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    Posts made by Deaths Head 420

    • RE: Global War 1940/41

      Fixed That.

      Germany now there

      I am going to go and Shrink this map so I can Upload it for you Folks, Later Today

      posted in Global War
      Deaths Head 420D
      Deaths Head 420
    • RE: I dont understand you guys

      The only Balance I need is, Fortress Europe, Panzerblitz and wolf Packs,

      posted in Other Axis & Allies Variants
      Deaths Head 420D
      Deaths Head 420
    • Global War 1940/41

      I am Pleased to Announce that I am all done with this project.  There are still a few spelling errors on the setup charts, But I think you guys can figure it out.

      The long wait will be worth it.

      Pictures can be found on pages 7-8 in this thread

      This is a Rather large File and I blew the map up to around 6.5’ x 3.75’  I t small enough to fit on a standard sheet of Plywood and still have some room around the edges for all the “stuff” needed to play.

      The Link to Map and Set up Charts-

      Map
      http://www.mediafire.com/?f5hpt6bws4gylpz

      Set up Charts

      USA + China
      http://www.mediafire.com/imageview.php?quickkey=ximi2ni3twy&thumb=4

      USA is not correct chart, They do not get Factory in Hawaii

      Great Britain
      http://www.mediafire.com/imageview.php?quickkey=od5cwgdbsjv&thumb=4

      Russia
      http://www.mediafire.com/imageview.php?quickkey=xbzejmzhjgm&thumb=4

      Germany
      http://www.mediafire.com/imageview.php?quickkey=25xhbstxtq1&thumb=4

      Italy
      http://www.mediafire.com/imageview.php?quickkey=yfmzwenewjt&thumb=4
      Italy Does Not Get IC in Libya

      Japan
      http://www.mediafire.com/imageview.php?quickkey=zyhmdwxwa9y&thumb=4

      Neutral Powers
      http://www.mediafire.com/imageview.php?quickkey=c0yctsctgnk&thumb=4

      Double the Neutral powers forces on Set up chart

      Axis and Allies Global War

      National Advantages

      UK

      1 Radar
      2 Joint Strike
      3 Sub Hunters - Bombers may attack a Sub w/o a Friendly DD present. Bomber has a range 4 and a attack at a 2
      4 Mideast Oil  territories of Trans jordan- Iraq- Syria, Cairo,
      5 French Resistance  When ever the Allies Take Paris, You may place 3 of your Inf. there for free.
      6 British Common Wealth- You may place 1 free Inf at either, Calcutta, Quebec or New South Wales each turn. this does not count torwards build limit

      Russia

      1 Russian winter
      2 Non Aggression Treaty
      3 Mobile Industry
      4 Salvage
      5 Guards Tank Regmt. Soviet Tanks defend on 4 in Leningrad, Stalingrad and Moscow
      6 Lend Lease  Must convert units at IC

      USA

      1 Island Bases
      2 Chinese Divisions
      3 Marines
      4 Mechanized Inf.
      5 Fast Carriers
      6 Super Fortresses  Bombers may defend against Interceptors @ a 1

      Germany

      1 U-Boat Intrerdiction
      2 Atlantic Wall
      3 Panzerblitz
      4 Wolfpacks
      5 Luftwaffe Daive Bombers
      6 Fortress Europe

      Italy

      1 Regina Marina  +1 BB at game start
      2 Black Shirts  Inf defend on a 3 in Home lands
      3 Bravado Inf Att @ a 2 for firts round of combat only, 3 w/ Arty
      4 Germanic Influence  Germany may build Units from Italy’s Factories. No more then 2 units
       may built this way. During Italy’s mobilize new units phase these units are    
       replace with the Italian Equevelent. ( Italy’s version of lend lease)
      5

      6

      Japan

      1 Tokyo Express
      2 Kamikaze’s  New unit cost 5, move 2(4) no defense  fighter attacks on a 2,called shot,
       Shoots like AA- May only target ships
      3 Kaiten Torpedoes  Subs attack @ 3  4 w/ super subs when in waters controlled by japan
        at start of game
      4 Lightning Assaults
      5 Dug in Defenders
      6 Banzai Attacks

      Technology Tree   (d-10)  must roll a 6 on a d-6 first  cost 5 per die

      1. Jet Fighters- fighters now attack at 4
      2  Radar
      3 Combined Bombardment
      4 Rockets
      5 Long range Aircraft
      6 Super Subs
      7 Super Carriers  Carriers now carry 3
      8 Paratroopers
      9 Industrial tech  Roll a D6  1-2 land, 3-4 Air, 5-6 Sea, cost reduced by 1
      10 Longe range Arty  Artillary may perform a Bombardment as if it were a BB. Bombards @ 1 may not move during combat move. Bombardments are matching to each
         ground unit attacking

      Paratroopers-  cost 4 att @ 2 and move 1
      Transport plane cost 8, move 6 att 0,  can carry 2 Paratroopers  (2 reg inf during noncombat)
      Paratrooper and transport must start turn in same space to perform a attack. Paras deploy after def. AA has fired but before main combat takes place. Treat Air transports the same as naval transports for combat purposes. AA fire can hit Air trans.

      AAE= Axis and allies Europe
      AAP= Axis and Allies Pacific

      Convoy’s  AAE
      Interceptors and escorts AAE
      CAP fighters AAP

      Subs- May not be fired upon by Airplanes without a friendly DD present. ex. (The US cannot Attack subs with Airplanes w/o an American DD in the combat. A Friendly Nations DD can’t help, Because they are not part of the Attacking force so the Planes do not gain Benifit.
      except during a “Joint Strike” attack.

      Neutrals. If attacked and not defeated their starting force is replenished.
                  Double the Neutral # of units on Set up chart. This is there defense Force

      Roads and Rail-, Burma road, Transcontinental RR, and Trans Siberian RR.

      Arty and Infantry may move 2 spaces during Noncombat along these routes.  A unit must start it’s movement on the road to gain Benifit.  Any section of road or rail that is captured can be used the turn it comes under control of a new owner.

      Industrial complexes can produce = to their IPC level of that territory
                                                     Capitols may produce 2x IPC value

      Use the Standard AA50 Rule set otherwise

      Quick buy Chart (cost,Att,def,movement)

      Infantry  3,1,2,1
      Tanks    5,3,3,2
      Arty       4,2,2,1  Inf Supportable
      AA        5,0,1,1
      Fighter  10,3,4,4
      Bomber 12,4,1,6
      Tactical Bomber 10,3,2,4
      Sub        7,2,2,2
      Transport 6,0,0,2
      DD         8,2,2,2   Anti sub
      Cruiser   12,3,3,2  Bombard
      BB         20 4,4,2  2 Hit
      Carrier    14,1,2,2

      posted in Global War
      Deaths Head 420D
      Deaths Head 420
    • RE: Global War(Free Map) + Rules

      Check New thread,

      Game completed

      posted in Other Axis & Allies Variants
      Deaths Head 420D
      Deaths Head 420
    • RE: Northern IL/ Southern WI: Looking for WAS players, possible AAM

      I live in Wisconsin,

      posted in Player Locator
      Deaths Head 420D
      Deaths Head 420
    • RE: Really good idea for AARHE leaders?

      I would give UK an Admiral before a Air Officer

      posted in Other Axis & Allies Variants
      Deaths Head 420D
      Deaths Head 420
    • RE: Really good idea for AARHE leaders?

      thats a good idea

      posted in Other Axis & Allies Variants
      Deaths Head 420D
      Deaths Head 420
    • RE: Really good idea for AARHE leaders?

      I am going to get a globe so I can be cool also.  Only mine will be all German Grey and Jap yellow.

      posted in Other Axis & Allies Variants
      Deaths Head 420D
      Deaths Head 420
    • RE: Wisconsin players wanted

      Well do I have a treat for you.

      If you want to trek to Appleton, I have a group already to go.

      We all have this weekend off.  If interested hit me up w/ a PM

      My group is all in their Late 20’s and early thirties

      posted in Player Locator
      Deaths Head 420D
      Deaths Head 420
    • RE: New War at Sea set

      you can count me in for at least 3 cases.    :evil:

      posted in War at Sea
      Deaths Head 420D
      Deaths Head 420
    • War at Sea League

      Come check us out. Leagues now forming.

      http://aaminis.myfastforum.org/about1362.html

      posted in War at Sea
      Deaths Head 420D
      Deaths Head 420
    • RE: Axis & Allies Naval Miniatures

      the 2 games are completly seperate from each other and I can see no way of combining the 2

      posted in War at Sea
      Deaths Head 420D
      Deaths Head 420
    • RE: AAM: War at Sea database?

      try this link:
      http://aa-naval-miniatures.forum2jeux.com/general-f1/les-cartes-de-stats-t11.htm?highlight=cartes+de+data

      posted in War at Sea
      Deaths Head 420D
      Deaths Head 420
    • RE: AARHE 1939 Pictures ( of actual printed map with pieces)

      @Imperious:

      You only get a discount if you order more prints. otherwise its $12.00 Sq foot. If it was a smaller map the rate is $16

      Color printing can get real expensive. Especially with larger maps

      posted in Other Axis & Allies Variants
      Deaths Head 420D
      Deaths Head 420
    • RE: Global War(Free Map) + Rules

      Another thing, we started to lean to the idea that IC’s could only produce = to their land space value. this also included capitol spaces.

      that was another good reason for the IC expansion.

      posted in Other Axis & Allies Variants
      Deaths Head 420D
      Deaths Head 420
    • RE: Global War(Free Map) + Rules

      The two Biggest Changes we have found to be the best Fit.

      Weaken Germany starting land force a little bit while increasing their Starting Wage,
      Germany got a few Additional Sea Units.
      Otherwise if Germany really wanted to focus 110% on  russia, game will be over before the Allies ever get rolling.
      Someone had Suggested a Factory in Romania, We put one there. Romania was one of Germany’s Biggest Contributers as far as Men and Material go.

      Russia, Gave them a few extra Men at the start,they need them, add 2-3 Aditional Factories on top of their 3 already.

      These 2 changes alone make for a better game.

      Other things

      China, originally we played that china could only build men. and the US could replace it’s fighter for them.
      We decided that china could build  1 tank every other round. and men Only
      and of course the US could pay for their fighter. During the US Buy Phase they would Give China the $10 ipcs.  China could only spend that $10 on a fighter. and the fighter counted against build limit.

      Italy, we gave them another BB to start with and a couple extra units in Italy. Other wise they are to Sluggish going

      UK- They start with 4 Factories already so we gave them a 4th one in S. Africa
      UK doesn’t lose Afrika as easily now
      we also Pumped up UK’s Navy a tad.

      Japan, Nothing needs to be done here. Many people are going, what? at this point.
      Japan Has a real struggle on her hands, 3 different enemies in her back yard.

      The sea Zones and their convoy zones and Anchors are coherient, or make sense.

      The Addition of the Sahara makes Fighting in Afrika a sticky situation at times.
      All countries Navies gained a few Units.
      we restricted amerika in a way.

      PLEASE, PLEASE, very important.
      While playing the game it is Much more Dynamic if you USe these rules from AAP and AAE

      Aircraft vs Sub
      Aircraft may not shoot at subs unless a friendly destroyer is present.
      Use the C.A.P and Interceptor rules also.

      posted in Other Axis & Allies Variants
      Deaths Head 420D
      Deaths Head 420
    • RE: Global War(Free Map) + Rules

      OK Sorry about the Lost time on this one.

      My group has been doing Extensive Playtesting with this map, We are learning as we go, and I am Happy to say that it is all done!!!

      The only prob is I need to pick up some disks  to save this file to so I can share it with all of you.

      posted in Other Axis & Allies Variants
      Deaths Head 420D
      Deaths Head 420
    • RE: Wisconsin players wanted

      OK any body else outh there in Wisconsin?

      posted in Player Locator
      Deaths Head 420D
      Deaths Head 420
    • RE: Global War(Free Map) + Rules

      Um sorry, wasn’t trying to forget anyone.  :oops:  I can try to draw in Tasmania but would be near impossible without the original file from Positronica. Plus it would probably look stupid with the way I draw.

      What you see is not the finished Product BTW

      posted in Other Axis & Allies Variants
      Deaths Head 420D
      Deaths Head 420
    • RE: World War One

      I would reduce you Airoplanes ranges a little, don’t forget they are flying in Pine and Canvas machines, and it was the begining of flight for mankind.

      posted in Other Axis & Allies Variants
      Deaths Head 420D
      Deaths Head 420
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