@Patton-Pending I live in Taunton
Posts made by dazedwit
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RE: Boston Area Players
@Rosco I live in Taunton. Haven’t played a live game since playing classic 15+ years ago.
I’ve been making Global 40 vids for the last few weeks and having a blast, but playing against real people would be funner.
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South Coast Massachusetts games
Hi, I live in Taunton with no one to play with live. I have a lake house in Plymouth too, but we might be renting it out this year so that won’t be on the table for long.
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RE: Any Massachusetts players?
@mozkaynak I live in Taunton, and have a lake house in Plymouth (although we might be renting it out long term later this year)
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RE: Global 2nd edition Q+A ( AAG40.2)
G1 - two subs attack SZ 109. UK scrambles 3 fighters into 109 to try to take out the subs.
Germany attacks first and hits - destroyer is removed from board. Lets say UK misses all or one hit - now the battle is over since planes can’t hit subs without destroyer present.
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What happens to the UK transport in this situation since there was a scramble? Does it go down with the destroyer or do the scrambled fighters keep it alive?
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UK sends transport/destroyer from Canada to SZ 109 and rather than ignore and land troops, destroyer initiates attack with the support of fighters. Lets say subs get a hit, so destroyer is gone. If transport is still alive, are they still barred from offloading (since destroyer gone and no longer escorting) even though sub/s submerged to end scramble battle? Or does the transport go down with the destroyer?
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No scramble. Destroyer and sub/s take each other out. What happens to transport?
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RE: Is killing Sea Zone 110 an absolute must?
My newest strategy I’m testing out - sending only two subs to 110 to eliminate the scramble. Usually the two take off the French cruiser. If the two remaining boats stay in 110, they git hit by 3 subs on turn two - again no scramble. which usually finishes them off. If the boats hightail it out to either med or Canada, two subs there to hit them.
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Red Skies
I developed a highly unconventional Russian strategy against Barbarosa I named Red Skies. Makes playing Soviet Union a little funner.
https://www.youtube.com/playlist?list=PLC5zN4iV9YdG5oQz9v_03bI-FR8b2SF0y
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RE: Egyptian Ping Pong
@SuperbattleshipYamato i only have 3 colored dice so if i have a 1,2,3,4 I can’t roll for everyone boo
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Egyptian Ping Pong
Only time I ever did a ping pong outside of Yugoslavia. Kept Italy a nuisance in the Middle East.
https://www.youtube.com/watch?v=0xdyt9QYs2U&list=PLC5zN4iV9YdH9PxRQDRnE0UvzqU9a-iF1&index=1
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RE: Ottawa, the forgotten VC
@shadowhawk said in Ottawa, the forgotten VC:
@dazedwit said in Ottawa, the forgotten VC:
And we mostly dont question rolls as well as moves. But i guess this is the same game where you gifted Germany London.
no, different game.
And gifted London? LOLOLOLOLOL
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RE: Sealion G1 - Economic Warfare
They didn’t scramble because I was playing against myself and I knew Sealion was coming. I wanted at least 4 fighters to defend London for the battle.
I rolled out the scramble for 110 a ton of times to see what would happen. Most common outcome on like 30 rolls or whatever it was, was UK loses one fighter from a 3 fighter scramble. The second most common was they lost 2 fighters. Third was they keep all 3 fighters. I said in the video I pray they scramble. Sure I lose an extra 4 planes, but they lose valuable defenders they can’t afford to lose. And if they buy planes to replace any lost during scramble, that’s 3 less soakers they can plant.
I could have added the two inf from Scotland instead of trying to defend the Double Dutch, but they wouldn’t have mattered as Germany had an extra 6 hits on their 2nd round battle.
I could have bought 3 inf instead of 1 ftr for UK, but again, still over after two rounds, and prob 1-2 less causalities in the battle for Germany.After sacking London, on J3 all of the boats and ground units that could go invaded Alaska and Western Canada. I lined up the 3 destroyers as blockers so US couldn’t reach Alaska in one turn. On J3, bought 4 trn too. On J4 bought AB, NB, Minor and dropped them in Alaska, flew 3 ftr, 1 tac, to Alaska, landed 8 ground units. So US was hair on fire sending everything it had trying in vain to take back Alaska - East Coast empty save AAA. US4 they could finally reach Alaska after taking back Western Canada and taking out a blocker. But now Alaska was stacked with however many inf and tanks and planes I could get there. US failed to take back Alaska on turn 4. Thus began a hot potato of Western Canada next two turns.
G4 Landed 8 surviving tanks, i art in London in Western Germany with 9 trn and entire fleet.
1 tran took a tank and inf to take Iceland. Not a single boat in Atlantic as US sent all boats through Panama Canal to deal with Japan. US responded to obvious Sealion by building the 3 loaded AC’s and dumping them in SZ102, and trns and troops on East Coast.G5 took Labrador. Moved entire fleet with 9 trn, 9 tanks, 7 inf, and a bunch of planes to Iceland and dropped a NB on it.
Now US has to scramble to get back to east coast while trying to save SF. US limited to adding 10 new units on DC so it’s going down no matter what. And since they started moving some guys east to deal with Germany, SF was open for Japan to take - which did J6 with a single tank and losing some planes
I was just doing a Sealion strategy but decided early on I would play whole game decided J3 North American invasion to coincide with Sealion. The J3 strategy here meant UK Pacific and China hold most of China. That’s fine. They will be dealt with eventually.
Because of G3 strategy, Soviet Union is a monster and putting serious pressure on Berlin. We’re trading Poland back and forth, and the just took the entirety of German Eastern Europe with considerable troops, and second line of offense right behind them.
Losing Warsaw going to extend the game at least one turn as I won’t have forces to take it back immediately. Soviets are scary as F right now, but Germany just collected $162 so looking to spend my way out of it.
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RE: Sealion G1 - Economic Warfare
average number of UK/French inf on typical sealion is 22 (sometimes more)
After bombing the factory to max and convoying, UK had 13 inf instead of 22. The battle is over after 2 rounds instead of the usual 3-4. This strategy is removing a massive amount of the UK’s soakers - and as such, Germany won’t lose a single tank.
Most videos I watch of Sealion (GHG, YG) they lose most of their air force and take London with a single tank. You take off that many soakers and your air force is spared and so are your tanks.
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RE: Sealion G1 - Economic Warfare
I’m filming it. You get to see all the insane dice and all the really terrible dice. I developed this strategy using nothing but math. Numbers don’t lie. It works.
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RE: Sealion G1 - Economic Warfare
I set up the board and recorded the strategy. Sealion was a smashing success with Germany keeping all their planes, 9 tanks, 3 art, and two inf. The conquering army was so large I then sent it to DC
I’m on J6. Germany will get it’s 8th VC on turn 7
I’ll post it here so you can all watch and see how you all have been doing Sealion wrong all this time.
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RE: Ottawa, the forgotten VC
You will see in the game I’m playing now - not much to chase ships in the North Atlantic
I just finished up Anzac 4. It’s a pretty wild game. When I finish (maybe turn 6, but def turn 7) I’ll share the YouTube playlist for you guys. I decided to make vids so you guys can see me roll instead of questioning the results when I post photos.
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RE: Sealion G1 - Economic Warfare
I restarted the game and this time filmed it so you can see all the great dice and all the bad dice. I’m going to finish the game before sharing the YouTube playlist of my game.
For now, I need advice on what US should do on turn 3. Here is what the world looks like at the end of J3. US built on Atlantic to deal with Sealion. But now Japan is in North America - do you send the AC’s through the Panama Canal to the west coast or what do you do in response to this world?
These are just pics. If anyone wants to argue that this is impossible lucky dice or whatever, you can just watch me roll on YouTube
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RE: Sealion G1 - Economic Warfare
Here I made a video of the G1 battles:
https://www.youtube.com/watch?v=6pIQIBU3EX8
I put a lot more thought into this time
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RE: Sealion G1 - Economic Warfare
I’m going to reset this up since I forgot the French boat. I’m going after both fleets very light because I want both SB and Tacs to SBR and two subs need to be in that London convoy zone. The convoy zone in Scotland not necessary but I think that’s the only thing that one sub can do besides attacking the destroyer/tran in Canada
Maybe Germany fares very poorly this time. That’s fine. I go heavier on the Scotland fleet - so that should be gone, possibly a damaged battleship if bad dice. The London fleet is very light, and that’s fine - I’m not trying to eliminate that fleet as much as take out as much as I can turn 1, and leave the rest for turn two. I’m totally focused on economic warfare for this strategy.
I’m going to set it up many times and run it so I’ll get the average of what to expect and what to expect round 2 as a result and so on.
This is a solo game (strategy really as I may not play entire game) so I want feedback on how Allies will respond - so I don’t have to play this 100 times to test out every possible response. Playing solo, I know what I’m doing against myself so there are no surprises.
I love this game but playing the same strategy over and over can get boring. So I"m on a tear this week coming up with out of the box strategies that I’ve never seen before - and I assume no one else has.
In a real game, if I used this strategy effectively I plan to get 6th VC turn 6 - no Moscow, no Stalingrad. No one would see that coming.
This thread is about German economic warfare so I won’t go into Japan strategy that will pair with this.
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RE: Sealion G1 - Economic Warfare
good call. the blue boat blended in with the blue water. I’ll redo this
It wasn’t that I had no casualties, I just had few casualties. My sub attacks each picked off at least one boat which was nice. 110 was a bit dicey as UK took out the two fighters. (never mind the French boat that was invisible). I was expecting to lose three fighters, two subs, and a damaged battleship. I lost two fighters. I just rolled and took what came which was Germany crushing it round 1. I know that’s not likely to happen every time but I love the results for this thread - to show how vulnerable UK now is. If you guys like I can put a couple UK boats back on and take another pic and then again ask, how does UK respond?
For this strategy I’m working on, it’s okay if any UK boats survive - I"m just trying to knock out most of them, which I believe is very doable removing two SBR and two Tacs from the naval battle. Whatever survives will gone turn two unless they take them out to the Atlantic.
I didn’t start this thread to argue about battles - I’ve never seen anyone go full economic warfare G1. I think this cripples UK. Turn one, they are placing at least two less inf, maybe 3. Italy1 their bomber hits the IC. G2, the two SBR hit the IC again - which should be at max 20 damage. And keep the AB at full damage to discourage scrambles if possible, but the IC is most important.
20 damage IC, and losing 8 to convoy - UK can place 2 inf, round 2 (1 if they repair the AB).
I want your opinions on how UK should respond to how the board looks now. Without playing any other countries I was rolling fake battles for rounds 2 & 3 based on UK doing different things. UK is crippled turn one - and Japan not doing J1 so USA can’t rescue.
If my math is right, this tactic removes 10 inf from London (over two turns). That makes Sealion easy with plenty of land units left in London for Germany
Are you doing Taranto?
Are you buying nothing but inf, getting a ftr turn 1?
Are you going Middle Earth?
What can you do with your Med fleet to help save the day, anything?
How does UK and the allies respond to this G1 attack - that is what I am looking for in this thread.
I think common tactic is for US to build 3 fully loaded AC, place them in 102 turn two, and then hope to take out the German boats turn 3?