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    Posts made by DCWhat

    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      I am going to lose in the Pacific and I don’t think there is a thing I can do about it.  :-( Calculating the odds, I can fly everything that can reach to Calcutta and it still won’t stop it from getting sacked and even if I bring those 9 USA TTs over to the Pacific there is not enough muscle to protect it to take back Hawaii. 6 rounds… I should be ashamed. lol

      I will move after work. Make this victory official

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Belarus to Baltic States
                  1 infantry moved from Bryansk to Western Ukraine
                  1 infantry moved from Ukraine to Western Ukraine
                  1 artillery moved from Novgorod to Baltic States
                  1 fighter moved from Belarus to Baltic States
                  2 infantry moved from Belarus to Eastern Poland
                  1 fighter moved from Belarus to Eastern Poland
                  1 tactical_bomber moved from Belarus to Western Ukraine
                  1 infantry moved from Bessarabia to Eastern Poland
                  1 infantry moved from Tsinghai to Sikang
                        Chinese take Sikang from Japanese
                  1 mech_infantry moved from Tsinghai to Hopei
                        Chinese take Hopei from Japanese
                  6 infantry moved from Kansu to Suiyuyan
                  2 armour moved from Tsinghai to Suiyuyan
                  1 mech_infantry moved from Tsinghai to Suiyuyan
                  3 infantry moved from Amur to Korea
                        Russians take Korea from Japanese
                  1 infantry moved from Ukraine to Western Ukraine
                  2 infantry moved from Amur to Korea
                  1 infantry moved from Amur to Manchuria
                        Chinese take Manchuria from Japanese

      Combat - Russians
                  Battle in Suiyuyan
                      Russians attack with 2 armour, 6 infantry and 1 mech_infantry
                      Japanese defend with 2 infantry
                      Russians win, taking Suiyuyan from Japanese with 2 armour, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 2 infantry
                  Battle in Western Ukraine
                      Russians attack with 3 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Russians win, taking Western Ukraine from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Eastern Poland
                      Russians attack with 1 fighter and 3 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Eastern Poland from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Baltic States
                      Russians attack with 1 artillery, 1 fighter and 2 infantry
                      Germans defend with 2 infantry
                      Russians win, taking Baltic States from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 2 infantry
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  1 infantry moved from Ukraine to Bessarabia
                  1 tactical_bomber moved from Western Ukraine to Belarus
                  1 fighter moved from Eastern Poland to Belarus
                  1 fighter moved from Baltic States to Belarus
                  2 artilleries moved from Karelia to Novgorod
                  2 infantry moved from Novgorod to Karelia
                  1 aaGun moved from Novgorod to Karelia
                  5 infantry moved from Tsinghai to Shensi
                  3 infantry moved from Volgograd to Kazakhstan
                  1 aaGun moved from Novosibirsk to Samara
                  4 infantry moved from Russia to Bryansk
                  1 aaGun moved from Kansu to Suiyuyan

      Place Units - Russians
                  2 armour and 1 artillery placed in Novgorod
                  Russians undo move 1.
                  2 armour and 1 infantry placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,2,2
                  Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total

      triplea_39339_Rus6.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      I moved my American troops in Anzac down to the capital and the American bomber over from India to Iraq as I wanted to do that on my American turn and and did something else and forgot about it. I hope that isnt a problem. Like I said, difficulty scanning the board on TripleA. If its an issue you can move them back and Ill move them on next USA turn.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from Morocco to Algeria
                  1 destroyer moved from 80 Sea Zone to 75 Sea Zone

      Turn Complete - French

      triplea_39339_Fre5.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 11 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales
                  1 transport moved from 51 Sea Zone to 52 Sea Zone

      Place Units - ANZAC
                  3 infantry placed in New South Wales
                  Turning on Edit Mode
                  EDIT: Adding units owned by Americans to New South Wales: 1 artillery and 2 infantry
                  EDIT: Removing units owned by Americans from Queensland: 2 infantry
                  EDIT: Removing units owned by Americans from Queensland: 1 artillery
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 21 PUs total

      triplea_39339_ANZ5.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: The Soviet Axis

      I tried to leave this alone, despite the complete unbalancing of an already unbalanced game to begin with. What my biggest “wtf” about this is the “4 noob axis players”. First off, it is a task and a half to try and convince someone to take 12+ hours out of their day to play a board game they aren’t too familiar with. To add to that is the fact that if you manage to sit them down and they start reading the “political situation” part of the rule book you have to stop them and say “don’t bother with that we are going to play test something”. Right there I can picture some people just deciding to leave before it begins.

      Secondly, after two or three games(trying to imagine this actually works out) of this scenerio you will have to go out and find 4 brand new players to play the axis for the Allies to have even the slightest of a snowballs chance in hell of winning(the UK player would have to be the greatest and luckiest A&A player in the history of the planet). All in all, I would never see this being a good to go houserule with the NOs and starting OOB setups being what they are.

      The idea however is intriguing I will give it that. Things would have to be adjusted for this to have a slight chance of working. The USA income would have to be increased by a lot. And it’s major factories would have to be able to produce 15/20 units each per turn. UK would need an income increase as well. France would need more starting units in its capital to take more German units off the board G1. Maybe remove some German airpower at beginning(like a reverse bid) so that one of the two UK Europe starting BB fleets survive. And the Pacific Allies would need some sort of a bid to be able to keep Japan at bay while the USA tries to deal with 3 European Axis nations. The Pacific bid would need to be split up between everyone in that theatre. More Infantry in China, more ground units/air/naval for UK and Anzac would need a bigger starting navy.

      posted in House Rules
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 2 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Iraq to Trans-Jordan
                  1 artillery moved from Iraq to Trans-Jordan
                  2 fighters moved from Iraq to Trans-Jordan
                  1 tactical_bomber moved from Iraq to Trans-Jordan
                  1 infantry moved from Gibraltar to 91 Sea Zone
                  1 armour moved from Gibraltar to 91 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                  1 infantry moved from 93 Sea Zone to Southern France
                  1 armour moved from 93 Sea Zone to Southern France

      Combat - British
                  Battle in Southern France
                  Battle in Trans-Jordan
                      British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                      Italians defend with 1 infantry
                      British win, taking Southern France from Germans, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  2 fighters moved from Trans-Jordan to Iraq
                  1 tactical_bomber moved from Trans-Jordan to Iraq
                  1 mech_infantry moved from Persia to Iraq
                  1 armour moved from Persia to Iraq
                  1 fighter moved from Persia to Iraq
                  1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 75 Sea Zone
                  1 mech_infantry moved from Tanganyika Territory to Union of South Africa

      Place Units - British
                  2 armour and 1 mech_infantry placed in Persia
                  1 fighter and 1 mech_infantry placed in Union of South Africa
                  British undo move 1.
                  British undo move 1.
                  2 armour and 1 fighter placed in Persia
                  2 mech_infantrys placed in Union of South Africa
                  Turning on Edit Mode
                  EDIT: Adding units owned by Americans to Iraq: 1 bomber
                  EDIT: Removing units owned by Americans from India: 1 bomber
                  EDIT: Turning off Edit Mode

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,4,6,1,6,4,4,1,5,5
                  British collect 33 PUs (1 lost to blockades); end with 33 PUs total

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs total
                  Some Units in India change ownership: 2 infantry

      triplea_39339_UK_5.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kansu to Shensi
                  1 fighter moved from Kansu to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 1 infantry
                      Japanese defend with 1 infantry
                      Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Tsinghai

      Place Units - Chinese
                  2 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 3 PUs total

      triplea_39339_Chi5.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Americans
                  Americans buy 1 armour, 8 artilleries and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 mech_infantry moved from British Columbia to Alaska
                        Americans take Alaska from Japanese
                  1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                  2 bombers moved from Western United States to 4 Sea Zone
                  3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone

      Combat - Americans
                  Battle in 4 Sea Zone
                      Americans attack with 2 bombers and 1 destroyer
                      Japanese defend with 1 submarine
                      Americans win with 2 bombers remaining. Battle score for attacker is -2
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 submarine
                  Battle in 92 Sea Zone
                      Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber
                      Germans defend with 1 destroyer
                      Americans win with 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer

      Non Combat Move - Americans
                  2 bombers moved from 4 Sea Zone to British Columbia
                  9 transports moved from 91 Sea Zone to 101 Sea Zone
                  1 submarine moved from 91 Sea Zone to 93 Sea Zone

      Place Units - Americans
                  9 infantry placed in Eastern United States
                  1 armour and 8 artilleries placed in Central United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      triplea_39339_Ame5.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      I didnt notice the SZ 44 TT. Good spot out though. I try to Survey the board as best as I can. I have a difficult time on TripleA to notice everything going on. Much easier on an oversized table top board while watching my opponents carry out there moves as I watch and take mental notes. Thanks for the heads up.  :-D

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Purchase Units - Russians
                  Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Karelia to Finland
                        Russians take Finland from Germans
                  1 infantry moved from Bryansk to Western Ukraine
                  2 infantry moved from Ukraine to Bessarabia
                  1 tactical_bomber moved from Belarus to Bessarabia
                  1 infantry moved from Belarus to Baltic States
                  1 fighter moved from Belarus to Bessarabia
                  1 fighter moved from Belarus to Baltic States
                  1 infantry moved from Belarus to Baltic States
                  1 infantry moved from Belarus to Baltic States
                  1 infantry moved from Ukraine to Bessarabia

      Combat - Russians
                  Battle in Bessarabia
                      Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                      Russians win, taking Bessarabia from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Baltic States
                      Russians attack with 1 fighter and 3 infantry
                      Germans defend with 1 artillery
                      Russians win, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery
                  Battle in Western Ukraine
                      Russians attack with 1 infantry
                      Germans defend with 1 aaGun
                      Russians win, taking Western Ukraine from Italians with 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 aaGun

      Non Combat Move - Russians
                  1 fighter moved from Baltic States to Belarus
                  1 fighter moved from Bessarabia to Belarus
                  1 tactical_bomber moved from Bessarabia to Belarus
                  1 aaGun moved from Bryansk to Belarus
                  5 infantry moved from Bryansk to Belarus
                  5 artilleries moved from Bryansk to Belarus
                  1 artillery moved from Bryansk to Ukraine
                  3 armour moved from Ukraine to Belarus
                  3 armour moved from Novgorod to Belarus
                  1 infantry moved from Karelia to Novgorod
                  6 infantry moved from Kansu to Tsinghai
                  2 armour moved from Kansu to Tsinghai
                  2 mech_infantrys moved from Kansu to Tsinghai
                  6 infantry moved from Timguska to Kansu
                  1 aaGun moved from Timguska to Kansu
                  1 aaGun moved from Timguska to Novosibirsk

      Place Units - Russians
                  1 artillery and 2 infantry placed in Novgorod
                  Russians undo move 1.
                  2 artilleries and 1 infantry placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  3 infantry placed in Volgograd
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

      triplea_39339_Rus5.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Combat Move - French
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                        British take Anglo Egyptian Sudan from Italians

      Combat - French

      Non Combat Move - French
                  1 fighter moved from Tobruk to Iraq
                  1 destroyer moved from 71 Sea Zone to 80 Sea Zone

      Turn Complete - French

      triplea_39339_Fre4.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 fighter and 2 infantry; Remaining resources: 12 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 42 Sea Zone

      Combat - ANZAC
                  Battle in 42 Sea Zone
                      ANZAC attack with 1 destroyer
                      Japanese defend with 1 destroyer
                      Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                      Casualties for ANZAC: 1 destroyer

      Non Combat Move - ANZAC
                  1 transport moved from 62 Sea Zone to 51 Sea Zone
                  1 artillery moved from New South Wales to Queensland

      Place Units - ANZAC
                  1 fighter and 2 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,1,4,6,2,3
                  ANZAC collect 8 PUs (2 lost to blockades); end with 20 PUs total

      triplea_39339_ANZ4.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: Axis Strategy

      @Amalec:

      I think leaving the money islands so long is a handicap the Axis just can’t afford. Worse, ANZAC and the UK can take these islands for significant income boosts.

      True, it gives UK and Anzac income boosts. Those income boosts will be taken away quite quickly however once Japan DOW. As far as the handicap is concerned. Assuming a J1 attack, Japan can capture Borneo on turn 1. If USA rolls poorly in the Phillipines then Japan can hop on the other three islands assuming UK and Anzac haven’t placed anything on them. If they put up, say two Inf each on an island each then Japan probably won’t get all the islands J2. Meanwhile USA is into the war. And if USA rolled well or Japan rolled poorly in the Phillipines battle then a J2 capture of allied controlled money islands probably won’t happen.

      If Japan builds 3 TT and an Inf or Art J1 and keeps USA out of the war until J3. Position those TT next to Kwansi with some carriers/air power then Japan can take the Phillipines and all of the money islands pretty much guaranteed on its 3rd turn. Plus they take Hong Kong that turn while their drive into China while only being at war with China should have the Chinese backed up quite far. That is a massive income swing for Japan in one turn. All the while keeping the USA out of the war all that time. And if the UK and Anzac want to stack the money islands with troops and planes. Just build more TTs on J2. That only benefits Japan because there is less troops on Calcutta/Sydney.

      posted in Axis & Allies Global 1940
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      If you check your MARTI dice server emails you will see I won that chinese territory with the Chinese with no casualties. Reason I edited on a second turn is because I forgot to post the turn summary and wanted to negate a British combat move on my UK turn but had no Chinese turn summary to load into my UK turn. Let me know if there are any questions.

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - British
                  British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from Iraq to Trans-Jordan
                        British take Trans-Jordan from Germans
                  2 infantry moved from India to Burma
                  2 fighters moved from India to Burma

      Combat - British
                  Battle in Burma
                      British attack with 2 fighters and 2 infantry
                      Japanese defend with 1 infantry
                      British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - British
                  2 fighters moved from Burma to India
                  1 fighter moved from Malta to Iraq
                  2 armour moved from Persia to Iraq
                  1 fighter moved from Persia to Iraq
                  1 tactical_bomber moved from Persia to Iraq
                  1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 artillery moved from Union of South Africa to 71 Sea Zone
                  1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                  1 infantry moved from 80 Sea Zone to Iraq
                  1 artillery moved from 80 Sea Zone to Iraq
                  1 mech_infantry moved from Ethiopia to Kenya
                  1 mech_infantry moved from Kenya to Tanganyika Territory
                  1 infantry moved from Ontario to Quebec
                  1 artillery moved from Ontario to Quebec

      Place Units - British
                  1 armour, 1 fighter and 1 mech_infantry placed in Persia
                  1 fighter placed in Union of South Africa

      Turn Complete - British
                  British collect 30 PUs; end with 30 PUs total

      Place Units - UK_Pacific
                  2 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 6 PUs; end with 6 PUs total
                  Some Units in India change ownership: 2 infantry

      triplea_39339_UK_4.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese

      Combat - Chinese

      Non Combat Move - Chinese
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Shensi: 1 infantry
                  EDIT: Changing ownership of Shensi from Japanese to Chinese
                  EDIT: Adding units owned by Chinese to Shensi: 2 infantry
                  EDIT: Removing units owned by Chinese from Sikang: 1 infantry
                  EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry
                  EDIT: Turning off Edit Mode

      Place Units - Chinese
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 6 PUs total

      triplea_39339_Chi4.tsvg

      posted in Play Boardgames
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      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 1 carrier, 3 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 mech_infantry moved from Central United States to British Columbia
                  1 artillery moved from Western United States to British Columbia
                  1 destroyer moved from 10 Sea Zone to 4 Sea Zone
                  2 bombers moved from Western United States to British Columbia

      Combat - Americans
                  Battle in British Columbia
                      Americans attack with 1 artillery, 2 bombers and 1 mech_infantry
                      Japanese defend with 1 infantry
                      Americans win, taking British Columbia from Japanese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 4 Sea Zone
                      Americans attack with 1 destroyer
                      Japanese defend with 1 transport
                      Americans win with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - Americans
                  2 bombers moved from British Columbia to Western United States
                  3 mech_infantrys moved from Central United States to 101 Sea Zone
                  1 artillery moved from Central United States to 101 Sea Zone
                  1 aaGun moved from Eastern United States to 101 Sea Zone
                  5 infantry moved from Central United States to 101 Sea Zone
                  1 aaGun, 1 artillery, 1 destroyer, 5 infantry, 3 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                  5 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery moved from 91 Sea Zone to Gibraltar
                  3 mech_infantrys moved from 91 Sea Zone to Gibraltar
                  1 aaGun moved from 91 Sea Zone to Gibraltar
                  1 armour moved from Brazil to 86 Sea Zone
                  1 infantry moved from Brazil to 86 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 infantry moved from 91 Sea Zone to Gibraltar
                  1 armour moved from 91 Sea Zone to Gibraltar

      Place Units - Americans
                  1 carrier, 3 destroyers and 1 submarine placed in 10 Sea Zone
                  2 fighters placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

      triplea_39339_Ame4.tsvg

      posted in Play Boardgames
      D
      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      Full scramble with full luck towards allies.

      OOL:
      1 hit on CV
      2nd hit on CV
      1 hit on BB
      Anzac Cruiser
      2x USA Cruiser
      2nd hit on USA BB
      3 Anzac fighters
      2 USA fighters

      Also want to apologize for my tardiness. Put in over 70 hours in the last 7 days of work… Been pretty tired on my few hours of off time. LOL So tired I missed Japan taking Alaska until just now when I looked for my OOLs. haha

      posted in Play Boardgames
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      DCWhat
    • RE: ProtesT (Axis) vs Inno (Allies + 10 Bid) 42 2E

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 6 armour; Remaining resources: 1 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Germans
                      Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

      Combat Move - Russians
                  1 infantry moved from Belarus to Baltic States
                        Russians take Baltic States from Italians

      Combat - Russians

      Non Combat Move - Russians
                  2 armour and 2 mech_infantrys moved from Sikang to Kansu
                  1 aaGun moved from Sikang to Szechwan
                  6 infantry moved from Timguska to Kansu
                  2 aaGuns and 6 infantry moved from Yenisey to Timguska
                  6 infantry moved from Buryatia to Amur
                  3 infantry moved from Novgorod to Karelia
                  2 artilleries moved from Novgorod to Karelia
                  1 artillery moved from Novgorod to Belarus
                  7 infantry moved from Novgorod to Belarus
                  4 infantry moved from Bryansk to Belarus
                  1 artillery moved from Bryansk to Belarus
                  3 armour moved from Ukraine to Belarus
                  1 armour moved from Russia to Belarus
                  1 infantry moved from Russia to Bryansk
                  1 tactical_bomber moved from Russia to Belarus
                  2 fighters moved from Russia to Belarus
                  4 infantry moved from Western Ukraine to Ukraine
                  1 infantry moved from Western Ukraine to Ukraine
                  1 aaGun, 6 artilleries and 6 infantry moved from Western Ukraine to Bryansk

      Place Units - Russians
                  3 armour placed in Ukraine
                  3 armour placed in Novgorod
                  Turning on Edit Mode
                  EDIT: Adding units owned by Russians to Novgorod: 1 aaGun
                  EDIT: Removing units owned by Russians from Belarus: 1 aaGun
                  EDIT: Turning off Edit Mode

      Turn Complete - Russians
                  Russians collect 36 PUs; end with 37 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs

      triplea_39339_Rus4.tsvg

      posted in Play Boardgames
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      DCWhat
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