine
              Battle in Holland Belgium
                  French attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 2 aaGuns and 1 tactical_bomber
                      AA fire in Holland Belgium : 0/1 hits, 0.17 expected hits
                      French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 2 aaGuns and 1 tactical_bomber in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      1 aaGun owned by the Germans lost in Holland Belgium
                      French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 aaGun and 1 tactical_bomber in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the French lost in Holland Belgium
                      French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 aaGun and 1 tactical_bomber in Holland Belgium, round 4 : 1/1 hits, 0.50 expected hits
                      1 aaGun owned by the Germans and 1 artillery owned by the French lost in Holland Belgium
                      French roll dice for 1 fighter in Holland Belgium, round 5 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 tactical_bomber in Holland Belgium, round 5 : 1/1 hits, 0.50 expected hits
                      1 tactical_bomber owned by the Germans and 1 fighter owned by the French lost in Holland Belgium
                  Germans win with no units remaining. Battle score for attacker is 4
                  Casualties for Germans: 2 aaGuns and 1 tactical_bomber
                  Casualties for French: 1 artillery, 1 fighter and 1 infantry
      
          Non Combat Move - French
              1 infantry moved from Algeria to Morocco
              1 infantry moved from French West Africa to French Central Africa
              1 infantry moved from Syria to Trans-Jordan
              1 destroyer moved from 72 Sea Zone to 58 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Germans : 1.00
      Italians : -0.17
      French : 0.50
      ANZAC : 0.00
      Japanese : 1.17
      AA fire in Holland Belgium : : -0.17
      

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 2 marines and 3 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 fighter moved from Philippines to 43 Sea Zone
      
          Combat - Americans
              Battle in 43 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - Americans
              1 fighter moved from 43 Sea Zone to Northern Territory
              1 fighter moved from Eastern United States to Western United States
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 cruiser moved from 101 Sea Zone to 86 Sea Zone
              1 bomber moved from Central United States to Western United States
              1 fighter moved from Hawaiian Islands to 10 Sea Zone
              1 fighter moved from Hawaiian Islands to Western United States
              1 armour moved from Central United States to Western United States
              1 infantry moved from Eastern United States to Central United States
              2 aaGuns moved from Eastern United States to Central United States
              3 mech_infantrys moved from Central United States to Western United States
      
          Place Units - Americans
              1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
              2 marines placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6,4,4
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,1,3,1,3,4,2,2,2,4,5,6,1,6,1,4,3,4
              Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Hunan to Yunnan
              1 infantry moved from Kweichow to Yunnan
              2 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Shensi to Szechwan
              2 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Hunan to Yunnan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from United Kingdom to 97 Sea Zone
              1 fighter moved from Burma to Shan State
              1 tactical_bomber moved from India to Shan State
              1 fighter moved from India to Shan State
              2 infantry moved from Burma to Shan State
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 96 Sea Zone
                  British attack with 1 cruiser and 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                  Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
                      1 cruiser owned by the Italians, 1 fighter owned by the Germans, 2 fighters owned by the Italians, 1 battleship owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                      1 transport owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
                  Casualties for British: 1 carrier and 1 fighter
                  Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
                  Casualties for Germans: 1 fighter
              Battle in 110 Sea Zone
                  British attack with 1 destroyer and 2 fighters
                  Germans defend with 1 battleship
                      British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans lost in 110 Sea Zone
                  British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20
                  Casualties for Germans: 1 battleship
              Battle in Shan State
                  British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 4/5 hits, 2.00 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shan State
                  British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
              1 fighter moved from 96 Sea Zone to Malta
              1 artillery moved from Alexandria to 98 Sea Zone
              1 infantry moved from Alexandria to 98 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              2 infantry moved from Union of South Africa to Rhodesia
              1 destroyer moved from 71 Sea Zone to 58 Sea Zone
              2 infantry moved from India to 39 Sea Zone
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 cruiser and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
              2 fighters and 1 tactical_bomber moved from Shan State to India
              1 armour moved from Alexandria to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              2 fighters moved from 110 Sea Zone to United Kingdom
              1 mech_infantry moved from United Kingdom to Eire
                    British take Eire from Neutral_Allies
              2 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 transport moved from 109 Sea Zone to 106 Sea Zone
      
          Place Units - British
              1 fighter and 2 infantry placed in United Kingdom
              1 factory_minor placed in Egypt
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              3 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 14 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
              Some Units in India change ownership: 3 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : 4.50
      Italians : -0.50
      Chinese : 1.83
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      Scramble?

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Manual Gamesave Post: British round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Combat Move - British
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 cruiser moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 bomber moved from United Kingdom to 97 Sea Zone
              1 fighter moved from United Kingdom to 97 Sea Zone
              1 fighter moved from Burma to Shan State
              1 tactical_bomber moved from India to Shan State
              1 fighter moved from India to Shan State
              2 infantry moved from Burma to Shan State
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 fighter moved from United Kingdom to 110 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      didn’t have time. I realize posting usa was pointless haha. Will finish tonight

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Americans round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 2 marines and 3 submarines; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 fighter moved from Philippines to 43 Sea Zone
      
          Combat - Americans
              Battle in 43 Sea Zone
                  Americans attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 43 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - Americans
              1 fighter moved from 43 Sea Zone to Northern Territory
              1 fighter moved from Eastern United States to Western United States
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
              1 artillery moved from 86 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 cruiser moved from 101 Sea Zone to 86 Sea Zone
              1 bomber moved from Central United States to Western United States
              1 fighter moved from Hawaiian Islands to 10 Sea Zone
              1 fighter moved from Hawaiian Islands to Western United States
              1 armour moved from Central United States to Western United States
              1 infantry moved from Eastern United States to Central United States
              2 aaGuns moved from Eastern United States to Central United States
              3 mech_infantrys moved from Central United States to Western United States
      
          Place Units - Americans
              1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
              2 marines placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6,4,4
                  Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,2,1,3,1,3,4,2,2,2,4,5,6,1,6,1,4,3,4
              Americans collect 53 PUs (1 lost to blockades); end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      no scrambles

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              2 infantry moved from Bessarabia to Western Ukraine
              2 infantry moved from Eastern Poland to Western Ukraine
              2 infantry moved from Caucasus to Rostov
              1 armour and 1 mech_infantry moved from Volgograd to Bryansk
              2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
              2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
              3 infantry moved from Baltic States to Belarus
              3 infantry moved from Vyborg to Novgorod
              2 infantry moved from Karelia to Novgorod
              1 infantry moved from Archangel to Belarus
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
              1 fighter and 1 tactical_bomber moved from Russia to Novgorod
              6 infantry moved from Buryatia to Yakut S.S.R.
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              6 infantry moved from Amur to Buryatia
              1 infantry moved from Ukraine to Western Ukraine
      
          Place Units - Russians
              2 artilleries and 1 infantry placed in Ukraine
              2 artilleries and 1 infantry placed in Novgorod
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 1:04:14 AM
      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      no scramble

      posted in Play Boardgames
      DerekD
      Derek
    • looking for G40 game

      play by forum
      New to pbf. not new to the game or tripleA

      posted in Find Online Players
      DerekD
      Derek
    • RE: Introduce or Re-Introduce Yourself (Jan. 2019)

      Hello I’m Derek. I’ve been on these forums before. From Columbus, Ohio (USA). Don’t play as much as I’d like but recently found a couple players in my area so I’m getting back into it!
      Played A&A classic as a kid once on a trip to Oregon, have been hooked ever since.

      Recently have been playing via the ‘1941’ app on my Android phone (very easy and convenient way to get games in vs other people).
      I’m looking to get back into TripleA too.

      I own G40, 50th, 42.2, and 1914. G40 is my favorite by far.

      posted in Welcome
      DerekD
      Derek
    • A&A via Android/Tablet

      Does anyone have the ‘1941’ app? Its axis and allies 1941 and 1942 2nd ed for 3$. Has some flaws but works pretty good overall and looks great. An easy way to get games through google play games.
      Anyone interested in starting a match?

      My tag is Uncrustable69

      posted in Find Online Players
      DerekD
      Derek
    • RE: Capital Ships

      Capital ships are the 2 hit ships
      Battleships and aircraft carriers

      posted in Global War
      DerekD
      Derek
    • RE: Central Ohio

      Yes
      I have PMd you

      posted in Player Locator
      DerekD
      Derek
    • Minor powers

      Heres my take on minor power rules. These go along with the G39 simplified D6 rules i have posted.
      Specifically id like to know what people think on Dutch Holland
      Even more specific the text in blue

      Minor powers
      A minor power begins the game neutral, until activated, with no money. Each minor power may begin collecting IPCs on their first turn. As long as a minor power is neutral it may not attack or move, but may spend any IPCs collected. Once a minor power�s capital falls to the enemy, it is never liberated. Its remaining territories become pro-Allied or pro-Axis friendly respectively. However its forces may continue to move and attack on their respective turns.

      Minor Allied powers, once activated, move and attack at the same time as the UK Common Wealth. However incomes and purchases are tracked separate. Any territories captured by minor Allied powers go to UK FEC (Asia/Pacific) or UK (Europe/Atlantic) respectively.

      Dutch Holland: Holland is activated when Paris is taken by the Axis or if any Dutch territory is attacked by the Axis. A Japanese attack on the Dutch is considered an act of war against the Common Wealth. The territory of Holland may produce up to 2 units per turn. Once activated, Holland may lend any unspent IPCs, after producing 2 units in Holland, to the UK. These IPCs may be spent on the same turn by the UK. If an Axis power captures Holland on round 2, that Axis power will not capture any Dutch IPCs (they are lost). If an Axis power captures Holland on round 3 or later, that Axis power will  receive half of the Dutch IPCs (round up), the rest are lost.

      Poland: Poland becomes an active minor Allied power if Warsaw survives Germany�s first turn.
      NOTE: The Soviet Union may never activate Polish territories as pro-Allied neutrals. The Soviets are, however, free to attack and capture any Polish territories, including the capital of Warsaw, in which case the Soviets would capture any IPCs Poland has stored.

      Minor Axis powers, once activated, move and attack at the same time as Germany. However incomes and purchases are tracked separate.  Any territories captured by minor Axis powers go to Germany. Minor Axis powers may produce up to 3 units in their respective capital per turn.

      Finland: Activated by German occupation (non-combat) and/or a Soviet attack that fails to take the capital Helsinki. The Soviet Union and the Axis may conduct combat within Finland territories (Helsinki, Torin, Viipuri) without a state of war existing. No attacks into original Soviet territories may come from Finland or Finnish units until Germany and the Soviet Union are at war. Finland collects a fixed income of 3 IPCs per turn.

      Romania: Activated by German occupation (non-combat). No attacks may come from Romania or Romanian units until Germany and the Soviet Union are at war. Romania collects a fixed income of 6 IPCs per turn.

      Bulgaria: Activated by German occupation (non-combat). No attacks may come from Bulgaria or Bulgarian units until Greece is controlled by the Axis, and Germany and the Soviet Union are at war. Bulgaria collects a fixed income of 4 IPCs per turn.

      Argentina: Activated by German occupation (non-combat). Argentina collects a fixed income of 3 IPCs per turn. Capital is Viedma.

      Siam: Activated by Japanese occupation (non-combat). No attacks may come from Siam until Japan is at war with the UK Common Wealth. Japan collects all income from Siam and any territories captured by Siam forces.

      Regarding the Dutch:
      If Germany takes Holland round 1 there is no money to plunder, the DEI become pro Allied neutrals for the sake of the Common Wealth landing units in noncombat and taking the territories. The Dutch forces are activated by the German attack on Holland and may move with the Common Wealth on round 1.
      If Germany takes Holland round 2 the Dutch money collected on round 1 is all lost. DEI become pro allied, Dutch forces activated.
      If Germany takes Paris but not Holland on round 2, Holland may spend its money it collected on round 1 and move/attack with the Common Wealth as a minor allied power
      If Germany takes neither Paris or Holland on round 2, Holland remains neutral but may spend its money (on up to 2 units, saving the rest) and collect again
      If Germany takes Holland on round 3 or later Germany receives half of the Dutch IPCs (round up), DEI pro allies, Dutch forces activated

      posted in Global War
      DerekD
      Derek
    • RE: G39 Simplified

      Updated after one test game
      Added tech rules
      Updates in red
      Updated the download

      posted in Global War
      DerekD
      Derek
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