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    Posts made by DCWhat

    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7

      Purchase Units - Japanese
                  Japanese buy 3 armour and 2 destroyers; Remaining resources: 3 PUs;

      Combat Move - Japanese
                  1 destroyer moved from 61 Sea Zone to 49 Sea Zone
                  1 destroyer moved from 60 Sea Zone to 50 Sea Zone
                  2 fighters moved from 61 Sea Zone to 36 Sea Zone
                  1 transport moved from 61 Sea Zone to 48 Sea Zone
                  1 infantry moved from Philippine Islands to 48 Sea Zone
                  1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
                  1 infantry moved from 36 Sea Zone to French Indo-China Thailand
                  1 destroyer moved from 60 Sea Zone to 47 Sea Zone
                  1 submarine moved from 36 Sea Zone to 47 Sea Zone
                  2 fighters moved from 60 Sea Zone to 47 Sea Zone
                  2 battleships moved from 61 Sea Zone to 36 Sea Zone
                  1 submarine moved from 61 Sea Zone to 36 Sea Zone

      Combat - Japanese
                  Battle in 36 Sea Zone
                      Japanese attack with 2 battleships, 2 fighters, 1 submarine and 1 transport
                      Americans defend with 1 cruiser
                      Japanese win with 2 battleships, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 12
                      Casualties for Americans: 1 cruiser
                  Battle in French Indo-China Thailand
                  Battle in 47 Sea Zone
                      Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                      British defend with 1 submarine
                      Japanese win, taking French Indo-China Thailand from British with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                      Casualties for British: 1 submarine

      Non Combat Move - Japanese
                  2 fighters moved from 47 Sea Zone to 36 Sea Zone
                  2 transports moved from 61 Sea Zone to 48 Sea Zone
                  1 infantry moved from Philippine Islands to 48 Sea Zone
                  2 artilleries moved from Philippine Islands to 48 Sea Zone
                  2 artilleries, 1 infantry and 2 transports moved from 48 Sea Zone to 36 Sea Zone
                  1 carrier moved from 60 Sea Zone to 36 Sea Zone
                  1 carrier moved from 61 Sea Zone to 36 Sea Zone
                  1 armour moved from Sinkiang to Szechwan
                  2 armour moved from Sinkiang to Kwangtung
                  3 armour moved from Manchuria to Kwangtung

      Place Units - Japanese
                  3 armour placed in Manchuria
                  2 destroyers placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 32 PUs; end with 35 PUs total

      triplea_39339_Jap7.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      I wont be able to get Moscow if I cant bomb it. We shall see how long either Axis lasts now.

      Trully amazing AA power lol

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      Snake Eyes on my bombing raid. Thats ridiculous. Almost impossible to hit a one that many times

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 7

      Purchase Units - Germans
                  Germans buy 1 armour, 1 bomber and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 infantry moved from Germany to France
                  1 artillery moved from Germany to France
                  1 infantry moved from Germany to Northwestern Europe
                  1 infantry moved from Germany to Northwestern Europe
                  1 infantry moved from Germany to France
                  1 artillery moved from Belorussia to Ukraine S.S.R.
                  1 infantry moved from Finland to Norway
                        Germans take Norway from British
                  2 armour moved from Karelia S.S.R. to Ukraine S.S.R.
                  1 infantry moved from Karelia S.S.R. to West Russia
                  2 fighters moved from Germany to France
                  1 fighter moved from Germany to France
                  2 fighters moved from Karelia S.S.R. to Northwestern Europe
                  1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
                  1 bomber moved from Karelia S.S.R. to Russia
                  1 bomber moved from Germany to Russia
                  1 artillery moved from Karelia S.S.R. to Archangel
                  1 armour moved from Karelia S.S.R. to Archangel
                  1 fighter moved from Karelia S.S.R. to Archangel

      Combat - Germans
                  Strategic bombing raid in Russia
                      2 bombers killed by AA
                      Bombing raid in Russia causes 0 damage total.
                  Battle in Archangel
                      Germans attack with 1 armour, 1 artillery and 1 fighter
                      Russians defend with 1 infantry
                      Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in West Russia
                      Germans attack with 1 infantry
                      Russians defend with 1 aaGun
                      Germans win, taking West Russia from Russians with 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Russians: 1 aaGun
                  Battle in Northwestern Europe
                      Germans attack with 2 fighters and 2 infantry
                      British defend with 1 artillery
                      Germans win, taking Northwestern Europe from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 artillery
                  Battle in Ukraine S.S.R.
                      Germans attack with 2 armour, 1 artillery and 1 fighter
                      Russians defend with 1 infantry
                      Germans win, taking Ukraine S.S.R. from Russians with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in France
                      Germans attack with 1 artillery, 3 fighters and 2 infantry
                      Americans defend with 1 armour
                      Germans win, taking France from Americans with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 armour

      Non Combat Move - Germans
                  1 armour moved from Finland to Karelia S.S.R.
                  1 fighter moved from Archangel to Karelia S.S.R.
                  1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
                  3 fighters moved from France to Karelia S.S.R.
                  2 fighters moved from Northwestern Europe to Germany

      Place Units - Germans
                  1 armour and 1 bomber placed in Karelia S.S.R.
                  6 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 41 PUs; end with 41 PUs total

      triplea_39339_Ger7.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      Wow. Forgot factories can be placed on islands in this version. That might be the first nail of many in the Japanese coffin.

      posted in Play Boardgames
      D
      DCWhat
    • RE: Issues with HistoricalBoardGaming.com

      I just purchased my first ever order from HBG less then an hour ago. Made it something small just to test the waters, so to speak. I find my gaming group always starts to run short on grey and red chips. Never ran out but have come pretty close a couple times. So I bought 2 Europe/Pacific '40 bags of grey/green/red chips. Pretty much to double up my set.

      I will re-post here once I received the order to give a yay or nay on the order accuracy and time waiting to receive it. Keeping in mind I did post my order on a Saturday so I will start my timer on Monday. :)

      posted in Marketplace
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6

      Purchase Units - Japanese
                  Japanese buy 3 armour, 1 carrier and 1 destroyer; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  2 armour moved from Sinkiang to Kazakh S.S.R.
                  1 submarine moved from 48 Sea Zone to 36 Sea Zone
                  2 fighters moved from 48 Sea Zone to 36 Sea Zone
                  1 destroyer moved from 48 Sea Zone to 36 Sea Zone
                  2 fighters moved from Sinkiang to Kazakh S.S.R.
                  3 armour moved from Sinkiang to Kazakh S.S.R.

      Combat - Japanese
                  Battle in 36 Sea Zone
                      Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                      British defend with 1 cruiser
                      Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
                      Casualties for British: 1 cruiser
                  Battle in Kazakh S.S.R.
                      Japanese attack with 5 armour and 2 fighters
                      British defend with 1 infantry
                      Japanese win, taking Kazakh S.S.R. from Russians with 5 armour and 2 fighters remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Japanese
                  2 fighters moved from Kazakh S.S.R. to 61 Sea Zone
                  1 carrier moved from 48 Sea Zone to 61 Sea Zone
                  1 infantry moved from Philippine Islands to 48 Sea Zone
                  1 artillery moved from Philippine Islands to 48 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 61 Sea Zone
                  1 infantry moved from 61 Sea Zone to Yunnan
                  1 artillery moved from 61 Sea Zone to Yunnan
                  2 battleships, 1 submarine and 2 transports moved from 48 Sea Zone to 61 Sea Zone
                  2 fighters moved from 36 Sea Zone to 60 Sea Zone
                  1 destroyer moved from 60 Sea Zone to 47 Sea Zone
                  1 destroyer moved from 60 Sea Zone to 61 Sea Zone
                  1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                  3 armour moved from Manchuria to Anhwei
                  3 armour moved from Anhwei to Sinkiang

      Place Units - Japanese
                  1 carrier and 1 destroyer placed in 60 Sea Zone
                  3 armour placed in Manchuria

      Turn Complete - Japanese
                  Japanese collect 36 PUs; end with 37 PUs total

      triplea_39339_Jap6.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      I am Atlantic time zone. Which is 4 hours ahead of the time on the forums. I was up late last night after working until midnight. It was 2 am-ish when I responded there. I’m not usually up that late.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      I wanted to move my 2 tanks from Germany to Karelia on non combat. That was the edit. Let me know if you have any questions.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 6

      Purchase Units - Germans
                  Germans buy 2 artilleries, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 fighter moved from Karelia S.S.R. to 3 Sea Zone
                  1 infantry moved from France to Northwestern Europe
                  1 armour moved from Germany to Northwestern Europe
                  1 fighter moved from Karelia S.S.R. to Northwestern Europe
                  2 infantry moved from Poland to Ukraine S.S.R.
                  1 artillery moved from Poland to Belorussia
                  1 infantry moved from Karelia S.S.R. to Belorussia
                  1 artillery moved from Karelia S.S.R. to Belorussia
                  2 fighters moved from Karelia S.S.R. to Belorussia
                  2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
                  1 infantry moved from Karelia S.S.R. to Finland
                  1 artillery moved from Karelia S.S.R. to Finland
                  1 armour moved from Karelia S.S.R. to Finland
                  1 bomber moved from Germany to Finland
                  1 infantry moved from France to Germany

      Combat - Germans
                  Battle in 3 Sea Zone
                      Germans attack with 1 fighter
                      Americans defend with 1 transport
                      Germans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in Northwestern Europe
                      Germans attack with 1 armour, 1 fighter and 1 infantry
                      British defend with 1 infantry
                      Germans win, taking Northwestern Europe from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Ukraine S.S.R.
                      Germans attack with 2 fighters and 2 infantry
                      Russians defend with 1 armour
                      Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 armour
                  Battle in Belorussia
                      Germans attack with 2 artilleries, 2 fighters and 1 infantry
                      Russians defend with 1 artillery and 1 infantry
                      Germans win, taking Belorussia from Russians with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Russians: 1 artillery and 1 infantry
                  Battle in Finland
                      Germans attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                      Americans defend with 1 artillery and 1 infantry
                      Germans win, taking Finland from Americans with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 artillery and 1 infantry

      Non Combat Move - Germans
                  2 fighters moved from Belorussia to Karelia S.S.R.
                  1 bomber moved from Finland to Karelia S.S.R.
                  1 fighter moved from Northwestern Europe to Germany
                  1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
                  1 fighter moved from 3 Sea Zone to Karelia S.S.R.
                  1 aaGun moved from Baltic States to Karelia S.S.R.
                  2 armour moved from Poland to Karelia S.S.R.
                  1 fighter moved from Ukraine S.S.R. to Germany

      Place Units - Germans
                  1 artillery and 1 infantry placed in Karelia S.S.R.
                  1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Germany
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Karelia S.S.R.: 2 armour
                  EDIT: Removing units owned by Germans from Germany: 2 armour
                  EDIT: Turning off Edit Mode

      Turn Complete - Germans
                  Germans collect 36 PUs; end with 36 PUs total

      triplea_39339_Ger6.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese buy 3 armour and 3 destroyers; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Evenki National Okrug to Novosibirsk
                  1 armour moved from Sinkiang to Vologda
                        Japanese take Vologda from Russians
                  1 armour moved from Sinkiang to Novosibirsk
                  1 armour moved from Sinkiang to Novosibirsk
                  1 submarine moved from 60 Sea Zone to 48 Sea Zone
                  2 fighters moved from 61 Sea Zone to 48 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 48 Sea Zone
                  2 battleships moved from 61 Sea Zone to 48 Sea Zone
                  1 submarine moved from 61 Sea Zone to 48 Sea Zone
                  1 armour moved from Sinkiang to Kazakh S.S.R.
                  1 fighter moved from Kwangtung to Kazakh S.S.R.
                  2 fighters moved from French Indo-China Thailand to Kazakh S.S.R.

      Combat - Japanese
                  Battle in 48 Sea Zone
                      Japanese attack with 2 battleships, 1 destroyer, 2 fighters and 2 submarines
                      Americans defend with 1 destroyer
                      Japanese win with 2 battleships, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                      Casualties for Americans: 1 destroyer
                  Battle in Kazakh S.S.R.
                      Japanese attack with 1 armour and 3 fighters
                      British defend with 1 artillery and 1 infantry
                      Japanese win with 2 fighters remaining. Battle score for attacker is -9
                      Casualties for British: 1 artillery and 1 infantry
                      Casualties for Japanese: 1 armour and 1 fighter
                  Battle in Novosibirsk
                      Japanese attack with 2 armour and 1 infantry
                      Russians defend with 1 artillery
                      Japanese win, taking Novosibirsk from Russians with 2 armour remaining. Battle score for attacker is 1
                      Casualties for Russians: 1 artillery
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Japanese
                  2 fighters moved from Kazakh S.S.R. to Sinkiang
                  3 armour moved from Manchuria to Sinkiang
                  1 carrier moved from 61 Sea Zone to 48 Sea Zone
                  3 transports moved from 61 Sea Zone to 36 Sea Zone
                  3 infantry moved from French Indo-China Thailand to 36 Sea Zone
                  3 artilleries moved from French Indo-China Thailand to 36 Sea Zone
                  3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 48 Sea Zone
                  3 infantry moved from 48 Sea Zone to Philippine Islands
                  3 artilleries moved from 48 Sea Zone to Philippine Islands
                  1 artillery moved from French Indo-China Thailand to Burma
                  1 infantry moved from Soviet Far East to Yakut S.S.R.

      Place Units - Japanese
                  3 armour placed in Manchuria
                  3 destroyers placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 41 PUs; end with 41 PUs total

      triplea_39339_Jap5.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      WOW! A third AA hit on a bomber. I dont know whether to congratulate you or smash my laptop. haha

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 5

      Purchase Units - Germans
                  Germans buy 3 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 infantry moved from Poland to Ukraine S.S.R.
                  1 artillery moved from Poland to Ukraine S.S.R.
                  1 bomber moved from Bulgaria Romania to Russia
                  1 armour moved from Poland to Ukraine S.S.R.
                  1 artillery moved from Karelia S.S.R. to Finland
                  1 infantry moved from Karelia S.S.R. to Finland
                  3 fighters moved from Bulgaria Romania to Ukraine S.S.R.
                  3 fighters moved from Germany to Finland

      Combat - Germans
                  Strategic bombing raid in Russia
                      1 bomber killed by AA
                      Bombing raid in Russia causes 0 damage total.
                  Battle in Ukraine S.S.R.
                      Germans attack with 1 armour, 1 artillery, 3 fighters and 1 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Ukraine S.S.R. from Russians with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Finland
                      Germans attack with 1 artillery, 3 fighters and 1 infantry
                      British defend with 1 armour
                      Germans win, taking Finland from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 armour

      Non Combat Move - Germans
                  3 fighters moved from Finland to Karelia S.S.R.
                  1 infantry moved from Baltic States to Karelia S.S.R.
                  1 artillery moved from Baltic States to Karelia S.S.R.
                  3 armour moved from Germany to Karelia S.S.R.
                  2 infantry moved from Germany to Poland
                  1 artillery moved from Germany to Poland
                  3 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
                  1 aaGun moved from Poland to Baltic States

      Place Units - Germans
                  3 armour, 1 bomber and 3 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 36 PUs; end with 36 PUs total

      triplea_39339_Ger5.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      As I shouldn’t be complaining considering the rolls I’ve been getting for defence, the fact that your AAs took out a German and Japanese bomber is just disheartening. LOL I’m still crushed about the Japanese loss.

      posted in Play Boardgames
      D
      DCWhat
    • RE: G1 DOW Sealion

      Although my experience is limited compared to others, and understanding Germany’s NOs are towards a Barbarossa push. But if UK is going to invite Germany to do SeaLion then do SeaLion. If Germany manages to kill the 106 DD and TT on G1 and UK doesn’t build 6 Inf/1 Fgt or something defensive for London, I have no problems using my France capital money coupled with Germany’s regular income on G2 to put some boats in the water and go for London instead of using that money to help with a push towards Russia. Easy decision. Reason being is it’s an allied capital, you’re going to take UK Europe out of the game for at least a couple turns and it’s an extra 8 IPCs, 10 if you take Scotland after, plus the 30+ IPCs you get for nabbing London. Those 30+ IPCs can then be used to focus on the Russians who are now coming in, rather then the 19 IPCs from France on G1. That’s a big swing in TUV and IPCs for Germany, rather then 1 here and 1 there by advancing towards Moscow. You will get your Russian NOs eventually. Just not as soon as usual which I don’t consider that big of a deal. It’s a marathon not a sprint. If USA goes full Atlantic then win the game on the other side with Japan.

      As per this thread topic, I think if you attack Russia G1 and purchase your units accordingly then you are telling the Allies you are committed and you should be. Going for London while the Soviets are already counter attacking you and pushing in wouldn’t be wise IMO. I feel Germany in this sense should be viewed in the same mentality as if playing the USA. You need to pick a side and go for it. Splitting your income on two fronts or going one way one turn and the other the next will surely spell doom in the long run. Again, just my opinion and there are many others with more Global experience then me who may see otherwise.

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      From Poland to Ukraine, not from Poland to Belorussia is what I meant to say.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      I missed wanting to move my infantry from Poland and not Belorussia. After I turned editing mode on I decided that it should be too late for Germany, two other nations have played. I left it as I edited it but you can move the Infantry back to Belorussia. My apogogies as well.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4

      Purchase Units - Japanese
                  Japanese buy 3 armour, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 infantry moved from Szechwan to Kazakh S.S.R.
                        Japanese take Kazakh S.S.R. from Russians
                  1 infantry moved from Sinkiang to Novosibirsk
                        Japanese take Novosibirsk from Russians
                  1 infantry moved from Yakut S.S.R. to Evenki National Okrug
                        Japanese take Evenki National Okrug from Russians
                  1 bomber moved from Kwangtung to Russia

      Combat - Japanese
                  Strategic bombing raid in Russia
                      1 bomber killed by AA
                      Bombing raid in Russia causes 0 damage total.

      Non Combat Move - Japanese
                  3 armour moved from Anhwei to Sinkiang
                  3 armour moved from Manchuria to Sinkiang
                  3 infantry moved from Yunnan to French Indo-China Thailand
                  3 artilleries moved from Yunnan to French Indo-China Thailand
                  1 artillery moved from Burma to French Indo-China Thailand
                  2 fighters moved from Kwangtung to French Indo-China Thailand
                  1 carrier and 2 fighters moved from 60 Sea Zone to 61 Sea Zone
                  1 submarine moved from 60 Sea Zone to 61 Sea Zone

      Place Units - Japanese
                  3 armour placed in Manchuria
                  1 destroyer and 1 submarine placed in 62 Sea Zone
                  1 submarine placed in 62 Sea Zone
                  Japanese undo move 3.
                  1 submarine placed in 60 Sea Zone
                  Turning on Edit Mode
                  EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 infantry
                  EDIT: Removing units owned by Germans from Belorussia: 1 infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - Japanese
                  Japanese collect 42 PUs; end with 42 PUs total

      triplea_39339_Jap4.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      Wow. That was solid D. Very generous dice for Germany.

      As for a future Global game. I wouldnt mind taking the Allies if it were one on one. I am not sure about a bid though. My gaming group for face to face play usually play with a 20-24 IPC bid for Global 40 2nd edition. I am unfamiliar with what the online community is typically allowing.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 4

      Purchase Units - Germans
                  Germans buy 3 armour, 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 infantry moved from Baltic States to Karelia S.S.R.
                  2 artilleries moved from Baltic States to Karelia S.S.R.
                  1 bomber moved from Baltic States to Russia
                  2 artilleries moved from Ukraine S.S.R. to Caucasus
                  3 armour moved from Germany to Karelia S.S.R.
                  2 armour moved from Poland to Karelia S.S.R.
                  3 fighters moved from Poland to Caucasus
                  2 fighters moved from Poland to Karelia S.S.R.
                  1 armour moved from Poland to Karelia S.S.R.
                  1 armour moved from Poland to Caucasus
                  1 infantry moved from Belorussia to Karelia S.S.R.

      Combat - Germans
                  Strategic bombing raid in Russia
                      Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
                      Bombing raid in Russia causes 4 damage total.
                  Battle in Karelia S.S.R.
                      Germans attack with 6 armour, 2 artilleries, 2 fighters and 3 infantry
                      Russians defend with 1 armour, 2 artilleries, 1 factory and 2 infantry
                      Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 17
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
                  Battle in Caucasus
                      Germans attack with 1 armour, 2 artilleries and 3 fighters
                      Russians defend with 1 factory; Americans defend with 2 infantry
                      Germans win, taking Caucasus from Russians with 1 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 6
                      Casualties for Americans: 2 infantry

      Non Combat Move - Germans
                  1 infantry moved from Poland to Belorussia
                  1 artillery moved from Poland to Ukraine S.S.R.
                  1 infantry moved from Poland to Ukraine S.S.R.
                  3 infantry moved from Germany to France
                  1 infantry moved from Germany to Poland
                  1 infantry moved from Germany to Baltic States
                  1 artillery moved from Germany to Poland
                  1 artillery moved from Germany to Baltic States
                  2 fighters moved from Karelia S.S.R. to Germany
                  2 fighters moved from Caucasus to Bulgaria Romania
                  1 bomber moved from Russia to Bulgaria Romania
                  1 fighter moved from Caucasus to Bulgaria Romania

      Place Units - Germans
                  3 armour, 1 artillery, 1 fighter and 2 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 39 PUs; end with 39 PUs total

      triplea_39339_Ger4.tsvg

      posted in Play Boardgames
      D
      DCWhat
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