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    Posts made by Der Kuenstler

    • RE: AARHE Map question

      OH OK - 22 inches tall by 38" wide would be ideal - the map would look stretched a little but would fit my long table. If that is not possible then 22" tall by whatever length ratio it is. Oh and I need the map version 1942 without Italy - thanks…

      posted in Player Help
      Der KuenstlerD
      Der Kuenstler
    • AARHE Map question

      I downloaded the very fine AARHE map from this site - only problem is the map is way too big for my table - I need it to be about half the size. When I try to shrink it down in my Photo editor, all the print and boundary lines become slightly fuzzy and almost unreadable. Does anyone know the solution to this?

      posted in Player Help
      Der KuenstlerD
      Der Kuenstler
    • RE: Questions

      OK that helps - thanks…

      posted in Axis & Allies Revised Edition
      Der KuenstlerD
      Der Kuenstler
    • RE: Questions

      Thanks for the answers, guys - I’m still a little baffled on the sub thing - what is the point of saying it has submerged if it comes back up at non-combat?

      posted in Axis & Allies Revised Edition
      Der KuenstlerD
      Der Kuenstler
    • Questions

      Hello all - I am new to this board but have been playing Axis & Allies off and on since the '80s. I recently bought the Revised game and have been reading the rules and testing out the game board.

      Just a few questions:

      1. On the Revised map the British capitol logo appears to bridge between the UK and Eire - is there intented to be a land bridge there or does water separate them under the logo?

      2. Submerging subs: I don’t get how this improves the play over simply withdrawing the subs to another sea zone as in the old rules. To me it complicates things. And what if you have a sub on a stack of chips? You can’t turn the chips over. Can someone explain how this rule is better?

      3. This is an overall turn sequence question (I’ve wondered this from the original version too.) The game requires up to five players - usually only one is active while the other 4 are passively watching or one other guy is defending. This can make for a slow going game waiting for your turn to come around. Why can’t the action sequence be done by alternating ALL axis powers at once and then ALL allies at once? That way everyone is always active doing something.

      Think about it -an Allied turn:
      Develop weapons - Allies all do that at once
      Purchase units - Allies all do that at once
      Attack - Allies all do that at once  - if attacking the same territory and can’t agree on losses the defender could decide what they lose.
      Non-combat - Allies all do that at once
      Place new units - Allies all do that at once
      (All other rules apply)

      Then it’s the Axis turn and so forth. Have the Axis always go first since they are disadvantaged income-wise.

      I wondered if anyone has tried this - it would sure speed up the game…

      posted in Axis & Allies Revised Edition
      Der KuenstlerD
      Der Kuenstler
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