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    Posts made by DCWhat

    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

      Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Americans takes Political Action: Political Action Americans To War With Japanese
                      Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans

      Combat - Americans
                  Americans creates battle in territory 35 Sea Zone

      Non Combat Move - Americans
                  1 fighter moved from Philippines to 21 Sea Zone
                  1 fighter moved from 21 Sea Zone to Guam
                  1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                  1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                  2 infantry moved from Hawaiian Islands to 26 Sea Zone
                  2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  2 infantry moved from 54 Sea Zone to Queensland
                  1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  2 fighters moved from Hawaiian Islands to 26 Sea Zone
                  1 bomber moved from Central United States to Hawaiian Islands
                  1 fighter moved from Western United States to 101 Sea Zone
                  1 fighter moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Western United States to Central United States
                  1 mech_infantry moved from Western United States to Central United States
                  1 infantry moved from Eastern United States to Central United States
                  1 artillery moved from Eastern United States to Central United States
                  1 armour moved from Central United States to 101 Sea Zone
                  1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 armour moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies

      Place Units - Americans
                  2 carriers, 1 destroyer and 1 submarine placed in 101 Sea Zone
                  2 infantry placed in Central United States

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 54 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

      triplea_39339_Ame1.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  6 infantry moved from Buryatia to Yakut S.S.R.
                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                  6 infantry moved from Amur to Buryatia
                  2 infantry moved from Karelia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  1 fighter moved from Novgorod to Russia
                  1 infantry moved from Archangel to Novgorod
                  6 infantry moved from Novgorod to Belarus
                  1 artillery moved from Novgorod to Belarus
                  3 infantry moved from Baltic States to Belarus
                  2 aaGuns moved from Novgorod to Belarus
                  2 infantry moved from Eastern Poland to Western Ukraine
                  2 infantry moved from Bessarabia to Western Ukraine
                  3 infantry moved from Ukraine to Western Ukraine
                  2 infantry moved from Caucasus to Rostov
                  1 armour moved from Russia to Volgograd
                  1 mech_infantry moved from Russia to Volgograd
                  1 infantry moved from Russia to Bryansk
                  1 artillery moved from Russia to Bryansk
                  1 aaGun moved from Russia to Bryansk
                  1 aaGun moved from Russia to Samara
                  1 submarine moved from 127 Sea Zone to 112 Sea Zone
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                  1 submarine moved from 115 Sea Zone to 114 Sea Zone
                  1 artillery moved from Novgorod to Belarus

      Place Units - Russians
                  3 artilleries placed in Ukraine
                  2 artilleries and 1 infantry placed in Novgorod
                  2 artilleries and 2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      triplea_39339_Rus1.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      After much deliberation I am going to decline eating scrambled eggs today.

      Happy fighting to you. And may the luck of the AA guns be a little less strong in this game.  :-D

      posted in Play Boardgames
      D
      DCWhat
    • RE: Germany, a plan for victory in Europe

      I think the common problem with this “Tan Skies” idea is the UK is able to do this and stop Germany at the gates of Moscow. Players say the risk/reward ratio to go for SeaLion doesn’t justify doing so and Russia should be the primary focus. I ask what reward is there in being stopped before gaining the Russian capital by a stack of UK fighters and having the USA landing troops on your western borders at the same time? Italy is defeated, Germany is now having to split its income in defending the west while still putting money into the East. Seems like 8 VCs won’t be achieved like this. At least in my opinion.

      If there is no UK Europe income then Italy is doing well and there are no stacks of Fighters flying to defend Moscow. Sure Russia can get a good shot at Germany for a turn or so, but Germany does get 28-34 IPCs from UK to use next turn to build accordingly. The USA might come to liberate London which is fine. I’d rather the United States player being focused on liberating an ally rather then deciding what landing point is going to mess up my German strategy the most. At least for a turn or two. Keeping in mind that if the USA is going hard Atlantic to try and liberate UK and get onto the continent of Europe, then what is Japan facing as opposition in the Pacific, needing only two VCs at this point to win the game?

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      You can take as much time as you need on a Global game. No worries there. As for a side, you were the victor here so you can choose who you would like. As far as bid wise, I typically am used to a 20-24 Allied bid whether I am the allies or the axis. I don’t know what the standard is for online/PBEM however. Also regarding a bid, my personal house rule is one unit only per territory/sea zone that already contains units in it. Unit placed must be same nation as pre existing units. Again, this must sound standard but I am unsure if that is what the online community is doing.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      Like to point out that I really enjoyed this PBEM experience. Gave me a chance to play against a very skilled player. Something I am not used to but want to get better at. Let me know if a game of Global suits you afterwards.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      Apologies for the delay. Been very hectic for me as of late but things are starting to get back to normal.

      If you wish to finish this off I’d say it’s another two turns max. You can go right through Japan’s turn and stop at Germany’s next turn if they get a next turn. Japan will save their IPCs and do nothing but turtle in the capital.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 13

      Purchase Units - Germans
                  Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 infantry moved from Germany to France
                  3 artilleries moved from Germany to France
                  4 fighters moved from Germany to France
                  1 armour moved from Karelia S.S.R. to Poland
                  1 infantry moved from Baltic States to Poland
                  1 fighter moved from Karelia S.S.R. to Poland
                  1 bomber moved from Karelia S.S.R. to France
                  1 fighter moved from Karelia S.S.R. to Poland
                  2 fighters moved from Karelia S.S.R. to France

      Combat - Germans
                  Battle in Poland
                      Germans attack with 1 armour, 2 fighters and 1 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Poland from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in France
                      Germans attack with 3 artilleries, 1 bomber, 6 fighters and 3 infantry
                      British defend with 2 artilleries and 2 infantry
                      Germans win, taking France from British with 3 artilleries, 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 11
                      Casualties for Germans: 1 infantry
                      Casualties for British: 2 artilleries and 2 infantry

      Non Combat Move - Germans
                  2 fighters moved from France to Germany
                  1 fighter moved from France to Karelia S.S.R.
                  1 fighter moved from France to Karelia S.S.R.
                  2 fighters moved from France to Germany
                  1 bomber moved from France to Germany
                  1 fighter moved from Poland to Germany
                  1 fighter moved from Poland to Germany
                  1 infantry moved from Germany to Bulgaria Romania

      Place Units - Germans
                  2 infantry placed in Karelia S.S.R.
                  1 artillery and 7 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 29 PUs; end with 29 PUs total

      triplea_39339_Ger13.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: Germany, a plan for victory in Europe

      Buying something like 10 Infantry turn one does two things. First, it doesn’t fake/threaten SeaLion what so ever. If you want to use every single IPC into Barbarossa that is fine, Russia will fall. But if you aren’t going to “fake” SeaLion then you at least need to threaten it. Typically for me, if I don’t want to put boats in the Atlantic as Germany then I purchase nothing G1. With taking Normandy along with France, Bulgaria and Finland on non combat, if you want to strafe Yugo or not it’s your choice, you end up with 98-100 IPCs for G2. UK needs to respect the fact that a CV, DD and 10 TTs can drop in the Baltic turn 2 and invade London turn 3 if UK wants to get fancy and purchase elsewhere besides its capital turn 1. If UK does the typical prevent SeaLion buy UK1 then you have all those IPCs to use to pound Russia on your G2 purchase. Secondly, buying 10 Infantry is just buying fodder/defensive units on G1. Germany is the aggressor on the Eastern Front not the defender. If you want to go all ground units then buy what Ichabod suggested and put some Artillary down in Germany. They will pair nicely with those 11/14 Infantry in Germany and Poland. Inf attack alone and hit with a dice roll of 1. And I feel in Global turn 1 for Germany is far to early to think about defending against landings. Which brings me back to my first point, carrier/cruiser/destroyer/sub fleet even coupled with your Battleship if it survived into G2 can be a nice little threat when coupled with your airforce to keep USA at bay until they buy enough muscle ships to go with their transports. It will also keep UK from trying to put boats back into the water before USA arrives.

      As far as the Italian can opener question. Italy usually gets crushed before they even get their first turn. Taranto raid happens and they lose half their navy. They will lose their entire airforce if they choose to scramble. So don’t scramble, those fighters will be used against Russia along with your bomber. Before Italy gets their second turn, the med will typically be cleared of all Italian boats with the U.K. Ready to move back into the Med with their ships. Without German help in the Med, Italy will be hard pressed. So use Italy to help Germany with Russia. Turn 1 buy a Tank and Mech. Germany will also need tanks and mechs for this to work along with a strong airforce(bombers are my preferred unit here). And keep buying these fast moving units to get to the Russian front as quickly as possible. If Italy can capture Ukraine and hold it with German help then maybe you can buy slower moving units there. Basically after one or two good counter strikes from Russia on Germany they are going to start losing the war of attrition so they start falling back to Moscow, leaving blockers up in territories they just retreated from preventing Germany from tank and mech blitzing. If you have Italy along with front with Germany then when Russia falls back one step closer to Moscow, leaving a pesky blocker up to delay The German Panzers, Italy goes after Russia and before Germany goes again so they attack the blocker and capture that territory allowing Germany to blitz through that territory into the next and get to Moscow quicker.

      Lastly, I will tell you what I believe is the Most important German unit. A good healthy stack of German Strategic Bombers does wonders for Germany in many aspects of their game. They can bomb Russian factories into submission, bomb London if SeaLion is the way to go. Help with the march towards Russia or with a strong enough stack even be used for a late game SeaLion with very few transports. And most importantly, the larger the German bomber stack the longer USA needs to stay away and keep buying carriers and planes to defend their landing fleet against your airforce. Incredible range, incredible attack power and wit an added defensive threat against smaller sized Allied landing fleets. No I am not talking “Dark Skies” but I’m a firm believer that 1 to 2 bombers should be purchased every German turn for a good while.

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • RE: Ottawa, Canada

      Very frustrating to read this. Ottawa, Montreal area players looking for opponents. I’m from New Brunswick. So close but so far. I also am looking for more players to play against. Seems to be a few Canadian players on these forums… Spread out over great distances however.

      posted in Player Locator
      D
      DCWhat
    • RE: IWNGU IPChips

      Thanks GeneralHandGrenade. I didn’t think of getting more then one minor upgrade set what so ever. That would be another option. What would sway me from that is the “running out of 1s” problem. But it is still an option to have.

      To IWNGU, the fact that this set was distributed first when the Anni edition came out doesn’t take from the fact that these look like an excellent product. Because of that I would have no issues purchasing two sets with two minor upgrades. It would give me a great product to use and it will help support a Canadian business man. We Canadians have to look out for one another!  :-D

      Does anyone have two sets? And is this enough to play a game of 1940 Global? If not, I might go the GeneralHandGrenade route and purchase two minor upgrades. If I am going to run out either way, I will take the way that is easier on the wallet. But if two sets will be sufficient enough to not run out then that would be my preferred choice as I would prefer to not go back to paper money if I don’t have to.

      posted in Marketplace
      D
      DCWhat
    • IWNGU IPChips

      Hello, I have a question to all who have purchased and/or are using I Will Never Grow Up Gaming’s Industrial Production Chips. Question is, does one set with say, the minor upgrade of 5 extra 25 chips, is it enough to run through a game of 1940 Global? If not would buying two sets be sufficient enough? I’m the type of person that never wants to run out of something.

      I went from pen and paper to Monopoly money to standard poker chips. I like the feel of the poker chips and find them easier to play with and collect and spend. If the IPChips don’t give enough though I might be forced to get HBG Battle Bucks or create my own custom labels for my chip set.

      Regardless, these chips look awesome. Good work to IWNGU!

      posted in Marketplace
      D
      DCWhat
    • RE: Issues with HistoricalBoardGaming.com

      Excellent, excellent, excellent! I waited a grand total of 6 business days, on the 7th I received my order of Global grey, green and red chips. Packaged nicely and even got an Italian roundel coaster as a bonus! Will most definately buy from HBG again. In fact I already have my second order on its way, a bunch of the nice rounded edge dice from the 42.2 edition. A bunch more stuff will be needed, like Italian and Anzac pieces to bolster those nations to just name a couple starters.

      posted in Marketplace
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 12

      Purchase Units - Japanese
                  Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 armour moved from Yakut S.S.R. to Evenki National Okrug

      Combat - Japanese
                  Battle in Evenki National Okrug
                      Japanese attack with 1 armour
                      British defend with 1 armour
                      Russians win with 1 armour remaining. Battle score for attacker is -6
                      Casualties for Japanese: 1 armour

      Non Combat Move - Japanese

      Place Units - Japanese
                  1 artillery and 1 fighter placed in Japan

      Turn Complete - Japanese
                  Japanese collect 10 PUs; end with 10 PUs total

      triplea_39339_Jap12.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 12

      Purchase Units - Germans
                  Germans buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 artilleries moved from Germany to France
                  2 infantry moved from Germany to France
                  5 fighters moved from Germany to France
                  3 infantry moved from Germany to France
                  1 bomber moved from Germany to United Kingdom
                  1 bomber moved from Karelia S.S.R. to United Kingdom

      Combat - Germans
                  Strategic bombing raid in United Kingdom
                      1 bomber killed by AA
                      Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
                      Bombing raid in United Kingdom causes 2 damage total.
                  Battle in France
                      Germans attack with 2 artilleries, 5 fighters and 5 infantry
                      Americans defend with 1 artillery and 4 infantry
                      Germans win, taking France from Americans with 2 artilleries, 5 fighters and 4 infantry remaining. Battle score for attacker is 13
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 1 artillery and 4 infantry

      Non Combat Move - Germans
                  1 artillery moved from Poland to Germany
                  1 infantry moved from Karelia S.S.R. to Baltic States
                  4 fighters moved from France to Germany
                  1 fighter moved from France to Karelia S.S.R.
                  1 bomber moved from United Kingdom to Karelia S.S.R.

      Place Units - Germans
                  5 artilleries and 5 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 31 PUs; end with 31 PUs total

      triplea_39339_Ger12.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      I will certainly continue if you would like. Or I can wave the white flag and we can start a new game of Global 40.2. Doesnt look good for the axis here but I dont mind seeing how long I can hold.  :-)

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 11

      Purchase Units - Japanese
                  Japanese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

      Non Combat Move - Japanese
                  1 armour moved from Manchuria to Yakut S.S.R.

      Place Units - Japanese
                  2 artilleries and 1 infantry placed in Manchuria
                  3 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 14 PUs; end with 14 PUs total

      triplea_39339_Jap11.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 11

      Purchase Units - Germans
                  Germans buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 infantry moved from Poland to Ukraine S.S.R.
                  1 artillery moved from Poland to Ukraine S.S.R.
                  1 infantry moved from Karelia S.S.R. to Belorussia
                  1 artillery moved from Karelia S.S.R. to Belorussia
                  1 armour moved from Germany to France
                  2 infantry moved from Germany to France
                  1 artillery moved from Germany to France
                  1 armour moved from Germany to Northwestern Europe
                  2 infantry moved from Germany to Northwestern Europe
                  1 artillery moved from Germany to Northwestern Europe
                  1 bomber moved from Germany to Russia
                  1 fighter moved from Karelia S.S.R. to Belorussia
                  1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
                  1 armour moved from Poland to France
                  2 fighters moved from Karelia S.S.R. to France
                  1 bomber moved from Germany to Northwestern Europe
                  1 fighter moved from Germany to Northwestern Europe
                  1 fighter moved from Germany to France

      Combat - Germans
                  Strategic bombing raid in Russia
                      Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
                      Bombing raid in Russia causes 2 damage total.
                  Battle in Belorussia
                      Germans attack with 1 artillery, 1 fighter and 1 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Northwestern Europe
                      Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                      Americans defend with 1 artillery and 2 infantry
                      Germans win, taking Northwestern Europe from Americans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                      Casualties for Americans: 1 artillery and 2 infantry
                  Battle in Ukraine S.S.R.
                      Germans attack with 1 artillery, 1 fighter and 1 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Ukraine S.S.R. from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in France
                      Germans attack with 2 armour, 1 artillery, 3 fighters and 2 infantry
                      British defend with 1 artillery and 3 infantry
                      Germans win, taking France from British with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 7
                      Casualties for Germans: 2 infantry
                      Casualties for British: 1 artillery and 3 infantry

      Non Combat Move - Germans
                  1 armour moved from Poland to Germany
                  1 fighter moved from France to Germany
                  1 fighter moved from France to Germany
                  1 fighter moved from Northwestern Europe to Germany
                  1 bomber moved from Northwestern Europe to Germany
                  1 fighter moved from France to Germany
                  1 fighter moved from Ukraine S.S.R. to Germany
                  1 fighter moved from Belorussia to Karelia S.S.R.
                  1 bomber moved from Russia to Karelia S.S.R.

      Place Units - Germans
                  2 infantry placed in Karelia S.S.R.
                  1 armour, 2 artilleries and 5 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 35 PUs; end with 35 PUs total

      triplea_39339_Ger11.tsvg

      posted in Play Boardgames
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    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 10

      Purchase Units - Japanese
                  Japanese buy 2 armour and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 armour moved from Szechwan to Yunnan

      Combat - Japanese
                  Battle in Yunnan
                      Japanese attack with 1 armour
                      British defend with 1 aaGun
                      Japanese win, taking Yunnan from Americans with 1 armour remaining. Battle score for attacker is 5
                      Casualties for British: 1 aaGun

      Non Combat Move - Japanese
                  6 armour moved from Szechwan to Manchuria
                  2 fighters moved from Japan to Manchuria

      Place Units - Japanese
                  2 armour and 1 infantry placed in Manchuria
                  3 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 20 PUs; end with 20 PUs total

      triplea_39339_Jap10.tsvg

      posted in Play Boardgames
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    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 10

      Purchase Units - Germans
                  Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 infantry moved from Germany to France
                  1 artillery moved from Germany to France
                  1 armour moved from Germany to France
                  1 infantry moved from Germany to Northwestern Europe
                  1 artillery moved from Germany to Northwestern Europe
                  1 infantry moved from Germany to France
                  1 artillery moved from Germany to France
                  5 fighters moved from Karelia S.S.R. to Northwestern Europe
                  1 fighter moved from Karelia S.S.R. to Northwestern Europe
                  2 fighters moved from Karelia S.S.R. to France
                  2 bombers moved from Karelia S.S.R. to Russia

      Combat - Germans
                  Strategic bombing raid in Russia
                      Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory
                      Bombing raid in Russia causes 9 damage total.
                  Battle in France
                      Germans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                      British defend with 2 infantry
                      Germans win, taking France from British with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for British: 2 infantry
                  Battle in Northwestern Europe
                      Germans attack with 1 artillery, 6 fighters and 1 infantry
                      British defend with 1 infantry
                      Germans win, taking Northwestern Europe from British with 1 artillery and 6 fighters remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 infantry

      Non Combat Move - Germans
                  6 fighters moved from Northwestern Europe to Karelia S.S.R.
                  2 fighters moved from France to Germany
                  1 infantry moved from Germany to Poland
                  1 artillery moved from Germany to Poland
                  1 armour moved from Germany to Poland
                  1 artillery moved from Baltic States to Poland
                  1 infantry moved from Baltic States to Poland
                  2 artilleries moved from Baltic States to Karelia S.S.R.
                  1 infantry moved from Baltic States to Karelia S.S.R.
                  1 armour moved from Karelia S.S.R. to Poland
                  2 bombers moved from Russia to Germany

      Place Units - Germans
                  2 infantry placed in Karelia S.S.R.
                  2 armour, 2 artilleries and 4 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 35 PUs; end with 35 PUs total

      triplea_39339_Ger10.tsvg

      posted in Play Boardgames
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