Fixed That.
Germany now there
I am going to go and Shrink this map so I can Upload it for you Folks, Later Today
Fixed That.
Germany now there
I am going to go and Shrink this map so I can Upload it for you Folks, Later Today
The only Balance I need is, Fortress Europe, Panzerblitz and wolf Packs,
I am Pleased to Announce that I am all done with this project. There are still a few spelling errors on the setup charts, But I think you guys can figure it out.
The long wait will be worth it.
Pictures can be found on pages 7-8 in this thread
This is a Rather large File and I blew the map up to around 6.5’ x 3.75’ I t small enough to fit on a standard sheet of Plywood and still have some room around the edges for all the “stuff” needed to play.
The Link to Map and Set up Charts-
Map
http://www.mediafire.com/?f5hpt6bws4gylpz
Set up Charts
USA + China
http://www.mediafire.com/imageview.php?quickkey=ximi2ni3twy&thumb=4
USA is not correct chart, They do not get Factory in Hawaii
Great Britain
http://www.mediafire.com/imageview.php?quickkey=od5cwgdbsjv&thumb=4
Russia
http://www.mediafire.com/imageview.php?quickkey=xbzejmzhjgm&thumb=4
Germany
http://www.mediafire.com/imageview.php?quickkey=25xhbstxtq1&thumb=4
Italy
http://www.mediafire.com/imageview.php?quickkey=yfmzwenewjt&thumb=4
Italy Does Not Get IC in Libya
Japan
http://www.mediafire.com/imageview.php?quickkey=zyhmdwxwa9y&thumb=4
Neutral Powers
http://www.mediafire.com/imageview.php?quickkey=c0yctsctgnk&thumb=4
Double the Neutral powers forces on Set up chart
Axis and Allies Global War
National Advantages
UK
1 Radar
2 Joint Strike
3 Sub Hunters - Bombers may attack a Sub w/o a Friendly DD present. Bomber has a range 4 and a attack at a 2
4 Mideast Oil territories of Trans jordan- Iraq- Syria, Cairo,
5 French Resistance When ever the Allies Take Paris, You may place 3 of your Inf. there for free.
6 British Common Wealth- You may place 1 free Inf at either, Calcutta, Quebec or New South Wales each turn. this does not count torwards build limit
Russia
1 Russian winter
2 Non Aggression Treaty
3 Mobile Industry
4 Salvage
5 Guards Tank Regmt. Soviet Tanks defend on 4 in Leningrad, Stalingrad and Moscow
6 Lend Lease Must convert units at IC
USA
1 Island Bases
2 Chinese Divisions
3 Marines
4 Mechanized Inf.
5 Fast Carriers
6 Super Fortresses Bombers may defend against Interceptors @ a 1
Germany
1 U-Boat Intrerdiction
2 Atlantic Wall
3 Panzerblitz
4 Wolfpacks
5 Luftwaffe Daive Bombers
6 Fortress Europe
Italy
1 Regina Marina +1 BB at game start
2 Black Shirts Inf defend on a 3 in Home lands
3 Bravado Inf Att @ a 2 for firts round of combat only, 3 w/ Arty
4 Germanic Influence Germany may build Units from Italy’s Factories. No more then 2 units
may built this way. During Italy’s mobilize new units phase these units are
replace with the Italian Equevelent. ( Italy’s version of lend lease)
5
6
Japan
1 Tokyo Express
2 Kamikaze’s New unit cost 5, move 2(4) no defense fighter attacks on a 2,called shot,
Shoots like AA- May only target ships
3 Kaiten Torpedoes Subs attack @ 3 4 w/ super subs when in waters controlled by japan
at start of game
4 Lightning Assaults
5 Dug in Defenders
6 Banzai Attacks
Technology Tree (d-10) must roll a 6 on a d-6 first cost 5 per die
1. Jet Fighters- fighters now attack at 4
2 Radar
3 Combined Bombardment
4 Rockets
5 Long range Aircraft
6 Super Subs
7 Super Carriers Carriers now carry 3
8 Paratroopers
9 Industrial tech Roll a D6 1-2 land, 3-4 Air, 5-6 Sea, cost reduced by 1
10 Longe range Arty Artillary may perform a Bombardment as if it were a BB. Bombards @ 1 may not move during combat move. Bombardments are matching to each
ground unit attacking
Paratroopers- cost 4 att @ 2 and move 1
Transport plane cost 8, move 6 att 0, can carry 2 Paratroopers (2 reg inf during noncombat)
Paratrooper and transport must start turn in same space to perform a attack. Paras deploy after def. AA has fired but before main combat takes place. Treat Air transports the same as naval transports for combat purposes. AA fire can hit Air trans.
AAE= Axis and allies Europe
AAP= Axis and Allies Pacific
Convoy’s AAE
Interceptors and escorts AAE
CAP fighters AAP
Subs- May not be fired upon by Airplanes without a friendly DD present. ex. (The US cannot Attack subs with Airplanes w/o an American DD in the combat. A Friendly Nations DD can’t help, Because they are not part of the Attacking force so the Planes do not gain Benifit.
except during a “Joint Strike” attack.
Neutrals. If attacked and not defeated their starting force is replenished.
Double the Neutral # of units on Set up chart. This is there defense Force
Roads and Rail-, Burma road, Transcontinental RR, and Trans Siberian RR.
Arty and Infantry may move 2 spaces during Noncombat along these routes. A unit must start it’s movement on the road to gain Benifit. Any section of road or rail that is captured can be used the turn it comes under control of a new owner.
Industrial complexes can produce = to their IPC level of that territory
Capitols may produce 2x IPC value
Use the Standard AA50 Rule set otherwise
Quick buy Chart (cost,Att,def,movement)
Infantry 3,1,2,1
Tanks 5,3,3,2
Arty 4,2,2,1 Inf Supportable
AA 5,0,1,1
Fighter 10,3,4,4
Bomber 12,4,1,6
Tactical Bomber 10,3,2,4
Sub 7,2,2,2
Transport 6,0,0,2
DD 8,2,2,2 Anti sub
Cruiser 12,3,3,2 Bombard
BB 20 4,4,2 2 Hit
Carrier 14,1,2,2
Check New thread,
Game completed
I would give UK an Admiral before a Air Officer
I am going to get a globe so I can be cool also. Only mine will be all German Grey and Jap yellow.
Well do I have a treat for you.
If you want to trek to Appleton, I have a group already to go.
We all have this weekend off. If interested hit me up w/ a PM
My group is all in their Late 20’s and early thirties
the 2 games are completly seperate from each other and I can see no way of combining the 2
@Imperious:
You only get a discount if you order more prints. otherwise its $12.00 Sq foot. If it was a smaller map the rate is $16
Color printing can get real expensive. Especially with larger maps
Another thing, we started to lean to the idea that IC’s could only produce = to their land space value. this also included capitol spaces.
that was another good reason for the IC expansion.
The two Biggest Changes we have found to be the best Fit.
Weaken Germany starting land force a little bit while increasing their Starting Wage,
Germany got a few Additional Sea Units.
Otherwise if Germany really wanted to focus 110% on russia, game will be over before the Allies ever get rolling.
Someone had Suggested a Factory in Romania, We put one there. Romania was one of Germany’s Biggest Contributers as far as Men and Material go.
Russia, Gave them a few extra Men at the start,they need them, add 2-3 Aditional Factories on top of their 3 already.
These 2 changes alone make for a better game.
Other things
China, originally we played that china could only build men. and the US could replace it’s fighter for them.
We decided that china could build 1 tank every other round. and men Only
and of course the US could pay for their fighter. During the US Buy Phase they would Give China the $10 ipcs. China could only spend that $10 on a fighter. and the fighter counted against build limit.
Italy, we gave them another BB to start with and a couple extra units in Italy. Other wise they are to Sluggish going
UK- They start with 4 Factories already so we gave them a 4th one in S. Africa
UK doesn’t lose Afrika as easily now
we also Pumped up UK’s Navy a tad.
Japan, Nothing needs to be done here. Many people are going, what? at this point.
Japan Has a real struggle on her hands, 3 different enemies in her back yard.
The sea Zones and their convoy zones and Anchors are coherient, or make sense.
The Addition of the Sahara makes Fighting in Afrika a sticky situation at times.
All countries Navies gained a few Units.
we restricted amerika in a way.
PLEASE, PLEASE, very important.
While playing the game it is Much more Dynamic if you USe these rules from AAP and AAE
Aircraft vs Sub
Aircraft may not shoot at subs unless a friendly destroyer is present.
Use the C.A.P and Interceptor rules also.
OK Sorry about the Lost time on this one.
My group has been doing Extensive Playtesting with this map, We are learning as we go, and I am Happy to say that it is all done!!!
The only prob is I need to pick up some disks to save this file to so I can share it with all of you.
Um sorry, wasn’t trying to forget anyone. :oops: I can try to draw in Tasmania but would be near impossible without the original file from Positronica. Plus it would probably look stupid with the way I draw.
What you see is not the finished Product BTW
I would reduce you Airoplanes ranges a little, don’t forget they are flying in Pine and Canvas machines, and it was the begining of flight for mankind.