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    Best posts made by Der Leiter

    • Poland 1939

      POLAND CAMPAIGN


      BACKGROUND
      A week after the Molotov-Ribbentrop Pact was made, German forces invaded Poland on September 1st 1939. Promised Allied support never materialized, and on September 17th the Soviet Union invaded Poland from the east. By October 6th 1939 all of Poland was occupied.

      CHOOSING SIDES & BUILDING ARMIES
      Roll 2D6; the higher number is the Attack (GE or SV) and the lower is Poland. For a three player game the higher number is Germany, the lowest is Russia, and the middle is Poland.
      In a two player game the attack doesn’t have to declare what nation s/he is playing until deployment.
      Armies are built by purchasing units in Platoons; see below.
      For a two player game Army Sizes are 150 (GE/SV) and 100 (PO)
      For a three player game Army sizes are 200 points each.

      GAME MAP & DEPLOYMENT
      The defender creates the map using standard maps (Able, Baker, Charlie, Dog). There must be at least 5 town hexes on one map.
      Polish forces deploy first.
      German forces may deploy their units anywhere from the row of Bluff hexes, back.
      Obstacles may be deployed anywhere except on Beach-Sand hexes.
      For a 2 player game use a 2x2 map and standard assault rules.
      For three player use a 3x2 map. German forces deploy in the top left corner, Russians in the top right, and Polish in the bottom/middle.

      OBJECTIVES
      At the end of turn 7 players score 1 victory point for each town hex they control (ie no enemy contests it).
      Any contested or uncontrolled town hexes score 1 VP for the Polish player.
      The player with the most VPs wins. If Poland is tied for the most, they win.

      SCENARIO RULES
      Each side is allowed one Hero using These Rules.
      Polish forces may use a British Hero.


      GERMAN ARMY


      COMPOSITION
      Armour 25 - 50 Points
      Support 0 - 50 Points
      Infantry 50 - 100 Points

      For a three player game add +25 to the maximum of Armour & Support, +50 to Infantry.

      TOTAL: 150 (200) Points

      INFANTRY

      (25 Points) Rifle Platoon

      • 1x Wehrmacht Expert Sniper
        Ignore Headshot SA
        1x Light Mortar
        4x Mauser

      (50 Points) Rifle Company

      • 1x SS-Haupsturmfurher
        1x Wehrmacht Expert Sniper
        Ignore Headshot SA
        2x Light Mortar
        9x Mauser

      ARMOUR

      (25 Points) Panzer Platoon

      • 4x Panzer II C
        You may substitute L3/35s for Panzers

      (25 Points) Recon Platoon

      • 2x Sd Kfz 222
        3x BMW R75

      SUPPORT

      (50 Points) Luftwaffe Air Support

      • 2x Messerschmitt Me 110
        1x Messerschmitt Bf 109

      (25 Points) Mortar Battery

      • 1x Disciplined Spotter
        2x 81mm Mortar

      RUSSIAN ARMY


      COMPOSITION
      Armour 25 - 50 Points
      Support 0 - 50 Points
      Infantry 50 - 100 Points

      For a three player game add +25 to the maximum of Armour & Support, +50 to Infantry.

      TOTAL: 150 (200) Points

      INFANTRY

      (25 Points) Rifle Platoon

      • 1x Commissar
        1x Kuomintang MG Team
        5x Mosin-Nagant

      (25 Points) Grenadier Platoon

      • 1x Kuomintang MG Team
        5x Soviet Grenadier

      (25 Points) Cossack Cavalry Platoon

      • 6x Cossack Cavalrymen

      ARMOUR

      (25 Points) Tank Section

      • 2x T-26
        Ignore the Unreliable SA

      SUPPORT

      (25 Points) Fighter Cover

      • 2x Zero
        Treat as having 4/4 defence

      (25 Points) Mortar Battery

      • 1x Red Army Forward Observer
        2x 82mm PM-37 Mortar

      POLISH ARMY


      COMPOSITION
      Armour 0 - 25 Points
      Support 0 - 25 Points
      Infantry 50 - 75 Points

      For a three player game add +25 to each.

      TOTAL: 150 (200) Points

      INFANTRY
      (25 Points) Rifle Platoon

      • 1x Vickers MG Team
        2x BAR Gunner
        3x MAS Rifle

      (50 Points) Rifle Company

      • 1x Bold Captain
        2x Vickers MG Team
        3x BAR Gunner
        5x MAS Rifle

      (25 Points) Cavalry Platoon

      • 6x Cavalrymen

      ARMOUR

      (25 Points) Tank Section

      • 3x 7TPdw

      SUPPORT

      (25 Points) Fighter Cover

      • 2x Spitfire
        Ignore Agility SA

      (25 Points) Mortar Battery

      • 1x Concealed Forward Observer
        2x M1 81mm Mortar
        Treast Improved Indirect Fire as Indirect Fire

      (25 Points) AA Battery

      • 2x Bofors AA
      posted in Miniatures Scenarios
      Der LeiterD
      Der Leiter
    • The Winter War

      The Winter War


      BACKGROUND
      The Soviet Union attacked Finland three months after the (official) start of World War 2, on November 30th 1939, beginning the Winter War. Because of this ‘illegal’ attack, the League of Nations expelled the Soviet Union from its ranks. Despite being heavily outnumbered, the Finnish forces held off the Russians, and in March 1940 a peace treaty was signed. Soviet loses were tremendous, and very little was gained from the war.

      CHOOSING SIDES
      Each player rolls off; highest plays the Russians, lowest plays the Finns.

      GAME TYPE & SIZE
      This is an assault scenario - use standard Assault rules.
      Soviet forces are 150 points, Finnish forces are 100 points.

      MAP SETUP
      The Finnish player selects one of the six standard maps in the Advanced Rulebook.

      OBJECTIVES
      No special/additional objectives.

      WINTER RULES
      All vehicles are -1 speed
      Ignore all roads except bridges.
      Non-artillery soldiers may treat water as clear terrain.
      Long-range attacks give the target +1 cover.


      FINNISH ARMY


      COMPOSITION

      • Armour     0 – 25 Points

      • Support    0 – 25 Points

      • Infantry 50 – 100 Points

      **INFANTRY

      (25) Rifle Platoon

      (50) Rifle Company

      (25) Partisans

      Treat these units as having the Partisan SA

      (25) Cavalry Troop

      ARMOUR

      (25) Vickers-Armstrong Tank Section

      Ignore Gliderborne SA
      When firing at vehicles use anti-soldier dice

      (25) Cavalry Troop

      SUPPORT

      (25) Anti-Tank Section

      (25) Company HQ


      SOVIET ARMY


      COMPOSITION

      • Armour 25 – 75 Points

      • Support 0 – 25 Points

      • Infantry 50 – 100 Points

      **INFANTRY

      (25) Rifle Platoon

      (25) Grenadier Platoon

      You may only have 1 Grenadier Platoon in your army

      (25) Cossack Troop

      **ARMOUR

      (25) T-26 Tank Section

      Ignore Unreliable SA

      (50) T-50 Tank Section

      **SUPPORT

      (25) Cossack Troop

      (25) Mortar Section********

      posted in Miniatures Scenarios
      Der LeiterD
      Der Leiter
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