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    Topics created by Der Kuenstler

    • Der KuenstlerD

      Victory conditions

      Axis & Allies 1942 2nd Edition
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      Der KuenstlerD

      interesting - thanks!

    • Der KuenstlerD

      Huge maps

      Customizations
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      C

      @GEN-MANSTEIN said in Huge maps:

      Possible. I would perfer a slide out drawer of some sort. Then push back in under the dice box. You can make dice box smaller too and have same roll out drawer for sides.

      Yes, that’s a good approach too.

    • Der KuenstlerD

      I was looking at old pictures of Hitler's office tonight - does anybody know who is in this painting on the wall? It doesn't look like Frederick the great to me.

      World War II History
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      Imperious LeaderI

      Bismarck

    • Der KuenstlerD

      Initial thoughts about a new map...

      House Rules
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      Black_ElkB

      Sounds pretty cool! I’d watch the video haha. I have a lot of old pewters from the 80s, but mine are all high fantasy, dragons and the like. My uncle had some kick ass Napoleonic era pewters, and a great set of plastic army men from the early 60s that I always pined over.

      My first serious attempt at the map concept was for the computer in tripleA, a few decades ago, so pretty limited by what the thing could do at the time. It worked for a bit, but was kinda wonky and used some gimmicky ideas for the naval movement and convoys, as a way to delay the USA. It had a kind of one direction flow from the Americas to support the Entente, but the game was basically decided by what happened in Europe with the CP. I was never very satisfied, but it was a fun project cause I like the era. You can see the map down at the bottom here…

      https://axisandallies.fandom.com/wiki/Great_War

      Then I tried to revisit the era again, but ended up not using the WW1 map abstraction concept, opting for something that just had the whole world on view and a more free form 1898-1918 vibe, so the factions could be less rigid. Basically I wanted it to include the Spanish American war, and Africa scrambles, or Boxer rebellion-y stuff with a kind of slow build into WW1. I split the Entente into Anglo-American and Franco-Russian sides, to see if I could find a way of dividing up the world and then tacked some others minors onto each team just to see how it would work. I think I had America-Britain-Portugal-Japan on one team, France-Spain-Italy-Russia on another. Germany-Austria-Ottomans-the Dutch and China on the last. Just so the spread would be evenly distributed with some fronts in each theater to tease out. I determined it as too simplistic and anachronistic though. It was basically the dilemma of the 3 faction game and being modelled more on the playscale of Risk than A&A that proved kind of intractable. The factions weren’t entirely satisfying, though I thought it kind of fun for make believe, and colonial competition. I just called it “Domination” lol. That one had a very limited unit roster, and simplified economy, but a much larger scale of territory divisions. I think it still would have worked on a 6 ft table, but only because of the limited units. Really it was just an excuse to draw a world map projection with a warp that I liked a little better than the traditional A&A map.

      https://axisandallies.fandom.com/wiki/Domination

      I wanted something a bit closer to Mercator, but which would still give a much larger Europe. The squish-blob challenge I found was in how to manage South Asia and Africa, where the map compression becomes more extreme due to what has to happen with Europe/Med in A&A style games, so there was some abstraction, but a bit different than the earlier idea. I abandoned that one too, but Hepster picked it up again and revised it considerably for a 1914 era game using the same base projection but focused more on politics and a much more highly evolved roster/ruleset for this one…

      https://forums.triplea-game.org/topic/1063/power-of-politics-1914-a-wwi-scenario

      I’m not sure if that one would work as a physical game though without a very large map. Perhaps 2x6 ft tables to make a large square with a more extreme warp in the map projection? But basically its better on a computer I’d imagine since you can map zoom and scale to micro with the imaginary sculpts. But work on it has gone a bit quiet since last year. Anyhow, it have a few of the abstraction concepts for stuff like convoys or how to handle the Bolshevik revolution (always a toughy), or things like cities through an abstracted scheme, but not so much with the playboxes ideas.

      I’m definitely interested in different ways to push the map around though. I enjoyed the Classic playboxes in the first A&A map I picked up, even if they were just sort of cosmetic zooms in that one. I liked the look of it.

    • Der KuenstlerD

      Rules PDF?

      War Room
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      Der KuenstlerD

      Thank you!

    • Der KuenstlerD

      DK's Progressive Arms Research system…

      House Rules
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      Der KuenstlerD

      @all-encompassing-goose Sounds good - hope you have lots of fun with it!

    • Der KuenstlerD

      I'd like to know for sure….

      Axis & Allies Spring 1942 Edition
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      KrieghundK

      The “chunk of land” in question has no name, and is therefore not a game space.  If it were connected to United Kingdom (which it isn’t), the rules for islands wouldn’t apply, as United Kingdom would not then be “a single territory surrounded entirely by one or more sea zones” (Eire would keep it from being so).  In any case, it’s a moot point, as neutral territories may not be entered in this game, and there are no sea zones that touch the unnamed land mass that don’t also touch United Kingdom.

      In 1940, the same land mass is connected to Scotland by virtue of the UK emblem straddling (and obscuring) the sea between them, as CWO Marc pointed out.  In this case, land units can move between Eire and Scotland without the use of transports, and it is relevant, as neutral territories are not off-limits in that game.

      Hope this helps.

    • Der KuenstlerD

      Germans still have some fight left!

      General Discussion
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      DrunkenCatD

      @CWO:

      @Der:

      It’s hard to believe that powder can still be good after 70+ years!

      That’s actually part of the problem.�  If I’m not mistaken, certain types of explosives can destabilize over time and become more sensitive to shock.�  I think this is particularly the case with nitrocellulose explosives, whose nitroglycerin component apparently re-liquifies and seeps out of the solid matrix when it gets too old.�  It’s sort of an extreme example of the concept of the “best before” date that is more ordinarily applied to packaged foods and pharmaceutical products.

      This is true. The picric acid used in hand grenades still during WWII reacts with the metal casing of the grenade to form picrate salt, which is highly unstable.

      WWII era hand grenades are problem also in Finland because of the “Weapons Cache Case”. As the Continuation War against Soviet Union was turning bad, some of the Finnish officers decided to hide large amounts of weapons and explosives all around the country in case the Soviets would occupy Finland. Those supplies were meant to be used in guerilla warfare against the occupation. Since this never happened, some of those caches still remain untouched and are discovered from time to time during house renovations, building excavations etc. The weapons are still functional and often sold on black market, and the hand grenades pose a serious threat to anyone handling them and to those nearby.

      edit: some typos

    • Der KuenstlerD

      How to descreetly magnetize your carriers

      Customizations
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      D

      After watching DK’s video- yes, we have the 2mm magnets.  Edit to add: we’ve actually used the 1/16 x 1/32 magnets available from http://www.primalhorizon.com/products.php.  The magnets are their most popular product right now and the link takes you right to them.

    • Der KuenstlerD

      Bonding AA pieces?

      Customizations
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      toblerone77T

      E6000 will glue anything.

    • Der KuenstlerD

      Soviet-Japanese Nonaggression Treaty Rule…

      House Rules
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      N

      @Der-Kuenstler Not bad, I myself just Revise the Mongolian rule being rather simple in my current YouTube House rules game/ If JAPAN declares War on Russia in any way, the Mongol troops goes to the Soviets- If the Soviets declares War on JAPAN (including going to China’s defense), RUSSIA don’t get them troops!!!

    • Der KuenstlerD

      A plea for originality in mapmaking…

      House Rules
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      Der KuenstlerD

      OK HBG global - I see it now…

    • Der KuenstlerD

      Map design questions for major cities…

      Customizations
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      GeneralHandGrenadeG

      In the Amerika board game, there are a few rules when attacking city territories. The first is that artillery fires first in the opening round of combat and casualties are removed before continuing. The second is each city has it’s own Anti-aircraft guns which fire before combat begins and casualties are removed. This is not like the AA guns on factories, these are for ground assault. Lastly, the attacker can only use one round of combat to simulate the difficulty and length of time it takes to capture a city. I don’t know if this would transfer well to A&A though because there is also a stacking limit in Amerka. You would never be able to capture a capital in A&A if you stacked 20-30 units on it. You could make a limit of 2 or 3 rounds or something like that though.

    • Der KuenstlerD

      Stalinist Xenophobia

      House Rules
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      Imperious LeaderI

      Because Finland was a signatory of the Anti-Comintern pact , and The Soviets had been at war with them prior and wanted Germany’s protection, and third because Finland is Finland and Stalin is Stalin.

    • Der KuenstlerD

      Leaning Tower of Pisa

      Customizations
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      GeneralHandGrenadeG

      The bridge from Sydney is pretty disappointing. It’s too small. Other than that I really like my set. They double as factories on my capitals.

    • Der KuenstlerD

      End game play…

      House Rules
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      Der KuenstlerD

      @CWO:

      Should I give this some thought to see if I can come up with something that would work along those lines?

      I would be interested in it  - if the answer is simple enough…overcomplication kills most house rules for me…

    • Der KuenstlerD

      How do you guys rotate for new games?

      House Rules
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      Der KuenstlerD

      Yes it kind of helped steer me this direction - thanks SS!

    • Der KuenstlerD

      Lend-lease NA

      Axis & Allies Revised Edition
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      PantherP

      @Der:

      …
      When you replace the units, do you put them back where you got them from or does it have to be at your factory?

      You just replace the units where they stand.

      @Der:

      And if you place them during your purchase phase, doesn’t this mean they can effectively move 2x in the same round? (USA moves transport of men to Russia on USA turn. Russia converts men during purchase phase. Russia can then move men in combat phase on Russia turn?)

      Not really. Converting units is not moving units. As Russia always starts a new round, the allied units that are to be converted have moved (at latest) in the round before. In your example it is true that they move in two successive turns (USA then Russia), but these turns belong to different rounds, and those units still only move once per round.

      Best, P@nther

    • Der KuenstlerD

      My new Strategic Bomber fleet….

      Customizations
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      LHoffmanL

      @Der:

      Cool - go to the last page for latest downloads (7.0)!

      Missed that. Thx.

    • Der KuenstlerD

      Victory Levels

      House Rules
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      Der KuenstlerD

      The determining factor is what round the other side surrenders on. (We play until one side surrenders.) Since we play 3 nations vs. 3, when one side loses 2/3 capitals, they HAVE to surrender. But usually they voluntarily surrender before that.

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