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    Posts made by deadbunny

    • RE: Global 1939

      Unless it involves the Axis a 50% or greater win chance then MaherC would not be interested.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: After Three Games of Global

      Rockin,

      I have to second your statement at this point, you have never said it was broken.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: After Three Games of Global

      A Brazil factory never beat anyone in our revised games. A super stack can be countered with a defensive super stack, neither made an assured game win.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: Russia Strategy

      As Russia with that kind of time I build inf and a tac to pair with my two fighters. Second round depending on Germany’s move I build inf, tanks and fig , if they are going sea lion then inf and art with a tank or two. Third round  inf and tanks (if sea lion) if not inf and figs.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: After Three Games of Global

      Well met my friend shakes hand.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: After Three Games of Global

      Rockin,

      I think we have had a disagreement that is not easily defused by the medium of posting boards.

      To your last post:

      i dont think it is time to say the game is broken

      axis seem to be having a hard time of it.

      We are in agreement on one of these two statements. I am not taking issue with either since my support of them are my opinion. And I offer my hand (of course symbolically since this is a board) as a sign of an agreement to disagree.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: After Three Games of Global

      I will break my vow of leaving this discussion.

      i write for a living, and english is my first language, so i don’t think it’s me, despite my disinterest in caps

      A disagreement does not mean an attack on ones intelligence, but for you it seems so, and qualification of your background seems important for you. So I will indulge you. Writing for a living does not mean your good at it, example: some doctor had to be the last of his class in grades but he is still a doctor. I understand what “first principle” means. English is my first language also. I have served in the military in a command situation and understand warfare and its logistics (does this mean I’m good at A&A no, does it mean I have a different view yes) And what is with the Caps comment? What are you referring to?

      And here is another you will never find in my posts a emoticon:  :?

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: ~Latest & Greatest A&A Video~

      Nice video keep it up!

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: After Three Games of Global

      And my counter:

      Everyone was saying that Anniversary was broke too when it came out, that the Axis had an easy victory. Nowadays, very sophisticated Allied strats have come out, and I willing to say that game is balanced to within a few IPCs. Will such balancing strats materialize for Global? Perhaps, but the onus is on those who claim Axis is in the game with an (nearly) even chance, not on those who say “ok, but how?”

      You brought “other games” and their mechanic into the discussion. Obviously this will lead nowhere. So I sign off from this discussion Rockin, good luck in A&A

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: After Three Games of Global

      I said “first principles” which means a basic, foundational proposition or assumption that cannot be deduced from any other proposition or assumption. Not from what I know of other games.

      But you said:

      Yep, 5 is very low. That said, it is not an analysis based on statistics,but an analysis based on first principles, plus anecdotal evidence from the boards

      Which means you have an awareness of the situation and others propositions and assumptions, and your forming an opinion based on it.

      And then I said:

      Once again an opinion, yours to take as an attack or information on the subject.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: After Three Games of Global

      An analysis based on principles (of an old game and its mechanic and even anecdotal evidence of others opinions on a board) is still just opinion. Statistical analysis aside, play the game, looking for balance is a lost cause unless its real life and you have a lawyer and this is a game. The IPM (infantry push mechanic which has been around since the first edition) seems alive and well in this game for the axis, try not waste IPC’s on a lost cause such as a German Atlantic fleet or a one hit wonder like sea lion and see how hard it is for America to break the wall of infantry you can amass in Europe. Even if unbalanced it is still a game that I would play just for the fun of it and a chance of winning. My group has been playing A&A since the eighties,  AA50 since it came out and with no bids, we have now moved on to Global. The Axis could win most of the AA50 games based on IPM, not bidding for an extra troop here or a transport there. Once again an opinion, yours to take as an attack or information on the subject.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: America in the Middle East

      I have to say I never thought of it and its splendid.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: After Three Games of Global

      Your right Rockin,

      I made a mistake about saying you actually said it, but your post has an underlying meaning as it is, no offense intended.  Also a sample of 5 games is pretty low when statistically speaking about outcomes.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: After Three Games of Global

      Rock,

      Play a few more games before throwing out the “its broken” card. Your axis may find that they can overcome. I have seen it. Also many games have been called too short (after 5 turns or so it seems) before a good counter can be made. Over time granted the allies will win but a smart axis will not “go for broke” on a plan that does not offer alternatives if dice become too much of a factor.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: New Axis strategy….has not failed yet....

      I have never seen dice thrown that way (in any venue board gaming or in a casino which I frequent) and I would probably take notice of the technique after a few rounds. Of course that is not to say that it may be possible to get away with.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: How should Japan try to save Europe?

      Larry,

      Your right, I somehow missed the fact that the US player made these moves. Sorry for the confusion. I still think that sending the US fleet eastward is a mistake though.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: Vichy French

      Good point Hobbes. I’m thinking if Vichy french ever see the light of day they should be non combative. IE no taking pro axis etc. Of course I still see this game as balanced so as a house only rule its OK, I would not recommend it as a fix or anything.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: Vichy French

      Interesting House rule. I like it but it may not be really worth it. The only real gain is the french fleet in the med for the Axis. All other territories have only 1 inf besides southern France. Not much for the Axis to just steamroll anyway.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: How should Japan try to save Europe?

      I’m of the camp that thinks sending your Japanese air force all to Europe will stall the allies but will not win the game. If my axis player did this I would immediately drop 80+ ipcs in the pacific and, since I do not move my starting pac fleet as America and slowly build it all game then this would prove fatal IMHO for the axis, or at least Japan. This will at a minimum allow my American fleet to protect Hawaii and Sydney negating any gains in VC gains in the East by this tactic, and more than likely result in blockades for Japan.

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
    • RE: I've balanced Global, now 50/50 wins

      Sarcasm? Maybe?

      posted in Axis & Allies Global 1940
      deadbunnyD
      deadbunny
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