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    Topics created by Deaths Head 420

    • Deaths Head 420D

      Civil Axis

      Other Games
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      Deaths Head 420D

      @Panther it is still live. I’ll get a new link up

    • Deaths Head 420D

      Global War 1940 2nd ed.

      House Rules
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      General 6 StarsG

      Discussion continue here at this link from now on.
      https://www.axisandallies.org/forums/topic/33862/ss-gen-s-1941-42-global-war-game

    • Deaths Head 420D

      MOVED: Global 1939 with G40 board

      Axis & Allies Global 1940
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      Deaths Head 420D

      This topic has been moved to Announcements.

      http://www.axisandallies.org/forums/index.php?topic=26920.0

    • Deaths Head 420D

      Global 40 leaves me with sour taste in my mouth

      Axis & Allies Global 1940
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      CowC

      My Europe has much improved over time.

      I bumped my strategy guides for you. Take a look at them. Try those opening moves out and you will see how quickly the axis can catch up and overtake the allies in income.

      In fact the allies start at a huge disadvantage. The allies look like they have all this stuff… but if you take away all the buildings, you will realize that unit wise… the game is even… except the axis have a huge position advantage and the axis start off destroying pretty much everything in sight.

      Axis win most global games.

      Honestly, the Pacific is fine. It is europe that is boring and that is because Russia does not make enough money and it does not have an incentive to attack anything. In fact Russia has more of an incentive to help out in the Pacific or to take original axis territories in africa/middle east… than it does fighting in Europe. It is pretty stupid if you ask me.

      Japan can make the pacific boring if it wants to… which sucks the fun out of global and it is usually an inferior strategy unless Germany makes something big happen.

    • Deaths Head 420D

      Complete set 1 Deluxe War at Sea on Ebay

      Marketplace
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      djensenD

      This is an example of eBay auctions that are allowed. An individual doing a one off auction to liquidate a collection.

      However, in the future, the links must go through me first. I need to attach my eBay affiliate ID.

    • Deaths Head 420D

      F- Marshall vs DH 420 WaS 200pts

      Play Miniatures
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      Deaths Head 420D

      waiting on ur air defense

    • Deaths Head 420D

      Deaths Head vs Empireman WaS 200pts

      Play Miniatures
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      empiremanE

      Yeah I understand. you still wanna play? Im open to play, im just waiting for you :-)

    • Deaths Head 420D

      Master Find Players List

      Player Locator
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      PantherP

      To avoid confusion and to have only one target for this topic I am locking this thread.
      Please add your details to the newer thread to be found here:

      https://www.axisandallies.org/forums/topic/21466/2020-master-players-list-version-3-0/999

      Check out @jluna1273 's introcuction to be found here: https://www.axisandallies.org/forums/post/21466

    • Deaths Head 420D

      Set 6 card scans

      War at Sea
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      Deaths Head 420D

      B52N


      Diashtu Landing Craft


      Elite Zero


      Hatarakaze


      Mogami


      Naka


      Ryujo


      Sho Go Yamato


      Taiho

      Italy

      ! Andrea Doria


      Camicia


      Giovani Delle……

      Germany

      ! Fw190A

      ]
      Kberg


      M1


      Moltke


      R Bismarck


      U-2511

      Russia

      !

      USN

      ! American Victory


      Edsall


      F4U Corsair


      Gudadalcanal


      Hornet


      LST


      Montana


      New Jersey


      Phoenix


      Wasp

      England

      ! Eagle


      Hawkins


      Halcyon


      Nelson


      Sheffield


      Swordfish


      Vospers

      Poland

      ! Dragon

      France

      ! Strousbourg

      Canada

      ! Algonquin

      Shore Battery

      !

    • Deaths Head 420D

      Sets 3-5-ALL card scans

      War at Sea
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      ?

      Hello. And Bye.

    • Deaths Head 420D

      Sets 1-2 card scans

      War at Sea
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      A

      Thanks. This is helpful.

    • Deaths Head 420D

      IMPerious Leader

      General Discussion
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      Imperious LeaderI

      Thats Jeff. He is a good friend of mine for many years. He designed The Wargame: World War Two.  I just did playtesting and some work on the map.

    • Deaths Head 420D

      War At Sea Flank Speed Realease Date

      News
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      Deaths Head 420D

      yes sir, She will be there

      Also the Italians are getting the AC Aquilla.  :evil:

    • Deaths Head 420D

      Opening Salvo V

      War at Sea
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      frimmelF

      Link to article.

      As to the release date the site says July 25th so depending on when your store sees its new stuff maybe the end of the week.

    • Deaths Head 420D

      Axis and Allies Anniverasry edition

      Axis & Allies Anniversary Edition
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      Imperious LeaderI

      We have a bunch of threads on this in the other forums.

    • Deaths Head 420D

      Global War 1940/41

      Global War
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      Deaths Head 420D

      Hello all.

      Thank you for all the interest. Much appreciated.

      Just got a new computer, last one pooped the bed in the middle of map making.

      I am working on new refurbished version of this game.

      I am excited at this opportunity to give this version a face lift and a make over with emphasis on keeping the game streamlined and not overly and unnecessarily complex in nature while adding new elements to the game.

      After getting some actual experience at other A+A varients out there, I have been introduced to alot of good and bad ideas.

      But these varients all have one thing in common. They are all overly complex with much of it unnecessary and only achieves adding unwanted extra time to play. I am a firm believer in the Keep it simple stupid (KISS) method.

      With that said, stay tuned for updates.
      A d12 system will be used.
      Game start date will be 1939 before polish invasion and politics will be a part of the game. In fact politics and the political landscape will play a huge role in how each game unfolds. My intent is that no 2 games played will be the same.

      Technology will also play a major part for all the powers and may also influence the political landscape of each game.

      I envision a gaming experience in which the players control the fate of their respective nations, and not necessarily follow the traditional and historical paths used by previous games or history.

      The basic game mechanics will not change much, but the players freedom of choice of actions will.

    • Deaths Head 420D

      War at Sea League

      War at Sea
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      Deaths Head 420D

      Come check us out. Leagues now forming.

      http://aaminis.myfastforum.org/about1362.html

    • Deaths Head 420D

      Global War(Free Map) + Rules

      Other Axis & Allies Variants
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      Deaths Head 420D

      Check New thread,

      Game completed

    • Deaths Head 420D

      A Few Ideas 4 Rules for Axis and Allies Global war varient

      Other Axis & Allies Variants
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      Deaths Head 420D

      This map is huge 15 square feet wow I can use my Axis and Allies Miniatures for this game sweet. I wish, I fear I will never have enough planes though  :x

      These rules are added on to the rules posted in the post with the maps and country cards
      While setting this game up and trying to give it a realistic twist

      National Advantages

      Most of the advantages posted in the revised rules will work. This list has the not so compatible ones changed.
      USSR-
      Russian Winter AA-R
      Non Aggresion treaty AA-R
      Mobile Industry AA-R
      Salvage AA-R
      Tank Guards regiment-Tanks in the cities of Leningrad, Stalingrad, and Moscow defend on 4’s House rule
      Lend Lease AA-R

      Great Britain-
      Radar AA-R
      Joint Strike AA-R
      Common Wealth Troops– Common Wealth Industrial complex’s produce 2 free Infantry during your mobilize new units phase Does not count against build limit this includes newly built complexes. Factories in Sydney And Calcutta Are the common wealth
      Mid-East Oil  Cairo, Trans Jordia, Syria, Iraq, Iran,Southern Iran, Tehran,Upper Egypt AA-R
      French resistance AA-R
      Flying boats- Bombers may attack subs  without destroyer present  Bomber attacks on 3 or less. House rule

      USA-
      Liberty ships-transports now cost 6 IPC’s House rule
      Marines AA-P
      Mechinized Inf. AA-R
      Fast carriers AA-R
      Superfortresses AA-R
      Lend Lease-- US units,( other then Infantry) May be converted at a I.C. to that country. This Includes ships In a sea zone bordering a Industrail complex. Max of 4 units per turn. House rule

      Germany-
      U-boat Program- Subs Cost 6 IPC’s House rule
      Atlantik Wall- Infantry Defend on 3’s during an Amphibious onto a grey territory house rule excludes Afrika House Rule
      Wolf Packs AA-R
      V-2 Rockets- Fired from AA, Range 3  fired at Industrail complexes,  Max 1 rocket attack per turn per gun, On roll of 5, or 6, V-2 misses What ever is rolled on the other die, equal amount of IPC loss. House Rule
      Panzer Blitz AA-R
      Fortress Europe- African spaces don’t get bonus AA-R

      Japan- all AA- Revised
      Tokyo Expess
      Kamikaze Attacks
      Lightning Assaults
      Dug in Defenders
      Banzai Attacks
      Kaitan torpedoes-- Kamikaze subs Hit on 4’s, does not need to be next 2 red territory.

      Italy- I could use some help here. This is what I was thinking, you really can’t give them a ligitamate Nat’l advantage because the majority of there equipment was crap. Add that to the even crappier training there military overall recieved, backed by their puny production rate, I say give them MORE ships at start of game. Italy did have a rather large Surface fleet, bigger then Germany’s Maybe they get another BB and transport with there fleet. This would be their Nat’l. Advantage.

      Tech Tree-
      1. Jet Fighters
      2. Super Subs
      3. Long Range Aircraft
      4. Heavy Bombers-- Cost 18 IPC’s Move 6,a4,4-d1, can carry two Paratroopers-- Heavy Airtransports, Cost 7 IPC, move 4 a0-d1 May move two paratroopers or Infantry
      5. Combined Bombardment
      6. Heavy Tanks  Cost 8 IPC, move 2, 4-4
      7. Long Range Artillery- Defending Arty gets Prilimanary bombardment. 1 die per Def. Arty need to roll 1’s to hit. Attacking Artillery that is not performing a combat move may choose to support other units attacking adjoining territories. 1 arty per attacking unit.
      A roll of a 1 is a hit  This is also a prliminary bombardment
      8. Mechanized Infantry-Tanks may carry 1 Inf
      9. Super Carriers- can carry 3 fighters
      10*. Industrial Tech. Roll a d6, 1-2 Army 3-4 Navy 5-6*  Airforce IPC reduction in costs. Army- 1 Airforce- 2 Navy- 2 *Battleships -3
      11. ParaTroopers/ Air transports-  Paratroopers- Cost 4 IPC, Move 1 attack 2 Defend 2  air transport
      Airtransport cost 6 IPC move 4 a0,d1 may carry 1 paratrooper or 1 Inf.
      12. Radar- May fire 2 AA that defend on a 2, 2 Die. 1AA = 1 die @ 2, 2AA = 2 Die @ 2, no more then 2 AA may fire from 1 Territory.
      *

      Other Rules That should be included

      Japan gets it’s First Strike As per pacific Rules must be used first turn
      Russia Can’t Attack it’s first turn unless attacked first, or maybe Germany gets a surprise attack against only  Russia, like japans
      surprise attacks
      US control over China be as similar to Pacific rules as you can, this includes builds, Or china can be it’s own country with a 9 IPC Starting income China goes simultanious with US player

      Neutral countries British D-day Pieces
      Italy Yellow Jap Pieces Revised- Italys Tanks were crappy and small also, and at least they are not fielding Shermans
      AA guns- You can Have as many AA guns as you want per territory but gain the benifit of only having one. Only 1 AA gun per territory per turn may fire. This is also true for V-2 Rockets.

      If you want utilize your new trucks that came with Battle of the bulge game,
      Trucks- Cost 4 IPC’s  move 3 Attack 0 Defend 0  Transport 1 Inf. + 1 Arty or 1 Inf  Can be captured not destroyed If a territory is lost that contains a truck the new owner may immiediatly use the truck as it had not moved and was his at the begining of their turn. Passengers Dismount upon contact with the enemy and defend as normal. Trucks movement ends when something dismounts. Trucks can Load move load and move again

      Also this map is perfect if you don’t neccassarily want russia involved right away, kinda like Xeno games world at war.Llots of possibilities with this set up

      Russia collects Half their income until  war is declared on them or the 5th turn, then they are automatically at war  Can only attack neutral territories or chimese territories intil they are at war

      Now any one got an idea for National Advantage’s for Italy or maybe china?

    • Deaths Head 420D

      World War at Sea an axis and allies Home Brew Version 2.1

      Other Axis & Allies Variants
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      Deaths Head 420D

      Yes I am And I have a copy of the same book  I have a basic American list and German List, I am currently working on the Japs, right now they and the British will probably have the most flexibility.  Has anyone actually tried to play this yet? just wondering

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