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    Posts made by Deimos

    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Move Summary: Russians round 5

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              4 infantry moved from Bryansk to Western Ukraine
              1 armour moved from Smolensk to Western Ukraine
              1 armour moved from Russia to Western Ukraine
              1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
              1 mech_infantry moved from Novgorod to Eastern Poland
                    Russians take Eastern Poland from Germans
              1 infantry moved from Novgorod to Karelia
                    Russians take Karelia from Germans
      

      Savegame

      posted in Play Boardgames
      D
      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
              2 fighters moved from Queensland to Hawaiian Islands
              3 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 factory_minor placed in Queensland
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 destroyer moved from 80 Sea Zone to 98 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Java to 42 Sea Zone
              2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
              2 fighters moved from Queensland to Hawaiian Islands
              3 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 infantry placed in New South Wales
              1 factory_minor placed in Queensland
              1 destroyer and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 submarine moved from 26 Sea Zone to 23 Sea Zone
              1 submarine moved from 26 Sea Zone to 24 Sea Zone
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 submarine moved from 10 Sea Zone to 25 Sea Zone
              2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
              1 bomber moved from Hawaiian Islands to 24 Sea Zone
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
              2 fighters moved from Hawaiian Islands to 23 Sea Zone
      
          Combat - Americans
              Battle in 23 Sea Zone
                  Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                  Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 24 Sea Zone
                  Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                      Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
                  Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 25 Sea Zone
                  Americans attack with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              3 carriers and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
              3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone
              2 fighters moved from 24 Sea Zone to 25 Sea Zone
              1 carrier moved from 26 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
              1 bomber moved from 24 Sea Zone to Hawaiian Islands
              2 bombers moved from Eastern United States to Hawaiian Islands
              1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway
              2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
              2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 artillery and 1 infantry moved from Central United States to Western United States
              4 mech_infantrys moved from Western United States to Central United States
      
          Place Units - Americans
              3 submarines and 3 transports placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Western United States
              1 infantry placed in Central United States
              1 artillery and 1 infantry placed in Eastern United States
              1 destroyer and 1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 3 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 4 PUs
      
          Purchase Units - British
              British buy 1 airfield, 2 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 98 Sea Zone
              1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
              1 fighter moved from Persia to 98 Sea Zone
              1 bomber moved from Persia to 98 Sea Zone
      
          Combat - British
              Battle in 98 Sea Zone
                  British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
                  Italians defend with 1 cruiser, 2 destroyers, 1 submarine and 1 transport
                      British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/8 hits, 4.17 expected hits
                      Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                  Units damaged: 1 battleship owned by the British
                      Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 98 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                      2 destroyers owned by the Italians, 1 cruiser owned by the Italians and 1 submarine owned by the Italians lost in 98 Sea Zone
                      1 transport owned by the Italians lost in 98 Sea Zone
                  British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
                  Casualties for Italians: 1 cruiser, 2 destroyers, 1 submarine and 1 transport
      
          Non Combat Move - British
              1 fighter moved from Union of South Africa to Egypt
              2 fighters moved from 98 Sea Zone to Egypt
              1 tactical_bomber moved from 98 Sea Zone to Egypt
              1 bomber moved from 98 Sea Zone to Egypt
              1 transport moved from 80 Sea Zone to 76 Sea Zone
              1 artillery moved from Ethiopia to 76 Sea Zone
              1 artillery and 1 transport moved from 76 Sea Zone to 98 Sea Zone
              1 artillery moved from 98 Sea Zone to Egypt
              1 artillery and 3 infantry moved from Northwest Persia to Caucasus
              4 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Persia to Caucasus
              1 infantry moved from Shan State to Burma
              2 infantry moved from Malaya to Shan State
              2 artilleries and 3 infantry moved from India to Burma
              1 transport moved from 80 Sea Zone to 71 Sea Zone
              2 infantry moved from Union of South Africa to 71 Sea Zone
              2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from 81 Sea Zone to Egypt
              1 armour and 1 mech_infantry moved from Egypt to Iraq
              1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 armour, 1 infantry and 1 transport moved from 70 Sea Zone to 72 Sea Zone
              1 armour and 1 infantry moved from 72 Sea Zone to Kenya
              1 battleship and 1 destroyer moved from 119 Sea Zone to 109 Sea Zone
              3 aaGuns, 3 fighters and 5 infantry moved from Scotland to United Kingdom
              1 artillery and 1 infantry moved from Quebec to Eastern United States
      
          Place Units - British
              1 artillery and 1 infantry placed in Union of South Africa
              2 armour and 1 mech_infantry placed in Persia
              1 airfield placed in Egypt
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              1 artillery and 5 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 14 PUs
              Some Units in India change ownership: 1 artillery and 5 infantry
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Italians regular : -0.33
      Japanese regular : 2.00
      British regular : -0.17
      

      Savegame

      posted in Play Boardgames
      D
      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Move Summary: British round 4

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 4
      
          Combat Move - British
              1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 98 Sea Zone
              1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
              1 fighter moved from Persia to 98 Sea Zone
              1 bomber moved from Persia to 98 Sea Zone
      

      Savegame

      posted in Play Boardgames
      D
      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 3 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 1 PU; end with 4 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 submarine moved from 26 Sea Zone to 23 Sea Zone
              1 submarine moved from 26 Sea Zone to 24 Sea Zone
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 submarine moved from 10 Sea Zone to 25 Sea Zone
              2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
              1 bomber moved from Hawaiian Islands to 24 Sea Zone
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
              2 fighters moved from Hawaiian Islands to 23 Sea Zone
      
          Combat - Americans
              Battle in 23 Sea Zone
                  Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                  Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 24 Sea Zone
                  Americans attack with 1 bomber, 3 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 24 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                      Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
                  Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 25 Sea Zone
                  Americans attack with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines
                  Japanese defend with 1 destroyer
                      Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      1 destroyer owned by the Japanese lost in 25 Sea Zone
                  Americans win with 2 battleships, 2 cruisers, 3 destroyers and 2 submarines remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              3 carriers and 1 cruiser moved from 26 Sea Zone to 25 Sea Zone
              3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 25 Sea Zone
              2 fighters moved from 24 Sea Zone to 25 Sea Zone
              1 carrier moved from 26 Sea Zone to 25 Sea Zone
              1 fighter and 1 tactical_bomber moved from 24 Sea Zone to 25 Sea Zone
              1 bomber moved from 24 Sea Zone to Hawaiian Islands
              2 bombers moved from Eastern United States to Hawaiian Islands
              1 armour, 2 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 2 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 25 Sea Zone to Midway
              2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
              2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 artillery and 1 infantry moved from Central United States to Western United States
              4 mech_infantrys moved from Western United States to Central United States
      
          Place Units - Americans
              3 submarines and 3 transports placed in 10 Sea Zone
              2 artilleries and 2 infantry placed in Western United States
              1 infantry placed in Central United States
              1 artillery and 1 infantry placed in Eastern United States
              1 destroyer and 1 transport placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Japanese regular : 2.00
      

      Savegame

      posted in Play Boardgames
      D
      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Move Summary: Americans round 4

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 submarine moved from 26 Sea Zone to 23 Sea Zone
              1 submarine moved from 26 Sea Zone to 24 Sea Zone
              1 submarine moved from 26 Sea Zone to 25 Sea Zone
              1 submarine moved from 10 Sea Zone to 25 Sea Zone
              2 battleships, 2 cruisers and 3 destroyers moved from 26 Sea Zone to 25 Sea Zone
              1 bomber moved from Hawaiian Islands to 24 Sea Zone
              3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 24 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 23 Sea Zone
              2 fighters moved from Hawaiian Islands to 23 Sea Zone
      

      Savegame

      posted in Play Boardgames
      D
      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              3 infantry moved from Belarus to Novgorod
              1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
              1 mech_infantry moved from Smolensk to Novgorod
              10 armour moved from Smolensk to Archangel
              2 mech_infantrys moved from Smolensk to Archangel
              1 infantry moved from Smolensk to Archangel
              1 armour moved from Russia to Archangel
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                      Russians roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 2 : 3/6 hits, 1.83 expected hits
                      Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Novgorod
                  Russians win, taking Novgorod from Germans with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in Archangel
                  Russians attack with 11 armour, 1 infantry and 2 mech_infantrys
                  Germans defend with 6 infantry
                      Russians roll dice for 11 armour, 1 infantry and 2 mech_infantrys in Archangel, round 2 : 7/14 hits, 6.00 expected hits
                      Germans roll dice for 6 infantry in Archangel, round 2 : 2/6 hits, 2.00 expected hits
                      1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 6 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 11 armour and 1 mech_infantry remaining. Battle score for attacker is 11
                  Casualties for Russians: 1 infantry and 1 mech_infantry
                  Casualties for Germans: 6 infantry
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk
              3 infantry moved from Smolensk to Bryansk
              4 artilleries and 4 infantry moved from Russia to Smolensk
              1 aaGun moved from Smolensk to Bryansk
              1 armour moved from Russia to Smolensk
              2 infantry moved from Tsinghai to Kazakhstan
              6 infantry moved from Timguska to Novosibirsk
              2 aaGuns and 12 infantry moved from Yenisey to Timguska
      
          Place Units - Russians
              2 infantry placed in Ukraine
              1 armour, 5 artilleries and 2 infantry placed in Russia
              Russians undo move 1.
              2 infantry placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.67
      Russians regular : 2.17
      

      Savegame

      posted in Play Boardgames
      D
      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Move Summary: Russians round 4

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 armour, 5 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              3 infantry moved from Belarus to Novgorod
              1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
              1 mech_infantry moved from Smolensk to Novgorod
              10 armour moved from Smolensk to Archangel
              2 mech_infantrys moved from Smolensk to Archangel
              1 infantry moved from Smolensk to Archangel
              1 armour moved from Russia to Archangel
      

      Savegame

      posted in Play Boardgames
      D
      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry; Remaining resources: 7 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Sumatra to 41 Sea Zone
              2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 cruiser, 1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea Zone
              4 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 25 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
      
          Politics - French
              French takes Political Action: Political Action French To War With Japanese
                  French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                  French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 destroyer moved from 39 Sea Zone to 80 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry; Remaining resources: 7 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Sumatra to 41 Sea Zone
              2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 cruiser, 1 destroyer and 1 submarine moved from 56 Sea Zone to 54 Sea Zone
              4 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 25 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      D
      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Eastern United States to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              2 artilleries and 1 infantry moved from Central United States to Western United States
              2 aaGuns moved from Western United States to Central United States
      
          Place Units - Americans
              1 artillery and 1 infantry placed in Central United States
              2 bombers placed in Eastern United States
              1 submarine and 2 transports placed in 10 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Tsinghai to Kansu
              1 fighter moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 armour
                      Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Chinese
              14 infantry moved from Tsinghai to Sikang
              1 fighter moved from Kansu to Sikang
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 3 armour, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              British takes Political Action: Political Action British To War With Japanese
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - British
              1 unit repaired.
              1 infantry moved from Kwangtung to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - British
              British creates battle in territory 109 Sea Zone
      
          Non Combat Move - British
              1 artillery and 3 infantry moved from Iraq to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              3 aaGuns, 4 artilleries and 13 infantry moved from India to Burma
              2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
              1 armour moved from Italian Somaliland to 76 Sea Zone
              1 transport moved from 80 Sea Zone to 76 Sea Zone
              1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
              1 armour, 1 mech_infantry and 2 transports moved from 76 Sea Zone to 80 Sea Zone
              1 armour and 1 mech_infantry moved from 80 Sea Zone to Persia
              1 cruiser moved from 76 Sea Zone to 80 Sea Zone
              1 artillery moved from Italian Somaliland to Ethiopia
              1 infantry moved from Malaya to Shan State
              1 fighter moved from Egypt to Persia
              1 armour, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
              1 battleship and 1 destroyer moved from 109 Sea Zone to 119 Sea Zone
              3 fighters moved from United Kingdom to Scotland
              5 infantry moved from United Kingdom to Scotland
              3 aaGuns moved from United Kingdom to Scotland
      
          Place Units - British
              3 armour placed in Persia
              British undo move 1.
              2 armour and 1 mech_infantry placed in Persia
              1 armour and 1 fighter placed in Union of South Africa
              1 transport placed in 71 Sea Zone
              British undo move 1.
              British undo move 2.
              British undo move 1.
              3 armour placed in Persia
              1 fighter and 1 mech_infantry placed in Union of South Africa
              1 transport placed in 71 Sea Zone
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,5,3,4,5,2,3,1,1
              UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 19 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : -0.50
      

      Savegame

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      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Tsinghai to Kansu
              1 fighter moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 armour
                      Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Japanese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 armour
      
          Non Combat Move - Chinese
              14 infantry moved from Tsinghai to Sikang
              1 fighter moved from Kansu to Sikang
      
          Place Units - Chinese
              2 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 3 PUs; end with 3 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Japanese regular : -0.50
      

      Savegame

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      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 artillery, 2 bombers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Eastern United States to 26 Sea Zone
              1 fighter moved from Hawaiian Islands to 26 Sea Zone
              2 artilleries and 1 infantry moved from Central United States to Western United States
              2 aaGuns moved from Western United States to Central United States
      
          Place Units - Americans
              1 artillery and 1 infantry placed in Central United States
              2 bombers placed in Eastern United States
              1 submarine and 2 transports placed in 10 Sea Zone
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 cruiser and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
              6 infantry moved from Yenisey to Timguska
              2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
              4 aaGuns, 8 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber moved from Belarus to Smolensk
              1 infantry moved from Ukraine to Bessarabia
              1 infantry moved from Ukraine to Bryansk
              2 armour, 4 infantry and 2 mech_infantrys moved from Russia to Smolensk
      
          Place Units - Russians
              2 armour, 4 artilleries and 4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 33 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 submarine moved from 62 Sea Zone to 56 Sea Zone
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Trans-Jordan to Egypt
              1 destroyer moved from 78 Sea Zone to 39 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 3 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Queensland to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    ANZAC take Sumatra from Dutch
              1 submarine moved from 62 Sea Zone to 56 Sea Zone
      
          Place Units - ANZAC
              3 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
              1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
              1 battleship, 2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 cruiser moved from 11 Sea Zone to 26 Sea Zone
              1 armour and 1 infantry moved from Western United States to 10 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
              2 artilleries and 1 infantry placed in Central United States
              1 tactical_bomber placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 fighter and 15 infantry moved from Shensi to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 1 destroyer, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 3 infantry moved from Persia to Iraq
              2 fighters and 1 tactical_bomber moved from India to Iraq
              1 transport moved from 76 Sea Zone to 81 Sea Zone
              1 artillery moved from Egypt to 81 Sea Zone
              1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
              1 artillery moved from 76 Sea Zone to Italian Somaliland
              1 mech_infantry moved from Ethiopia to Italian Somaliland
              1 armour moved from Ethiopia to Italian Somaliland
              1 infantry moved from Eastern Persia to 80 Sea Zone
              1 infantry moved from 80 Sea Zone to Iraq
              1 battleship moved from 39 Sea Zone to 80 Sea Zone
              1 bomber moved from Malta to Iraq
      
          Combat - British
              Battle in Italian Somaliland
                  British attack with 1 armour, 1 artillery and 1 mech_infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 cruiser in Italian Somaliland, round 2 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Italian Somaliland
                  British win, taking Italian Somaliland from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Iraq
                  British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Iraq, round 2 : 6/9 hits, 3.50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Iraq to Persia
              1 bomber moved from Iraq to Persia
              2 fighters moved from Malta to Egypt
              1 tactical_bomber moved from Malta to Egypt
              2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
              1 destroyer moved from 81 Sea Zone to 76 Sea Zone
              1 destroyer moved from 76 Sea Zone to 80 Sea Zone
              1 destroyer moved from 39 Sea Zone to 80 Sea Zone
              1 battleship moved from 112 Sea Zone to 109 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 88 Sea Zone to 83 Sea Zone
      
          Place Units - British
              1 factory_minor and 1 harbour placed in Persia
              1 destroyer placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
              British collect 33 PUs; end with 34 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
              Some Units in India change ownership: 2 artilleries and 3 infantry
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      Neutral_Axis regular : 0.00
      British regular : 3.33
      

      Savegame

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      Deimos
    • RE: Clemency (Axis) vs Deimos (Allies + 10) G40

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9.0

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              1 fighter and 15 infantry moved from Shensi to Tsinghai
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      Deimos
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