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    Posts made by deepblue

    • RE: New Axis & Allies Global War Variant (free map)

      After my first pass I would have to choose:

      1. Russia
      2. Germany
      3. United Kingdom
      4. Japan
      5. United States
      6. Italy

      No matter what order is chosen I think Germany and Russia should stay together and Japan should go before the US probably back to back.

      If UK goes before Italy that would allow Italy to control East Africa, allowing Mogadishu to be Italy’s fifth victory city. Per Larry’s List

      Thought;

      If this is set before Pearl Harbor, maybe the setup should place Japanese units in the same square as American at Hawaii.  I know after talking with some members of my gaming group they suggested that if they played Japan that they would not attack the Americans to by time.  I really don’t like the sound of that.  Just putting that out there.

      posted in Other Axis & Allies Variants
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      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Imp,

      I’m glad you like the idea.  Your numbers maybe a bit to high but I could live with them.

      Also, if this rule is in place a player could choose to strategic bomb strat moves instead of IPCs, giving a player more options.

      posted in Other Axis & Allies Variants
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      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      The godfather returns!  Good to see you back on the thread Positronica.

      Glad you like the changes.

      You make valid points.

      It brings us back to the underlining struggle of game play vs. historical fact.  Where do we draw the line?  This group seems a bit more vocal towards the historical rather then game play.  My view is to stay historically accurate as long as it does not sacrifice game play.  If I have to choose I will choose game play.

      Counterpoints to your changes:
      A.  Great point makes sense but…

      1. I think murraymoto is right they are going to fight it out from turn one on no matter what.  We just get to decide where.

      2. With the increase of territories this increases income, but we have not increased the cost of units so in theory Germany should have the extra income to support offensives in other regions of the world.

      3. No matter where the line is Germany can choose to turtle and bleed the Russians as they come.

      4.  I did not take into account the game play order, not to sure if I like it in its current order but give me some time to chew on it.

      With all that said I am not averse to moving the date back a bit.  It will probably solve some other issues as well.

      B.  When I started this project I moved the date back to accommodate Italy’s control of eastern Africa.  I like the idea of putting more conflict in Africa and it fits Larry Harris’s VC list better.  But I did not like the affect on other parts of the world and the fact that the US player is now removed from turn one.  But I am in favor of this setup with some creativity.  Micoom’s suggestion below could solve some of my concerns about the US.

      C.  I agree all the additional rules and the setup we are planning to use (example China’s forces) need to be looked at in detail and will need modifications.

      D. The roads and rails.  Your points are accurate.  They would allow for easier movement.  I just don’t think putting roads/rails on the map is the way to do it.  This is too granular.  Where are the roads and rails in Europe?  Don’t the Germans get to move troops between their two fronts?  Also wouldn’t the Russian sabotage/destroy their rails as they retreated?  Hindering the Japanese advance.  I think games like Europe Engulfed have solved this problem easily and effectively.  They use strategic moves.  This would be simple to implement.

      Example:

      Combats moves, resolve combat, non combat moves, strategic moves.

      Each nation would get a fixed number of strategic moves that reflect the amount of transportation infrastructure they had.

      They would get to move that number of pieces any where within their colored territory Red for Russian, Grey for Germany (this is a modification from that actual EE rule).  So the Russians could move troops to the east if they need to react to the Japanese, the Americans could move troops to the California coast if necessary and the Germans could react to an invasion of France.

      This is a very simple system and I ask everyone to think about it.  Maybe download and read the rules for games like EE and give it a chance before dismissing it.

      Also, the rule set can be modified to better fit our needs.

      E.  It was my intent and I will do.

      F. Not sure what to do with that island.  Hopefully the group will express their opinions.

      G.  My first response is to make it one sea square by lowering the bottom boarder so it surrounds the islands.  I am trying to remove any vagueness from the map.  Players should not have to refer to the manual to see if a square is touching another.

      H.  The battleship is not gone just displaced for the moment.  At first I was not a big fan of the images but they are growing on me.  I was going to address this later once we have discussed the sea zones in more detail.

      posted in Other Axis & Allies Variants
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      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Micoom,

      I apologize if my last post sounded negative that was not my intent.

      I assumed that your list was an addition to the current list which I feel would be way too many cities.

      But if they are replacements then some of them could work.

      Some of my goals for VCs.  But not the requirements, I can be persuaded by a good argument.

      1. Equal cities for each nation.  (Italy will have a hard time with this)
      2. “Fairness” None of the cities should be easier to be captured than another, in theory.
      3. Not so many cities that when a player loses one they say “Oh well” and move on.  Losing cities should still be a big deal.
      4. Keep the number down, but more than the current AA game.  (I like the idea of 4 to 5 cities per nation, beyond 30 cities is just way too many.)
      5. Encourage fighting in the historically correct regions of the world, but allow for creative plans of attack.
      6. No two cities adjacent to one another.  (I know Warsaw is next to Berlin, but I figured you guys would go nuts if I left off Warsaw and I would have to agree.)
      7.  Minimize the amount of math.  Keep the scoring simple.
      8.  The majority of the group is happy with the final list.

      I’m not too keen on the island cities; I feel that the current list has enough cities in the south pacific to entice Japan to move south.

      I don’t think Toburk will work due to its proximity to the current VCs and the fact that it is in the hands of the UK.  So I guess we could use it if we removed Cairo but I feel Cairo is better suited for a VC.

      I like Cape Town, I have put it on the map a few times, only problem is if we keep the current count what city does UK lose to add CT?

      Same with Kiev I like the fact that it is closer to the Russian border and away from Germany but what does Germany lose to add Kiev?

      I could live with losing Budapest for Bucharest.  It’s further away.

      The others were important but I don’t feel they warrant VC status.  Just my opinion.

      Thanks for the suggestions that is what I and the rest of the group are looking for.

      posted in Other Axis & Allies Variants
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      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Micoom,

      @Micoom:

      Tobruk (see it on the map, but not in your list)

      Yes, there are cities on the map that are not victory cites.  Hong Kong, Tobruk, Chungking are not victory cities.

      Thanks for the suggestions on the victory cities but…
      I think your list is way to long, actually I think my list may be a bit too long.  We can’t add every city that had conflict or that was a point of interest.  We need to keep it concise balancing game play with historical fact.  I am also not in favor of victory cities in neutral counties, they encourage players to invade neutral territories that were not invaded during the war, I can understand why some might want them on the map but in my opinion they are unnecessary.

      You make a good counter point on Portugal.  The difference is that Portugal allowed Britain to use the Azores as an airbase.  Not really neutral is it?  I will make a test and see what the group thinks.

      Thanks for the input, I’m glad you have a different point of view.

      posted in Other Axis & Allies Variants
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      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Victory Cities

      Ok, now for our VC discussion.  This should be fun.  I found this list on Larry Harris’s board (creator of A&A) and thought it would be a good starting point for our discussion.  For the most part I like this list except for a few cities which I have noted.  I have also listed some possible replacements/additions.

      The VCs are tiered with 20, 15 and 10 point cities.  Each nation has one 20 and 15 point city and three 10 point cities.  (I may be in favor of reducing this to two 10 point cities for a total of 4 cities per nation.)

      20 point cities are:
      Washington
      London
      Moscow
      Berlin
      Rome
      Tokyo

      15 point cities are:
      San Francisco
      Calcutta
      Stalingrad
      Paris
      Athens 
      Peiping

      10 Point cities are:
      Honolulu
      Manila 
      Panama City (Not sure if I like this one)

      Canberra
      Cairo
      Singapore

      Leningrad
      Baku
      Vladivostok

      Oslo
      Warsaw
      Budapest

      Tripoli
      Mogadiscio (Not an Option on our Map Needs to be replaced)
      Palermo

      Okinawa
      Seoul  (Not sure if I like this one)
      Taipei

      Others Options
      Cape Town
      Bangkok
      Shanghai
      Chungking
      Milan
      Taranto

      Larry Harris’s Thread
      http://www.harrisgamedesign.com/bb/viewtopic.php?t=546&postdays=0&postorder=asc&start=0

      posted in Other Axis & Allies Variants
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      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      It’s Friday!!

      The second draft has arrived!

      Gentlemen,

      I plan to post new drafts on Fridays as long as there are enough changes to warrant one.

      I have made the following changes from the first draft:

      Added:
      The Sahara Desert.
      Chinese roundel.
      City area for Chunking.
      Victory Cities. (Not Final, figured it was time to start the discussion)
      Ceylon
      The Azores (I did not like the fact that they were the only islands in the Atlantic so I added a few more just for flavor if you don’t like them they can be removed or changed.)
      Bermuda
      Canary Islands
      Cape Verde
      St. Helena

      Changed:
      Made Brazil Neutral.  (I do not like the way this looks.  I prefer to have some sort of contrast in South America.  This is purely an aesthetics comment.)
      Corrected Yucatan.
      Gilbert Islands are now British.

      Reminders:
      When reviewing the map please consider both historical accuracy and game play.
      The image has been reduced by 50% for faster downloads. (Makes it a little fuzzy)
      Unfinished elements have been removed.
      This is a work in progress.

      http://www.mediafire.com/?84zwmod2qrz

      posted in Other Axis & Allies Variants
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      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Pdel21,

      Thanks for printing a test of the new colors.  Invaluable input.

      Jim,

      Thanks for the info on the PDF file.  I did a quick Google search and found that TIFF is considered the best format for printing.  Do you find this to be true?

      $4.32 a square foot WOW!! Now were talking.  Can you print on heaver paper?

      posted in Other Axis & Allies Variants
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      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Death Head 420,

      Keep the game play input coming.

      The ports/air field markers need a serious overhaul.  But let’s get the map the way we like it before we go to far down that road.

      posted in Other Axis & Allies Variants
      D
      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Imp,

      I agree with your aesthetic point, I am hoping to get more feedback on the Azores in time for the next draft.

      What is your issue actually, with the file formats and all?  What are you trying to do, maybe I can help?

      posted in Other Axis & Allies Variants
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      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Below is what I have come up with for the Azores.  If the group likes what I have done, I will add it to the next draft.

      Does everyone like the idea of it being a staging point for bombers?  What is the actual mileage could a WWII bomber actually fly from the Azores to America and back?

      http://www.mediafire.com/?fnwqqmntmzm

      posted in Other Axis & Allies Variants
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      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Imp,

      I will look into adding the Azores.  Which sea zone and approximate location within the sea zone do you suggest?  I am thinking center, extreme left in 32 or maybe center, extreme right in 31, preference?

      I am assuming you are referring the wave effect around the land masses.  I not sure how Positronica did his but if I were to do it I would use, maybe… trace contour filter, or select the border move the line out a few pixels with alter, lay a line, smudge blur, repeat.  I would have to look into it and try a few things to get the effect I was looking for.

      Let’s hold off on the set up sheets until we have the map the way we like it. But yes I do plan on updating them.

      Your Map suggestions:

      I disagree with the Japan UK comparison.  Group members that have printed off the map Jim, pdel21, others, please chime in a let me know what you think.  I have had a sectional proof printed off at the printers and did not see an issue.

      Your color suggestions are understandable but….  It will be a large pain in my a** to change these colors, I may be willing to lighten a few of them if the Group thinks it’s necessary, let me know.

      I was hoping to do a 1939 version of this map, at a later date.  Add Belgium, Natural countries allow the German player to break out.

      posted in Other Axis & Allies Variants
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      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Deaths Head 420,

      Thanks for joining the discussion.

      Good ideas on getting this thing printed. I will have to look around.  I am looking at around $90 bucks to do mine at the moment.

      Has anyone printed it on glossy paper?  My print shop is pushing it… of course… $12 bucks a square foot.

      If you could shed some more light on the game play of the map that would be great!  I am interested on hearing how things worked out and any suggestion you might have in this department that goes for everyone else also also.

      posted in Other Axis & Allies Variants
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      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Micoom,

      Thinking out loud is good, just don’t answer yourself.  :-D

      Thought of France myself, but you pointed out the major issues with that idea.  So let’s put that on hold for 1939.

      Paris was never going to be removed.  I just haven’t added the cities yet (Will add them this draft).

      posted in Other Axis & Allies Variants
      D
      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Jim,

      What kind of paper are you printing on?

      I have a local shop that charges $6 dollars a square foot on 25pd paper and $8 dollars for 35pd paper.  Gloss I think is $12 a square foot.

      My map will be larger then the original.

      Original 32.04/in by 67.5/in

      My map will be:
      36/in by 75.85/in

      I may even make one a bit bigger if possible.

      I will be posting a PDF of the final map.  Not sure if a JPEG version is necessary but I can do it, no problems.  Your PSP file on the other hand will not happen I am not using Paint Shop Pro to create the file.

      posted in Other Axis & Allies Variants
      D
      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Imp,

      The 32 bit option is grayed out. Don’t know why.  May have something to do with the original file.

      posted in Other Axis & Allies Variants
      D
      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Murraymoto,

      Thanks for your input as well,

      Added the Sahara.

      I agree that the lower islands may need an increase but I would like to hold that thought for another day.

      posted in Other Axis & Allies Variants
      D
      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Micoom,

      Thanks for the input, glad to see someone else contributing.

      I don’t see how dividing Morocco into pieces or adding Portugal will improve game play.

      I will update Brazil.

      I would rather not tackle the IPCs just yet, figured we could get the map right first.

      I will update the Gilbert Islands.

      posted in Other Axis & Allies Variants
      D
      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Jim,

      The local print shop asked that I submit in PDF format.  I am assuming that this will be true in most cases.  I plan to save the fished map with the following settings:

      CMYK, 16 bit, 600dpi

      If you prefer a different format, let me know.

      deepblue

      posted in Other Axis & Allies Variants
      D
      deepblue
    • RE: New Axis & Allies Global War Variant (free map)

      Glad you like the addition (it took me the better part of my Saturday to get the border just right), I will add the Sahara.

      Now that I have a better understanding of how China works, I would have to agree with pdel21 on the Chinese roundel.  If no one has an issue with this I will add the roundel and a city area for Chungking.  Please review the proposed change and let me know if you like it.

      http://www.mediafire.com/?dyxnmxqnom0

      posted in Other Axis & Allies Variants
      D
      deepblue
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