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    Posts made by DCWhat

    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3

      Purchase Units - Japanese
                  Japanese buy 3 armour and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Yunnan to Burma
                  1 artillery moved from Yunnan to Burma
                  1 bomber moved from Yunnan to Caucasus
                  1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                        Japanese take Yakut S.S.R. from Russians
                  1 infantry moved from Buryatia S.S.R. to Soviet Far East
                        Japanese take Soviet Far East from Russians
                  2 fighters moved from Yunnan to Burma
                  2 fighters moved from 48 Sea Zone to Burma

      Combat - Japanese
                  Strategic bombing raid in Caucasus
                      Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory
                      Bombing raid in Caucasus causes 6 damage total.
                  Battle in Burma
                      Japanese attack with 1 artillery, 4 fighters and 1 infantry
                      British defend with 1 infantry
                      Japanese win, taking Burma from British with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Japanese
                  1 destroyer moved from 60 Sea Zone to 63 Sea Zone
                  1 destroyer moved from 48 Sea Zone to 58 Sea Zone
                  1 carrier moved from 48 Sea Zone to 60 Sea Zone
                  2 fighters moved from Burma to 60 Sea Zone
                  1 armour moved from Yunnan to Anhwei
                  1 infantry moved from Szechwan to Sinkiang
                  2 armour moved from Manchuria to Anhwei
                  3 infantry moved from Philippine Islands to 48 Sea Zone
                  3 artilleries moved from Philippine Islands to 48 Sea Zone
                  3 artilleries, 3 infantry and 3 transports moved from 48 Sea Zone to 61 Sea Zone
                  3 infantry moved from 61 Sea Zone to Yunnan
                  3 artilleries moved from 61 Sea Zone to Yunnan
                  2 battleships moved from 48 Sea Zone to 61 Sea Zone
                  2 fighters moved from Burma to Kwangtung
                  1 fighter moved from Philippine Islands to Kwangtung
                  1 bomber moved from Caucasus to Kwangtung

      Place Units - Japanese
                  3 armour placed in Manchuria
                  6 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 38 PUs; end with 38 PUs total

      triplea_39339_Jap3.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      No worries. I’m going to try and get to Japan’s turn shortly. I’m at work so I need a chance to get to my laptop. Hopefully I can so you can get USA and Russia’s turns if you wish.

      As I stated before I’d play with you at Global or even one on one sometime. Maybe after we are done this game or something. I’m newer to the game as well. Still working out good go to strategies as the Axis. As the Allies I struggle. Still deciding which theatre USA is best used in for my game style.

      As for this. You have a good force on either side which is rare for me. Against my friends I usually roll them with Germany. Not the case here though.  :-D After this is complete I wouldn’t mind a couple suggestions from you on where I can improve my gameplay. As I said, always wanting to learn.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      That AA hurts. Especially when my other bomber rolls a 1 damage. LOL

      You’re a very good player. I’d like to play a team game of Global with you as my partner one day. Preferably allies, just so I can soak up some knowledge.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3

      Purchase Units - Germans
                  Germans buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 bomber moved from Germany to Caucasus
                  1 bomber moved from Baltic States to Russia
                  2 infantry moved from Baltic States to Karelia S.S.R.
                  2 artilleries moved from Baltic States to Karelia S.S.R.
                  1 infantry moved from Belorussia to Karelia S.S.R.
                  2 infantry moved from Poland to Ukraine S.S.R.
                  4 artilleries moved from Poland to Ukraine S.S.R.
                  2 fighters moved from Poland to Karelia S.S.R.
                  1 fighter moved from Poland to Karelia S.S.R.
                  1 fighter moved from Poland to Ukraine S.S.R.
                  1 armour moved from Baltic States to Karelia S.S.R.
                  1 armour moved from Belorussia to Karelia S.S.R.
                  1 transport moved from 15 Sea Zone to 14 Sea Zone
                  1 battleship moved from 15 Sea Zone to 14 Sea Zone
                  1 destroyer moved from 15 Sea Zone to 14 Sea Zone
                  1 infantry moved from Morocco to 14 Sea Zone
                  1 infantry moved from 14 Sea Zone to Gibraltar
                        Germans take Gibraltar from British
                  1 armour moved from Baltic States to Karelia S.S.R.
                  1 fighter moved from Poland to Ukraine S.S.R.

      Combat - Germans
                  Strategic bombing raid in Caucasus
                      1 bomber killed by AA
                      Bombing raid in Caucasus causes 0 damage total.
                  Strategic bombing raid in Russia
                      Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory
                      Bombing raid in Russia causes 1 damage total.
                  Battle in Ukraine S.S.R.
                      Germans attack with 4 artilleries, 2 fighters and 2 infantry
                      Russians defend with 1 artillery and 1 infantry
                      Germans win, taking Ukraine S.S.R. from Russians with 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Russians: 1 artillery and 1 infantry
                  Battle in Karelia S.S.R.
                      Germans attack with 3 armour, 2 artilleries, 3 fighters and 3 infantry
                      Russians defend with 1 factory and 5 infantry
                      Germans win, taking Karelia S.S.R. from Russians with 3 armour, 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 5 infantry

      Non Combat Move - Germans
                  1 infantry moved from Poland to Belorussia
                  1 aaGun moved from Baltic States to Karelia S.S.R.
                  6 armour moved from Baltic States to Poland
                  1 armour moved from Southern Europe to Poland
                  2 infantry moved from Germany to Baltic States
                  2 artilleries moved from Germany to Baltic States
                  2 infantry moved from Germany to Poland
                  1 artillery moved from Germany to Poland
                  3 fighters moved from Karelia S.S.R. to Poland
                  2 fighters moved from Ukraine S.S.R. to Poland
                  1 bomber moved from Russia to Baltic States

      Place Units - Germans
                  3 armour, 2 artilleries and 5 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 38 PUs; end with 38 PUs total

      triplea_39339_Ger3.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: Plastic Chips

      Perfect. Thank you so much.

      posted in Marketplace
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2

      Purchase Units - Japanese
                  Japanese repair damage of 4x factory; Remaining resources: 29 PUs;
                  Japanese buy 2 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  3 infantry moved from Anhwei to Sinkiang
                        Japanese take Sinkiang from Americans
                  2 infantry moved from Kwangtung to Szechwan
                        Japanese take Szechwan from Americans
                  1 infantry moved from French Indo-China Thailand to Burma
                        Japanese take Burma from British
                  2 infantry moved from Manchuria to Buryatia S.S.R.
                        Japanese take Buryatia S.S.R. from Russians

      Combat - Japanese

      Non Combat Move - Japanese
                  1 infantry moved from Yunnan to 61 Sea Zone
                  1 artillery moved from Yunnan to 61 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 48 Sea Zone
                  1 infantry moved from 48 Sea Zone to Philippine Islands
                  1 artillery moved from 48 Sea Zone to Philippine Islands
                  1 transport moved from 60 Sea Zone to 48 Sea Zone
                  1 infantry moved from Japan to 60 Sea Zone
                  1 artillery moved from Japan to 60 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
                  1 infantry moved from 48 Sea Zone to Philippine Islands
                  1 artillery moved from 48 Sea Zone to Philippine Islands
                  2 battleships, 1 carrier and 2 fighters moved from 61 Sea Zone to 48 Sea Zone
                  1 destroyer moved from 60 Sea Zone to 48 Sea Zone
                  1 fighter moved from French Indo-China Thailand to Yunnan
                  1 fighter moved from Manchuria to Yunnan
                  1 fighter moved from Wake Island to Philippine Islands
                  1 bomber moved from Wake Island to Yunnan

      Place Units - Japanese
                  1 infantry placed in Japan
                  1 destroyer and 1 submarine placed in 60 Sea Zone
                  2 armour placed in Manchuria

      Turn Complete - Japanese
                  Japanese collect 36 PUs; end with 36 PUs total

      triplea_39339_Jap2.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: Game length issues

      This all reminds me of the time I declared war turn 1 with Japan for the first time…

      “You can’t do that! You have to wait until turn 4! This isn’t 1942 here!”

      Grabs rule book and reads

      “Sh^t I guess he can do that”.

      I mentioned this because I find a big help for whoever is playing the USA/China/Anzac is declaring war right away. I find it very boring not being at war and I could imagine for less enthusiastic A&A players it’s a “I’m never playing this again” type of deal while going through all those turns watching the Axis and UK Europe take forever to play and all you can do is build armies. If a person is feeling like it’s long and drawn out game then when it comes to their turn they make sure to take their time just so they have some playing time too. And yes we could switch to Global 42 but we all would rather play 1940. I’ve never attempted a G1 or even G2 before though.

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • Plastic Chips

      Can anyone tell me if the grey and red plastic chips for Europe/Pacific 1940 1st edition are the same as the grey and red from Europe/pacific 1940 2nd edition?

      posted in Marketplace
      D
      DCWhat
    • RE: Game length issues

      The mini dice idea for tracking plane movement is a good idea and one that my gaming group uses. Even on turns such as G1 and J1 where we know everything can land in Western Germany/Kwangsi. This might take up and extra couple minutes per turn but saves a good 5-10 minutes at non-combat to try and figure out what has what for moves left and also the inevitable argument that will occur when your opponent says “that can’t land there”!

      I’m looking to invest in my own trays for components to seperate everything. Once I do that I will combine my global and 1942.2 games, piece wise, into one. I currently do not have a game room so storage is what is slowing me down in doing this. It’s easier for me ATM to place everything back into the Europe and pacific boxes.

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      I messed up. I wanted to place 2 Inf in Karelia on my place units turn, instead I put everything in Germany. Just noticed. Could you edit that and take 2 Inf off Germany and add 2 Inf to Karelia please? Is that possible?

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      I need a couple more dice rolls like the Karelia defence now.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2

      Purchase Units - Germans
                  Germans buy 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 fighters moved from Poland to Ukraine S.S.R.
                  1 bomber moved from Baltic States to 3 Sea Zone
                  2 fighters moved from France to Belorussia
                  2 infantry moved from Libya to Egypt
                        Germans take Egypt from British
                  1 artillery moved from Libya to Egypt
                  1 infantry moved from Baltic States to Belorussia
                  2 infantry moved from Poland to Ukraine S.S.R.
                  1 infantry moved from Poland to Belorussia
                  1 infantry moved from Poland to Belorussia
                  1 fighter moved from Poland to Belorussia
                  1 armour moved from Baltic States to Belorussia

      Combat - Germans
                  Germans creates battle in territory 11 Sea Zone
                  Battle in 3 Sea Zone
                      Germans attack with 1 bomber
                      British defend with 1 transport
                      Germans win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in 11 Sea Zone
                      Germans attack with 1 submarine
                      Americans defend with 1 carrier, 1 destroyer and 2 fighters
                      Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 submarine
                      Casualties for Americans: 1 destroyer
                  Battle in Belorussia
                      Germans attack with 1 armour, 3 fighters and 3 infantry
                      Russians defend with 1 artillery and 1 infantry
                      Germans win, taking Belorussia from Russians with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 7
                      Casualties for Russians: 1 artillery and 1 infantry
                  Battle in Ukraine S.S.R.
                      Germans attack with 2 fighters and 2 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  1 infantry moved from Baltic States to Karelia S.S.R.
                  2 artilleries moved from Germany to Baltic States
                  3 infantry moved from Germany to Poland
                  4 artilleries moved from Germany to Poland
                  1 battleship moved from 17 Sea Zone to 15 Sea Zone
                  1 transport moved from 17 Sea Zone to 15 Sea Zone
                  1 armour moved from Libya to 15 Sea Zone
                  1 armour moved from 15 Sea Zone to Southern Europe
                  1 aaGun moved from Germany to Poland
                  1 bomber moved from 3 Sea Zone to Baltic States
                  3 fighters moved from Belorussia to Poland
                  2 fighters moved from Ukraine S.S.R. to Poland

      Place Units - Germans
                  3 artilleries, 1 bomber and 6 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 41 PUs; end with 41 PUs total

      triplea_39339_Ger2.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 1 factory and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  1 artillery moved from Kwangtung to Yunnan
                  1 artillery moved from French Indo-China Thailand to Yunnan
                  1 infantry moved from Japan to 60 Sea Zone
                  1 armour moved from Japan to 60 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
                  1 infantry moved from 61 Sea Zone to Yunnan
                  1 armour moved from 61 Sea Zone to Yunnan
                  1 fighter moved from Manchuria to Anhwei
                  1 fighter moved from French Indo-China Thailand to Anhwei
                  2 fighters moved from 37 Sea Zone to Yunnan
                  1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 53 Sea Zone
                  1 submarine moved from 44 Sea Zone to 53 Sea Zone
                  1 fighter moved from Japan to 53 Sea Zone
                  1 bomber moved from Japan to 53 Sea Zone
                  1 battleship moved from 37 Sea Zone to 61 Sea Zone
                  2 infantry moved from French Indo-China Thailand to Yunnan
                  3 infantry moved from Kiangsu to Anhwei
                  1 infantry moved from Manchuria to Anhwei

      Combat - Japanese
                  Battle in Yunnan
                      Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                      Americans defend with 2 infantry
                      Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 2 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in Anhwei
                      Japanese attack with 2 fighters and 4 infantry
                      Americans defend with 2 infantry
                      Japanese win, taking Anhwei from Americans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 2 infantry
                      Casualties for Japanese: 1 infantry
                  Battle in 53 Sea Zone
                      Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
                      Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                      1 submarine owned by the Americans Submerged
                      Japanese win with 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 14
                      Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
                      Casualties for Japanese: 1 cruiser and 1 submarine

      Non Combat Move - Japanese
                  1 fighter moved from 53 Sea Zone to Wake Island
                  1 bomber moved from 53 Sea Zone to Wake Island
                  1 carrier moved from 37 Sea Zone to 61 Sea Zone
                  2 fighters moved from Yunnan to 61 Sea Zone
                  1 fighter moved from Anhwei to French Indo-China Thailand
                  1 infantry moved from Malaya to French Indo-China Thailand
                  1 fighter moved from Anhwei to Manchuria
                  1 infantry moved from Kiangsu to Kwangtung
                  1 battleship moved from 60 Sea Zone to 61 Sea Zone

      Place Units - Japanese
                  1 factory placed in Manchuria
                  2 transports placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 32 PUs; end with 33 PUs total

      triplea_39339_Jap1.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: Game length issues

      This is a major issue for me and my gaming group. Four turns is the max in about a 12 hour span which seems ridiculous. If we are 3 it takes even longer. Our 4th player is like a once or twice a year kinda player. On a two or three player game. After Germany goes, Russia moves it’s east forces before it even purchases then Japan does its purchase and combat move phase at the same time Russia completes its turn. It makes a difference a little bit, but we still do 4 rounds in 12 hours.

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      Would you like your Hawaiian submarine to submerge or stay and fight for Pearl Harbour?

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Move Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - Japanese
                  Japanese buy 1 factory and 2 transports; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  1 artillery moved from Kwangtung to Yunnan
                  1 artillery moved from French Indo-China Thailand to Yunnan
                  1 infantry moved from Japan to 60 Sea Zone
                  1 armour moved from Japan to 60 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
                  1 infantry moved from 61 Sea Zone to Yunnan
                  1 armour moved from 61 Sea Zone to Yunnan
                  1 fighter moved from Manchuria to Anhwei
                  1 fighter moved from French Indo-China Thailand to Anhwei
                  2 fighters moved from 37 Sea Zone to Yunnan
                  1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 53 Sea Zone
                  1 submarine moved from 44 Sea Zone to 53 Sea Zone
                  1 fighter moved from Japan to 53 Sea Zone
                  1 bomber moved from Japan to 53 Sea Zone
                  1 battleship moved from 37 Sea Zone to 61 Sea Zone
                  2 infantry moved from French Indo-China Thailand to Yunnan
                  3 infantry moved from Kiangsu to Anhwei
                  1 infantry moved from Manchuria to Anhwei

      triplea_39339_Jap1.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      Russia got some really good luck on the dice/Germany didn’t on R1. The Soviets are the dominant force on the Eadtern Front, ATM. Nice work and good luck. Happy battles.  :-)

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1

      Purchase Units - Germans
                  Germans buy 6 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 infantry moved from Finland to Karelia S.S.R.
                        Germans take Karelia S.S.R. from Russians
                  2 submarines moved from 5 Sea Zone to 7 Sea Zone
                  2 submarines moved from 9 Sea Zone to 11 Sea Zone
                  1 fighter moved from Norway to 7 Sea Zone
                  1 fighter moved from Northwestern Europe to 7 Sea Zone
                  1 battleship moved from 15 Sea Zone to 17 Sea Zone
                  1 infantry moved from Southern Europe to 15 Sea Zone
                  1 artillery moved from Southern Europe to 15 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
                  1 infantry moved from 17 Sea Zone to Trans-Jordan
                  1 artillery moved from 17 Sea Zone to Trans-Jordan
                  2 infantry moved from Bulgaria Romania to Ukraine S.S.R.
                  1 infantry moved from Poland to Ukraine S.S.R.
                  1 bomber moved from Germany to 7 Sea Zone
                  1 fighter moved from Poland to Ukraine S.S.R.
                  1 fighter moved from Bulgaria Romania to Ukraine S.S.R.
                  1 fighter moved from Germany to Ukraine S.S.R.

      Combat - Germans
                  Battle in 11 Sea Zone
                      Germans attack with 2 submarines
                      Americans defend with 1 destroyer and 2 transports
                      Germans win with 1 submarine remaining. Battle score for attacker is 16
                      Casualties for Germans: 1 submarine
                      Casualties for Americans: 1 destroyer and 2 transports
                  Battle in 7 Sea Zone
                      Germans attack with 1 bomber, 2 fighters and 2 submarines
                      British defend with 1 battleship and 1 transport; Russians defend with 1 submarine
                      Units damaged: 1 battleship owned by the British
                      Germans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 27
                      Casualties for Germans: 1 submarine
                      Casualties for Russians: 1 submarine
                      Casualties for British: 1 battleship and 1 transport
                  Battle in 17 Sea Zone
                      Germans attack with 1 battleship and 1 transport
                      British defend with 1 destroyer
                      Units damaged: 1 battleship owned by the Germans
                      Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
                      Casualties for British: 1 destroyer
                  Battle in Trans-Jordan
                      Germans attack with 1 artillery and 1 infantry
                      British defend with 1 infantry
                      Germans win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Ukraine S.S.R.
                      Germans attack with 3 fighters and 3 infantry
                      Russians defend with 1 armour and 1 artillery
                      Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 armour and 1 artillery

      Non Combat Move - Germans
                  2 infantry moved from Norway to 5 Sea Zone
                  2 infantry moved from 5 Sea Zone to Baltic States
                  3 infantry moved from Germany to Poland
                  1 armour moved from Bulgaria Romania to Baltic States
                  1 armour moved from Poland to Baltic States
                  2 armour moved from Germany to Baltic States
                  1 armour moved from Northwestern Europe to Baltic States
                  2 armour moved from France to Baltic States
                  1 armour moved from Italy to Baltic States
                  1 infantry moved from Italy to France
                  2 fighters moved from 7 Sea Zone to France
                  1 bomber moved from 7 Sea Zone to Baltic States
                  1 aaGun moved from Germany to Baltic States
                  1 aaGun moved from Italy to Germany
                  1 infantry moved from Algeria to Libya
                  1 artillery moved from Algeria to Libya
                  1 infantry moved from Northwestern Europe to France
                  1 infantry moved from Belorussia to Baltic States
                  3 fighters moved from Ukraine S.S.R. to Poland

      Place Units - Germans
                  1 destroyer placed in 15 Sea Zone
                  6 artilleries and 3 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 42 PUs; end with 42 PUs total
                  1 unit repaired.

      triplea_39339_Ger1.tsvg

      posted in Play Boardgames
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      DCWhat
    • RE: Canadian East Coast

      I’m bumping this. Anyone from New Brunswick, Canada interested in Global '40 games. We currently have two regulars including myself and two others who play rarely.

      posted in Player Locator
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      DCWhat
    • RE: Which AA games contains what type of chips?

      I’ve been checking repeatedly and the 1940 2nd edition chips are always out of stock. I too need to get more.

      posted in Player Help
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      DCWhat
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