G40e in my mind is first a balance adjustment.
There are flaws in the current OOB ruleset.
Cruisers are a flaw, the 6VC system for Japan is considered by many a flaw.
G40e should enhance the overall experience.
Cruisers at 10 is an enhancement, it is more balanced with the other units.
It adds more strategic depth, giving nations another viable option.
It also is by nature more historically accurate relative to its current OOB price of 12.
At the same time it has a very minimal effect on overall game balance.
No setup changes required, no other changes required.
The same can be said of 10 IPC tacbombers.
I’m not sure about 12 IPC bases as far as overall balance implications.
At 12 IPCs it is simpler, as now bases and minor ICs all cost the same. (12)
It also is very clear I think that 15 is too much.
AAA are another problem in current OOB rules. They are never worth purchasing and are confusing to new players.
I would be in favor of returning to classic AA, but this would require setup changes.
Making AAA a normal unit (A1D1) is both simpler and gives them a little more strength.
They maintain current OOB AA shots. (Defense only)
Current neutral block rules are very stale, they severely punish any neutral play.
Adding neutral blocks is definitely an enhancement. It would add some depth without adding too much complexity.
I think YGs version is simplest: South America, Mongolia and the rest. 3 blocks.
As far as BBs are concerned i think the solution is to leave them at 20 with cruisers at 10.
Let them be overpriced as they were in reality. They still would serve a unique role (staying power) and would be purchased however sparingly.
This game should be more a ‘do over’ rather than a reenactment. BB should be an option, but cruisers should always be the better buy. (They are not OOB)
Technology is very stale OOB and rarely used.
All the major powers pursued technological advances during the war.
Rolling for tech based on income, without worrying about cost, is a quick and simple method of ensuring technology will play a part in every game.
Breaking the existing techs into 4 categories (OOB has 2) also gives the player a little more choice while maintaining some luck factor.
Adding rail and keeping it simple would both speed up the game and add more importance to VCs.
Each home allied VC gives +1 movement to friendly units during noncombat move. Same for axis. This is neither OP or over complex, requires no additional playing pieces and makes sense. VCs would have the most extensive transport systems anyhow, and you would never rail from a captured territory.
Il add thoughts on scorched earth later…