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    Posts made by Derek

    • RE: Looking for a G40 game!

      Also would you be interested in low luck dice? If not thats ok

      posted in Find Online Players
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
              1 artillery moved from Hainan to 36 Sea Zone
              1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
              2 infantry moved from Philippines to 35 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
              1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
              1 bomber moved from Queensland to Kiangsi
              1 infantry moved from 20 Sea Zone to Kiangsi
      
          Combat - ANZAC
              Battle in Kiangsi
                  ANZAC attack with 1 artillery, 1 bomber and 2 infantry
                  Japanese defend with 2 armour and 1 infantry
                      ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Kiangsi, round 2 : 3/4 hits, 1.50 expected hits
                      Japanese roll dice for 2 armour and 1 infantry in Kiangsi, round 2 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 armour owned by the Japanese lost in Kiangsi
                  ANZAC win, taking Kiangsi from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                  Casualties for ANZAC: 1 infantry
                  Casualties for Japanese: 2 armour and 1 infantry
      
          Non Combat Move - ANZAC
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 destroyer moved from 42 Sea Zone to 35 Sea Zone
              1 transport moved from 36 Sea Zone to 37 Sea Zone
              1 infantry moved from Siam to 37 Sea Zone
              1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              1 infantry moved from 36 Sea Zone to Kwangsi
              1 bomber moved from Kiangsi to Kwangsi
              1 submarine moved from 35 Sea Zone to 6 Sea Zone
      
          Place Units - ANZAC
              1 transport placed in 54 Sea Zone
              1 armour and 1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 15 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Iraq to Northwest Persia
              2 infantry moved from Tobruk to Alexandria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : 1.50
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Looking for a G40 game!

      Ok I’m fine with it. I’ll put a UK infantry in Egypt instead then

      posted in Find Online Players
      DerekD
      Derek
    • RE: Looking for a G40 game!

      Idk. If that is illegal then just put 2 inf in London. But I wasn’t aware it was.
      Bids are a house rule anyhow, and this is a casual game. So I’d say it’s up to you.

      posted in Find Online Players
      DerekD
      Derek
    • RE: Looking for a G40 game!

      Bid = 1 UK sub in med, off Egypt with the carrier. 1 UK sub in the Atlantic, off Gibraltar with the cruiser. 1 UK inf in Britain. 1 ANZAC inf in new Guinea, or Dutch new Guinea (can’t remember which is which)

      posted in Find Online Players
      DerekD
      Derek
    • RE: Looking for a G40 game!

      derekhupp06@yahoo.com

      posted in Find Online Players
      DerekD
      Derek
    • RE: Looking for a G40 game!

      @Deiganator did I scare you :( ?

      posted in Find Online Players
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 5 armour, 1 artillery, 1 battleship, 1 destroyer, 5 infantry, 1 marine and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
              1 bomber moved from Central United States to 104 Sea Zone
              1 destroyer moved from 101 Sea Zone to 108 Sea Zone
              1 bomber moved from Eastern United States to 108 Sea Zone
              1 destroyer moved from 91 Sea Zone to 118 Sea Zone
              1 bomber moved from Eastern United States to 118 Sea Zone
              1 marine moved from Morocco to 91 Sea Zone
              1 battleship and 1 marine moved from 91 Sea Zone to 93 Sea Zone
              1 marine moved from 93 Sea Zone to Southern France
              1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
              1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
              1 marine moved from Morocco to 91 Sea Zone
              3 artilleries and 7 infantry moved from Morocco to 91 Sea Zone
              3 artilleries, 7 infantry and 5 transports moved from 91 Sea Zone to 93 Sea Zone
              3 artilleries and 7 infantry moved from 93 Sea Zone to Southern France
              1 battleship and 1 marine moved from 91 Sea Zone to 93 Sea Zone
              1 marine moved from 93 Sea Zone to Southern France
              1 submarine moved from 91 Sea Zone to 104 Sea Zone
              1 destroyer moved from 91 Sea Zone to 108 Sea Zone
              1 destroyer moved from 101 Sea Zone to 118 Sea Zone
              1 mech_infantry moved from French Indo China to 36 Sea Zone
              1 mech_infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
              1 mech_infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
              1 mech_infantry moved from 19 Sea Zone to Okinawa
      
          Combat - Americans
              Battle in Okinawa
              Battle in 118 Sea Zone
                  Americans attack with 1 bomber and 2 destroyers
                  Germans defend with 1 submarine
                      Americans roll dice for 1 bomber and 2 destroyers in 118 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 118 Sea Zone
                  Americans win, taking Okinawa from Japanese with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in 104 Sea Zone
                  Americans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
                  Germans defend with 1 battleship
                      Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                      Germans roll dice for 1 battleship in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans lost in 104 Sea Zone
                  Americans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 20
                  Casualties for Germans: 1 battleship
              Battle in Southern France
                  Americans attack with 4 artilleries, 10 infantry and 2 marines
                  Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 2 battleships in Southern France, round 2 : 1/2 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 4 artilleries, 10 infantry and 2 marines remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in 108 Sea Zone
                  Americans attack with 1 bomber and 2 destroyers
                  Germans defend with 1 submarine
                      Americans roll dice for 1 bomber and 2 destroyers in 108 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 108 Sea Zone
                  Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - Americans
              1 bomber moved from 108 Sea Zone to Gibraltar
              1 bomber moved from 118 Sea Zone to United Kingdom
              1 fighter moved from Eastern United States to Gibraltar
              1 carrier moved from 101 Sea Zone to 91 Sea Zone
              1 carrier moved from 91 Sea Zone to 93 Sea Zone
              1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 93 Sea Zone
              1 fighter moved from 104 Sea Zone to Gibraltar
              1 bomber moved from 104 Sea Zone to Gibraltar
              1 submarine moved from 98 Sea Zone to 97 Sea Zone
              3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
              3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
              1 destroyer moved from 98 Sea Zone to 93 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              2 destroyers moved from 26 Sea Zone to 64 Sea Zone
              1 transport moved from 35 Sea Zone to 33 Sea Zone
              1 transport moved from 36 Sea Zone to 35 Sea Zone
              1 battleship moved from 36 Sea Zone to 20 Sea Zone
              1 battleship moved from 36 Sea Zone to 19 Sea Zone
              1 carrier moved from 36 Sea Zone to 19 Sea Zone
              4 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
              2 carriers moved from 36 Sea Zone to 19 Sea Zone
              1 battleship moved from 36 Sea Zone to 19 Sea Zone
              2 destroyers moved from 36 Sea Zone to 19 Sea Zone
              1 battleship moved from 20 Sea Zone to 19 Sea Zone
              1 cruiser moved from 36 Sea Zone to 19 Sea Zone
              2 destroyers moved from 35 Sea Zone to 33 Sea Zone
              1 carrier moved from 35 Sea Zone to 19 Sea Zone
              2 fighters moved from 35 Sea Zone to 19 Sea Zone
              2 destroyers moved from 36 Sea Zone to 35 Sea Zone
      
          Place Units - Americans
              2 armour, 1 artillery, 5 infantry and 1 marine placed in Central United States
              1 battleship, 1 destroyer and 4 transports placed in 101 Sea Zone
              3 armour placed in French Indo China
      
          Turn Complete - Americans
              Americans collect 73 PUs; end with 73 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 113 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
              1 infantry moved from Hopei to Anhwe
              2 infantry moved from Kweichow to Anhwe
              1 infantry moved from Hunan to Anhwe
      
          Combat - Chinese
              Chinese creates battle in territory Chahar
              Battle in Anhwe
                  Chinese attack with 4 infantry
                  Japanese defend with 1 armour
                      Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour in Anhwe, round 2 : 0/1 hits, 0.50 expected hits
                      Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour in Anhwe, round 3 : 0/1 hits, 0.50 expected hits
                      Chinese roll dice for 4 infantry in Anhwe, round 4 : 1/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour in Anhwe, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Anhwe
                  Chinese win, taking Chahar from Japanese, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Chinese
              1 infantry moved from Yunnan to Hunan
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Kansu to Suiyuyan
              1 infantry moved from Sikang to Szechwan
              1 infantry moved from Suiyuyan to Hopei
      
          Place Units - Chinese
              1 artillery placed in Hopei
              2 artilleries placed in Kweichow
              1 infantry placed in Kweichow
              1 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Eastern Persia to Turkmenistan
                    Russians take Turkmenistan from Germans
              1 mech_infantry moved from Trans-Jordan to Northwest Persia
                    British take Northwest Persia from Italians
              1 armour moved from Persia to Caucasus
                    Russians take Caucasus from Italians
              1 fighter moved from Russia to 127 Sea Zone
              2 fighters moved from Russia to Novgorod
              1 fighter moved from Russia to Novgorod
              1 artillery moved from Yunnan to Kwangsi
              1 infantry moved from Yunnan to Kwangsi
              1 artillery moved from Yunnan to Kwangsi
      
          Combat - British
              Battle in 127 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 3 transports
                      3 transports owned by the Germans lost in 127 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 21
                  Casualties for Germans: 3 transports
              Battle in Novgorod
                  British attack with 3 fighters
                  Germans defend with 1 airfield, 4 bombers, 1 factory_minor and 1 harbour
                      British roll dice for 3 fighters in Novgorod, round 2 : 1/3 hits, 1.50 expected hits
                      Germans roll dice for 4 bombers in Novgorod, round 2 : 1/4 hits, 0.67 expected hits
                      1 bomber owned by the Germans and 1 fighter owned by the British lost in Novgorod
                      British roll dice for 2 fighters in Novgorod, round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 3 bombers in Novgorod, round 3 : 0/3 hits, 0.50 expected hits
                      1 bomber owned by the Germans lost in Novgorod
                      British roll dice for 2 fighters in Novgorod, round 4 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 2 bombers in Novgorod, round 4 : 1/2 hits, 0.33 expected hits
                      1 fighter owned by the British lost in Novgorod
                      British roll dice for 1 fighter in Novgorod, round 5 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 2 bombers in Novgorod, round 5 : 0/2 hits, 0.33 expected hits
                      1 bomber owned by the Germans lost in Novgorod
                      British roll dice for 1 fighter in Novgorod, round 6 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 bomber in Novgorod, round 6 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Germans lost in Novgorod
                  British win with 1 fighter remaining. Battle score for attacker is 28
                  Casualties for British: 2 fighters
                  Casualties for Germans: 4 bombers
              Battle in Kwangsi
                  British attack with 2 artilleries and 1 infantry
                  Japanese defend with 1 armour
                      British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 2 artilleries and 1 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Kwangsi
                  British win, taking Kwangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - British
              1 fighter moved from Novgorod to Nenetsia
              1 fighter moved from 127 Sea Zone to Nenetsia
              1 bomber moved from Egypt to India
              1 fighter moved from Iraq to Persia
              2 infantry moved from West India to Eastern Persia
              4 aaGuns, 3 artilleries and 2 infantry moved from Yunnan to Hunan
              3 mech_infantrys moved from India to Yunnan
              1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 infantry moved from Egypt to Trans-Jordan
              1 artillery and 2 infantry moved from Libya to Tobruk
              2 fighters moved from United Kingdom to Gibraltar
              1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
      
          Place Units - British
              3 infantry placed in Persia
              1 artillery and 2 infantry placed in Iraq
              1 fighter and 1 tactical_bomber placed in Egypt
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
      
          Place Units - UK_Pacific
              1 armour and 3 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 14 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
              Some Units in India change ownership: 1 armour and 3 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : -1.00
      Italians : -0.33
      British : -1.50
      Americans : 1.00
      Chinese : -1.00
      Japanese : -2.50
      

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      I am so tired of the dice this game

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 9
      
          Purchase Units - Russians
              Russians repair damage of 1x factory_major; Remaining resources: 14 PUs; 
              Russians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              2 fighters moved from Russia to Tambov
              1 artillery moved from Russia to Tambov
              2 infantry moved from Russia to Tambov
              1 artillery moved from Russia to Tambov
              1 infantry moved from Novosibirsk to Timguska
                    Russians take Timguska from Japanese
              1 submarine moved from 105 Sea Zone to 104 Sea Zone
      
          Combat - Russians
              Battle in 104 Sea Zone
                  Americans loiter and taunt; Russians attack with 1 submarine
                  Germans defend with 1 battleship
                      Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 submarine owned by the Russians lost in 104 Sea Zone
                  Germans win with 1 battleship remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 submarine
              Battle in Tambov
                  Russians attack with 2 artilleries, 2 fighters and 2 infantry
                  Germans defend with 4 armour
                      Russians roll dice for 2 artilleries, 2 fighters and 2 infantry in Tambov, round 2 : 1/6 hits, 2.33 expected hits
                      Germans roll dice for 4 armour in Tambov, round 2 : 3/4 hits, 2.00 expected hits
                      2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Tambov
                      Russians roll dice for 1 artillery and 2 fighters in Tambov, round 3 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 3 armour in Tambov, round 3 : 2/3 hits, 1.50 expected hits
                      1 fighter owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Tambov
                      Russians roll dice for 1 fighter in Tambov, round 4 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 2 armour in Tambov, round 4 : 1/2 hits, 1.00 expected hits
                      1 fighter owned by the Russians lost in Tambov
                  Germans win with 2 armour remaining. Battle score for attacker is -22
                  Casualties for Russians: 2 artilleries, 2 fighters and 2 infantry
                  Casualties for Germans: 2 armour
      
          Non Combat Move - Russians
      
          Place Units - Russians
              1 artillery and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 7 PUs; end with 8 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.83
      Russians : -2.50
      

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Looking for a G40 game!

      Ok! We will need to bid for allies. I can start.
      I’ll take allies with 18 IPC bid

      posted in Find Online Players
      DerekD
      Derek
    • RE: Looking for a G40 game!

      I will play you! Im in for either balance mod or 2nd also

      posted in Find Online Players
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Shan State to Siam
                    ANZAC take Siam from Japanese
              1 artillery moved from Malaya to 37 Sea Zone
              1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              1 artillery moved from 36 Sea Zone to Hainan
      
          Combat - ANZAC
              Battle in Hainan
      
          Non Combat Move - ANZAC
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
              1 infantry moved from Dutch New Guinea to 45 Sea Zone
              2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
              1 artillery moved from Shan State to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
              2 destroyers moved from 37 Sea Zone to 35 Sea Zone
              2 destroyers moved from 37 Sea Zone to 36 Sea Zone
              1 submarine moved from 20 Sea Zone to 6 Sea Zone
              1 submarine moved from 54 Sea Zone to 35 Sea Zone
      
          Place Units - ANZAC
              1 bomber placed in Queensland
              1 transport placed in 54 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 11 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Trans-Jordan to Iraq
              2 infantry moved from Libya to Tobruk
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      lol totally forgot about your planes being able to scramble from Novgorod to protect the transports. thought I was getting free kills. at least I got a hit. but I would like to undo that move if its ok. we both get a plane back. putting the uk fighter in Russia

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 2 bombers, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Americans to Central United States: 1 artillery
              EDIT: Turning off Edit Mode
              2 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
              1 submarine moved from 91 Sea Zone to 104 Sea Zone
              1 destroyer moved from 92 Sea Zone to 98 Sea Zone
              1 submarine moved from 92 Sea Zone to 98 Sea Zone
              1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
              5 fighters and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
              1 transport moved from 36 Sea Zone to 43 Sea Zone
              1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
              1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
              1 battleship moved from 20 Sea Zone to 36 Sea Zone
      
          Combat - Americans
              Americans creates battle in territory 20 Sea Zone
              Americans creates battle in territory 22 Sea Zone
              Americans creates battle in territory 19 Sea Zone
              Battle in 98 Sea Zone
                  Americans attack with 1 destroyer and 1 submarine
                  Italians defend with 1 submarine
                      Americans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Italians lost in 98 Sea Zone
                  Americans win, taking 20 Sea Zone from Japanese, taking 22 Sea Zone from Japanese, taking 19 Sea Zone from Japanese, taking 98 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 submarine
              Battle in 104 Sea Zone
                  Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                  Germans defend with 1 destroyer
                      Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans lost in 104 Sea Zone
                  Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 destroyer
              Battle in French Indo China
                  Americans attack with 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                  Japanese defend with 3 armour and 1 factory_minor
                      Americans roll dice for 2 battleships in French Indo China, round 2 : 0/2 hits, 1.33 expected hits
                      Americans roll dice for 6 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 3/10 hits, 4.67 expected hits
                      Japanese roll dice for 3 armour in French Indo China, round 2 : 1/3 hits, 1.50 expected hits
                      3 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                  Americans win, taking French Indo China from Japanese with 6 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 3 armour
      
          Non Combat Move - Americans
              1 transport moved from 20 Sea Zone to 35 Sea Zone
              1 carrier moved from 20 Sea Zone to 35 Sea Zone
              6 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
              2 fighters moved from 36 Sea Zone to 35 Sea Zone
              1 destroyer moved from 20 Sea Zone to 36 Sea Zone
              2 destroyers and 1 transport moved from 14 Sea Zone to 26 Sea Zone
              1 artillery and 2 infantry moved from Libya to Tobruk
              2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Gibraltar
              1 marine moved from Gibraltar to 91 Sea Zone
              1 marine moved from 91 Sea Zone to Morocco
              1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
              1 marine moved from Eastern United States to 101 Sea Zone
              1 battleship and 1 marine moved from 101 Sea Zone to 91 Sea Zone
              1 marine moved from 91 Sea Zone to Morocco
              2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Central United States to 101 Sea Zone
              3 artilleries, 7 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
              3 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from Soviet Far East to Central United States
              2 destroyers moved from 22 Sea Zone to 35 Sea Zone
              2 destroyers moved from 20 Sea Zone to 36 Sea Zone
              1 destroyer moved from 92 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
              2 bombers and 1 fighter placed in Eastern United States
              3 artilleries and 3 infantry placed in Central United States
              1 artillery placed in Western United States
      
          Turn Complete - Americans
              Americans collect 69 PUs; end with 70 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
              Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Western United States: 1 artillery
              EDIT: Turning off Edit Mode
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
              Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
              Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
              Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
              1 infantry moved from Hunan to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
      
          Combat - Chinese
              Chinese creates battle in territory Yunnan
              Chinese creates battle in territory Suiyuyan
              Chinese creates battle in territory Kweichow
              Chinese creates battle in territory Kansu
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Anhwe
              1 infantry placed in Hunan
              1 infantry placed in Kweichow
      
          Turn Complete - Chinese
              Chinese collect 15 PUs; end with 15 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
      
          Purchase Units - British
              British buy 2 armour, 1 bomber, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs; 
              UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 infantry moved from Iraq to Northwest Persia
              1 tactical_bomber moved from Russia to Northwest Persia
              1 fighter moved from Persia to Northwest Persia
              1 fighter moved from Russia to 127 Sea Zone
              2 fighters moved from Samara to Urals
              1 fighter moved from Russia to Urals
              2 fighters moved from Russia to Smolensk
      
          Combat - British
              Germans scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
              Battle in 127 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 fighter, 2 tactical_bombers and 3 transports
                      British roll dice for 1 fighter in 127 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 fighter, 2 tactical_bombers and 3 transports in 127 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                      1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 127 Sea Zone
                  Germans win with 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 1
                  Casualties for British: 1 fighter
                  Casualties for Germans: 1 tactical_bomber
              Battle in Urals
                  British attack with 3 fighters
                  Japanese defend with 1 infantry
                      British roll dice for 3 fighters in Urals, round 2 : 0/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the British lost in Urals
                      British roll dice for 2 fighters in Urals, round 3 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Urals
                  British win with 2 fighters remaining. Battle score for attacker is -7
                  Casualties for British: 1 fighter
                  Casualties for Japanese: 1 infantry
              Battle in Northwest Persia
                  British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Italians defend with 1 armour
                      British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits
                      Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 armour
              Battle in Smolensk
                  British attack with 2 fighters
                  Germans defend with 1 artillery
                      British roll dice for 2 fighters in Smolensk, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 fighters in Smolensk, round 3 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans and 1 fighter owned by the British lost in Smolensk
                  British win with 1 fighter remaining. Battle score for attacker is -6
                  Casualties for British: 1 fighter
                  Casualties for Germans: 1 artillery
              Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
              Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
      
          Non Combat Move - British
              1 fighter moved from Smolensk to Russia
              2 fighters moved from Urals to Russia
              2 fighters moved from Persia to Russia
              1 fighter moved from Malta to Iraq
              1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan
              1 artillery and 2 infantry moved from Tunisia to Libya
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
              2 infantry moved from India to West India
              4 aaGuns, 5 artilleries and 3 infantry moved from Burma to Yunnan
              1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
              1 infantry moved from Egypt to Trans-Jordan
      
          Place Units - British
              1 bomber placed in Egypt
              1 factory_minor placed in Iraq
              2 armour and 1 mech_infantry placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6
              British collect 34 PUs; end with 34 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
      
          Place Units - UK_Pacific
              3 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 15 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
              Some Units in India change ownership: 3 mech_infantrys
              Turning on Edit Mode
              EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
              EDIT: Adding units owned by British to Egypt: 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -0.67
      British : -0.33
      Italians : 0.50
      Americans : -2.33
      Japanese : -0.17
      

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      So apparently I didn’t place an artillery from last round. So I’m going to edit in an Artillery (to C USA). At the end of my turn I will place the one not placed and edit it out.

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      Yeah I would’ve scrambled. Id like at least one air battle to not go your way lol :

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians repair damage of 4x airfield, 13x factory_major; Remaining resources: 11 PUs; 
              Russians buy 1 artillery and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Samara to Kazakhstan
                    Russians take Kazakhstan from Germans
              1 infantry moved from Samara to Novosibirsk
                    Russians take Novosibirsk from Germans
              2 fighters moved from Russia to Vologda
              3 infantry moved from Samara to Vologda
              1 artillery and 3 infantry moved from Samara to Tambov
      
          Combat - Russians
              Battle in Tambov
                  Russians attack with 1 artillery and 3 infantry
                  Germans defend with 2 armour
                      Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 2 armour in Tambov, round 2 : 0/2 hits, 1.00 expected hits
                      1 armour owned by the Germans lost in Tambov
                      Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 armour
              Battle in Vologda
                  Russians attack with 2 fighters and 3 infantry
                  Germans defend with 1 armour and 1 artillery
                      Russians roll dice for 2 fighters and 3 infantry in Vologda, round 2 : 1/5 hits, 1.50 expected hits
                      Germans roll dice for 1 armour and 1 artillery in Vologda, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                      Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 2/4 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 armour and 1 artillery
      
          Non Combat Move - Russians
              2 fighters moved from Vologda to Russia
              2 aaGuns moved from Samara to Russia
              3 armour moved from Samara to Russia
              1 submarine moved from 110 Sea Zone to 105 Sea Zone
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 10 PUs; end with 11 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs
              Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.83
      Russians : 0.17
      

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      TripleA Turn Summary: French round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 artilleries and 2 infantry moved from Java to 42 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
              1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
      
          Combat - ANZAC
              Battle in Shan State
              Battle in Malaya
      
          Non Combat Move - ANZAC
              1 submarine moved from 37 Sea Zone to 20 Sea Zone
              4 destroyers moved from 35 Sea Zone to 37 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from Philippines to French Indo China
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 54 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              2 infantry moved from Tunisia to Libya
              2 infantry moved from Egypt to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      DerekD
      Derek
    • RE: Derek vs. Schroeder

      The marine I referenced ended up in Kwangtung. if you are not ok with the edit. you can edit it back to Hawaii

      posted in Play Boardgames
      DerekD
      Derek
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