Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. dazedwit
    3. Posts
    0% for April
    D
    • Profile
    • Following 0
    • Followers 0
    • Topics 25
    • Posts 173
    • Best 25
    • Controversial 0
    • Groups 0

    Posts made by dazedwit

    • RE: Know The Rules: How Boats Can Move 4 Spaces

      @Krieghund said in Know The Rules: How Boats Can Move 4 Spaces:

      @shadowhawk said in Know The Rules: How Boats Can Move 4 Spaces:

      @dazedwit

      Yea you can even use that to move your axis ships through the gibraltar straight without actually owning gibraltar. Just have 1 sub attack from the other side and you can retreat through a seazone you cannot even sail through.

      That’s not legal. Retreat is a form of movement, so the rules for canals and narrow straits apply. Retreat through the strait in this case would only be a legal option if only attacking subs survive.

      Same combat turn, Germany lands a transport on Gibralter. Then sub from Southern France joins a large fleet battle in SZ 91 - is the retreat then legal?

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: Know The Rules: How Boats Can Move 4 Spaces

      @shadowhawk

      @shadowhawk said in Know The Rules: How Boats Can Move 4 Spaces:

      @dazedwit

      Yea you can even use that to move your axis ships through the gibraltar straight without actually owning gibraltar. Just have 1 sub attack from the other side and you can retreat through a seazone you cannot even sail through.

      Its just one of these rules that you can abbuse because they simplified the combat part. It would be difficult to keep track of what comes from where.

      oh wow, never thought of that sneaky move. Love it and will use it.

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: Know The Rules: How Boats Can Move 4 Spaces

      @shadowhawk Yes, same as the Yugo Ping Pong.

      and the Egyptian Ping Pong
      https://www.youtube.com/watch?v=0xdyt9QYs2U&list=PLC5zN4iV9YdH9PxRQDRnE0UvzqU9a-iF1&index=1&t=13s

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • Know The Rules: How Boats Can Move 4 Spaces

      Part One: https://www.youtube.com/watch?v=d6jc6yOkUS8&list=PLC5zN4iV9YdH9PxRQDRnE0UvzqU9a-iF1&index=2&t=13s

      Part Two: https://www.youtube.com/watch?v=gD5bgCJrdSA&list=PLC5zN4iV9YdH9PxRQDRnE0UvzqU9a-iF1&index=3

      As usual, I’m playing out a full game and working on weird strategies for multiple countries. Gives me practice for future videos.

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: Anyone ever used Ceylon?

      @calvinhobbesliker

      I love taking Ceylon as a place to land my planes as Japan.

      Newest tactic with a super aggressive UK Pacific: dropping AB on Ceylon along with the 3 Anzac fighters so six ftr scramble along with the boats for Japan Calcutta invasion.

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk

      oh boo. My computer is work laptop, and I don’t have privileges to install game.

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • What is your biggest comeback in Global 40?

      Give me all the gory details.

      Did Moscow/Calcutta fall?

      Was it a point where normal people would have conceded but you fought on and managed to pull off the win?

      Did France come back to conquer Berlin?

      I want to bathe in glorious comebacks.

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk

      I will give it a shot. I googled AA G40 online and it brought me to a Steam website and I think asking for money?

      Do you have a link so I can check it out and get a feeling for it before we play>

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk

      ah, yes, always forget about Cyprus. Now I know that when Gibbastion happens, Italy sends one trn to Cyprus instead of Egypt

      This is my first time playing out the Gibbastion so I’m still learning. Hmm, maybe Italy drops two blockers and rest of fleet in Syria taking Syria and Cyprus.

      I avoided keeping entire Italy fleet together because if I was UK I would smell a rat. I figured splitting them up would negate that response.

      So, send all the planes but keep all the boats in SZ 92. That will be really tough to stop a sealion. Germany will send blockers on the turn they buy trns. If planes were still in London/Gibralter they could clear the blockers and the boats could NC to 110 and then less planes for London attack since they will be needed to clear the water first.

      Playing this out for the first time, I would rec sending the boats after Italy and keeping as many planes as possible on Gib. Those planes should be enough to save London.

      Granted, this rec is because Germany has been convoying max 11/turn and London IC at 20 damage so very limited defensive units placed in London per turn. If Germany wasn’t going full economic warfare, you don’t have to worry about London at this point. Economic Warfare can be laughed off turn one, but turn two it really starts to hurt, and turn 3 you are in full blown panic. Germany focusing on removing money from London removes 8-13 inf from London. Set up your typical Sealion battle on the battle board - then remove 10 UK inf. The battle is over after two rounds and Germany usually has a few inf left. If I’m planning a sealion and UK buys a ftr turn one I rejoice - they need inf and nothing else until the possibility of sealion passes. That extra ftr does no good if battle is over after two rounds. Those extra 3 inf ,might extend the battle to round 3, and the ftrs can possibly eat into tanks.

      The UK AB turn one removes 5 inf from London that Germany had no part in, and makes Sealion that much more likely I think.

      I’m going to have to set this up multiple times and try different paths, etc to get a full grasp of all sides - and learn what to do as UK and Axis in response.

      The Gibbastion is very intimidating, but I feel there are cracks in the strat that can be exploited.

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk

      if just planes taking out Italian fleet only bomber can reach Syria, and two planes from AC, and AC has to move over to catch them. And I don’t think 2 4’s and 1 3 will take out that entire fleet. Sub can’t be hit, but 4 hits needed to take out remaining 4 Italian ships. I assume at least 2 ftr on gib need to go take out the tiny Italian fleet and land in Egypt.

      Krieg answered my FAQ about what happens if one unit attacks one unit and one trn and they both hit on first round. I assumed trn would survive but he said no, the trn goes down. Sending 1 ftr to Egypt is dicey, but I do like to be adventurous.

      The fleet remaining in Gib won’t hurt Germany’s plans. All those planes would. Reason I took off tac instead of ftr is because I’m playing myself and I know UK is going to need all the defense it could get - fast.

      I feel like it’s a no win situation for the Gibbastion. If they don’t send everything, or mostly everything, Italian trn in Syria will survive and add another two ground units to Syria. Italy getting two units in Syria can turn it into a monster so six units will guarantee that. Remaining at Gib will save London, but Germany will just go forward with their G2 Barbarosa buy as Italy begins to grow to be a menace, where the convoy in 97 will be negated by all the dollars they gobble up in ME and sourthern Russia.
      Take out the Italian fleets - Germany buys 7-8 trn turn 3 and does Sealion turn 4.
      Try to split the difference, I’m not sure. London could be saved but Italy will grow, etc. Ignore Italian fleets and they will grow too big. Just send planes, that trn in Syria is going to survive, and sealion is def coming since a lot less ftrs able to fly back to defend.

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk the tac got taken out by the Malta destroyer. I could have lost the ftr.

      edit: the UK fleet and planes at Gib took out the Italian fleets which I think is what you said you would do.

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk

      Well, I am playing against myself, but your comments leaves wanting to know what you would do since it’s different than what I was playing. I liked getting a full view of how gibbastion works because what’s on the internet leaves a lot to be desired. I’m going to mess around with that strat in future games to really get a good feel for how awesome it can be, or failure.

      French were planning to get the bigger convoy prize and didn’t give the fleet a second thought. They def could have taken out Italians in Egypt and wouldn’t have affected my catnip plan.

      Africa - tank and inf took trn to kill Italians on the horn. one inf got wiped out blocking Alexandria. That’s it. A lot of times, the India trn will go after the Horn but they did the money islands this game instead. I normally like to have UK activate Greece turn 1 but I figured since I was building in the Med I should try to kill as many Italians as possible.

      I just wanted to see if the Gib bulge would go after the Italian fleet. I placed most of the fleet in Syria so that way UK can’t get back to Gib naval base in one turn. Placed tiny fleet off of Egypt just because if I put entire fleet off Syria, opponent would smell a rat. At least I would if I was UK. I thought maybe the economic warfare might be a tip off, but I do that every game for first turn at least.

      Germany leaving Italy to die to save Germany. But Italy is in the ME, and they can really add up dollars heading to Russia.

      Edit: feels like most games, by the time Italy gets to Russia, that part of the country is pretty bare and Italy blitzes through $2 territories

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk

      It’s UK2 turn

      I1: Purchase 1 tank, 1 mech. Took Syria and Trans Jordan. 1 SB bombed London IC for $5 IC (AA missed). Italy has $13 in the bank.

      G2: Purchase 3 tanks, 4 mech, 6 inf, 2 ftr. 3 inf in Normandy, 3 inf in So France, mechs and tanks in Berlin, ftrs in West Germany. Took Iceland and Greece. Tanks in France moved 2 spaces east. 11 stack in Berlin moved into Poland. All AAA’s moved one space east. 3 SB’s bombed London IC (AA’s missed) for $18. London IC now at max 20 damage. France convoyed $4 off. Germany has $53 in the bank.

      UK2: UK has $23 to spend. London IC is at max 20 damage.

      What are you buying as UK Atlantic? How much are you paying off the max damage IC?
      Are you going after the Italian fleet and taking back Trans Jordan? Something else?

      IMG_9445.jpg IMG_9446.jpg IMG_9447.jpg IMG_9448.jpg IMG_9449.jpg

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk

      I appreciate your feedback.

      I wasn’t giving Japan the attention it deserves and that’s my bad. I’m kinda super focused on Europe. I almost forgot China’s turn.

      Japan is just treading water until it launches its attack in a future turn. It’s going to be a Know The Rules moment when their attack comes. I could have just set up that battle and gone but I decided to play the whole world so I can try out things like ignore SZ 110. I have unconventional strats for every country and I sprinkle them in here and there when playing a game for another strat, etc. Gives me some practice before those vids are made.

      It’s time for G2

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk said in I'm tinkering around with a new German opener - ignoring SZ 110:

      @dazedwit said in I'm tinkering around with a new German opener - ignoring SZ 110:

      @shadowhawk

      those six Chinese are the six that liberated Yunnan so don’t know what I can do about that.

      the Flying Tiger is in Burma. Japan would have to declare war on UK to attack it, and they are in no position to really threaten Burma. It could be taken out with planes but personally I would use the planes to wipe out all Chinese inf they can reach.

      I wouldn’t necessarily say Japan is weak - they are just occupied with other things.

      Japan had all 4 units alive after taking yunnan? Because you needed 6 inf to take it back? And then had terrible luck in defence?
      Still the fighter is exposed there but you can still place your india stack there with the fighter + where is the tactical india starts with?

      Also in this situation UK-pac would declare war and whipe out most of the japanese transports round 1. At least from what i seen that is all the transports in range. And take java for good measure. Gives them a huge income the next round and japan not in a position to threathen.

      Japan will declare war round 2 anyway because else UK-pac will declare war :) so 1 round difference is not a big deal, the 15ipcs NO bonus for japan and anzac is.

      Also why lose a destroyer in the med as a blocker? Just put it with the fleet you want italy to attack your fleet, you got more of basically everything there. IF he attacks he loses his fleet and you can attack on your turn somewhere else as it repairs.

      I don’t remember what Japan took Yunnan with.

      I honestly wasn’t paying much attention when moving Japan around. I would always send escorts with the trn. It is what it is.

      The Tac either never got put on, or I may have scooped it up by mistake when cleaning up the board. I put one back on.

      I removed the IC in Egypt and dropped 3 inf and art in London instead.

      Edit: playing alone, I don’t have a roomful of eyes to tip me off when stuff is missed.

      Edit2: the destroyer was left as blocker because I read many many times on this forum that you drop it there when building a fleet in 92. Doesn’t matter to me where it goes.

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk

      those six Chinese are the six that liberated Yunnan so don’t know what I can do about that.

      the Flying Tiger is in Burma. Japan would have to declare war on UK to attack it, and they are in no position to really threaten Burma. It could be taken out with planes but personally I would use the planes to wipe out all Chinese inf they can reach.

      I wouldn’t necessarily say Japan is weak - they are just occupied with other things.

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk

      I guess I didn’t take a wide pic of Asia. Japan is busy with Russia in the North and nowhere near Calcutta at this point. So grabbed another trn to help pick up more money islands in expedited fashion.

      IC in Egypt because I have a nice sized fleet about to dominate the Med. In no danger of losing IC to Italy because turtled in Egypt with one block in Alexandria. I guess Italy could invade w/ 4 units and offshore bombardment but that will be very close fight. I was going to land the two planes from Malta battle in Egypt but sent them to Gib cuz that’s what I thought you said they go. I figure UK should be only one left after 2 turns, and then convoy lots of money off Italy. IC gets a nice entry point to Middle East and soft underbelly of Russia.

      What would you have bought instead of IC. $13 left after AB buy.

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @dazedwit

      I just rolled the convoys of 106 and 109 and took $3 and $8 off UK. UK collects $23

      The French convoy got rolled at same time cuz I forgot about them on G1 collect income, and they missed.

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk

      Here is end of UK2. Purchased AB and IC for Egypt in Atlantic. Purchased ftr and trn for UK Pacific

      IMG_9440.jpg IMG_9441.jpg IMG_9442.jpg IMG_9443.jpg IMG_9444.jpg

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • RE: I'm tinkering around with a new German opener - ignoring SZ 110

      @shadowhawk this is the Gibastion correct? I’ve read about it but only things out there only seem to deal with the opening: building the fleet in the Med and planes on Gib. But what comes next? Is it going after the Italian fleet? Is it heading back to 110? Somewhere else?

      was able to find a single thread where I got one answer to, “what’s next.” He attacked Italian fleet, moved all planes to Egypt so they can move on to Moscow - I assume all the boats came since he took out the Italian navy completely. That sounds like a sound strat but maybe I’m not thinking of other options?

      posted in Axis & Allies Global 1940
      D
      dazedwit
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 8
    • 9
    • 4 / 9