The Hetzer is pretty good; unlike others such as the Nashorn it’s fairly cheap and has improved cover, instead of a complete lack of it. The Jagdpanther is overpriced in a standard game, but decent in bigger ones.

Posts made by Der Leiter
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RE: German tank killers useful?
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RE: Did anyone use set 5 yet ?
I like the picture of the Me-262 screaming in from out of nowhere when Boris sticks his head out of the woods :P
So how much luck has anyone had with countering it?
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RE: New Tanks?
On one hand I’m glad the Fallschirmjagers aren’t SS-Panzergrenadiers with paratrooper, but on the other hand it makes them look so bad compared to the screaming eagles. I can forgive the -1 close assault compared to the Defiant PTs because the FSJs are 1939… I think just +1/+1 AI (10/8 instead of 9/7) would have made me happy with them. Oh well.
Getting three cases for tomorrow to do some sealed, should be fun.
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RE: Did anyone use set 5 yet ?
The Nebelwerfer is nice too because it can fire point blank if need be.
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RE: Did anyone use set 5 yet ?
My top 5 Axis units from Set V would be:
#5 PzKpfw 38(T)
Fast, robust, and packs a decent punch for early war gamers. Even late war it fulfills a roll similiar to a T-70.#4 Fallschirmjager
Nice, if bland.#3 Kawanishi NIK-J “Shiden-Kai”
The Axis Spitfire.#2 Panther Ausf D
Finally a German tank priced like an American one.#1 Messerschmit Me 262
Very tough and good dice, this thing is a flying SS-PG.This list isn’t including Depot units, all of which are good (Ammo especially)
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RE: 100 point armies 4 USSR
So if I understand this correctly… soviet infantry are too slow, so you’re dropping your fastest unit… to add more slow infantry? :?
Maybe some T-38s of Soviet M3 Lees then.
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RE: New Tanks?
The first super heavy tanks were the Char 2Cs, not the Pz VIII Maus. They were roughly the same weight as a King Tiger; the Char 2C bis, though only around brielfy, weighed even more and has a 155mm howizter.
Well yes, they would have fit in reserves just fine, I really don’t think we need yet another huge German tank. There’s much more important units to fill in.
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RE: Set V Goliath
It likely represents more than one unit, but not that many units (a la parking garage :P); however they probably just left it open so as to not have to keep track of it, which I don’t mind too much. Personally I’d like to see less of the single-use SAs so I don’t have to keep track of them all; it’s not so bad in standard sized games, but in larger ones it’s much harder to keep track of who has what.
I think the unlimited uses was simply because (a) it was easier and (b) WotC might have been doubtful players wanted a single-use unit like that. The other thing that surprised me was that it isn’t effected by intervening infantry, as it was common during the warsaw uprising for the polish soldiers to simply cut the wires.
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RE: New Tanks?
A Panzer I would be interesting. It would be next to useless as a combat piece, but that doesn’t mean it couldn’t have reconnaissance-related abilities. It wouldn’t be my first choice, but it’s not a bad one.
Superior Armour 3 is only really significant against other large tanks (without crackshot). Against smaller tanks such as Panzer IVs, Shermans, etc, SA2 and SA3 it’s fairly irrelevant as they will be firing multiple shots that ignore superior armour anyway; it just prevents a lucky shot from one of them. Against the Veteran Tiger it’s not enough of a difference.
However it’s against units like the Tiger I and King Tiger that superior armour 3 is best; that one point is usually enough to shift the percentages down 20% or so depending on the range. Functionally it might as well be hulking mass - except it doesn’t go away.I’m not sure I would call it disgustingly powerful, but it’s definately something to be mindful of.
The flying SS-PG… I mean Me-262… now there’s something disgustingly powerful.
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RE: Here's a newbie's gripes of sets III & IV.
The L3/35 actually is to scale.
Some, like the Hellcat, Mayor McCheese Mobile, etc are ridiculously large, while others (3" Gun) are tiny. Overall though they do a nice job. Set V is of much better quality than the previous sets, and hopefully WotC will be maintaining that.
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RE: New Tanks?
The MAUS (Mouse) was NOT the first super tank.
The MAUS was a ridiculous waste of resources; only three prototypes ever began production; 1 wasn’t completed, one got stuck, and the third was destroyed before the Russians could take it over. Despite this there was a very real possibility of it being in reserves; I’m glad it wasn’t. It would just be the latestest flashy unit, and an abomination on the scale of the Easy Eight.
What I would like to see more than anything else is a Kubelwagen or similar vehicle; something actually useful.
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RE: 100 point armies 4 USSR
I went 2-1+ at leage night
I was 2-0 with my soviet squad
KV-1 x1
T-34 Guards x1
T-70 x1
Cossack Captain x1
Fanatical Sniper x1
Soviet Grenaiders x2Worked pretty well unfortuently the grenaders get so left behind from the action that they make little difference…
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Any ideas what I should run instead of the soviet grenadiers?The Grenadiers should have still been easily able to take the objective, what happened?
If you find they really aren’t doing the trick then replace them with another Sniper or two Cossack Cavalry.
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RE: 100 point armies 4 USSR
The Sturmovik is a nice ground attack aircraft, but lacking AA it needs support in that regard. Again, the best the Soviets can currently do is a bravery enforced Sniper. As with all planes, don’t simply throw the Sturmovik into the middle of the enemy and be surprised when it’s shot down.
Against enemy aircraft you’ll usually want to go second; not having AA and therefore not being able to defencive fire vs other aircraft is a severe hinderance. Against the Me262 it’s suicide. The Superior Armour gives some added defence against enemy aircraft, helping to make up for the lack of AA, but otherwise the SA2 isn’t all that important, as ground units would have likely had to fire multiple shots anyway.
Like all aircraft, the Sturmovik is best at is harassing units; however unlike many Allied aircraft the Sturmovik has decent enough AT values to threaten any vehicle short of a Tiger (and even then it can be worth a shot).
I’d normally not recommend using the Sturmovik in a 100 point game; it’s better used in multiples and in larger games. However it’s not unuseable - it will basically replace a tank, though you should add some extra AT units to make up for the loss of firepower.
KV-1 w/ Cossack Captain
IL-10 Sturmovik
T-70
Hero of the Soviet Union
Fanatical Sniper
Partisan x2
Soviet GrenadierPost Set V:
KV-1 w/ Cossack Captain
IL-10 Sturmovik
BT-7
Hero of the Soviet Union
Fanatical Sniper
Soviet Grenadier x2
Barbed Wire x2 -
RE: Fallschirmjager, Panhard, Elefant
Prone to Breakdown makes a bit of a difference, but not all that much.
Consider that your opponent will usually try to keep attacking your vehicle until it’s destroyed. Once your opponent gets that first disruption on it (most likely from the rear) they will keep hammering on it until it’s destroyed. It’s very likely they’ll continue to hit the rear defence, now 5, each turn meaning you’re not going anywhere anyway; Prone to Breakdown becomes irrelevant.
However if they manage to score two hits the Elefant has no chance of avoiding damage, while the Jagdtiger at least gets a 1-in-3 chance of avoiding damage if it has cover. Now it’s true that if you’ve put your Jagdtiger in a bad position your opponent can simply leave it alone now; try to avoid that. Otherwise the Elefant is much much easier to destroy, and it still has bad AI dice and -2/-2/-2 AT dice compared to the Jagdtiger.
often doesn’t make much of a difference:
makes much o
Prone to Breakdown may seem bad, but I’ve seen more often than not, that it doesn’t make a difference. The opponent targetting the unit will keep hammering away at it regardless; as long as he keeps hitting it will be disrupted -
RE: 100 point armies 4 USSR
If you put in a Mosin-Nagant he’s not going to be going anywhere fast, as the only commander is the Cossack which is presumably riding the KV-1.
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RE: 100 point armies 4 USSR
More importantly they not only have a close assault value (unlike the PPSh), but it’s also a fairly high number; 8 is enough to scare Tigers.
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RE: This should be in the next set!!
Of all the atrocities and horrible weapons used, dog mines are hardly the worst.
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RE: Fallschirmjager, Panhard, Elefant
Why does the Elefant have an anti-infantry value? Last time I checked, it has no defensive machine guns. Kinda hard to fight foot soldiers at close range with an 88mm gun.
True, but it’s likely the crew might have a gun or two to defend itself with.
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RE: 100 point armies 4 USSR
What about
1 x Commisar
2 x Mosin-Nagant 1891/30
1 x Cossak Captain
2 x Fanatical Sniper
2 x PPsh-41 Submachine Gun
2 x Cossack Cavalryman
2 x Soviet Grenadiers
1 x Su-85
2 x Hero of the Soviet UnionIt’s competitive?
No.
It’s not terrible, but there are a few flaws: You have one Hero too many, and not enough antitank units. The Su-85 isn’t all that good by itself and the Cossack Captain is much better on a tank; a KV-1 would be much better. Partisans might be a better choice for the cavalrymen, depending on the role you want them to play.
Consider the top competitive armies usually involve: 1 heavy tank such as the Veteran Tiger (which, like it or not, you will have to deal with), multiple elite infantry (Screaming Eagles, SS Panzergrenadiers, etc), tank swarms (Shermans/Hetzers/StuGs), etc.
You don’t have the firepower to take out a heavy tank. Elite infantry will give you a hard time, but you may make it out decently (especially with the KV-1/Cossack Cpt combo). Against Sherman or StuG swarms you have a real problem; it won’t take them long to take out the Su-85, and they will rip apart your infantry from range where you can’t do anything back to them.
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Fallschirmjager, Panhard, Elefant
Three new units.
The Fallschirmjager are decent - solid units but nothing spectacular.
The Elefant is even worse the the Jagdtiger, which is pretty bad itself.
The Panhard is very nice in early games, but quickly replaced by the Humber.
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