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    Posts made by Deka74

    • RE: Nerd Group

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from Dutch New Guinea to 45 Sea Zone
              2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
              3 fighters moved from Queensland to Western Australia
              1 artillery moved from Northern Territory to Western Australia
              1 infantry moved from Queensland to Northern Territory
              1 fighter moved from New South Wales to Western Australia
      
          Non Combat Move - ANZAC
              1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 infantry moved from 44 Sea Zone to Celebes
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      Deka74
    • RE: Nerd Group

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 armour moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
              1 fighter moved from Philippines to Gilbert Islands
              1 bomber moved from Eastern United States to United Kingdom
      
          Non Combat Move - Americans
              3 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
              1 armour moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 artilleries, 1 fighter and 12 infantry moved from Szechwan to Shensi
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Kansu
              1 infantry placed in Szechwan
              3 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      
          Purchase Units - British
              British repair damage of 8x factory_major; Remaining resources: 23 PUs; 
              British buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
      
          Politics - British
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
      
          Non Combat Move - British
              1 armour moved from Italian Somaliland to 76 Sea Zone
              1 mech_infantry moved from Ethiopia to Egypt
              1 artillery moved from Ethiopia to 76 Sea Zone
              1 armour, 1 artillery, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 76 Sea Zone to 98 Sea Zone
              1 armour moved from 98 Sea Zone to Egypt
              1 artillery moved from 98 Sea Zone to Egypt
              1 fighter moved from Gibraltar to 98 Sea Zone
              1 fighter moved from Gibraltar to 98 Sea Zone
              1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Eastern Persia to Persia
                    British take Persia from Neutral_Allies
              2 infantry moved from Rhodesia to Tanganyika Territory
              2 armour moved from Union of South Africa to Tanganyika Territory
              1 battleship moved from 79 Sea Zone to 76 Sea Zone
              2 mech_infantrys moved from India to West India
              1 tactical_bomber moved from India to West India
              1 fighter moved from India to West India
              6 infantry moved from Burma to India
              1 fighter moved from India to West India
              1 fighter moved from West India to India
              1 bomber moved from Gibraltar to Egypt
              2 cruisers and 1 transport moved from 91 Sea Zone to 109 Sea Zone
              2 battleships, 1 cruiser and 1 destroyer moved from 104 Sea Zone to 109 Sea Zone
      
          Place Units - British
              2 transports placed in 109 Sea Zone
              1 armour and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              2 armour and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6,4,1,6,1,5,1,1,1,1,6
              UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs
              Some Units in India change ownership: 2 armour and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      Deka74
    • RE: Nerd Group

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              2 artilleries, 1 fighter and 12 infantry moved from Szechwan to Shensi
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Kansu
              1 infantry placed in Szechwan
              3 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      Deka74
    • RE: Nerd Group

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
              Americans takes Political Action: Political Action Americans To War With Germans
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans takes Political Action: Political Action Americans To War With Japanese
                  Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Americans takes Political Action: Political Action Americans To War With Italians
                  Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
              1 armour moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 artillery moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
              1 fighter moved from Philippines to Gilbert Islands
              1 bomber moved from Eastern United States to United Kingdom
      
          Non Combat Move - Americans
              3 infantry moved from 26 Sea Zone to Hawaiian Islands
              2 artilleries moved from 26 Sea Zone to Hawaiian Islands
              1 armour moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      Deka74
    • RE: Nerd Group

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 infantry moved from Queensland to Northern Territory
              1 artillery moved from Queensland to Northern Territory
      
          Non Combat Move - ANZAC
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      
          Politics - French
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
              Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
      
          Combat Move - French
              1 destroyer moved from 93 Sea Zone to 91 Sea Zone
              1 cruiser moved from 93 Sea Zone to 91 Sea Zone
              1 infantry moved from French West Africa to French Central Africa
              1 infantry moved from Morocco to Algeria
              1 infantry moved from Tunisia to Algeria
              1 destroyer moved from 72 Sea Zone to 76 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      Deka74
    • RE: Nerd Group

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 infantry moved from Queensland to Northern Territory
              1 artillery moved from Queensland to Northern Territory
      
          Non Combat Move - ANZAC
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      Deka74
    • RE: Nerd Group

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
              1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 fighter moved from Hawaiian Islands to 10 Sea Zone
              1 fighter moved from Hawaiian Islands to 10 Sea Zone
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 armour moved from Central United States to Western United States
              1 mech_infantry moved from Western United States to Eastern United States
              1 infantry moved from Central United States to Eastern United States
              3 mech_infantrys moved from Central United States to Eastern United States
              1 bomber moved from Central United States to Eastern United States
              1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
      
          Non Combat Move - Americans
      
          Place Units - Americans
              1 battleship and 2 carriers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Yunnan to Szechwan
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Shensi to Szechwan
              1 infantry moved from Suiyuyan to Hopei
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 artilleries and 1 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      
          Purchase Units - British
              British buy 2 armour and 1 carrier; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 111 Sea Zone to 104 Sea Zone
              1 battleship and 1 cruiser moved from 111 Sea Zone to 104 Sea Zone
              1 mech_infantry moved from United Kingdom to 109 Sea Zone
              1 infantry moved from United Kingdom to 109 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
              2 fighters moved from United Kingdom to 104 Sea Zone
              1 bomber moved from United Kingdom to 104 Sea Zone
              1 battleship moved from 110 Sea Zone to 104 Sea Zone
              1 cruiser moved from 110 Sea Zone to 91 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
              1 artillery moved from Alexandria to Egypt
              1 infantry moved from Alexandria to Egypt
              1 infantry moved from India to 39 Sea Zone
              1 artillery moved from India to 39 Sea Zone
              1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
              1 battleship moved from 37 Sea Zone to 79 Sea Zone
              1 infantry moved from Malaya to Shan State
              5 infantry moved from India to Burma
              1 fighter moved from Burma to India
              1 tactical_bomber moved from 98 Sea Zone to Ethiopia
              1 infantry moved from 76 Sea Zone to Ethiopia
              1 artillery moved from 76 Sea Zone to Ethiopia
              1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              1 destroyer moved from 71 Sea Zone to 76 Sea Zone
              2 infantry moved from Union of South Africa to Rhodesia
              1 mech_infantry moved from Egypt to Ethiopia
              1 armour moved from Alexandria to 98 Sea Zone
              1 infantry moved from Egypt to 98 Sea Zone
              1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
              1 infantry moved from 76 Sea Zone to Italian Somaliland
              1 armour moved from 76 Sea Zone to Italian Somaliland
              1 fighter moved from Scotland to 104 Sea Zone
              2 infantry moved from Scotland to United Kingdom
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 2 fighters
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in Italian Somaliland
                  British attack with 1 armour and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 armour and 1 infantry in Italian Somaliland, round 2 : 0/2 hits, 0,67 expected hits
                      Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 armour and 1 infantry in Italian Somaliland, round 3 : 1/2 hits, 0,67 expected hits
                      Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland
                  British win, taking Italian Somaliland from Italians with 1 armour remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in Ethiopia
                  British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 2 cruisers in Ethiopia, round 2 : 1/2 hits, 1,00 expected hits
                      British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 1,50 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 2/3 hits, 1,00 expected hits
                      1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 infantry owned by the British lost in Ethiopia
                  British win, taking Ethiopia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 2 infantry
                  Casualties for Italians: 1 artillery and 2 infantry
              Battle in 104 Sea Zone
                  British attack with 2 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters
                  Germans defend with 2 submarines
                      British roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 3/8 hits, 4,33 expected hits
                      Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
                  Units damaged: 1 battleship owned by the British
                      2 submarines owned by the Germans lost in 104 Sea Zone
                  British win with 2 battleships, 1 bomber, 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 submarines
      
          Non Combat Move - British
              1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 fighter moved from 104 Sea Zone to Gibraltar
              2 fighters moved from 104 Sea Zone to 109 Sea Zone
              1 bomber moved from 104 Sea Zone to Gibraltar
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 infantry moved from Quebec to New Brunswick Nova Scotia
              1 armour moved from Quebec to New Brunswick Nova Scotia
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Ontario to Quebec
              1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
              1 fighter moved from 96 Sea Zone to Gibraltar
              1 fighter moved from 96 Sea Zone to Malta
      
          Place Units - British
              1 carrier placed in 109 Sea Zone
              2 armour placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 3,2,4,4
              British collect 26 PUs (3 lost to blockades); end with 26 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              3 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 3 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : 0,67
      British : -1,17
      Italians : 1,00
      

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      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Yunnan to Szechwan
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Shensi to Szechwan
              1 infantry moved from Suiyuyan to Hopei
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 artilleries and 1 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

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      TripleA Move Summary: Americans round 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
              1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 fighter moved from Western United States to 10 Sea Zone
              1 fighter moved from Hawaiian Islands to 10 Sea Zone
              1 fighter moved from Hawaiian Islands to 10 Sea Zone
              1 fighter moved from Eastern United States to 10 Sea Zone
              1 armour moved from Central United States to Western United States
              1 mech_infantry moved from Western United States to Eastern United States
              1 infantry moved from Central United States to Eastern United States
              3 mech_infantrys moved from Central United States to Eastern United States
              1 bomber moved from Central United States to Eastern United States
              1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
      

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      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Sumatra to 41 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
              1 armour moved from Dutch New Guinea to 45 Sea Zone
              1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
              1 submarine moved from 62 Sea Zone to 57 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 armour moved from 44 Sea Zone to Celebes
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Place Units - ANZAC
              2 fighters placed in New South Wales
              1 cruiser placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
      
          Combat Move - French
              1 destroyer moved from 79 Sea Zone to 41 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: ANZAC round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 cruiser and 2 fighters; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Sumatra to 41 Sea Zone
              1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
              1 armour moved from Dutch New Guinea to 45 Sea Zone
              1 infantry moved from Dutch New Guinea to 45 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
              1 submarine moved from 62 Sea Zone to 57 Sea Zone
      
          Non Combat Move - ANZAC
              1 infantry moved from 44 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
              1 armour moved from 44 Sea Zone to Celebes
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Place Units - ANZAC
              2 fighters placed in New South Wales
              1 cruiser placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 21 PUs; end with 22 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 10 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Manchuria to Jehol
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              10 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 7 armour and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 armour moved from Samara to Urals
                    Russians take Novosibirsk from Japanese
              3 fighters moved from Russia to Urals
              1 infantry moved from Vyborg to Finland
              1 artillery moved from Smolensk to Russia
              1 infantry moved from Russia to Vologda
              11 infantry moved from Manchuria to Jehol
              1 infantry moved from Manchuria to Jehol
              1 infantry moved from Samara to Tambov
              1 infantry moved from Samara to Russia
      
          Combat - Russians
              Battle in Urals
                  Russians attack with 1 armour and 3 fighters
                  Japanese defend with 1 armour
                      Russians roll dice for 1 armour and 3 fighters in Urals, round 2 : 2/4 hits, 2,00 expected hits
                      Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0,50 expected hits
                      1 armour owned by the Japanese lost in Urals
                  Russians win, taking Urals from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
              Battle in Jehol
                  Russians attack with 12 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Russians roll dice for 12 infantry in Jehol, round 2 : 1/12 hits, 2,00 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                      Russians roll dice for 11 infantry in Jehol, round 3 : 0/11 hits, 1,83 expected hits
                      Japanese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 11 infantry in Jehol, round 4 : 3/11 hits, 1,83 expected hits
                      Japanese roll dice for 1 artillery in Jehol, round 4 : 1/1 hits, 0,33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                  Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 1
                  Casualties for Russians: 2 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Russians
              3 fighters moved from Urals to Russia
      
          Place Units - Russians
              7 armour and 3 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 25 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Russians : -1,67
      Japanese : 0,17
      

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      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine; Remaining resources: 9 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 artillery moved from 41 Sea Zone to Sumatra
              1 infantry moved from New South Wales to 62 Sea Zone
              1 armour moved from New South Wales to 62 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
              1 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 armour moved from 45 Sea Zone to Dutch New Guinea
              1 submarine moved from 42 Sea Zone to 41 Sea Zone
              1 destroyer moved from 42 Sea Zone to 41 Sea Zone
              1 cruiser moved from 41 Sea Zone to 37 Sea Zone
              1 submarine moved from 41 Sea Zone to 37 Sea Zone
              1 destroyer moved from 41 Sea Zone to 37 Sea Zone
              1 submarine moved from 41 Sea Zone to 37 Sea Zone
              1 destroyer moved from 41 Sea Zone to 37 Sea Zone
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 23 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 28 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Manchuria
              2 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 artillery and 7 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Finland to Norway
                    Russians take Norway from Germans
              1 infantry moved from Manchuria to Jehol
                    Chinese take Jehol from Japanese
              5 infantry moved from Amur to Manchuria
              3 infantry moved from Amur to Manchuria
              1 artillery moved from Belarus to Smolensk
              1 infantry moved from Belarus to Archangel
              1 infantry moved from Samara to Kazakhstan
              3 infantry moved from Russia to Samara
              1 armour moved from Russia to Samara
              1 armour moved from Belarus to Slovakia Hungary
                    Russians take Eastern Poland from Germans
                    Russians take Slovakia Hungary from Germans
              1 mech_infantry moved from Belarus to Russia
              1 infantry moved from Finland to Karelia
                    Russians take Karelia from Germans
              1 infantry moved from Finland to Vyborg
              1 fighter moved from Vyborg to Russia
              2 fighters moved from Finland to Russia
              1 submarine moved from 125 Sea Zone to 110 Sea Zone
      
          Combat - Russians
      
          Non Combat Move - Russians
              2 aaGuns moved from Amur to Manchuria
      
          Place Units - Russians
              3 armour placed in Volgograd
              1 artillery and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,3,4,2,1,2,2,2,6,5,4,3,2,2
              Russians collect 36 PUs (3 lost to blockades); end with 37 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 51 PUs
      

      Combat Hit Differential Summary :

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      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 4 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 units repaired.
              1 armour moved from Manchuria to Amur
                    Japanese take Amur from Russians
              1 armour moved from Amur to Siberia
                    Japanese take Siberia from Russians
              3 artilleries and 3 infantry moved from Korea to 6 Sea Zone
              2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
              2 tactical_bombers moved from Japan to 25 Sea Zone
              1 fighter moved from Japan to 25 Sea Zone
              5 artilleries, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 5 infantry, 2 submarines and 6 transports moved from 6 Sea Zone to 25 Sea Zone
              2 transports moved from 19 Sea Zone to 6 Sea Zone
              1 artillery moved from Sumatra to 41 Sea Zone
              1 armour moved from Sumatra to 41 Sea Zone
              1 armour, 1 artillery and 2 transports moved from 41 Sea Zone to 42 Sea Zone
              1 armour moved from 42 Sea Zone to Java
              1 artillery moved from 42 Sea Zone to Java
              5 armour and 1 mech_infantry moved from India to Eastern Persia
                    Japanese take West India from UK_Pacific
                    Japanese take Eastern Persia from Neutral_Allies
              1 cruiser moved from 41 Sea Zone to 42 Sea Zone
              1 destroyer moved from 41 Sea Zone to 42 Sea Zone
              1 carrier moved from 41 Sea Zone to 42 Sea Zone
              1 battleship moved from 41 Sea Zone to 39 Sea Zone
              1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
              1 fighter moved from 41 Sea Zone to 42 Sea Zone
              4 fighters and 4 tactical_bombers moved from Shan State to Kiangsu
              1 armour moved from Kwangsi to Kwangtung
              1 armour moved from Kiangsu to Kwangtung
              1 artillery moved from Novosibirsk to Timguska
                    Japanese take Timguska from Russians
      
          Combat - Japanese
              Battle in Java
              Battle in 25 Sea Zone
                  Japanese attack with 5 artilleries, 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 5 infantry, 2 submarines, 2 tactical_bombers and 6 transports
                  Americans defend with 1 battleship, 2 cruisers and 1 destroyer
                      Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Japanese roll dice for 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 1 fighter, 2 tactical_bombers and 6 transports in 25 Sea Zone, round 2 : 10/11 hits, 5,17 expected hits
                      Americans roll dice for 1 battleship, 2 cruisers and 1 destroyer in 25 Sea Zone, round 2 : 3/4 hits, 2,00 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese and 1 battleship owned by the Americans lost in 25 Sea Zone
                  Japanese win, taking Java from ANZAC with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 36
                  Casualties for Japanese: 2 destroyers
                  Casualties for Americans: 1 battleship, 2 cruisers and 1 destroyer
      
          Non Combat Move - Japanese
              Turning on Edit Mode
              EDIT: Cleaning up during movement phase
              EDIT: 1 infantry moved from 25 Sea Zone to Midway
              EDIT: 1 artillery moved from 25 Sea Zone to Midway
              EDIT: 4 artilleries moved from 25 Sea Zone to Midway
              EDIT: 4 infantry moved from 25 Sea Zone to Midway
      
          Place Units - Japanese
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Midway from Americans to Japanese
              3 armour placed in Kiangsu
              4 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber placed in Japan
              1 tactical_bomber placed in India
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,6,1,3,6,5,1
              Japanese collect 72 PUs (2 lost to blockades); end with 73 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
      

      Combat Hit Differential Summary :

      Americans : 1,00
      Japanese : 5,17
      

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      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese repair damage of 8x factory_major; Remaining resources: 60 PUs; 3 SuicideAttackTokens; 
              Japanese buy 3 armour, 2 artilleries, 2 destroyers, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 units repaired.
              4 armour, 6 artilleries, 5 infantry and 1 mech_infantry moved from Burma to India
              1 armour moved from Yunnan to India
              2 mech_infantrys moved from Shan State to India
              7 fighters and 5 tactical_bombers moved from Shan State to India
              1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
              3 transports moved from 36 Sea Zone to 6 Sea Zone
              1 armour moved from Kwangsi to 36 Sea Zone
              1 armour and 1 transport moved from 36 Sea Zone to 41 Sea Zone
              1 armour moved from 41 Sea Zone to Sumatra
              1 infantry moved from Philippines to 35 Sea Zone
              1 artillery moved from Philippines to 35 Sea Zone
              1 transport moved from 35 Sea Zone to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
              1 infantry moved from 41 Sea Zone to Sumatra
              1 artillery moved from 41 Sea Zone to Sumatra
              1 cruiser and 2 destroyers moved from 36 Sea Zone to 41 Sea Zone
              1 armour moved from Kiangsu to 19 Sea Zone
              1 armour moved from Kiangsu to 19 Sea Zone
              1 armour moved from 19 Sea Zone to Manchuria
              1 armour moved from 19 Sea Zone to Manchuria
              2 armour moved from Jehol to Manchuria
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from 6 Sea Zone to Korea
              1 infantry moved from 6 Sea Zone to Korea
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from 6 Sea Zone to Korea
              1 infantry moved from 6 Sea Zone to Korea
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from 6 Sea Zone to Korea
              1 infantry moved from 6 Sea Zone to Korea
              1 tactical_bomber moved from Japan to 6 Sea Zone
              1 tactical_bomber moved from Japan to 6 Sea Zone
              2 fighters moved from Japan to 6 Sea Zone
              2 fighters moved from 6 Sea Zone to 16 Sea Zone
              2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
              1 artillery moved from Kansu to Novosibirsk
                    Japanese take Novosibirsk from Russians
              1 bomber moved from Kansu to Manchuria
              1 armour moved from Kiangsu to Kwangsi
              1 bomber moved from Anhwe to Manchuria
      
          Combat - Japanese
              Battle in 16 Sea Zone
                  Japanese attack with 2 fighters and 2 tactical_bombers
                  Americans defend with 1 carrier
                      Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
                      Americans roll dice for 1 carrier in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 fighter owned by the Japanese and 1 carrier owned by the Americans lost in 16 Sea Zone
                  Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 fighter
                  Casualties for Americans: 1 carrier
              Battle in Manchuria
                  Japanese attack with 4 armour and 2 bombers
                  Russians defend with 6 infantry
                      Japanese roll dice for 4 armour and 2 bombers in Manchuria, round 2 : 5/6 hits, 3,33 expected hits
                      Chinese roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits, 2,00 expected hits
                      5 infantry owned by the Russians and 2 armour owned by the Japanese lost in Manchuria
                      Japanese roll dice for 2 armour and 2 bombers in Manchuria, round 3 : 3/4 hits, 2,33 expected hits
                      Chinese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 0
                  Casualties for Japanese: 3 armour
                  Casualties for Russians: 6 infantry
              Battle in 41 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                  British defend with 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 1 transport
                      Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 2 : 2/7 hits, 3,33 expected hits
                  Units damaged: 1 battleship owned by the British
                      British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 41 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 destroyer owned by the British lost in 41 Sea Zone
                      Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 41 Sea Zone, round 3 : 4/7 hits, 3,33 expected hits
                      British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 3 : 2/3 hits, 1,50 expected hits
                      1 mech_infantry owned by the British, 1 destroyer owned by the British, 1 transport owned by the British, 1 cruiser owned by the British, 2 destroyers owned by the Japanese and 1 battleship owned by the British lost in 41 Sea Zone
                  Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 43
                  Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 1 mech_infantry and 1 transport
                  Casualties for Japanese: 2 destroyers
              Battle in Sumatra
                  Japanese attack with 1 armour, 1 artillery and 1 infantry
                  British defend with 1 infantry
                      Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Sumatra, round 2 : 1/3 hits, 1,17 expected hits
                      UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                  Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Korea
                  Japanese attack with 3 artilleries and 3 infantry
                  Americans defend with 1 bomber
                      Japanese roll dice for 1 battleship and 3 cruisers in Korea, round 2 : 2/4 hits, 2,17 expected hits
                      Russians roll dice for 1 bomber in Korea, round 2 : 0/1 hits, 0,17 expected hits
                      1 bomber owned by the Americans lost in Korea
                  Japanese win, taking Korea from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 bomber
              Battle in India
                  Japanese attack with 5 armour, 6 artilleries, 7 fighters, 5 infantry, 3 mech_infantrys and 5 tactical_bombers
                  British defend with 3 aaGuns, 3 armour, 3 artilleries, 1 fighter and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                      AA fire in India : 4/9 hits, 1,50 expected hits
                      1 tactical_bomber owned by the Japanese and 3 fighters owned by the Japanese lost in India
                      Japanese roll dice for 5 armour, 6 artilleries, 4 fighters, 5 infantry, 3 mech_infantrys and 4 tactical_bombers in India, round 2 : 13/27 hits, 11,50 expected hits
                      UK_Pacific roll dice for 3 aaGuns, 3 armour, 3 artilleries, 1 fighter and 9 infantry in India, round 2 : 9/16 hits, 6,17 expected hits
                      5 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 aaGuns owned by the British, 1 artillery owned by the British and 9 infantry owned by the British lost in India
                      Japanese roll dice for 5 armour, 3 artilleries, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in India, round 3 : 10/18 hits, 8,83 expected hits
                      UK_Pacific roll dice for 3 armour, 2 artilleries and 1 fighter in India, round 3 : 4/6 hits, 2,83 expected hits
                      3 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese, 2 artilleries owned by the British, 1 fighter owned by the British and 3 armour owned by the British lost in India
                  Japanese captures 9PUs while taking UK_Pacific capital
                  Japanese converts factory_major into different units
                  Japanese win, taking India from UK_Pacific with 5 armour, 4 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -6
                  Casualties for Japanese: 6 artilleries, 3 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Casualties for British: 3 aaGuns, 3 armour, 3 artilleries, 1 fighter and 9 infantry
      
          Non Combat Move - Japanese
              4 fighters moved from India to Shan State
              4 tactical_bombers moved from India to Shan State
              2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
              1 fighter moved from 16 Sea Zone to 6 Sea Zone
              2 bombers moved from Manchuria to Chahar
      
          Place Units - Japanese
              2 destroyers and 2 submarines placed in 6 Sea Zone
              3 armour placed in Kiangsu
              2 artilleries and 2 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 65 PUs; end with 74 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
      

      Combat Hit Differential Summary :

      British : -0,33
      Americans : 0,67
      Chinese : 0,67
      UK_Pacific : 4,67
      Russians : -0,17
      AA fire in India : : 2,50
      Japanese : 3,00
      

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    • RE: Nerd Group

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 3 armour, 3 artilleries, 2 cruisers and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Japan to 6 Sea Zone
              1 artillery moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 artillery moved from 19 Sea Zone to Manchuria
              1 infantry moved from 19 Sea Zone to Manchuria
              1 infantry moved from Japan to 6 Sea Zone
              1 mech_infantry moved from Japan to 6 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 infantry moved from 19 Sea Zone to Jehol
              1 mech_infantry moved from 19 Sea Zone to Jehol
              2 armour moved from Kiangsu to Jehol
              1 artillery moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              2 infantry moved from Japan to 6 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
              3 infantry moved from 35 Sea Zone to Philippines
              1 artillery moved from 35 Sea Zone to Philippines
              1 carrier moved from 36 Sea Zone to 35 Sea Zone
              1 fighter moved from 36 Sea Zone to Philippines
              1 tactical_bomber moved from 36 Sea Zone to Philippines
              2 carriers moved from 36 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
              1 fighter moved from 36 Sea Zone to 6 Sea Zone
              1 infantry moved from Shan State to Burma
              2 artilleries moved from Shan State to Burma
              1 armour moved from Shan State to Burma
              1 mech_infantry moved from Shan State to Burma
              4 artilleries moved from Yunnan to Burma
              4 infantry moved from Yunnan to Burma
              3 armour moved from Kwangsi to Burma
              1 bomber moved from Hopei to Jehol
              1 fighter moved from Shantung to Manchuria
              1 bomber moved from Hopei to Manchuria
              1 armour moved from Kiangsu to Kwangsi
              6 fighters moved from French Indo China to Burma
              5 tactical_bombers moved from French Indo China to Burma
              1 fighter moved from 36 Sea Zone to Burma
              1 cruiser moved from 36 Sea Zone to 6 Sea Zone
              1 battleship moved from 36 Sea Zone to 35 Sea Zone
              1 destroyer moved from 36 Sea Zone to 35 Sea Zone
              1 submarine moved from 36 Sea Zone to 35 Sea Zone
              1 battleship moved from 36 Sea Zone to 6 Sea Zone
      
          Combat - Japanese
              Battle in Manchuria
                  Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Manchuria, round 2 : 3/4 hits, 1,83 expected hits
                      Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Philippines
                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 harbour and 2 infantry
                      Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0,67 expected hits
                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits, 2,17 expected hits
                      Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
                      1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 2 infantry
              Battle in Jehol
                  Japanese attack with 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
                  Russians defend with 4 infantry
                      Japanese roll dice for 2 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/5 hits, 2,00 expected hits
                      Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                      Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Jehol, round 3 : 3/4 hits, 1,83 expected hits
                      Chinese roll dice for 3 infantry in Jehol, round 3 : 1/3 hits, 1,00 expected hits
                      3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                  Japanese win, taking Jehol from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
                  Casualties for Russians: 4 infantry
              Battle in Burma
                  Japanese attack with 4 armour, 6 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers
                  British defend with 1 artillery and 1 infantry
                      Japanese roll dice for 4 armour, 6 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers in Burma, round 2 : 13/28 hits, 12,83 expected hits
                      UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                  Japanese win, taking Burma from UK_Pacific with 4 armour, 6 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 7
                  Casualties for British: 1 artillery and 1 infantry
      
          Non Combat Move - Japanese
              5 fighters moved from Burma to Shan State
              2 fighters moved from Burma to Shan State
              5 tactical_bombers moved from Burma to Shan State
              1 armour moved from Sikang to Yunnan
              1 artillery moved from Tsinghai to Kansu
              1 bomber moved from Jehol to Kansu
              1 bomber moved from Manchuria to Anhwe
              1 fighter moved from Manchuria to 6 Sea Zone
              1 fighter moved from Philippines to 35 Sea Zone
              1 tactical_bomber moved from Philippines to 35 Sea Zone
      
          Place Units - Japanese
              3 armour placed in Kiangsu
              2 cruisers placed in 6 Sea Zone
              3 artilleries and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 62 PUs; end with 63 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Americans : 0,33
      Chinese : -0,67
      UK_Pacific : -0,67
      Japanese : 1,67
      

      Savegame

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      Deka74
    • RE: Nerd Group

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 10.48.19
      Savegame

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