Would there be any use for some sort of a “avoid detection” roll? For example…an enemy aircraft or vessel enters the same sea zone as your submarine with the intent of sinking it. As a first action, you roll 1 d6 for the “avoid detection” and perhaps on a 1 or a 6 you effectively do just that, you avoid being detected and submerge before getting attacked and sunk. sort of how AA guns get to try to kill planes before an attack, so to can subs avoid the attack all together?Weren’t most sub hunts a result of reports of submarine activity in the area, due to attacks on shipping etc? This was at a time when sub hunting was in it’s infancy, while even today submarines are probably the best nuclear detterent in the world soley because of the difficulty associated with locating them. Sub hunting is still more or less a cat and mouse game of “we know they are in this general region, but the exact location is questionable at best.”. So then the result is alot of activity involving (usually) several ships and aircraft and hundreds of people interperating alot of sonar ping information and visual observations. Alot of work to be, and alot of work can often take alot of time…Perhaps enough time for a good sub Captain to slip away. I am not a specialist at all when in it comes to subs, nor do I claim to be. I am speaking from what I see all the time where I live. I am located in Jacksonville Florida, home of Mayport Naval Base and one of the largest naval concentrations on the eastern seaboard, and just north is Kings Bay Georgia, a very large submarine port. My job keeps me close to the beach all the time and I see them conducting ASW (anti submarine warfare) all of the time. sometimes spending several days on one hunt. Anyway…I’ll stop now since this reply is way too explainatory already…lol… but that’s just my two cents.
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